Upon awakening, the three heroes sent to the first plane would find a scene far different than one would imagine. This place was a dark one, one that invoked an immediate sense of danger. It was a forest, sure, but a gloomy, unstable blue hue upon everything they could see. This place was the Forest of Valor, the fabled Domain of Solaris. Elessia had chosen this place for it's inhospitable nature. The heat was high, wrought with humidity and an energy sapping frustration. Even the statues, claimed by nature by vines and other plant life seemed to be doubled over in exauhstion. Spending too much time here would prove dangerous. Even the foliage seemed toxic to eat, the water to drink. Nothing here, on the first plane in Solaris's Domain, would be safe. This much was common knowledge to any who ever read of Vangelism, or knew of Solaris's gospel. But to see it first hand would be both terrifying and Awe inspiring as our three desperate heroes rose from the ground to see only trees and muck stickign to their armor. Or clothing such as the case with one of them.
The King of Razgard
Set Post Order
A Faint Smile
Set Post Order Unless you wanna roll initiative DM.
Me
Set Post Order
Posted: Tue Jul 19, 2016 9:56 pm
Honeyed kaleidoscopes flare wide, posture straightening immediately upon the rude awakening. The pagan had managed to make it back atop his mighty steed before they had been borne into this godforsaken realm, but now... Reinforced mind held not a single trace as to where they were.
Thundering raspy drone underneath told tale of the dragon's restless dreams, and so a single bony protrusion is taken in robust vice; rattled none too gently. Waking a dragon was tantamount to suicide for most, but the god of war did it on a daily basis. Vex! Vex get the hell up! Wakey wakey my friend! Shouted between the mental link, a single quicksilver supernova snaps wide, before the great beast rises and shakes itself clear of muck and foliage caked upon scaly underside. The twain brought along for macabre ride had regained consciousness by now too, and so inquiries are immediately shot off. "Where are we? And where did the pretender go to cower?"
I wonder where she sent Alex... Hopefully somewhere more hospitable than this s**t hole. In truth, he had no idea if the woman who's companionship he found enjoyable had even survived the one way trip Elessia had been kind enough to facilitate. Tiranus could only hope that if godly benevolence had chosen to spare this trio, that the other four were still somehow breathing. Tugging at the steel encased nape, perspiration was already beginning to bud and bloom underneath. Quickly these thoughts are shaken away though, like water from a drenched canine. If they were to survive, it was going to take wholehearted concentration on all of their parts.
"So... Is there something we can slay? A plan of action, maybe?" The seraph and demoness were probably just as clueless as he, but it certainly didn't hurt to ask. Who knows, maybe he'd even make some new allies in this hellish pocket dimension.
Or are we to wander about until my beard turns gray and your teeth catch rot? Smug is the thought shot towards gargantuan mount, though mental state is bereaved with unfamiliar uncertainty. Tiranus knew this foreign realm was out of his element. Snatching one of the five orbiting spears, haft is lain upon criss crossed armored columns. With any luck, opposition would rear it's ugly head soon enough.
▌ STRENGTH ┋10 ▌ SPEED ┋14 ▌ ENERGY ┋1525 ▌ VEXION ENERGY ┋1800 ▌ VEXION RANK┋MASTER ▌ RANK ┋ EXPERT ▌ THEME ┋ HAIL TO THE KING ▌ BATTLE THEME ┋ 300 VIOLIN ORCHESTRA
Passives & Skills Used passives
• Pantheon: War - cutting & thrusting attacks are leveled to his current rank [currently B => A Rank]
• I have come for thee - All damage dealt by Tiranus is increased by one rank
• All spear attacks + attacks involving dragon hold one extra rank in damage [dragoon passive]
• Sound of Mind, Sound of Body - Tiranus has an extremely strong mental barrier. This makes him immune to fears, stuns, auras, and seduction techniques up to his rank.
• Armored skin - Immune to damage C rank and below
• Masterful dragon riding - Allows for aerial acrobatics and impossibly dextrous maneuvers whilst atop the dragon
• Glory to me - Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
Skills used Mind Wield - C rank Materialize Weapon - D rank
Chastiefol of Sloth
A Faint Smile
Daddy Raz
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___youwillknownihilism Captain
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Posted: Tue Jul 19, 2016 10:19 pm
It was like watching cubism or surrealism as the Black Baroness was yanked against her will. Everything became a warped and contorted green as she was flung through the portal. A second passed and her consciousness turned to black. The same shade stained the entirety of here eyes as they opened fully in an area void of her knowledge. And then the nausea set in. She found herself jumping to her feet, quickly doubling over as a rain of vomit fire from her gut, splashing into the mood a foot or so ahead. She hacked a bit as her body adjusted to the feeling of both being through through a space-time loop. A few seconds passed as she immediately felt her inborn power make her an outside from this plane's magnetic field like Axiom's. She felt nothing really, no metal in her immediate vicinity. What a waste of energy. She stood up after spitting the last of the filth from her mouth and produced a bottole of mouth wash from her pocket dimension. Not surprisingly, she could still tap into HEAVYMETALORDER here. She cleaned her mouth, tossing the bottle back to trade for her specialized bow. Whatever was here... she would be ready to fight it on a moment's notice as well.
"I recognize those statues from old stories my... father," she stumbled over the word, "Used to tell us of Solaris. This.. this is the Forest of Valor. Solaris uses it as a hunting ground... which is somewhat difficult to wrap my mind around. Elessia sent us here? Why?" As she mused she slowly approached the side of the mighty dragon, pulling an arrow from a blue tear in space and knocking it to max tension. She would leap to a tree, far higher than she should be able to reach in a single leap. She could smell that the groundwater they landed in was not safe to drink. She was in a hurry to get away from it, but found only that this tree was wrought of rot. Her eyes didn't see anything in the dense foliage, but more importantly she heard nothing. For some reason the forest was utterly cleared of any real living threats... and that frightened her a bit. What had a goddess divised for them to face here? "Watch your a**, this place is as far from hospitable as you can imagine. As for a plan, I say we keep our eyes open and wait. Nothing will get to us before I sense it... unless it has no metal attached to itself. Which would be a bad sign."
""
Stats: 13/11 6250/6950
Abilities/Weapons: Adjustment Passive Requires Glancing This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.
The Sight Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.
• Electromagnetic Manipulation Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.
You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.
• Pain Inversion This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.
• Zenith Passive It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.
Sight Lock Passive This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
Techs Used/Activated Abilities:
Talent Name: The Flying Circus Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.
SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)
Posted: Wed Jul 20, 2016 8:31 pm
This entire experience was by far the most unpleasant thing Auriel had ever faced. That was coming from someone who had been waterboarded, stabbed, burned, broken, bent, shocked with lightning, and practically crushed on numerous occasions. When the portal opened up and spit them out in to the murky lake the valkyrie's landing was less than graceful. Her knees buckled on impact and she found herself flying face first downward. Instinctively she closed her eyes and her mouth and did the best she could to not swallow any of this. The splash resulting from her crash drenched her in the stagnant liquid. It seeped in to her armor and felt hot and sticky against her skin. Auriel pushed herself to her feet and clenched at her stomach. The sound of her sister retching was almost powerful enough to elicit a similar reaction in her. She had always been a sympathy puker. On top of the smell that produced the templar was getting powerful and evil vibes rolling off of everywhere. It was making it hard for her stomach to settle.
After regaining her equilibrium Auriel took in the scene around her. It was terrible, yet beautiful. Something registered in her consciousness, a familiarity of it all. It was not that she had been here before but somehow she knew this place. Looking at Aurelia with a slight level of pride at the mention of her father, everything finally fell in to place. This was suddenly more terrifying than inspiring. Auriel quickly climbed out of the muck and flicked it off of he body as best she could. Her shield had never left her side. She would sense the approach of something as well. Come what may, Auriel was ready to fight. There was really nothing to be said here. The valkyrie had no idea who the pagan really was, she had never even had a conversation with him. Aurelia already covered the bases. Watch your a** indeed. Strategies rolled through her head as she waited for something to happen. Auriel, the shield would be up front and hopefully in the way of any danger. She was made to intercept attacks and ensure the survival of her allies. At long last there would be a change to see what the 'Black Baroness' could do. Hopefully the valkyrie would remain bullet free in the process. Auriel sized up Tiranus for a moment, hoping him and his dragon would not get in the way. The air was heavy with tension, whatever was going to happen would happen soon. She could practically taste the glory of battle, and it made her shift restlessly.
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
• Sense Evil This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.
Heaven's idle beauty was much to be gazed at by those who didn't pass by it everyday, but even for Heaven this display was but a shadow of what it had once been. Before Michael was bound, he was the single source of light and life for Heaven. His smiles illuminated the lands, and his obvious flaws only made Heaven something to appreciate for just existing. All of its radiance disappeared when Michael did, and it had been replaced with everyone's multiplying fear of Elessia. The lands reflected their fears, and Heaven regressed to something comparably inferior. The corrupted were sought out by Elessia's orders, and it was Gallagher who collected the traitors for the execution. As it was then, so it now. Their entrance at the cathedral marked those unfortunate souls that thought that they could declare war upon Elessia and, by extension, Vangelism itself. Among the heretics were Valkyries; their deaths would be slow. Gallagher sat from afar, looking down at the group who would dare try to assault the world's last hope for order: Elessia. Suddenly, he would make his appearance known as he disappeared in a zap of green light. It the group hadn't noticed from afar, they would've noticed him exiting from a bright green light in front of them.; his radiant armor reflected light to bathe the group in his aura. They would feel planted in their current locations when they attempted to move, though it wasn't permanent. Whenever he pleased, he could stop all movement for long enough for him to bring stillness during his executions. With his executioner's halberd, he touched the floor with his blade. "It seems you have all picked the short straw. You'd dare attack your superiors? You still draw breath because we allow it... But no more. His eyes flickered to Samael's daughters. "You shame your father with your presences. When this is over, he too will die."
Combat would be the easiest route. None of these individuals were coordinated enough to succeed in an all out attack against Elessia's champion. He would do what Elessia asked of him, as always. "Auriel the Bulwark, Shamed Valkyrie; Aurelia the Lame, Renowned Queer; and... I do not know your name, so I cannot speak for your presence. These words will be your last. Savor them. Cherish them. Pick them wisely." He readied his blade, pointing it at the group. "I am Gallagher, Elessia's Champion and Harbinger of Justice. I just thought you might like to know the name of your executioner. It is your last , and only, right.
Posted: Fri Jul 22, 2016 1:30 pm
Watch your a**. steelo palm pats the top of his companion's head fondly. "That's his job-" interrupted as green flash signals the new challenger's approach. Grip tightens around the polearm at rest; preparing it's launch. Doomed to play the waiting game though, nerves and muscles refuse to obey their owner's will; though not for long.
Mid monologue, movement returns and he can feel energy ready to flow into the weapon currently gripped. To the skies on my mark, Vex. The dragon grunts it's assent, flanks bunching in preparation for take off. The war god's plan was one part brave and three parts fool, but somebody had to get the ball rolling. It is your last, and only right."Silence, cur." The sun now miraculously placed to shine directly at his back, would impede the vision of anybody attempting to look at him head on. As four airborne and now invisible spears multiply to eight, the weapon in hand now flared bright vermilion; launched with a quick snap of the wrist.
The moment it flies, the spear itself evaporates from charged energy; erupting into a beam of energy twenty five feet in diameter. The dragon leaps skyward as this happens, powerful wing beats thrusting it ever higher into the air. Transparent missiles had been carefully positioned to orbit around their target at varying intervals and distances, so it was that the dragoon uses his original attack as cover to zip through the air towards the nearest of them; armored heel barely touching against the weapon before it is sent hurtling towards Gallagher.
Bow is drawn, arrow knocked and string wrenched back as from spear to spear in a serpentine fashion he leapt with impressive speed, rinsing and repeating as swift as his feet would carry him and each hurtling towards the trio's blessed adversary upon contact.
▌ STRENGTH ┋10 ▌ SPEED ┋15 ▌ ENERGY ┋1765 ▌ VEXION ENERGY ┋1800 ▌ VEXION RANK┋MASTER ▌ RANK ┋ EXPERT ▌ THEME ┋ HAIL TO THE KING ▌ BATTLE THEME ┋ 300 VIOLIN ORCHESTRA
Passives & Skills Used passives
• Pantheon: War - cutting & thrusting attacks are leveled to his current rank [currently B => A Rank]
• I have come for thee - All damage dealt by Tiranus is increased by one rank
• All spear attacks + attacks involving dragon hold one extra rank in damage [dragoon passive]
• Sound of Mind, Sound of Body - Tiranus has an extremely strong mental barrier. This makes him immune to fears, stuns, auras, and seduction techniques up to his rank.
• Armored skin - Immune to damage C rank and below
• Masterful dragon riding - Allows for aerial acrobatics and impossibly dextrous maneuvers whilst atop the dragon
• Glory to me - Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
Skills used/active Mind Wield - C rank Materialize Weapon - D rank Snakes in the Grass - E rank Bolt of olympus - SS => SSS rank Stairway to Elysium - S => SS rank
Daddy Raz
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Dedicated Friend
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Posted: Fri Jul 22, 2016 9:03 pm
Any conversation that may have been brewing was cut short at the arrival of something through a tear in time. This teleporting business was really starting to set Auriel on edge. Reflexively she spun her spear in hand and slid one foot back, entering a battle-ready position once more. Who had Elessia sent in her stead to deal with them? Did that mean she was with the other group? Separating them was an intelligent move though there was an inkling of a feeling inside the valkyrie that there would be little time to worry about them. The way this being spoke reminded Auriel of the old order of valkyrie and nephilim. Haughty, foolish; he embodied these traits. It was this type of arrogance that Elessia was able to twist in to servitude. The mention of her father, one of the true and good angels out there, set Auriel on edge. Her gaze turned stone cold; a threat against her family was the worst mistake a person could make. The man took the time to go through and name each of them, which only served the purpose of letting the templar know who the pagan was. Good to know. Immediately after his introduction Auriel would speak. "You talk too much." With those words energy would radiate out of her and pass over Tiranus, his dragon, and Aurelia. Another boon to be granted. More importantly, she had judged him. Anyone incapable of seeing their misdeeds were the true evil. To be so blinded as to accept Elessia's betrayal was one thing, and to continuously fight for her was another. Gallagher was evil. Auriel extended her will outward and would inflict the champion's mind. All of his dark deeds in the name of his goddess would come to mind and weigh on him, pressuring until the guilt was too much. For now there was no point in throwing everything she had at him. Too many battles had been fought before, Auriel had to see how he waged war before knowing how to act herself. Numerous contingency strategies had been made, each a resolute path she could take that all led to the same end. For now it was the support game. As a mere test she raised her spear to the sky and summoned forth a bolt of lightning. The hair on her arms stood on end and the fauna bent to her will. A sudden crackle in the air and then the resounding boom of lightning crashing down on Gallagher's position. She would time it so that Tiranus' abilities had a chance to fire off first, so that if their enemy moved he would be instantly attacked again.
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
• Sense Evil This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.
Technique
• A Warrior's Bond C The Valkyrie will let out a battle cry, rallying themselves and any others on their side while also inspiring fear in their enemies as they rush forth. This revitalizes even the most exhausted of allies and allows them to fight until the last breath, granting the allies and the Valkyrie +1/+1 to their stats for five posts.
• Temple Body C The Templar's body is considered to be the same as a temple or Church of their Order or Sect. The Templar with this skill embodies their crusade against injustice and evil within the world. This skill when activated empowers other Templars and Holy Shamans around them with their holy energy giving them a boost to the effectiveness of their skills by one rank. Theoretically a group of Templars together could stack this as they each count as a separate 'Temple' but due to the decreasing number of Templars in the world this is unlikely to happen at best.
• Falter C empowered to B The caster will use their own good aura, to afflict the target's mind, making them think about all the bad things they've done, from taking a cookie without permission, to killing a man in cold blood. This causes their attacks to cost a rank more, thus draining them faster. Those afflicted with this ability will have it only last a total of three posts, no ifs, ands or buts. It even works if the person is somehow crazy and claims to not feel emotions (a mary sue).
• Call from Heaven B This skill calls a strike directly from the heavens to decimate any spot in the thread the caller can see. It comes down incredibly fast, and the only warning to its descent is the sudden build up of static electricity in the area. It has a range of 20 feet.
Posted: Sat Jul 23, 2016 4:15 pm
Aurelia sensed him instantly and she went to aim her arrow at him in the next second. She was frozen, however, by some otherworldly force affecting her like a boa constrictor around her form. Ears and eyes keen for anything that would give her a hint as to his abilities fixed on him like a hawk. She was using her adjustment already as he spoke. His words continued to flow, not falling deaf on the ears of the Black Baroness. She scoffed, and realized her ability to move returned when he called her the Lame Renowned queer. Gallagher, the once mighty now dead champion of Elessia had chosen his masters side? Unsurprising. She almost admired the angel's ability to bend and twist the minds of her followers. Damien would be an experiment with this when she was done with this pair of fallen angels. For now he was dead.
Tiranus stepped into the fray first, attacking with unseen anomalies in the world as she felt them and a bow of his own. Aurelia, with the Flying Circus active for a few more minutes before she needed to bring it up again, she would make things even more difficult for Gallaghar. As each spear was launched, she would be able to mentally edit the path should the man decide a simple dodge would be enough, if he could even seen the spears coming. "Didn't you already die defending this crazy b***h? Let me remind you how that feels!" She would push the the spears so their trajectory was still on course at the last second while sensing the lightning gathering in the air. Aurelia herself took the the air as well, finally releasing not one but three arrows straight ahead and then pulling them in a tight curve to try and hit him in his back with their speed intact. This, however, was only another distraction as she opened a blue portal from which a missile rose into the air with a sound akin to a sonic boom. So long as his attention could be held on dodging, or defending himself Aurelia was certain she could defend herself against kind of retaliation she may yet face from him. For the Baroness this was merely the opening act. In just a few more moments the real party would begin. Until them she would keep him busy another way. Her bow faded into HMO and she removed a much larger weapon: The BBQ, her minigun. The hail of bullets would start the moment her sister's lightning bolt had fallen from her position floating high in the tree line. If the bullets missed their marks however they wouldn't hit the ground, rather they would curve and begin to fly around her with their speed preserved as if newtons third law was nothing, rising into the air to fly around their master.
""
Stats: 13/11 6150/6950 Bullets: 1190 (full 100 from her BBQ, 30 for the arrows.) Abilities/Weapons: Adjustment Passive Requires Glancing This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.
The Sight Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.
• Electromagnetic Manipulation Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.
You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.
• Pain Inversion This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.
• Zenith Passive It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.
Sight Lock Passive This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
Techs Used/Activated Abilities:
Talent Name: The Flying Circus Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.
SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)
Jehricho missile rising, will descend on my next post.
As the first unnamed man began his onslaught, Gallagher took note of each foreign object that entered his aura. As more attacks filled into his air space, Gallagher grew more complacent. It would be easy to quickly end it all now. He could teleport all of their attacks to some odd plane and freeze them and be done with it. But killing these three was almost the same as killing infants. They were not nearly on his level. "Weak." In a giant flash of green light, every airborne attack that the Pagan and the Whore dished out was gone. Even their weapons had all disappeared. As had the Pagan's dragon, Vex. His halberd dropped to the floor when he became sure he wouldn't need it with the current three in front of him. Surely, they would have questions. But before they could even ask them, he opened his mouth to speak once more. "She's gone mad. We all know it. She wasn't always like this, Elessia. Do not excuse this as me saying that she was ever nice, but she was a glorious woman filled with valor and she was fearless against all." Gallagher had been the only human in history to ever receive a Mark from Elessia; he'd become her champion, and ultimately her vassal god.
"Elessia was what you all remember her to be. A goddess of warriors and light alike. Instantly, she could see evil in the kindest of men. But her abilities faded when Michael left, or it became harder for her to find true evil. I don't care what actually happened. But she let Narathos in. The power she gave to me was being used to herald in the ruler of chaos. Now? She sends me three civilians dressed up in combat gear. Nothing is as it was."
Posted: Tue Jul 26, 2016 10:47 am
Shining polearms suddenly vanish from this plane, armored body in a sudden free fall. With a flip portraying excessive grace for one of his stature and weight, the god of war alights gently upon heaven's surface. Well there goes plan A. Time for plan B. Vex, we're gonna nuke him... Vex?
Caramel lanterns cast their ray about, an unfamiliar fluttering build up in broad chest as not a hint of quicksilver scales can be found overhead. Anxiety quickly bubbles over into magma, wrath threatening to consume and destroy what vestiges of sanity remained; tribal ink upon musculature flaring carmine whilst making itself visible even through armor. Iris grow and expand in the same sweet tone of sanguine, taking over pupil and sclera alike.
"Give him back. Now." Normally threatening enough to make a king piss himself, with no weapons or dragon in sight Tiranus frustration resembled a child demanding his favorite toy back. Not exactly in a position to make threats, one borne to rule over all would not be the person to curb his tongue. Was the beast dead? Banished to purgatory? Only one person here knew the answer, but killing him would not get them any closer to it and Tiranus slowly realizes this.
Revelation combined with a plot twist in dialogue staves off anger, capricious as the pagan was. Head cocks in amusement, dreaded locks shifting as energy and fury abate like a summer storm; there one moment and gone the next. Gallagher was an enigma indeed. First a promise of three early graves, then an interest in conversing.
"If she has fallen so far from grace, why continue to follow a blind shepherd? Ever since she has made her home in Axiom, chaos has been reaped and sewn like crops for the harvest. All we seek is to right these wrongs, and every moment you hold us here lessens the chance of this happening, Gallagher. Why stop us if you know she has fallen so?" It was voiced in genuine curiosity, attempting to glean any sort of reasoning from the champion's mind.
▌ STRENGTH ┋10 ▌ SPEED ┋14 ▌ ENERGY ┋2045 ▌ VEXION ENERGY ┋1800 ▌ VEXION RANK┋MASTER ▌ RANK ┋ EXPERT ▌ THEME ┋ HAIL TO THE KING ▌ BATTLE THEME ┋ 300 VIOLIN ORCHESTRA
Passives & Skills Used passives
• Pantheon: War - cutting & thrusting attacks are leveled to his current rank [currently B => A Rank]
• I have come for thee - All damage dealt by Tiranus is increased by one rank
• All spear attacks + attacks involving dragon hold one extra rank in damage [dragoon passive]
• Sound of Mind, Sound of Body - Tiranus has an extremely strong mental barrier. This makes him immune to fears, stuns, auras, and seduction techniques up to his rank.
• Armored skin - Immune to damage C rank and below
• Masterful dragon riding - Allows for aerial acrobatics and impossibly dextrous maneuvers whilst atop the dragon
• Glory to me - Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
Skills used/active
Daddy Raz
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A faint smile
Dedicated Friend
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Posted: Tue Jul 26, 2016 1:18 pm
Auriel was seriously getting to be so annoyed with the amount of teleporting madness that was going on. How would they ever even get close to Elessia let alone land an attack on her when even a long since dead champion of hers could literally remove their attacks from existence, as well as the massive dragon that followed Tiranus around. The gods had a real agitating habit of bringing their overpowered selves in to the plane that was made for others and meddling in their affairs. It merely fueled the adrenaline coursing through her veins and at first Auriel did not believe Gallagher meant to have a pleasant conversation. She was acutely aware of the heat in this place, sweat trickling down from her forehead and hands needing to constantly be adjusted on the grip of her weapon. Was this some game? Her entire body was taut like the string of a bow ready to loose an arrow. Molten gold hues never left the target, always in anticipation of his next maneuver.
Infuriating. That's what this entire thing was becoming. Auriel looked to her sister in disbelief. Was Gallagher seriously complaining? The words coming forth from his mouth must not have registered in his own head but he had said everything that needed to be said. Auriel could not stop herself from talking immediately after Tiranus did. "We grew up hearing the tales of your adventures. Of how powerful and just you were, slaying the wicked and sparing the innocent. Elessia was one of my idols, I wanted nothing more than to be someone that could exemplify her teachings. Look. look to our plane and see what she has wrought. Turning brother and sister against one another and why? Because Elessia betrayed Michael. Michael, our father who gave us all we have. And for what? To herald the next age of destruction? Because that is what is coming. While we are busy quarreling with each other the real threat is left free to do what they please! How can you be so blind, Gallagher? Do not taint your stories like this, do not be remembered as the Champion who fell alongside Elessia." Auriel had not initially realized it but she pitied him. He must have felt trapped. For his entire life he served the goddess, what was there to do after but continue to do so? She had lifted him on to a pedestal and set him far above the others. The pressure that had been on him to perform to her liking must have been ridiculously heavy. Now what needed to weigh on him was his own misdeeds. He needed to look back and see what was happening for what it really was, not the dream Elessia was trying to make it be. Gallagher could still be saved, he could repent and accept the love of Michael back in to his soul. She found herself wishing with all her might that he would cast aside his weapons and allow them to do what they came here to do.
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
• Sense Evil This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.
Technique
Posted: Tue Jul 26, 2016 4:44 pm
In a flash every bullet fired and every projectile she was keeping track of with her expanded state of mind were gone. It was jarring in a way that lesser minds than hers couldn't understand. The closest thing it was akin to was having limbs ripped from your ability to control, painlessly having tendons stop existing and muscles immediately erode. Obsidian spheres didn't betray just how frustrating that was. Her body landed on a tree branch once more, above the grossness of the ground. The dragon's presence was gone, as was the spears too? Tiranus seemed livid. The iron in his blood pumped along much more harshly. Aurelia flared her nostrils in a show of discontent as well.
And then when Gallaghar spoke her expression was incredulous. Auriel would look to her sister and find she was far more irritated than even she. A black energy began to leak from the woman's visage as he spoke. Aurelia allowed her allies to finish what they were saying before she fixed her mouth to say anything at all. "Why do you tell us this as if you're a victim? You're just as big an antagonist here as her if you choose to continue following the mad one," she spat like hateful venom. "You were strong once. As was she. But like her you are falling from grace and losing that which made you great. You won't be remembered as the hero. You'll be remembered as just another slave."
""
Stats: 13/11 6150/6950 Bullets: 1190 (full 100 from her BBQ, 30 for the arrows.) Abilities/Weapons: Adjustment Passive Requires Glancing This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.
The Sight Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.
• Electromagnetic Manipulation Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.
You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.
• Pain Inversion This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.
• Zenith Passive It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.
Sight Lock Passive This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
Techs Used/Activated Abilities:
Talent Name: The Flying Circus Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.
SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)
Dismayed by their actions and their words, Gallagher ignored most of the comments they made. Finally, the Pagan spoke like a reasonable man. "You don't know her. She rules with an iron fist, and many of us don't have the luxury of having the power to talk out of order. Why do I follow her? Because I love her, and I always have. You speak of slaying a Goddess. A woman whom I love. I've been her champion for centuries. Just as you yearn for your dragon, I yearn for Elessia. The wrongs you seek to right are my reason for existing. Can you say you loved anyone with that very same intensity?" Auriel brought up his history while Aurelia brought up his shame, and both were right to do so. Gallagher was a patron to some, though not many. With his abilities, Gallagher could singlehandedly strike down Elessia's foes. Her power resonated within him on a molecular level, and the power surged through him without fail. "These stories you heard... they've already been tainted with shame. Your words do not hurt, fallen one. "Aurelia was perhaps the most interesting one of the three. Why was she here? What did a Diabolos gain from killing Elessia, save for glory to report to her god with? "Do not presume to know of the struggles we face. You mortals see everything with such jaded eyes. We all live to serve you, and love you, and raise you, and protect you, and bless your children, right?!" With each word, the volume and intensity with which he spoke grew into a bark. "Elessia has gone crazy attempting to make a safer world. Can you blame her? Her mind and sense of justice has been corrupted by the god of chaos, and you target her? I don't know if she's past the point of no return, but I do know that you are all looking at everything wrong. Take a look at heaven now, while you can! The way things are going now, you might as well enjoy it while it's still beautiful!"
Perhaps there was no convincing these mortals. He was done. As he opened his palm, his halberd rose to his hand. Waving his free hand over the staff, it shattered into three orbs of green light. Slowly, they shot towards each of the warriors. "Do not be alerted. It is a gift. When you smite Elessia, let it be my weapon that dealt the final blow. It is the only comfort I can give her. Perhaps when you all feel the gravity of what it means to control the lives of millions, and how it defiles every moral we've ever thought we had, may you finally understand the wrong you are committing." As each of the light orbs flew to their hands, the light would change into a weapon that would fit each individual. "Valkyrie. Auriel. Make sure they sing for Elessia. Make sure the Valkyries sing a sorrowful song, for we have truly lost a magnificent woman." With a single flick of his wrist, they would be all gone in a flash of green light, with their old weapons and pets meeting them as soon as they landed.