"Quaver City"
Connecting Land Routes:
Hedge Town, Ceasure City, Mog Village

Quaver City is located at a key cross road in the region is the only city on the West side of the region that connects East and West Grotto. Because of this, it has been the focal point of many battles during the Civil War as both sides fought for its control. With its came access to all of the northern half of the region and a larger shipping route. Near the end of the war, however, the city was in such ruins it was almost totally abandoned. The native people retook control in the end and accepting help from their once bitter enemy's built the city into a massive metropolitan city.

The Gym leader Altimus is a descendant of the Akochi Tribe of people native to the far northern regions but who where forces further down south eventually settling as Mug Village. Altimus is a happy wife and mother of seven with a rich family history of warriors who played key roles in great battles throughout the region. The war may be long over by here people battle with all the pride and tensity of their ancestors long past. Altimus specializes in hit and runs tactics willing to allow her Pokemon to take a hit if it means getting the upper hand later or to dislodged her opponent's strategy and is the only gym leader aside from Vlad who has no qualms with playing dirty.


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Gym Leader:


      User Image - Blocked by "Display Image" Settings. Click to show.User Image Name: Altimus ( Attila the Hun )
      Challenge: Sky Battle
      Prize: Tornado Badge, 40 Exp & TM-40: Aerial Ace

      User Image - Blocked by "Display Image" Settings. Click to show.Hawlucha Lv:18 [ M ] User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
      Unburden: Raises Speed by one stage if a held item is used
      User Image - Blocked by "Display Image" Settings. Click to show. Liechi: Raises Physical Attack by one stage when HP falls below 25%
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Aerial Ace: 60: Ignores accuracy & evasiveness
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ][ ç• ]►Karate Chop: 50: 2/10 Chance to critically hit
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Baton Pass: User swaps with another active party pokemon, passing on all status alterations and effects such as Aqua ring, ingrain, substitute, as well as negative effects such as Leech seed. (with the exception of infatuation or ability changes.)
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Bulk Up: Raise user's physical attack & defense one stage

      User Image - Blocked by "Display Image" Settings. Click to show.Rufflet Lv:20 [ M ] User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
      Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss.
      User Image - Blocked by "Display Image" Settings. Click to show. Sharp Beak: Flying type attacks do +20% damage
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Aerial Ace: 60: Ignores accuracy & evasiveness
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Leer: Lower targets physical defense one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►U-Turn: 70: Switches with a Pokémon in active party.

      User Image - Blocked by "Display Image" Settings. Click to show.Xatu Lv:22 [ F ] User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
      Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user.
      User Image - Blocked by "Display Image" Settings. Click to show. Lum: Heals all status conditions
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ]►Aerial Ace: 60: Ignores accuracy & evasiveness
      User Image - Blocked by "Display Image" Settings. Click to show. [ PH ]►Calm Mind: Raise special attack & defense one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ SP ]►Ominous Wind: 60: 3/10 Chance of raising all of user's stats one stage
      User Image - Blocked by "Display Image" Settings. Click to show. [ EF ]►Stored Power: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage


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Location specific items:





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Location specific events:





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Encounter: Tall Grass

      -3 Encounter posts are required, then roll a 10-sided dice. This will determine the Pokemon that appears and its level. In the next post, roll a 4-sided dice to determine level of the wild

      Some battles can become's an SOS battle in which the initial encounter may summon a second Pokemon to support it after the first turn. You must then roll for which Pokemon is summoned, and what the level of that Pokemon is. Only one Pokemon can be summoned at a time and a max of three per battle. Each summoned Pokemon costs -1 Encounter posts.

      Every Tuesday, Thursday, and Saturday, it will rain, and enable weather SOS encounters.

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      S.O.S
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      Raining Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30. Z-Effect: Increase speed by one additional stage.
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Encounter: Honey

      Roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
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Encounter: Sweet Scent / Horde

      -20 rp posts are required, then roll a 4-sided dice. This will determine the Pokemon that appears. Encounters 5 of the same pokemon. In the next post, roll a 4-sided dice to determine level of the wild
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Encounter: Surfing

      -3 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
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Encounter: Fishing

      -5 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
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      Levels, Hp & Exp: