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kaname423 generated a random number between
1 and 26 ...
22!
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Posted: Thu Jun 30, 2016 10:32 am
Battle post Aminah: Sorcerer Health: 39/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.
Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up. Earth: Will increase the caster's defense by +2 Water: Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit. Fire: This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected. Electricity: This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected. Ice: Attackers find them slower than normal and suffer a -2 to any dodge roll attempts. Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
22 +5 = 27Elyessi You know you wannaaaaaaa >:3
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Elyessi generated a random number between
1 and 46 ...
42!
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Posted: Wed Sep 28, 2016 12:59 pm
 Battle post Nuri: Beast Master Health: 40/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20.If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
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Elyessi rolled 2 20-sided dice:
3, 20
Total: 23 (2-40)
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Posted: Wed Sep 28, 2016 1:08 pm
Battle post Nuri: Beast Master Health: 40/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def: >13
Special Attacks: Moracker Tail: 3/3
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action. Nuri will use Radaku FangsMISS!
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kaname423 rolled 3 20-sided dice:
6, 6, 1
Total: 13 (3-60)
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Posted: Mon Oct 10, 2016 12:57 pm
Battle post Aminah: Sorcerer Health: 39/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (25/25) Lightning Mastery (23/25) Ice Mastery (25/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
Special Attacks: Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.
Aminah is using Elemental Blitz (Lightning)!
Aminah needs 13 or more to hit. Rolled: 6 (+8 ) = 14, hit!
( 6 + 8 ) /2 = 7 +5 = 12 dmg
Nuri receives 12 dmg! (no status ailment)
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Elyessi rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Mon Oct 31, 2016 7:40 am
Battle post Nuri: Beast Master Health: 40/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def: >13
Special Attacks: Moracker Tail: 3/3
Radaku Fangs: 1/3 Nuri will use attempt to dodgeRolled 14 + 5 = 19 = NO DAMAGENuri will power up!
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Posted: Thu Nov 03, 2016 4:38 am
Battle post Aminah: Sorcerer Health: 39/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (24/25) Lightning Mastery (23/25) Ice Mastery (25/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
EB 1/3
Aminah is using Delayed Elemental Blast (Water)!
Aminah powers up!
(DEB 1/3)
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Elyessi rolled 2 20-sided dice:
18, 8
Total: 26 (2-40)
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Posted: Mon Nov 21, 2016 5:16 am
Battle post Nuri: Beast Master Health: 40/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def: >13
Special Attacks: Moracker Tail: 3/3
Radaku Fangs: 2/3 Nuri will attack (is powered up)18=3 = 21 = HIT 8+3 = 11 = 8 = 19 / 2 = 9.5 Damage
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kaname423 rolled 3 20-sided dice:
17, 15, 16
Total: 48 (3-60)
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Posted: Wed Nov 23, 2016 11:57 am
Battle post Aminah: Sorcerer Health: 29.5/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (24/25) Lightning Mastery (22/25) Ice Mastery (25/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
EB 2/3
Aminah is powered up. Aminah attacks with lightning!
Aminah needs 13 or more to hit. Rolled: 17 (+8 ) = 25 +3 = 28, hit!
( 15 + 8 ) /2 = 11.5 +3 = 14.5 dmg
Nuri receives 14.5 dmg! (16: Nuri is paralyzed!)
(DEB 2/3)
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Elyessi rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Wed Nov 23, 2016 12:14 pm
Battle post Nuri: Beast Master Health: 32.75/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def: >13
Special Attacks: Moracker Tail: 3/3
Radaku Fangs: 2/3 Nuri will use attempt to dodgeRolled 6 + 5 = 11 = HALF DAMAGENuri will power up!
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kaname423 rolled 3 20-sided dice:
11, 8, 4
Total: 23 (3-60)
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Posted: Wed Nov 23, 2016 12:24 pm
Battle post Aminah: Sorcerer Health: 29.5/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (24/25) Lightning Mastery (22/25) Ice Mastery (24/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
EB 3/3
Aminah attacks Nuri with Ice! Delayed Elemental Blast triggers this turn!
Aminah needs 13 or more to hit. Rolled: 11 (+8 ) = 19, hit!
( 8 + 8 ) /2 = 8 dmg
Nuri receives 8 dmg! (no status effect)
(DEB 3/3)
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kaname423 rolled 2 20-sided dice:
6, 2
Total: 8 (2-40)
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Posted: Wed Nov 23, 2016 12:25 pm
Battle post Aminah: Sorcerer Health: 29.5/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (24/25) Lightning Mastery (22/25) Ice Mastery (24/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
EB 3/3
Delayed Elemental Blast!
Aminah needs 13 or more to hit. Rolled: 6 (+8 ) = 14, hit!
( 2 + 8 ) /2 = 5 dmg
Nuri receives 5 dmg! (no status effect)
(Nuri receives 13 dmg total)
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Elyessi rolled 2 20-sided dice:
4, 17
Total: 21 (2-40)
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Posted: Wed Nov 23, 2016 12:51 pm
Battle post Nuri: Beast Master Health: 19.75/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def: >13
Special Attacks: Moracker Tail: 3/3
Radaku Fangs: 3/3
Nuri takes the damage and will use Radaku Fangs! ( 4 , 17 )
Nuri is powered up!
4 + 8 + 3 = 15 HIT!
17 + 8 = 25 / 2 = 12.5 + 3 = 15.5 Damage AND Radaku Fang Effects!
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kaname423 rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Wed Nov 23, 2016 12:59 pm
Battle post Aminah: Sorcerer Health: 14/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (24/25) Lightning Mastery (22/25) Ice Mastery (24/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
EB 3/3
Aminah attempts to dodge Rolled: 7 (+3) = 10, full dmg Aminah bleeds for 2 turns!
Aminah's turn is over!
HP: 14 -2 from bleeding = 12/39
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Elyessi rolled 2 20-sided dice:
11, 17
Total: 28 (2-40)
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Posted: Wed Nov 23, 2016 1:06 pm
Battle post Nuri: Beast Master Health: 19.75/40 Attk: (+8 ) || Def: (10 + 3) || Magic: (+1) || Spd: 1-46 (+10) Opponents Def: >13
Special Attacks: Moracker Tail: 3/3
Radaku Fangs: 1/3
Nuri attacks (11 , 17)
HIT!
17 + 8 = 25 / 2 = 12.5 Damage!
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kaname423 rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Wed Nov 23, 2016 1:15 pm
Battle post Aminah: Sorcerer Health: 10/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def: >13
Inventory: Water Mastery (24/25) Lightning Mastery (22/25) Ice Mastery (24/25) Health Lvl2 (7/7) Life Lvl2 (2/2)
EB 3/3
Aminah attempts to dodge Rolled: 18 (+3) = 21, no dmg Aminah bleeds for 2 turns!
Aminah retaliates! (18 + 8 ) /5 = 5.2 dmg
Nuri receives 5.2 dmg!
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