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POKEMON: Destiny Unbound ( Closed )

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A Pokemon Roleplaying guild focused on fun and entertainment! We try to keep our members in mind in everything we do! 

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JadeRabbitEmperor
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PostPosted: Wed Aug 31, 2016 10:24 am


Rules, Guidelines, and Tips

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* Please note, FAQs are located in the first page of the Questions Comments and Concern page. If you cannot find the question there then please feel free to ask. We would much rather you ask questions then get it wrong and need to fix something later. Not only that but only by asking questions, even silly ones, can we improve the system's and mechanic's to better suit the guild as a whole. There is a lot to cover and small details often time slip through the cracks but with more eyes on the look out the higher chance we can catch a problem before it becomes and issue for someone else.

Posting and Guild Rules
Hate that word! 'Rules'. But they're needed to keep things organized, so here they are.

As we all know, you MUST obey all of Gaia's ToS. If your not sure if something might bend or brake the ToS ASK ! we don not want anyone getting in trouble over a miss understanding.

Please be sure to keep the appropriate information in your posts at all times. That includes pokemon, their level, gender, moveset, and exp, as well as your post counts for items, moving, and pokemon/trainer battles. This also includes an "out of ball" (OOB) section, to keep track of which pokemon are out of their pokeballs : ) For most part, this will be optional, however, there may be some events where something like this is necessary, at which point, it will be mentioned in the initiation of the event, and moderated accordingly. It just makes things a bit easier to follow ^^ There is a basic Guild provided post format that even if you don't use details everything you need to keep in each post.

Please make sure you're posting in the correct thread, and keep track where you're going. Unless you have the move Fly, or are taking a Train or boat, you can only move along connected routes, listed on the front page of each location. So for instance, say you're in Helosweet Town-- you can't jump straight to Honeygust Town you have to first go to Rodney Town and Dronia City and then arrive inHoneygust Town, posting the necessary 3 travel posts (as explained below) in each location.

Common Curtesy Rule
Okay, okay I know that sounds silly, but really, all we're asking is to show respect in the ooc. You don't have to be overly friendly or nice with people, but please, if you have a disagreement, move it to PMs, or try and handle it quickly, efficiently, and politely. One of the main reasons for the creation of this guild was to get away from what felt like an antagonistic, aggressive, tense situation. We really don't want that bleeding back in. There is zero tolerance for insults, abuse, snark, and otherwise rude behavior. If you cannot calmly discuss your issues, and instead continue harass other members via verbal abuse or otherwise, you will be banned.

You are free to post your characters by themselves, but please don't try and spam one liners for the sake of getting everywhere and gaining that 1 exp per post. We understand lower lit level moments, and just trying to hurry through traveling, or training, but try not to do it too constantly. As a general rule of thumb, at a MINIMUM, every post should be at least 3 - 5 decently sized lines or sentences. We will be slightly more lenient if shorter posts come every once in a while at the end of your rope or on a bad day, and we understand there are also certain kinds of guild events and time limited items such as 24 hour restrictions, but otherwise, unless an event specifically states leniency on this rule, please try to adhere to the literacy level. Also, please keep in mind that writing out the math of a battle does not count as post content.
If we get a complaint, and a mod considers your posts spamming, you will be warned, and then if the spamming continues, your RP posting will be restricted to a certain number per day for a period of time. If you post past your limit before the time is up, you will be kicked from the guild.
This sounds severe, however please understand that the mods are always open to those who ask for help. If you ask to make sure their shorter posts won't come off as spam, or check to make sure if a post is long enough, we will be far more lenient with this rule. Official warnings will only go out to those who spam post without consciousness of the fact that they are spamming. Please keep in mind that this rule is in place to keep things fair, since much of the guild runs on post counters, and there are rewards for the number of posts a person makes in the guild, therefore we do not want people spamming for faster rewards, or to milk every last bit of their bonus 24 hour exp boost. On top of that, it can also be really aggravating for people in the same thread to have their posts lost because someone else comes in and posts fifty times in one day, and if you have a habit of it, can ultimately leave people unhappy to even have your character in the same area as theirs.

On that note, Pokemon: Destiny Unbound is a semi literate to literate guild, which means that posts should be made in narrative format. Please use quotations " " for speaking and do not use asterisks * * or dashes - - for actions or non spoken text.

Remain active. We understand life happens and we don't mind if you need go to away for a while-- though a warning in the absence thread is appreciated. The only time disappearances really matter is if your character is in a gym battle, or any other battle, that might hold people up. If we don't hear from you for a week in such instances, we will send you a PM. If there is still no response a week after that, we will have to move on, and your character will have to forfeit the match.

On the subject of remaining active, please be considerate to your fellow rpers. It can be difficult to maintain inspiration waiting for a post for an extended period of time. So, that said, please be aware that rpers are requested to contact a rp partner after 5-7 days of inactivity. However, if your partner doesn't respond, and you've had to wait 8-10 days, know that you automatically have our permission to move on. No need to ask.

Do not force your plots and canons on other people. Ask before involving other people's characters in a plot situation that they may not feel comfortable with. Conversely, if you don't feel comfortable with the way your character is being interacted with, please let the other RPer know. We aren't mind readers, and there's an edit button for a reason.  
PostPosted: Thu Sep 28, 2017 1:13 pm


Characters

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I know, I know, it's all pretty awesome and fun. It may be tempting to just make all the characters you can to try all the things!

And here's the good news-- in a way, you can. You're allowed to make one character, just to get started, but after you've been a part of the guild for at least three months or have received three badges with your first character you can make a second character. Every three months or three gym badges ( whichever comes first ) you're allowed to make a new character. But you're only allowed a total of eight characters in all. There's also the opportunity to reduce characters (see below).

A few notes on characters
Please keep in mind that this is a Pokemon guild, and as such we really try to stick as closely as possible to the canon pokeverse. All characters in this guild should be human. Please do not make a Gijinka, Humanoid, or Alien as a character, this isn’t that kind of RP. If you would like clarification to see if your idea is acceptable, then feel free to ask a mod, and we would be happy to give you an answer.

Similarly, it is canon for some characters to have certain powers, such as aura and psionics, however, we would like to dissuade the use of these powers in a character. We will allow minor psychic influences such as telepathy as a reason to speak with Pokemon, but please don't expect to create a Sabrina-level super-powered character. If you would like mind reading to be an RP plot point between a psychic character and another character, you must receive the other RPer's consent. Over time powers can develop, but we ask that nothing be used to alter battling, such as the trainer throwing in an aura sphere to do extra damage to an opponent, or reading minds to predict attacks in battle.

If you would like to play a team of characters, such as twins, a parent, and child, or a devoted couple, you may create them as a single character rather than two separate characters. However, if you make them as one character, you need to play them as one character, which means they must be posted for together, need to stay in the same area (i.e. they can get separated in Ilex Forest and be searching for each other, but you can’t post one in Ilex forest, and the other in Goldenrod City), they can only have one active team of six between them, and can only claim one reward from character specific achievements. If you want to double battle wild Pokemon, it will still require that you expend twice the number of post counters to summon two Pokemon. NPC battles can be double battles, however, Gym Leaders and Elite Four members who are not already constructed as double battlers (such as Liz and Tate) must be battled as a Single Battle. You can have your characters trade items and Pokemon, but Pokemon that evolve via trade will not evolve when team characters trade with each other.

Team characters: Share the same post

A Note On Character Reducing: In P-DU, if you ever lose interest in a character but don't want to lose the items and Pokemon that you have gained, you do have the option to reduce your character down to their items and Pokemon, then distribute those possessions to other characters, or make a new character to replace the old. Post counters will all be reset, FP will be reset for all Pokemon, but the EXP counters, Egg Hatch Counters, levels, and items will all be transferable. This may only be done every 6 months and you must notify a mod for approval before reducing a character and distributing their possessions.

Guild Transfers are also those members who've transferred from Pokemon: Eternal Revolution with permission from SpectralEternity.

You may reset any Pokemon at or above lv11 to lv10 or Lv5 ( your choice ) while keeping its moves. Abilities may need to be edited, however.
You may devolve any Pokemon.
You may rewrite the origins of your characters as you see fit.
Characters may begin at any port city in any region.
Character retain won gym badges.  

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

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JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Thu Sep 28, 2017 2:09 pm


Getting Started

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To begin your journey, start by making your characters profile in the Trainer Card thread.

Your profile will be reviewed when you post in one of the region's labs, just pick whichever region you wish to receive your starting Pokemon from. This will be your character's "starting region" The starting region doesn't need to be the same region they come from originally, and you are also free to traverse the poke-world and explore other areas, collecting Pokemon and battling gym leaders outside of your starting region, even if you haven't finished doing everything there.

You may claim any of the official starter Pokemon cannon to the region you choose OR take an unevolved Pokemon claimed from a monthly give away or special event as your starter instead. Your "starter" Pokemon will ignore the obedience rules. Notes are kept of who claimed what as their starter in the Crew sub-forum.

*For a faster reply, be sure to quote one of the moderators*
Once your character has been approved by a post from the professor and given their Pokemon, Pokedex, and initial supplies, you're ready to go! You can start your Pokemon journey!

Starter Pokemon must be level 5. Pokemon claimed above level 5 may not act as your starter Pokemon.
You only need fill out your characters Name, Age, Gender and a short Bio before you may begin. The rest of the profile will need to be filled out before you can create a second character, however.
Your profile will be reviewed when you post in the labs but was probably being watched to some degree beforehand.
Don't feel restricted to standard character restrained when making your profile. We encourage creativity and if anything is beyond our allowable limitations we'll let you know.

Traveling and Wild Pokemon
Now that you've started your journey, you're ready to set out! But where do you go? What do you do? How do you do it?

First of all, traveling takes time. We're not going to make you wait a day to get between cities, however, so we've placed a simple 3 post travel requirement, meaning that you must post three times in one area before you can move on to the next. Be sure to keep note of how many posts you've made to travel in your character's post format. These don't stack, unlike other post counters, however, once you've made all three posts you may move on to any connecting location.

"Connected Routes" are listed in the first post of each thread so that you know what your options are moving forward, and once you gain the HM Fly and teach your Pokemon the move, you can skip the post count and go wherever you like, even places your character hasn't visited before!

Additionally, you can tell, to some degree, what'll be in the next location according to there titles vie the following Symbols.

Starter Towns
Towns with a Poke'Center
Towns with a Train
Towns with a Port
Towns with an Airport
Towns with a Contest Hall
Event Locations such as Parks and the Safari zones.
1 2 3 4 5 6 7 8 Towns with a Gym. The number indicates the Gym rank.

Obviously, as you traverse the land, you're bound to encounter wild Pokemon. There is a list of what can be found where on the first page of each location thread, as well as the number of posts that need to be made before a Pokemon encounter may happen. Once that post count has been reached, you may roll for the Pokemon you encounter, as well as the level that Pokemon will appear at, as according to the information for each area. Due to the guild being in beta the encounter options will change for each location eventually.

View the Battle Information Page for directions on how to direct the battle : )

Catching Wild Pokemon

And as for catching the Pokemon, you can throw a Pokeball at any time, but the catch rates will be better if you knock its HP down, just like in the games, and as described below. Keep in mind that you CAN KO a Pokemon and still try to catch it, but if you fail two times, it will flee. Whether a Pokemon flees or is successfully caught, the Pokemon who battled will still get experience, but ONLY if that Pokemon is KOed.

Catch Rates

•Poke ball•

Pokemon level 1-15
100% Hp: 11/20 Chance of Capture
50% Hp: 14/20 Chance of Capture
25% Hp: 17/20 Chance of Capture
Pokemon Level 16 - 20
100% Hp: 9/20 Chance of Capture
50% Hp: 12/20 Chance of Capture
25% Hp: 15/20 Chance of Capture
Pokemon Level 21 - 40
100% Hp: 6/20 Chance of Capture
50% Hp: 9/20 Chance of Capture
25% Hp: 12/20 Chance of Capture
Pokemon Level 41 +
100% Hp: 3/20 Chance of Capture
50% Hp: 6/20 Chance of Capture
25% Hp: 9/20 Chance of Capture


•Great Ball•

Pokemon level 1-15
100% Hp: 13/20 Chance of Capture
50% Hp: 15/20 Chance of Capture
25% Hp: 17/20 Chance of Capture
Pokemon Level 16 - 20
100% Hp: 11/20 Chance of Capture
50% Hp: 13/20 Chance of Capture
25% Hp: 15/20 Chance of Capture
Pokemon Level 21 - 40
100% Hp: 9/20 Chance of Capture
50% Hp: 11/20 Chance of Capture
25% Hp: 13/20 Chance of Capture
Pokemon Level 41 +
100% Hp: 7/20 Chance of Capture
50% Hp: 9/20 Chance of Capture
25% Hp: 11/20 Chance of Capture


•Ultra Ball•

Pokemon level 1-15
100% Hp: 15/20 Chance of Capture
50% Hp: 16/20 Chance of Capture
25% Hp: 17/20 Chance of Capture
Pokemon Level 16 - 20
100% Hp: 14/20 Chance of Capture
50% Hp: 15/20 Chance of Capture
25% Hp: 16/20 Chance of Capture
Pokemon Level 21 - 40
100% Hp: 13/20 Chance of Capture
50% Hp: 14/20 Chance of Capture
25% Hp: 15/20 Chance of Capture
Pokemon Level 41 +
100% Hp: 12/20 Chance of Capture
50% Hp: 13/20 Chance of Capture
25% Hp: 14/20 Chance of Capture


•Master Ball•

100% Chance of Capture


0 Hp counts as 25% Hp.
Round up to the nearest statistic, 100%, 50%, 25%.

Your Team

Like in the games, you can have an active party of 6 Pokemon. These are your "Active Party" Pokemon, and gain the one exp per post, as explained below. They can be used in battles, equipped items, etc. You may also, however, have as many out of party Pokemon on hand as you like. They do not gain EXP but can be on your character's person for easy team rearrangements, or simply for RP'ing purposes. They do not gain exp, they cannot be used in battles, their abilities are not active. The only active way for them to participate is if one has an HM move. If a Pokemon with Fly or Surf, or another movement HM is among your out of party Pokemon, your character may still use them to travel.

You may not switch Pokemon between the active and inactive party's during a battle.
Only one ability that functions out of battles such as Illuminate, or Hustle, may be active at a time on a team. If multiple Pokemon with an ability of this nature is on an active team please put a "♦" in the name of the Pokemon whos ability is currently being used.  
PostPosted: Thu Sep 28, 2017 2:10 pm


Gaining exp

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Huzzah! You're on your way! But now that you're battling, how do you calculate the exp you get? How does your Pokemon level up? Well, it's a lot like the games. Certain Pokemon around the same level give a certain amount of exp when they're defeated, and that exp goes towards leveling your Pokemon up.

Each time you post, each Pokemon on your active party gain's 1 exp each, and, of course, when you defeat a Pokemon, the Pokemon that battled earn a corresponding among of exp. If more than one Pokemon participated in the battle, the exp is split between them however you desire so long as each Pokemon gain's at least 1 point.

As for how Pokemon level up, all Pokemon will need an amount of exp equal to its level. So, for instance, say a Lv15 Charmander is at 3/15 exp and defeats a level 3 Rattata. It would gain 3 exp. Combined with the 1 exp-per post, it would then be at 7/15 exp. When a Pokemon reaches the required amount of exp they need to level up with, the quota increases by 1 to match its new level. The required amount of needed exp will always match the Pokemon's level.

So for example upon reaching 16/16 exp the Charmander will grow to level 17 and need 17/17 exp to grow to level 18. It will then need 18/18 Exp to grow to level 19, so on and so forth until you reach 50 exp to level up. At that point, to avoid needing absurd amounts of exp to level up, it caps off, and you will only need 50 exp for each level. So if Charmander reaches level 50, and now needs 50 exp to level up, when he reaches level 51, it will still be another 50 exp to reach the next level.

There are a few ways to receive exp. Your "Active Party" Pokemon receive 1 exp per post and the corresponding exp to the wild Pokemon they defeat. Similarly, when you defeat a gym leader, you receive a chunk of exp to be split amongst the Pokemon that battled. Battling NPC trainers will also gain you exp, however, you cannot battle one another for exp. There will be certain locations and circumstances where you will be allowed to challenge your fellow RPers to battle and receive exp for the rounds won, but in general, battling between two characters will only be for plot purposes.

Note: You cannot receive exp by battling your friends. If you want to have a friendly battle (or not so friendly) that's totally okay! But no exp can be rewarded unless it's a mod-run event or something of the sort.

As an added note, in instances where RPers are battling one another for a reward (whether it be exp, items, or titles, like Champion of a region) only one mega evolved Pokemon per trainer is allowed.

Gyms

So, now that you've got the basics, you're probably wondering about those nifty gym badges so many people are gunning for.

Well, to do a gym battle, you need a moderator's approval. Your first few battles will be done with a mod playing the part of the gym battle, to make sure you have a good handle on the system. Once you seem to have it down, you'll be allowed to play out your own battles, or request another member play the part of the gym leader, however, you must quote a mod when you're done. One of us will look over your battle (Include a link to your dice rolls) and check to make sure everything lines up, then post as the gym leader to present your character with their well-earned rewards : ) We will be doing this for everyone, crew included, so everyone will be held to this standard, don't worry.

Gym leader information can generally be found on the front page, and we will be working on 'rematch' teams should you wish to take on the gym leader again, but their Pokemon will be much stronger this time round ^^

As in the games, you must battle the gym leaders in order, however, our gym leaders are a little different to what you're used to. Some have had new Pokemon picked for them, and every gym will only have a total of three Pokemon each. Additionally, each Gym leader will have a new challenge system implemented for rematches or hardcore battlers!

There are also 18 gym leaders within the Grotto region to pick from as well as all the canon ones. Gym leaders are broken into a ranking system 1 - 8 based on their strength and difficulty as expressed below alongside the Elite Four and League Champion. This chart tells their pokemon's set levels.

Rank 1: Lv12 - 14 - 16
Rank 2: Lv18 - 20 - 22
Rank 3: Lv24 - 26 - 28
Rank 4: Lv30 - 32 - 34
Rank 5: Lv36 - 38 - 40
Rank 6: Lv42 - 44 - 46
Rank 7: Lv48 - 50 - 52
Rank 8: Lv54 - 56 - 58

Elite Four: Lv.61-62-63-64
Elite Four: Lv.63-64-65-66
Elite Four: Lv.65-66-67-68
Elite Four: Lv.76-68-69-70

Champion 69-70-71-72-73

You only need to defeat one gym leader from each ranking to be able to challenge a gym leader of the next rank but unless you've defeated a gym of the previous rank you won't be able to challenge a gym that's say, Rank 3 if you've not defeated a Rank 2 gym first.
All Gym leaders use a minimum of 3 Pokemon and allow the challenger to use up to 6 Pokemon to defeat them.
Gym leaders are allowed to switch Pokemon in battle and some of their Pokemon may be holding items
Gym leaders don't use any sort of in battle Items unless the challenger requests the extra challenge.
The new Gym challenge system is only implemented upon request but gives better rewards.

*Gym Leaders can and will be edited for difficulty if they prove to powerful or weak*

Badges:

These badge effects are region specific, meaning they must be accumulated in a single region; ( in the event we release future regions ) you can't hop across five different regions and beat the first gym in each region to obtain five badges and have Pokemon up to level 60 obey you.

0 Badge: Pokemon obey up to level 20
1 Badge: Pokemon obey up to level 25
2 Badges: Pokemon obey up to level 30
3 Badges: Pokemon obey up to level 40
4 Badges: Pokemon obey up to level 50
5 Badges: Pokemon obey up to level 60
6 Badges: Pokemon obey up to level 70
7 Badges: Pokemon obey up to level 80
8 Badges: All Pokemon will obey

NPCs
Of course, defeating gym leaders can require a lot of training, and wild Pokemon aren't the only ones out there are looking for a battle. So! How about some NPC battles, yeah?

Now, for those of you familiar with other Pokemon guilds, please keep in mind that we had to be original on this one, so we did our best. So, that being said, here's a general idea:

NPC trainers can be found in all areas, but like you, they're out traveling, exploring, and training. So their location reflects the level of their Pokemon. Ie, those bug trainers that somehow always turn around when you're trying to sneak by, only to pelt you with level 3 Caterpie. The trainers near the labs will have much lower level Pokemon, and as you get further and further away, where there are stronger Pokemon and gym leaders, you will also find stronger NPC's. You may determine how many Pokemon they have, however, their combined level total must not be more than four times the maximum wild Pokemon level for that area. For instance, if you're in an area where the maximum wild Pokemon's level is 6, the total combined levels of all of an NPC's Pokemon cannot be more than 24 (6 x 4). This is to avoid people just spamming NPC trainer battles in lower level regions to sweep their team for the exp.

The amount of posts required for NPC trainer battle has also been adjusted. Post counts for an NPC battle is 15 regardless of location and may be posted for while collecting posts for Pokemon battles. You can also pay an extra 15 for an NPC encounter to double the level cap. For instance, if you're in an area where the maximum wild Pokemon's level is 6, then the new total combined levels of all of an NPC's Pokemon can now be 48 (6 x cool .

When encountering an NPC, please roll for their type (or each individual Pokemon's type, it's entirely up to you). Please use the below list to generate a number 1-18 for their typing; if you prefer, you may also generate a number 1-807 for each of your opponent's Pokemon. Please note that any legendaries encountered in the 1-807 generation, can count towards the "The Stuff of Legends" achievement.

1- Fire
2- Water
3- Grass
4- Electric
5- Psychic
6- Ice
7- Dragon
8- Dark
9- Fairy
10- Normal
11- Fighting
12- Flying
13- Poison
14- Ground
15- Rock
16- Bug
17- Ghost
18- Steel


Also, NPC Pokemon must have at least one attack that does damage. These moves must match their level, for instance, a level 30 Charmeleon isn't going to have ember and scratch as their primary attack moves, it would have Fire Fang and Dragon Rage. Additionally, please note that if mods notice any abuse to NPC battles, such as the Pokemon battled never using their attacks, you will be asked to roll for the attacks of the NPC's Pokemon. We understand wanting to do training expediently, but we also don't want people just abusing the system. We apologize for the inconvenience, but we hope you understand. It may be best for some to simply roll a 4 sided dice to determine the move NPC Pokemon use.  

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Thu Sep 28, 2017 2:11 pm


Items & Currancy

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Items can make or break many battles between trainers with equally powerful Pokemon. They boost stats, create strategic opportunities, and help train Pokemon. Rarer items are only available during certain guild events, but most items are obtainable for purchase in the Poke'Mart, those that aren't can be found scattered throughout the varying regions in select locations. All of the available items in the guild and information on how to get them can be found in the Poke'Mart, however when it comes to purchasing items or for those that can't be bought, there are a few things to keep in mind.

Zenny or Zen for short is the Pokemon world currency and you can earn it a few different ways. The most common way is simply by posting. Every post you make earns your character 1-Zen. The second is by winning Trainer battles. You earn 3-Zen per every Pokemon defeated in a none Gym leader NPC-battle. The last way is by defeating Gym leaders who give a much larger handout. Rarely there may be events with Zenny prizes to be won.

In the guild, items are split into three main categories, Area Specific, Wide-Range, and Event-Only. Wide-Range items cost Zen to be purchased and are the easiest to obtain. Area-Specific items are, as their category suggests, items that can only be posted for(IE found) in specific locations but don't cost you any Zen, and Event Only, again don't cost any Zen but are also the hardest to get a hold of as they are only given away as event prizes.

Wide-Range: These are the items most commonly sold in-game, at any Poke'Mart. Poke'balls, Potions, Burn heal ext. Generally speaking, items that help in battle without much or any negative side effects aren't sold in the Poke'Mark. The only downside is that these items can only be bought while in a Location that has a Pokemon center. Since these items are so easily available, you can move from area to area without much worry.

Area-Specific These tend to be items that are more powerful and valuable in battle such as the Max Revive or Energy Powder, which can be used in battle and can easily turn the tide in your favor. To obtain these items your character must remain in a select location and make a set number of posts without leaving.

If you leave the area before completing your post count for that item, you forfeit the posts for that item, and you will have to start over if you so choose at the next available area to post for it. However, if say, you were posting for a Lucky Egg in one city with a gym, and moved to another location with a gym, either by traveling there by foot or flying there in such a way that you never posted in a location without a Gym, since both areas would be available to post for the lucky egg, the post counter would not need to break or be reset. You could post 20 times in one area, then fly to the next, and finish posting for the lucky egg, so long as both areas fit the requirements for that particular item. You may only post for one area specific item at a time. However be mindful of items that are available in MOST areas but not all. For instance, when posting for an Apricorn, don't move into a desert or cave, otherwise, you will have to break the post counter and start over.

When obtaining an item you weren't given as an event prize you MUST post within the Poke'Mart thread so that the crew knows how your characters obtained that item. You don't need to quote anyone. All you need to do is list the characters name, and the item's your obtaining and link to that characters post where they purchased said item.

* Some Items effects differ from the game version. If however an item has an effect, or a side effect, not noted in the effect of the item PLEASE message the guild captain with evidence so we can make a correction if such a correction can be made.
* TM's are reusable until further notice.
* Poke'balls and Potions are NOT unlimited like in P:ER
* Unlike in P:ER Mega stones don't trigger mega evolution until used in battle.
* Effects & item cost is subject to change to adjust for use and power.

Trading
Well, you've got your Pokemon, and you've got your items, but what if you want to trade them? Good news is, you can. Both of them! Long distance trading or gifting of Pokemon can occur in a Poke'Center or another facility where a trading machine can record the exchange in ownership, but of course, you can also have characters meet up and exchange Pokemon by hand too! As far as the guild is concerned, giving the mods a heads up on such trades will help us from getting confused and wondering how someone got a Pokemon. It's not necessarily required, but it's strongly suggested that you just mention it in one of the threads and quote a mod, so that we can note it and keep track.

Similarly, items can also be mailed or simply handed over, but you do need to inform a mod. It may seem a bit silly, but it helps keep things fair so that people aren't stocking their friends with items or anything, and we can just note that it's happening and don't have to question people how they got certain items. We want to keep things realistic, but please keep in mind that things need to remain fair, so if trading starts to become too frequent, or too uneven, we may have to request that you hold off, or come up with reasons why your characters might lessen their item gifting/exchange.

On that note, the GTS, or Global Trading Center is a feature we hope to implement within the next year~

Obedience
High-level Pokemon won't obey their trainers if they don't have the right qualifications. If a Pokemon is too high a level for a trainer, during battle or a contest, the user must roll an even-numbered dice of choice, odd numbers means the Pokemon disobeys and you will need to make another roll to see what your Pokemon will do, and even means they do as commanded. The only exception to this rule is the Pokemon you claimed as your starter and ALL cannon starter Pokemon.

If your Pokemon disobeys~
1: Pokemon Falls Asleep for 1 turn.
2-5: Pokemon does nothing
6: Pokemon hurts itself in confusion ( This turn only, treat the Pokemon as if it gained the Confused condition )

Friend Points
Friend points are an important mechanic for certain attacks and the key to evolution to a handful of Pokemon. There is a maximum of five friend points that any one Pokemon can earn, and in order to earn one friend points, you must post twenty times with each post satisfying the following requirements:

-Have the Pokemon out of it's Pokeball
-Be interacting with the Pokemon in some way (battling, talking to them, giving them food, etc)
-Role Play the interaction out.

Friendship is something that must be earned through bonding, take this as an opportunity for a strong development between your character and their Pokemon. C:

Evolving Pokemon
For the most part, this is pretty cut and dry, but there are some points that need to be clarified:

-Pokemon that evolve by friendship require a minimum of four FP before they can do so.

-To evolve a Feebas to Milotic through 'maxing' it's beauty appeal (the alternative way being to trade with a Prism Scale) is to get its beauty appeal to at least 10 or above

-To evolve Inkay into Malamar, RP out your character's Inkay being flipped upside down in some form or fashion when it is level 30 or higher.

-To evolve Sliggoo into Goodra, bring it near any body of water and RP out the weather raining with Sliggoo out of its Pokeball at level 50 or higher to have it evolve.

-It is the RPer's choice whether their character's Wurmple evolves into Silcoon or Cascoon.

-There are three items that can be given to Tyrogue to hold in order to evolve it into one of its three evolutions; a Defense Band, and Attack Band, and a Balance Band. Check the Pokemart for more details.

-Eevee can be evolved into Glaceon by using an IceStone on it, and into Leafeon with a LeafStone. We know this is different than in the games, but we didn't want to require people to go to the specific locations and weren't sure how to specify the rocks within those locations, so we adjusted the evolution system slightly.

-Magneton can evolve into Magnezone by leveling up while holding a Magnet.

-Nincada will evolve into both Ninjask and Shedinja regardless of part size.

All other evolutions follow their normal methods, however, if you have any questions about evolution, please quote a mod in the Questions Comments and Concerns thread and we'll be sure to help you sort out any confusion!

Dice Rolling
Dice are a pretty big part of the guild. So much so that we ask that you keep your dice rolls separate from everyone else's. This helps the crew keep track of things during events and helps you in case you find out you made a mistake. So rather than having to go back through who knows how many pages of a group dice roll thread hunting down one roll made a week ago you only need to hunt through your own rolls.

Please make a Personal Dice Thread here. No one is allowed to roll in your thread without permission. Its a good idea to keep a link handy in your post format for quick reference of your rolls. : )  
PostPosted: Thu Sep 28, 2017 2:15 pm


Legendaries
In this guild, there is no limit on how many legendaries you can own! Legendaries are elusive and powerful Pokemon, so if you put in the work to get one, you've earned it!

There are many ways to get a legendary on your characters team, guild events, achievements, star shards, and possibly more as the guild continues to develop and grow. Guild events like the legendary lotto give you a chance to get a legendary by luck. The lotto is held ever 3 / three months. As previously mentioned, it is luck based, but held at regular intervals throughout the year that are preset and advertised so that our members know when the lotto is open. Other events will have competitions with legendary Pokemon being the prize for winning or placing high, however, unlike the lotto, these events will be unique in their content and date in which they are held. While there is no limit on the number of legendaries you can own, you can only win 3 legendaries competitively. This includes the legendary lotto and any guild event with a legendary reward that is competitive. We will mention which events count towards the competitive legendary limit to make sure there is no confusion.

Are you an unusually unlucky person? Is RNJesus not on your side? Do you not want to wait for a guild event to come around to get a legendary? No need to worry! There are plenty of opportunities to work towards a legendary on your own time with achievements and Star Shards. Some guild events will give out legendaries or give a chance to obtain a legendary in ways that are not competitive as well, so keep an eye out and be sure to participate!

Additionally, legendary Pokemon are broken into two groups, Major and Minor.

Major Legendaries have mega/primal forms, special powers such as control over time, and/or powerful/extremely useful signature moves. Minor legendaries, however, are legendaries that are perhaps weaker in move-sets and have abilities that are not quite that uncommon in the Pokemon world. While some of these minor legends might be desirable for certain RPers and characters, many guild members may not want to try and roll for these legends in the lotto as one of their competitive legends or don't believe they are worth the 100-star shards in the shard shop.

Because of this, we have decided to narrow down the list of lotto legends to legends that people find more desirable for a competitive legend and allow minor legends to be more accessible to the guild. Major legends will only be obtainable through the legendary lotto and rare competitive giveaways/events, as well as purchasable for 100-star shards in the shard shop. Minor legends, however, will only cost 65-star shards in the shard shop and be more readily available in normal giveaways. Additionally, starting January 2018, on your birthday month if you wish to claim a shiny or normal colored minor legend instead of one of the horoscope Pokemon options, you may do so.

Major Legends:

Mew
Mewtwo
Suicune
Entei
Raikou
Celebi
Lugia
Ho Oh
Groudon
Kyogre
Rayquaza
Jirachi
Deoxys
Latios
Latias
Palkia
Dialga
Giratina
Arceus
Darkrai
Shaymin
Regigigas
Heatran
Reshiram
Zekrom
Kyurem
Victini
Xerneas
Yveltal
Zygarde
Hoopa
Diancie
Volcanion
Solgaleo
Lunala
Marshadow
Magearna
Necrozma


Minor Legends:

Articuno
Zapdos
Moltres
Regice
Registeel
Regirock
Mesprit
Azelf
Uxie
Cresselia
Manaphy
Thundurus
Landorus
Tornadus
Cobalion
Virizon
Terrakon
Keldeo
Genesect
Meloetta
Cosmog
Cosmoem
Tapu Koko
Tapu Finni
Tapu Bulu
Tapu Lele


Shinies
Speaking of special Pokemon, who doesn't love shiny Pokemon? Shiny Pokemon in this guild take a step further than the games in that if a Pokemon is shiny, it's completely customizable. That's right! You can pick and choose your own colors, patterns, and even alter the physical appearances of the Pokemon. Do you want a Torterra with a lava-spewing volcano on it's back instead of a tree? Do you want a Vaporeon with a shark fin on it's back? These are the custom edits you can do with a shiny Pokemon. The only thing we ask is that you try and keep the Pokemon still mostly resemble their species, and we draw the line at conscious entities; this means no adding extra heads and such. There are multiple artists in the guild that would be happy to customize and recolor sprites for you, so feel free to check out the Art Corner of the guild for that.

However, please be aware that unless the Pokemon was specified as shiny and received in an event, a birthday shiny, or treated with a Crystal Shard, you cannot recolor your Pokemon. Shinies aren't as rare as legendaries but they should be hard to come by, so you can't just make Pokemon shiny without using an item or getting it through an event. There are, however, acceptable edits that you can make without making a Pokemon shiny. Small physical adjustments (Such as adding scars, changing the fruit on a Tropius to peaches or grapes, removing the freckles on a Lapras), adding clothing or item accessories, and slight color tone adjustment (Making the brown on an Eevee a slightly lighter or darker brown) are all acceptable edits to make on a Pokemon without the use of a crystal shard. If you have any questions on whether alterations you make would require a Pokemon that is 'shiny', feel free to ask : ) We're happy to help, and for the most part, we want to be flexible on creativity, but major changes will always require a shiny.

Communications List:

Communication is something we've seen Pokemon quite a few do for one reason or another. Normally its reserved for a legendary Pokemon or those with some sort of importance within a movie, with the exception of Meowth. This isn't always the universal truth. While the Lucario in its respective movie could, we've seen time and again, Lucario in the Anime cannot. To this end, we've implemented a system that both communication while limiting its abuse.

These are universal to any Pokemon they apply to~
-Any and all legendaries have the POTENTIAL to communicate telepathically if you want them to or would like it to be canon for your character's legendary specifically.
-All Pokemon with the move Psychic or the ability telepathy can communicate with humans
-Trainers who have been given permission to have telepathic abilities or the ability to communicate with Pokemon via an element of story plot may communicate with Pokemon of their choosing.
-Chatot (able to mimic and repeat words over time)
-Murkrow (able to mimic and repeat words over time)
-Honchkrow (able to mimic and repeat words over time)
-Porygon ( may only communicate via electronic devices )
-Porygon2 ( may only communicate via electronic devices )
-Porygon-Z ( may only communicate via electronic devices )
The Pokemon in question must have an FB or 1 or greater to begin communication.
-All psychic and ghost type Pokemon can communicate telepathically, however Rotom, though a ghost, may only communicate via electronic devices.
-Some Fakemon are telepathic or able to talk. Read the Fakedex entries and talk to the creators to find out more about Fakemon that can communicate.
-Any Pokemon that learns the move Chatter
-Riolu (To trainer only)
-Lucario
-Zorua
-Zoroark
-Ninetales (After Learning a Psychic or Ghost type Move)  

JadeRabbitEmperor
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