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Reply [☆]...Wizard Profiles
Anya Volkov [Independent Mage]

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FatalityKaz


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PostPosted: Sat Jul 30, 2016 9:53 am


- Wizard Profile: Anya Volkov -
User Image

Username:
- FatalityKaz.

Full Name:
- Anya Volkov.
- (Vishka Zervalanche).

Nickname/Alias:
- "Blood Queen".
- "Abyssal Scion".
- ( "Abyssal Devil Slayer"-- Prior to her death).

- Basic Information -

Race:
- Human.

Gender:
- Female.

Age:
- Twenty-six.
- (Thirty-one at the time of her death).

Birthdate:
- 10th of December.
- (9th of November).

Weight:
- 43kg.

Height:
- 165cm.

Ethnicity:
- Caucasian.

Hair Color:
- A diffuse shade of white, with a prominent highlight of a deep silver to it.

Eye Color:
- Primary a pale, blue hue which lingers at the verge of becoming gray-- though may alter pending on the wielder's mood and magic.

Blood Type:
- AB -.

- Guild Information -

Affiliation/Guild:
- None as of the moment.

Previous Affiliation/Guild:
- Sabertooth, though that was a long time ago; many, many years prior to her original existence's death.

Occupation:
- Mage.
- Lord's Blade.
- [Disguise]: Wandering maid.

Partner:
- Enya Volkov.

Team:
- None thus far.

Base of Operations:
- Nowhere in-particular as of yet.

Guild Tattoo Color:
- Upon receiving one; a deep, eerie shade of sanguine.

Guild Tattoo Location:
- At the center of her chest, in-between her breasts.

- Wizard Information -

Type of Wizard:
- Caster/Holder/Ancient/Lost.

Wizard Rank:
- Anya was classified as an “S-rank” mage long before she died. After her reincarnation, there's no saying whether or not the classification still accurately portrays Anya's renewed powers.

Magical Powers/Abilities:
- Telekinesis.
- Sword Magic.
- Abyssal Magic.
- Time Manipulation.

Spells:
-------- Telekinesis --------
Telekinesis – The Beginning:
- The user utilizes her magical powers to preform basic Telekinesis, whether it be to carry, throw or retrieve, “The Beginning” covers the most basic of Telekinesis abilities, and may carry a maximum weight of 100kg.

Telekinesis – Advanced:
- The user utilizes their magical powers to preform advanced Telekinesis. Akin to “The Beginning”, the Advanced Telekinesis covers the exact same ground-area, though, with a more profound source behind it. This allows the wielder to increase their previous capabilities significantly, and with it; push the limitations drastically.

Telekinesis – One Man Army:
- The user utilizes the combined efforts of “Telekinesis” and “Quantity of Blades” to create a wall of blades which can be hurled into whichever direction the wielder wishes. The wielder may also divert or separate them as she sees fit, allowing her to strike in several directions at once, with a large quantity of blades.
Requires: “Sword Magic - Quantity of Blades”.


-------- Sword Magic --------
Sword Magic - Quantity of Blades:
- The user summons forth a vast amount of blades, size and numbers pending on the amount of magical powers utilized for said summon. These blades are solely used in unison with “Telekinesis”.

Sword Magic – Pentagram Sword:
- the user slashes their swords in the shape of a pentagram at the target.

Sword Magic – Sonic Claw:
- The user dashes towards the target and slashes them from every direction at high speed. May be combined with “Time Manipulation” for an even higher efficiency.

Sword Magic – Petals:
- the user summons forth a fair amount of swords (an approximate of six, not counting the two she already carries in-hand), and then charges at the target, slicing them with the two she already carries in hand. As she rushes past, the summoned swords will follow, acting as a secondary strike.

Sword Magic – Circle Sword:
- The user summons forth a pair of swords and has them circle around them by utilizing the command, "Dance, My Swords". The swords then begin spinning rapidly around the user, followed by the user sending them flying towards their opponent(s) in a disc formation. Upon impact, the swords separate and flies in different directions dealing great damage to the surrounding area.

Sword Magic – Elemental Sword:
- The user applies an offensive card upon the hilt of a sword, and may apply another upon the other for combined effect, upon having done so, the user will then proceed as to slash the air in an “x” formation, resulting in a randomized (pending on the cards used) blast being hurled towards the target.

Sword Magic – Photon Slicer:
- The user brings their two sabers together lengthwise and points the tips at the target. They then fire an energy blast at said target. May be combined with “Deck of Cards” for different results.
Requires: “Collection of Hilts” to be utilized.

Sword Magic – Tsuranuki Redux:
- A spell that makes its user's blade longer and more powerful. When used byYomazu, it allowed him to pierce through Gajeel Redfox's Iron Dragon's Scales and Iron Dragon's Club.
Requires: “Collection of Hilts” to be utilized.


-------- Abyssal Magic --------
Abyssal – Cannibalism:
- A grotesque spell which allows it's wielder to dine on both foreign magic, as-well as potential wielders (regardless of race, age, mass or gender) without suffering any hazardous consequences. Magic or individuals devoured-- regardless of potential origin/nature, will upon absorption become transformed into pure eternano for the wielder to later use.
Due to the nature of this spell, it's considered a passive ability with a low-cost initiation.

Abyssal – Blood Lance:
- A seemingly enigmatic, but in-truth; rudimentary spell based on the manipulation of blood. “Blood Lance”, as with most of its Abyssal kinsmen carrying a similar name, is the basic manipulation of blood infested with eternano. Wielders of this move may manipulate blood-- whether their own or someone else's, by channeling eternano into it. By doing so, the wielder may harden, sharpen and extend (length varies pending on the amount of blood available) the blood into a straight, double-edged “spike” to strike both at the back and front. The damage output depends on potential inflictions, as with any a regular lance.
May be combined with “Tainted Blood”.

Abyssal – Blood Sword:
- Wielders of this move may infuse blood-- whether their own or someone else's, with eternano to harden, sharpen and potentially expand said liquid into a potential weapon. The size/length of said blood weapon will alter in-accordance to the amount of blood available for manipulation. In contrary to it's sibling-spell; “Blood Lance”, 'Blood Sword' is by no means limited to any directions or specific movements, and therefore carries the same expanding possibilities as the “Blood Lance” while maintaining the free-rules of movements as the sword. Due to its nature, "Blood Sword" is considered a low-cost spell with a potentially long range.
May be combined with “Tainted Blood”.

Abyssal – Blood Strings:
- An advanced form of blood manipulation. Much like it's distant siblings; “Blood Sword” and “Blood Lance”, this spell too, relies on the continuous surge of eternano, and may therefore alter rapidly in-accordance to the wielder's wishes. “Blood Strings” carries its name due to the wire-like manifestation the blood takes on, and though it may look harmless in nature, this offensive spell is anything but so. Deadly, these razor-sharp threads of blood may easily cleave a person in half, which, combined with their initial uprising based primarily off of eternano; allows the wielder to both dictate the movements of, the speed, length and even amount of threads which shall be utilized all at once, evidentially indicating that; with enough eternano, the wielder could very well prove capable of creating an entire web of bloody wires.
Given the nature of this spell, it is considered a moderate spell, though with the fundamental possibility of becoming a high-moderate one, pending on the amounts of threads kept active all at once.
May be combined with "Tainted Blood".

Abyssal – Abysswalker:
- A passive spell. Abysswalker is the general term for teleportation solely restricted to selected areas, more specifically-so; areas either covered in shadows, or drenched under the covers of the night. As the name already implies, Abysswalker carries no function if the desired location, or the very starting point itself remains covered in light (whether the sun itself or an artificial source), as darkness, whether in the form of dark patches, shadows or the very night itself, remains the main catalyst for the progression to prove possible, and while this can indeed prove a rather tedious affair, this exceedingly limited spell makes up for it by proving 'cheap' in-terms of eternano costs, and at such, requires surprisingly little of the wielder to use.

Abyssal – Chaos Flame:
- The Abyssal equalization to the primordial fire otherwise seen within advanced, fire mages. “Chaos Flame” is a naturally black-coated fire, with a significant resistance towards most influences-- whether natural or magical, which would otherwise prove efficient in putting it out. Surprisingly manipulative, “Chaos Flame” is known amongst Abyssal-mages for its stable nature and sturdy attributes, which again makes it easy to bend through whatever means the wielder may desire. Whether it be the prolonged, physical manifestation of a weapon, or the instant outburst of a short-lived explosion. Only the wielder's resources of eternano and imagination sets the limit.
Due to its significantly rougher origin, “Chaos Flame” is considered a moderate spell with a long range.

Abyssal – Dark Seduction:
- “Dark Seduction” may manifest throughout various bodily catalysts, and may therefore prove a considerably tedious ability to fend against. Whether through one's gaze, voice, physical touch or even bodily fluids; “Dark Seduction” is the general term for an Abyssal spell made for the sole purpose of corrupting one's mind. Through a successful infliction, the victim of said spell will no longer prove capable of controlling themselves physically. Though their minds are still their own, their bodies has long since succumbed to the magical influences which 'Dark Seduction' has to offer. With their body momentarily bent to the wielder's will, “Dark Seduction” may either cease upon an expiration, a proper cleansing, or by fulfilling whichever command has them bound to said spell.
Wielders stronger-- or with a superior stat of resistance towards Abyssal influences are less likely to be caught under the spell's influence.
Due to it's nature, “Dark Seduction” is considered a moderate spell with a short range.


-------- Time Manipulation --------
Time Manipulation – Slow Time:
- By utilizing “Slow Time”, the wielder may momentarily decrease her own time, allowing her to experience time “normally” whereof time itself passes by at a regular pace. Through the usage of “Slow Time”, the wielder may experience that merely an hour has passed by, when in-truth, it may have been five- and at most, six hours. The user remains mentally 'untouched' and thus, does not register that their own time has been slowed down, until the duration ends, and the wielder may again interact with her surroundings.

Time Manipulation – Increase Time:
- The wielder increases their own time, allowing them to experience their surroundings in slow-motion. To everyone else, it is the wielder who's physically interacting at an increased, inhuman pace. The user remains still detectable through sight, though her movements may prove hard to 'counter', given how she moves faster than a human. This is an instant, repeatable spell. (Meaning that it only lasts for one post each time.)


Special Attacks/Advanced Spells:
-------- Telekinesis -------- 
Telekinesis – Mind over Matter:
- The wielder utilizes their magical powers to create a barrier around themselves, by utilizing telekinesis to 'push' things in the opposite direction. This barrier may effectively fend against both physical, as-well as magical assaults, and covers a 360degrees radius.


-------- Sword Magic -------- 
Sword Magic – Narukami Redux:
- The user creates a dark wave from their sword, which cuts through everything in its path. Yomazu proved capable as to slice through even something as sturdy as Gajeel Redfox's Iron Dragon's Scales.
Requires: “Collection of Hilts” to be utilized.

Sword Magic – Yasha's Empty Flash Redux:
- The user slashes with extreme precision and is able to slice whatever they are attacking without touching it with a blade. It proved powerful enough to cut through Erza Scarlet's Purgatory Armor and destroy every sword used in a Circle Sword spell when utilized by the original wielder, Ikaruga. It is also able to cut any organ inside the victim's body without severing clothes and/or skin.
Requires: “Collection of Hilts” to be utilized.

Sword Magic – Garuda Flame Redux:
- A technique that creates fire from a blade and attacks the opponent. It has the same properties as Yasha's Empty Flash redux, and it proved powerful enough to destroy Erza Scarlet's Flame Empress Armor when utilized by its true wielder; Ikaruga.
Requires: “Collection of Hilts” to be utilized.

Sword magic – Fairy Burst Redux:
- The user charges one sword with a large quantity of Magic Power and attacks the target with a powerful piercing attack. This attack was strong enough to break Erza Knightwalker's strongest spear, Ravelt, and shatter an entire island when utilized by the ability's true owner; Erza Scarlet. Though the ''Collection of Hilts'' allows Anya to replicate it, she can not, however, reach the same destructive capabilities in which Erza could. At best, the user may achieve the complete annihilation of a minor village.
Requires: “Collection of Hilts” to be utilized.


-------- Abyssal Magic -------- 
Abyssal – Tainted Blood:
- A self-contamination. “Tainted Blood” infiltrates one's own blood with raw, untarnished eternano, granting it-- in Anya's case, acid-like qualities. This in turn, when combined with another spell, such as “Blood Lance”, or even “Blood Sword”, creates a deadly ability which may not only grant thrust/slice damage, but also potentially horrid burns and infectious wounds, or in the most dire of cases; an exposure so great that the acid-like blood literally 'melts' it's victim through.
Due to the hazardous nature of this spell, it's considered a high-moderate spell to use, and potentially deadly in-turn (should mistakes be made), and is therefore best used with great caution.

Abyssal – Devil's Shriek:
- The user may altering the structure of her vocal cords through the use of eternano, and as a result; may emit a high-pitched sound- whether in the form of a scream, a shout, or even laughter amongst many things, to create specific sound-waves unique to her own person to directly strike- and affect the minds of others upon being heard. These sound-waves will confuse one's senses, rendering most beings incapable of movements due to a lack of control, or put them into a momentary state of inverted commands.

Abyssal – Hellfire:
- The primordial, antiquated fire of Abyssal craftsmanship. “Hellfire” is the oldest, and the most deadliest source of fire within the category of Abyssal Magic. Coated in a begrudging black, these flames harbors no particular appearance which sets them apart from other Abyssal fires, such as “Chaos Flame”, though remains nevertheless unique in it's own rights by the treacherous nature it portrays by being near- inextinguishable. Magic- nearly no matter the kind, harbors exceedingly little effect upon the flames, which by nature may very well be dubbed a mixture between a curse and that of a regular, offensive type. Able to set ablaze anything there is- including foreign magic, “Hellfire” carries but only one efficient weakness currently known of. Much like “Chaos Flame”, it may be manipulated in accordance to the wielder's wishes. Proving rather tough, the user may wield, form and shape the hazardous flames as she sees fit-- as long as her eternano reaches through to cover the costs.
Due to the nature of this spell, it's considered a high-end ability, with a profound cost-rate, and at such, should but only be wielded if absolutely necessary.
Magic which by nature may abolish curses, has proven but the most efficient in terms of extinguishing the flames of “Hellfire”. Other sources of magic may naturally be used, though will harbor a decreased effect, and therefore, may often be considered 'useless' by the wielders which attempts to extinguish the flames.

Abyssal – Deprivation:
- An advanced spell which momentarily blocks off the wielder's ability to perceive pain, agony, or any an other sensation which may be considered painful/uncomfortable-- whether physical or mental, by sealing off a vast section of their conscious-selves, as-well as it allows the user to push herself to the uttermost limit of physical capabilities without feeling the natural discomfort which may arise from such. This however, carries the unfortunate side-effect that it throws said wielder into a state of unquenchable frenzy for however long the duration lasts. This indicates that, for however long the user may not prove capable of feeling discomfort/pain, they may neither too, dictate their own movements. Rendered into a primordial state of bloodthirsty rage, the user can no longer dictate friends from foes, and may therefore just as easily turn on their comrades and loved ones.


-------- Time Manipulation -------- 
Time Manipulation – Turn Back Time:
- The user utilizes a vast amount of magical powers to briefly turn back her own time, physically, allowing her to reclaim health, or momentarily put inflictions- whether magical or physical at bay for a short period of time. She may only, however, go as far back as “three hours ago” at most, and once the duration's up; all of the “present” conditions will return.

Time Manipulation – Ephemeral Time:
- The wielder utilizes a vast amount of magical resources to drastically progress their own time through the extreme. “Ephemeral Time” is the advanced form of “Increase Time”, and as a contrary to the later mentioned, “Ephemeral Time” completely erases any traces and visual images there may be of the wielder during its short period of duration. From the wielder's perspective, everything's frozen, though this is only because her own time is increased so dramatically. This is an instant, repeatable spell, though requires a significant amount of eternano to utilize.


Magic Color:
- An ominous shade of crimson.

Magical Items:
Tray:
- A seemingly regular, silver-coated tray by appearance. This tray is in-truth a spell-absorber- indicating that; it may be used for defensive means to fend against foreign magic of all natures. Due to its abstruse nature, the tray may also be utilized as a ranged, offensive-means, given it's solidified nature, which makes it strong enough to cut through most substances and materials without suffering much, if any, durability.

Collection of hilts:
- A collection of broken hilts. Numerous of broken swords' hilts will at all times reside within the collector's presence. Cautiously attached onto a thin, delicate belt solely crafted for this very purpose; The Collection of hilts, in contrary to what their tattered, broken appearances may suggest, is in-truth anything but a tedious medium necessary to utilize many of the user's Sword Magic abilities. Since each hilt has belonged to a unique sword of it's own; the collection of hilts applies the possibility for alterations to Anya's Sword Magic, allowing her to-- amongst many things, jump from one specific style to another, as-well as imitate the abilities of other Sword Magic users.

Deck of Cards:
- While similar to Card Magic, the “Deck of Cards” are by no means as powerful, and is therefore best suited as a means of decoy, or in combination with actual magic to create different sorts of spells and attacks which may reach a vast variation of both offensive, as-well as defensive types of magic.
The Deck of Cards contains the following elements; Lightning, fire, spell-linking, barrier-making, poison application and solidification, the later which is no actual type of magical application, but the standard 'status' of all cards, indicating that, they are solidified by nature and at such, may slice into-- and even through, most objects and even living beings such as humans.

Weapons:
- Anya relies mostly on her magic, though is by no means any stranger at utilizing anything within arm's reach as a potential weapon if required be. A specific mention to this could be one of the magnitude of different knives set in the female's possession.

Strengths:
- Melee-combat.
- Swordsmanship.
- Close-ranged combat.
- Medium-ranged combat.
- A complete disregard of self-preservation.

Weaknesses:
- Enya.
- Trust issues.
- Over-protectiveness towards Enya.
- May often prove much too stubborn for her own good.
- Mages capable of efficiently fighting from extreme distances.

Jewels:
- User Image0.

- Background Information -

Personality:
- Known for her prodigious nature, her eerily efficiency and calm, detached mannerism; Vishka was a withdrawn person in-life, the woman refrained from any unnecessary interactions, lest it was with relatives, or fellow guild-members she felt particularly close-to. Though a bit of an introvert, Vishka was by no means rude- or cruel towards those that would attempt as to gain her attention, instead the Slayer would but calmly convey that she held no desire to converse with them, before she anew would proceed but to take her leave. Due to her straightforwardness and lack of comprehension for the emotions of others- there weren't too many whom grasped the nature of Vishka, most thought her odd, a bit weird or too cold for their fancy, but to the few whom did succeed in obtaining the woman's trust and proclaim of friendship; Vishka was said to be a surprisingly considerate person. A bit slow- if not oblivious to certain interactions such as jests, teases and playful remarks, but nevertheless unexpectedly kind.

With no recollection of her past life, Anya stands forth; an attentive disposition governed by prominent streaks of a comprehensible mistrust towards strangers. Though primary calm, wary; Anya has shown repeatedly to subconsciously hold onto several traits and characteristics of her past-self, combined with the natural alterations and additional streaks gained through a re-birth. Though still socially selective; Anya has generally shown to possess more of an open-minded disposition towards individuals she considers herself acquainted with, and she has even gone as far as to commence with a seldom jest every now and then- a progression which in the former Vishka, would prove anything but impossible. With that however said; Anya may still prove incapable as to decipher jests from truths, and truths from jokes, making it somewhat dangerous to toy with her as Anya may take the teasing seriously, and thus act accordingly.

Background/Biography:
- Devil Slayer- and Sabertooth member; Vishka Zervalanche lost her life one mid-summer night. No older than thirty-one by the time of her outmost tragic demise; the deceased never married, nor left any heir behind to proceed in her legacy, ending the Zervalanche bloodline with Venhilia; Vishka's younger sister whom too, met but an untimely end shortly after her sister's death. Buried in the flower-field lingering in the outskirt of their designated place of birth; the amicable dead were left to slumber, to find peace in whatever world awaited them in the afterlife. Their graves marked with a rare, radiant stone of a near- shimmering white; rising tribute to the sisters whom gave their all for the sake of their village, their people, family, friends and allies.

Only the haunting shrieks of a woman's final struggle would resonate on a day which should otherwise be filled with celebration. Her shackled arms bleeding from the fervent attempt at escaping the bindings which held her in-place, the structure which so attentively had been made for her- and only for the sake of her. Blood, sweat and tears gushed forth as she in a fit of blind fear tossed about, but in-vain. Unable to escape her fate, she could but only cry out in agony, in despair as her life's residue escaped her, left her for the sake of someone else. Her battle's end was met with a final screech, a scream easily overwhelmed by the sore, aching cries of a baby.

Known Relatives:
- Witch - ??? [Alive].
- Surrogate mother - Amara Volkov [Deceased].
- Younger sister - Anya Volkov [Active].

Sexual Orientation:
- Heterosexual.

Relationship Status:
- Single.

Birthplace:
- In a citadel obscured to the far north of Earthland.

Current Location:
- Fiore.

Theme Songs:
- Main theme: Castle of Roses and Thorns.
- Battle theme: Light of the Deep Sea.
- Emotional theme: Messiah.

- Sibling theme (main): Heart Felt.
- Sibling theme (battle): FlashBack.
- Sibling theme (emotional): Unreachable Message.

Additional/Other Information:
- The injuries found sustaining the vast of Venhilia's body was said to fit ominously well with the likes of some of Vishka's more favored weaponry- blades which, due to their distinguishable appearances were said to leave even more distinct cuts. Upon hearing this proclaim, however, the mages of Sabertooth were quick to shoot down any speculations of Vishka being the assumed killer of Venhilia, mostly so due to the sisters' known affection towards one another, and Vishka's original role as Venhilia's guardian.

- Though she can not determine, nor elaborate entirely as to why; Anya feels nevertheless driven to traverse the entirety of Earthland. Subconsciously driven by the wishes of the witch whom desecrated her final rest; Anya carries a foreign, uncharacteristic desire to watch Earthland disperse into a new world formed entirely of snow and ice.

- Being the reincarnation of Vishka Zervalanche; Anya has been repeatedly noted by the witch responsible for her reincarnation to share the splitting image of the deceased woman- in-spite of harboring an entirely new vessel. This may be considered both a blessing as-well as a curse, given how-- older generation of mages familiar with the Abyssal Dragon Slayer may draw recognition to the mage whom- in-contradiction to themselves, does not remember anything prior to her re-birth.

- Anya is the reincarnation of the former Abyssal Devil Slayer; Vishka Zervalanche-- brought back to life by a maddened witch and former council-member. Due to a slight, miscalculation upon harnessing and extracting the necessary residues to successfully transfuse the unwilling host with the components needed to succeed in her maddened quest; The witch had not foreseen that Anya would be reborn without her Devil Slayer attributes, though, the deformity of her incapacitated DNA allowed for an unusual mutation to occur in her otherwise well-known circuits, allowing for Anya to harness new magic which- prior to her original manifestation's death, did not linger within the mage's position.
PostPosted: Sat Jul 30, 2016 9:54 am


User Image
✖ ✖ ✖ Anya volkov
Human/"Abyssal Scion"/ Lord's Blade
xxxxxxIT WON'T COME TRUE CAN'T GO BACK
NO RESCUE NO HOPE
xxxxxxxxxxxxNO FUTURE SINK!!!
▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅

Ah, inside the DARKNESS the chauliodus sloani swims -- "IF" the deep sea here has no {LIGHT} There's no need to repair my body, right? - - Dream fragments that have festered with DESPAIR called out as the pain "WORSENS" I sleep inside a pearl, but can't get used to the bubbles ["BURIAL"] {DESPAIR} If both my body and soul can't go back to what it was, END IT by destroying EVERYTHING ↘ ↘
xxxxxxxxxxxxxxx IF BOTH MY HEART, BODY AND SOUL HAVE "CHANGED" IN EVERY WAY; SINK ME COMPLETELY AND TURN ME INTO WRECKAGE
SOMEDAY I CAN BE 'SAVED'
I'M HOLDING ONTO THAT DREAM AS IT RISES TO THE SURFACE


FatalityKaz


Obsessive Kitten

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Hirio of the Hoh

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PostPosted: Sun Jul 31, 2016 5:40 pm


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