The third floor of Hitchcock Mountain is significantly colder than the previous floors, making it difficult for the average trainer to pass through safely. Most of the rock type Pokémon from the previous floors have been replaced by ice type Pokémon who like the colder environment. At the end of the floor lies the entrance to the Warrior's Path, a harsh trail of frost and snow that leads up to the highest levels of the mountain. Because it's so dangerous, entry to the Warrior's Path and even the lower levels of the mountain is denied to trainers who do not have at least four of the region's badges. Rangers patrol the area on a regular basis to both keep people safe, and to keep people out. You've been warned.
Wild Pokémon native to the area:
Zubat, Golbat, Jynx, Sneasel, Swinub, Piloswine, Snorunt, Meditite, Medicham, Vanillite, Vanillish
[Black colored Pokémon can be caught with a Poké Ball, Blue colored Pokémon need to be caught with a Great Ball, and Red colored Pokémon need to be caught with an Ultra Ball.]
Wild Pokémon native to the area:
Zubat, Golbat, Jynx, Sneasel, Swinub, Piloswine, Snorunt, Meditite, Medicham, Vanillite, Vanillish
[Black colored Pokémon can be caught with a Poké Ball, Blue colored Pokémon need to be caught with a Great Ball, and Red colored Pokémon need to be caught with an Ultra Ball.]