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Posted: Wed Aug 10, 2016 9:32 am
Battle post Saraf: Knight Health: 29/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
*****
Battle post Eadenur: Thief Health: 30/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
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Orpheus Solon generated a random number between
1 and 22 ...
22!
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Posted: Wed Aug 10, 2016 9:34 am
Saraf's Speed Roll:
22 + 5 = 27
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Orpheus Solon generated a random number between
1 and 26 ...
26!
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Posted: Wed Aug 10, 2016 9:35 am
Bushi's Speed Roll:
26 + 5 = 31, Goes First
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Orpheus Solon rolled 2 20-sided dice:
9, 3
Total: 12 (2-40)
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Posted: Wed Aug 10, 2016 9:38 am
Battle post Eadenur: Thief Health: 30/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Bushi's attack: 9 + 7 = 16, hits Bushi's Dmg: ( 3 + 7 )/2 = 5 dmg
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Orpheus Solon rolled 2 20-sided dice:
7, 3
Total: 10 (2-40)
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Posted: Wed Aug 10, 2016 9:45 am
Battle post Saraf: Knight Health: 24/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Saraf's attack: 7 + 7 = 14, hits Saraf's Dmg: ( 3 + 7 )/2 = 5 dmg
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Orpheus Solon rolled 2 20-sided dice:
9, 19
Total: 28 (2-40)
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Posted: Wed Aug 10, 2016 9:48 am
Battle post Eadenur: Thief Health: 25/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Bushi's attack: 9 + 7 = 16, hits Bushi's Dmg: ( 19 + 7 )/2 = 13 dmg
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Orpheus Solon rolled 3 20-sided dice:
7, 7, 18
Total: 32 (3-60)
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Posted: Wed Aug 10, 2016 9:50 am
Battle post Saraf: Knight Health: 17.5/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attempting a Dodge!
7 + 5 = 13, half dmg
Saraf's attack: 7 + 7 = 14, hits Saraf's Dmg: ( 18 + 7 )/4 = 6.25 dmg
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Orpheus Solon rolled 2 20-sided dice:
12, 15
Total: 27 (2-40)
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Posted: Wed Aug 10, 2016 9:59 am
Battle post Eadenur: Thief Health: 18.75/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Uses ToT!
Bushi's attack: 12 + 7 = 19, hits Bushi's Dmg: ( 15 + 7 )/2 = 13.75 dmg
ToT CD: 1/2
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Orpheus Solon rolled 3 20-sided dice:
15, 6, 18
Total: 39 (3-60)
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Posted: Wed Aug 10, 2016 10:03 am
Battle post Saraf: Knight Health: 17.5/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attempting a Dodge!
15 + 5 = 20, no dmg
Saraf's Dmg: ( 15 + 7 )/5 = 4.4 dmg
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Orpheus Solon rolled 3 20-sided dice:
2, 7, 11
Total: 20 (3-60)
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Posted: Wed Aug 10, 2016 10:07 am
Battle post Eadenur: Thief Health: 14.35/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Attempting a Dodge!
2 + 7 = 9, full dmg
Bushi's attack: 7 + 7 = 9, hits Bushi's Dmg: ( 11 + 7 )/4 = 4.5 dmg
ToT CD: 2/2
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Orpheus Solon rolled 2 20-sided dice:
20, 1
Total: 21 (2-40)
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Posted: Wed Aug 10, 2016 10:13 am
Battle post Saraf: Knight Health: 13/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Uses DS!
Saraf's attack: 20 + 7 = 21, hits and crits Saraf's Dmg: ( 1 + 7 )/2 = 4 x 1.5 = 6 + 3 = 9 dmg
DS CD: 1/3
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Orpheus Solon rolled 3 20-sided dice:
1, 7, 11
Total: 19 (3-60)
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Posted: Wed Aug 10, 2016 10:19 am
Battle post Eadenur: Thief Health: 5.35/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Attempting a Dodge!
1 + 5 = 6, full dmg
Bushi's attack: 7 + 7 = 9, hits Bushi's Dmg: ( 11 + 7 )/4 = 4.5 dmg
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Orpheus Solon rolled 2 20-sided dice:
1, 3
Total: 4 (2-40)
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Posted: Wed Aug 10, 2016 10:21 am
Battle post Saraf: Knight Health: 7.25/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Uses DS!
Saraf's attack: 1 + 7 = 21, misses and hits himself Saraf's Dmg: ( 3 + 7 )/2 = 5/4 =1.25 dmg to self
DS CD: 2/3
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Orpheus Solon rolled 2 20-sided dice:
19, 19
Total: 38 (2-40)
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Posted: Wed Aug 10, 2016 10:28 am
Battle post Eadenur: Thief Health: 5.35/30 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-26 (+5) Opponents Def: 13
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Uses ToT!
Bushi's attack: 19 + 7 = 26, hits Bushi's Dmg: ( 19 + 7 )/2 = 13 + 3.25 = 16.25 dmg
ToT CD: 1/2
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Orpheus Solon rolled 3 20-sided dice:
13, 3, 12
Total: 28 (3-60)
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Posted: Wed Aug 10, 2016 10:31 am
Battle post Saraf: Knight Health: 7.25/29 Attk: (+7) || Def: (10 + 3) || Magic: (+1) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attempting a Dodge!
13 + 5 = 18, no dmg
Saraf's Dmg: ( 13 + 7 )/5 = 4 dmg
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