Connecting Land Routes:
Rock Tunnel, Pokemon Tower, Saffron City, Fuchsia City, Vermillion City, Kanto Power Plant
Lavender Town is a small town located in northeast Kanto, just south of the Rock Tunnel.
The citizens of Lavender Town in Generation I and Generation III claim Lavender Town is known mainly for ghost sightings in the Pokémon Tower and as the main gravesite of Pokémon. In Generation II and IV the town is noticeably modernized with the inclusion of a broadcasting station. The citizens claim the ghosts that appear in the Tower are the spirits of Pokémon that have died.
North of Lavender is Route 10 and the Rock Tunnel. West of the town is Route 8, while to the south is Route 12 and the Silence Bridge.
Rock Tunnel, Pokemon Tower, Saffron City, Fuchsia City, Vermillion City, Kanto Power Plant
Lavender Town is a small town located in northeast Kanto, just south of the Rock Tunnel.
The citizens of Lavender Town in Generation I and Generation III claim Lavender Town is known mainly for ghost sightings in the Pokémon Tower and as the main gravesite of Pokémon. In Generation II and IV the town is noticeably modernized with the inclusion of a broadcasting station. The citizens claim the ghosts that appear in the Tower are the spirits of Pokémon that have died.
North of Lavender is Route 10 and the Rock Tunnel. West of the town is Route 8, while to the south is Route 12 and the Silence Bridge.

Gym Leader:

Location specific items:

Location specific events:

Encounter: Tall Grass
-3 Encounter posts are required, then roll a 10-sided dice. This will determine the Pokemon that appears and its level. In the next post, roll a 4-sided dice to determine level of the wild
Some battles can become's an SOS battle in which the initial encounter may summon a second Pokemon to support it after the first turn. You must then roll for which Pokemon is summoned, and what the level of that Pokemon is. Only one Pokemon can be summoned at a time and a max of three per battle. Each summoned Pokemon costs -1 Encounter posts.
Every Tuesday, Thursday, and Saturday, it will rain, and enable weather SOS encounters.
#1 Voltorb
#2 Spearow
#3 Raticate
#4 Fearow
#5 Electabuzz
#6 Ekans
#7 Sandshrew
#8 Geodude
#9 Gastly
10 Haunter
S.O.S
#1 Linoone
#2 Cubone
#3 Haunter
#4 Machop
Raining Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30. Z-Effect: Increase speed by one additional stage.
#1 Quagsire
#2 Buizel
#3 Marill
#4 Slowbro
Encounter: Honey
Roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
#1 Marowak
#2 Farfetch'd
#3 Venonat
#4 Weepinbell
#5 Marowak
#6 Geodude
Encounter: Sweet Scent / Horde
-20 rp posts are required, then roll a 4-sided dice. This will determine the Pokemon that appears. Encounters 5 of the same pokemon. In the next post, roll a 4-sided dice to determine level of the wild
#1 Whismur
#2 Bidoof
#3 Magnemite
#4 Ghastly
Encounter: Surfing
-3 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
#1 Wingull
#2 Tentacool
#3 Tentacruel
#4 Gyarados
#5 Wingull
#6 Quagsire
Encounter: Fishing
-5 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
#1 Magikarp
#2 Goldeen
#3 Krabby
#4 Qwilfish
#5 Gyarados
#6 Relicanth
Levels, Hp & Exp:
#1 Lv:15 / 150Hp / Exp:10
#2 Lv:16 / 160Hp / Exp:10
#3 Lv:17 / 170Hp / Exp:10
#4 Lv:18 / 180Hp / Exp:10