Aminah: Sorcerer
Health: 39/39
Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5)
Opponents Def: >13
Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.
Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up.
Earth: Will increase the caster's defense by +2
Water: Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit.
Fire: This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected.
Electricity: This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected.
Ice: Attackers find them slower than normal and suffer a -2 to any dodge roll attempts.
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
22 +5 = 27
Elyessi
You know you wannaaaaaaa >:3