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Animah vs Takoda [FIN] || Winner: Takoda!

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jayoku generated a random number between 1 and 25 ... 15!

jayoku

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PostPosted: Fri Sep 02, 2016 9:06 am


Battle post
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Roll for initiative:
15 + 3 = 18

kaname423
kaname423 generated a random number between 1 and 26 ... 4!
PostPosted: Fri Sep 02, 2016 9:21 am


Battle post
Aminah: Sorcerer
Health: 39/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5)
Opponents Def:

Inventory:
Lightning Mastery 25/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 7/7
Life lvl2 2/2

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
Earth: Will increase the caster's defense by +2
Water: Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit.
Fire: This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected.
Electricity: This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected.
Ice: Attackers find them slower than normal and suffer a -2 to any dodge roll attempts.
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Rolled: 4 + 5 = 9

Takoda goes first!


jayoku

kaname423
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jayoku

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PostPosted: Sat Sep 03, 2016 8:06 am


Battle post
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 13

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20



Takoda will cast Temporal Form!

kaname423
PostPosted: Tue Sep 06, 2016 5:22 am


Battle post
Aminah: Sorcerer
Health: 39/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5)
Opponents Def:

Inventory:
Lightning Mastery 24/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 7/7
Life lvl2 2/2

Aminah uses Magical Surge: Air!

Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.


jayoku

kaname423
Crew

jayoku rolled 3 20-sided dice: 4, 1, 8 Total: 13 (3-60)

jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Tue Sep 06, 2016 9:46 am


Battle post
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 13

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20



Takoda will cast water lvl 2 at Animah!

Roll to hit: 4 +9 = 13 Hit!
Roll for Dmg: 1 + 9 /2 = 5 dmg
TF dmg: 2.5 dmg

Total dmg: 7.5 dmg

Water Effect Roll: 8 Miss

TF CD: 1/5

kaname423
kaname423 rolled 3 20-sided dice: 19, 6, 9 Total: 34 (3-60)
PostPosted: Tue Sep 06, 2016 12:08 pm


Battle post
Aminah: Sorcerer
Health: 31.5/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2
Opponents Def: >13

Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Inventory:
Lightning Mastery 22/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 7/7
Life lvl2 2/2

Aminah uses Elemental Blitz: Lightning!

Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.

Aminah needs 13 or more to hit.
Rolled: 19 (+8 ) = 27, hit

( 6 + 8 ) / 2 = +5 = 12dmg

Takoda receives 12 dmg!
(does not receive status ailment)

EB: 0/3


jayoku

kaname423
Crew

jayoku rolled 3 20-sided dice: 17, 10, 7 Total: 34 (3-60)

jayoku

Dapper Lunatic

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PostPosted: Tue Sep 06, 2016 3:55 pm


Battle post
Takoda: Soul Linker
Health: 24/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 13

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.

Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 5/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20



Takoda will cast water lvl 2 at Animah!

Roll to hit: 17 +9 = 26 Hit!
Roll for Dmg: 10 + 9 /2 = 9.5 dmg
TF dmg: 4.75dmg

Total dmg: 14.25 dmg

Water Effect Roll: 7 Miss

TF CD: 2/5

kaname423
kaname423 rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Sat Sep 10, 2016 8:42 am


Battle post
Aminah: Sorcerer
Health: 22/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2
Opponents Def: >13

Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Inventory:
Lightning Mastery 22/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 7/7
Life lvl2 2/2

Aminah attempts to dodge!
Rolled: 8 (+4) = 12, half dmg

Received 4.75 +4.75 = 9.5 dmg total

Aminah uses health!
EB: 1/3

kaname423
Crew

kaname423 rolled 1 20-sided dice: 1 Total: 1 (1-20)

kaname423
Crew

PostPosted: Sat Sep 10, 2016 8:45 am


Battle post
Aminah: Sorcerer
Health: 23.8/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2
Opponents Def: >13

Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Inventory:
Lightning Mastery 22/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 6/7
Life lvl2 2/2

Aminah uses health!

( 1 + 8 ) /5 = 1.8 health restored ( D: )

EB: 1/3


jayoku
jayoku rolled 3 20-sided dice: 6, 16, 10 Total: 32 (3-60)
PostPosted: Mon Sep 12, 2016 5:05 pm


Battle post
Takoda: Soul Linker
Health: 24/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 13

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.

Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 4/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20



Takoda will cast water lvl 2 at Animah!

Roll to hit: 6 +9 = 15 Hit!
Roll for Dmg: 16 + 9 /2 = 12.5 dmg
TF dmg: 6.25 dmg

Total dmg: 18.75 dmg

Water Effect Roll: 10 Miss

TF CD: 3/5

kaname423

jayoku

Dapper Lunatic

4,025 Points
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kaname423 rolled 3 20-sided dice: 5, 12, 13 Total: 30 (3-60)

kaname423
Crew

PostPosted: Fri Sep 16, 2016 7:53 am


Battle post
Aminah: Sorcerer
Health: 5/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2
Opponents Def: >13

Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Inventory:
Lightning Mastery 21/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 6/7
Life lvl2 2/2

Aminah attacks Takoda using Lightning!

Aminah needs 13 or more to hit.
Rolled: 5 (+8 ) = 13, hit

( 12 + 8 ) / 2 = 10dmg

Takoda receives 10 dmg!
(does not receive status ailment)

EB: 2/3


jayoku
jayoku rolled 3 20-sided dice: 6, 19, 10 Total: 35 (3-60)
PostPosted: Fri Sep 16, 2016 8:23 am


Battle post
Takoda: Soul Linker
Health:9/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 13

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.

Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 3/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20



Takoda will cast water lvl 2 at Animah!

Roll to hit: 6 + 9 = 15 Hit!
Roll for Dmg: 19 + 9 /2 = 14 dmg
TF dmg: 7 dmg

Total dmg: 21 dmg

Water Effect Roll: 10 Miss

TF CD: 4/5

kaname423

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
kaname423 rolled 1 20-sided dice: 13 Total: 13 (1-20)

kaname423
Crew

PostPosted: Fri Sep 16, 2016 9:20 am


Battle post
Aminah: Sorcerer
Health: 5/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2
Opponents Def: >13

Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.

Inventory:
Lightning Mastery 21/25
Water Mastery 25/25
Ice Mastery 25/25
Health lvl2 6/7
Life lvl2 2/2

Aminah attempts to dodge!
Rolled: 13 (+4) = 17, half dmg

Received 14 dmg

Aminah is KO'd
PostPosted: Fri Sep 16, 2016 9:24 am


Match is Over!

Takoda is the winner!

Takoda (stage 4) will receive 30 EXP
Aminah (stage 4) will receive 15 EXP

Suhuba
Captain

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