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Nevermore: A Tale of Knights

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Rengato
Vice Captain

Cunning Businesswoman

PostPosted: Tue Jun 21, 2016 12:10 pm


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Username: Rengato
Name: Rowan Gram
Nickname: Cursed Man, Dragon-Slayer, Lord Gram, The Delinquent of Shibuya, Grand Knight
Race: Zombie/Living Armament/Fae
Ethnicity: European
Gender: Male
Orientation: Heterosexual (Wouldn't you be mad if I put asexual. lol.)
Alignment: TN
Affinity: Fire
Age: 26
Birthday: August 8th
Height: 6' 2"
Weapon:
❖ Demonic Body, Gram (Sacred Armament): A legendary artifact said to have brought about the death of many dragons. If a weapon is wielded by the user then it is transformed into Balmung, taking on its dragon-slaying properties as well as any prior properties it had before.
❖ Sacred Blade, Excalibur: This is a legendary artifact said to have belonged to the queen, referred to as king, of Carmillion. It is what Terrans refer to as an Append Armament, capable of latching onto various other items to alter their properties to become "Excalibur." For Rowan, this Armament latched onto Gram, causing his body to adapt the abilities of Excalibur into its own abilities. This causes whatever sword he holds to be referred to as both "Excalibur" and "Balmung." For shorthand, it is referred to as Balmung "EX." The Append Armament's abilities that it adapted into Rowan's body are listed in the abilities section.
❖ Demon's Bane: Demon's bane was a sword forged in the demon country. It is made from an ore only found in their mines. For some odd reason, demons tend to avoid the ore, making it very useful against foreign nations. It is also deadly to them and acts much like a poison.
❖ Soul Slayer: This is a sword with an ethereal blade, unable to harm the physical body of anyone cut with it. It does, however, cut a person's mana and ethereal form, weakening them with every attack and ignoring defenses that do not protect against the ethereal plane. Enough strikes from this sword will cause a person to pass out.
Mage:
❖ Blake Trinity

Natural Abilities: (Name and Rank)
❖ Killing Intent: Rowan's natural killing intent can be felt by others as an aura. This intent, however, can now be controlled, making it more like an ability that he possesses and is capable of instilling on others. For dragons, this killing intent is felt twice as much, doubling its rank. D~C
❖ "Light" Affinity: This is a special affinity that grants Rowan double damage against undead, evil, or "dark- aligned" creatures. Excalibur's mere presence acts much like Gram does to dragons, placing the same effects on undead, evil, or "dark-aligned" creatures that Gram would on dragons. Additionally, Rowan deals extra damage to these types of enemies and is immune to their damage, seeing as his body is "Excalibur." Rank C
❖ Dimension Warping: Rowan possesses the innate ability to disrupt the flow of a dimension and bend space and time. This can be used to cause his sword to exist in multiple places at once. This is Rowan's first, and original ability that he achieved on his own. C Rank.
❖ Counter-Charge: Whenever magic is directed towards Rowan or Blake, or if Rowan simply touches magic and uses the ability, Rowan is capable of absorbing the attack into Excalibur instead. This gives the weapon one charge and negates the magic attack, spell, or whatever that was cast. Additionally, Blake is capable of spending one turn, a post, to charge Excalibur by one charge. Excalibur can hold a maximum of five charges. C Rank
❖ Crescent Slash: This move sends forth a radiant wave of energy that will scorch foes. This crescent wave appears to be composed of some kind of divine fire and glows bright white with a hue of gold around it. Undead, evil, dark-aligned creatures and dragons take twice as much damage, causing this attack to be treated as one rank higher. [Consumes one Excalibur Charge]C~B
❖ Armament Status: Rowan's body is now that of an Armament, thus making him incapable of being destroyed except by other Armaments or Legendary Creatures. He can still be incapacitated, but his body is virtually indestructible. B Rank
❖ Lion Heart: Lion Heart is a very special ability. By creating a close bond to someone akin to love, whether it is one-sided or not, Rowan can use this ability to "link" himself to this person. This effectively doubles the battle potential of that individual and gives Rowan a boost to all of his physical stats when fighting alongside this person. This can make ordinary people or Mageless Knights fight on the same level as Knights with Mages. Rowan can establish as many links as he wants, however, those people or him have to have some feeling of love in their relationship to one another, one-sided or not. B Rank
❖ Limitless: Due to being a Living Armament, Rowan does not have a limit on his body. Which means he can push his body far beyond its limits due to it being incapable of being destroyed. A Rank
❖ The Third Eye: This ability allows Rowan to see through the dimensions, allowing him to have insight on various aspects of the world without having to actually see them. This can manifest itself in various different ways. In a way, this ability gives Rowan a sixth sense in regards to the world. By using this sixth sense, he can feel what is going to happen before it does. This enables him to prevent sneak attacks, identify what is real and is not real, solve puzzles with little to no understanding of them originally, and prevents himself from being lost. These, however, are only a few of the ways this ability can benefit him. This is a list of examples where this ability would work:
- It allows him to feel when enemies are going to attack him, preventing sneak attacks from happening and countering hidden opponents. This includes invisible opponents and opponents that can completely erase their presence.
- It allows him to “see” weapons that are invisible or people that use feint attacks. If someone hides themselves in illusions, he can see through the illusion and know where the real person is.
- It allows him to know where people will attack at times and know what sort of attack will happen as the person is readying themselves. For example, he will know a dragon will breathe ice specifically when it gets ready to use its breath attack.
- If there are elements on the field that prevent anyone from seeing, Rowan can still “see” with this ability, allowing him to fight despite being blinded. This means that he cannot be hindered in battle by being deprived of any of his senses.
- He can sense the total number of creatures, enemies, and weapons that are around him, allowing him to gauge any situation that he may be walking into. This ability bypasses presence-concealing abilities, as it works as an instinct that he feels himself.
- It allows him to sense when there are traps, allowing him to avoid them. Additionally, if there is a puzzle that needs to be solved, Rowan will understand how to solve that puzzle without taking any time at all. He will instinctively pick the correct answers in riddles. Any trap or puzzle can be solved with ease.
- This ability lets him and the party avoid being lost, Rowan gaining insight that they are going to wrong way before they move too far to lose their way. B Rank
❖ Anti-Dragon Affinity [Negation]: Gram's properties give him an affinity towards dragons, negating all dragon-type magic, abilities, and various other weapons that deal with dragons. This includes dragon-based beings, and anything else considered to be a "dragon" in a sense. S Rank
❖ Absolute Shield, Avalon: Excalibur grants Rowan access to the legendary shield, Avalon. Avalon appears as a see-through, aura-like sigil that is gold and white when it is summoned. The "shield" is only considered to be so because it completely blocks whatever it comes into contact with, stopping all momentum and absorbing all damage that would be dealt. Additionally, it dissipates any spell that smashes into it as well, preventing any harm to those on the other side of it. To use Avalon, Rowan has to expend three of the charges on Excalibur, meaning he has to charge three times to even be able to deploy it. [Consumes three Excalibur Charges] S Rank
❖ Grand Schism: Excalibur's ultimate move is "Grand Schism." Immense amounts of "light" mana is focused into Excalibur, and then it is released all at once at the opponent(s). The attack is akin to being exposed to super-condensed solar energy. This attack burns away everything exposed to it and even scorches the earth should it get caught in the attack. [Consumes five Excalibur Charges] SS

Magus Abilities: (Name and Rank)
❖ Mana Transference: Mana can be freely transferred between Rowan and Blake due to their connection as Knight and Mage. D Rank
❖ Demonfire (Excalibur): Gram's properties mixed with Blake's mana, Rowan's affinities, and Excalbiur produces flames capable of burning almost anything to cinders. These flames are white in color and easily reach over ten-thousand degrees Celsius. Additionally, this fire can melt Armaments with prolonged exposure due to its Armament properties. This smelting takes three posts from Rowan to achieve. A Rank
❖ Ethereal Form: Due to his Alignment and Blake's abilities as a conjurer, Rowan can make his body ethereal and physical on whim. B Rank

Unison Abilities: (Include Description and Rank)
❖ Nightslayer: A mix between necromancy and soul eating magic, Nightslayer gives the blade of the wielder a purple hue and can cut through any magic and absorb any mana that it comes into contact with. It makes the blade ethereal, allowing it to pass through any object and eat away at any mana imbued within said object, person, or creature. It is nonlethal, but it usually leads to someones defeat. Additionally, the consumed mana is transferred back into the user, and thus his Mage. A Rank
❖ Dragon Slayer: Combining the mana from Blake with his own use of the Demonic Arm, Gram, Rowan can unleash a fury of blows from Balmung that number to more than a couple hundred in a split second, callously cutting down any foe that stands before the might of the legendary sword. The blade is enveloped in a flaming aura as he does this and its use is a mix of his Dimension Warping combined with the aforementioned components. SS Rank
❖ Demonic Eyes of Perception: Using Blake's mana and conjuring abilities, Rowan can enhance his eyes to let him see the dead, demonic, and all those with dark intent and alignment within his eyesight. Additionally, his perception of time is slowed in danger, he is capable of keeping up with high-speed battle, and at times he can even perceive an action before it happens based purely on instinct. C Rank

Relationships:
❖ Blake: She is the magus that put his life into the body he now inhabits. She is also his "Mage" and he has sworn to protect her even if it means his life, which counts for almost nothing considering he's dead. He views her very negatively and is disgruntled by her good will and the services she gives to families of the recently departed. Overall, he has a negative opinion of her despite the fact that she brought him back to life. Over time, however, he grew to care for her to such a great degree that he began to question his own intentions and feelings. Currently, he is confused about the strange feelings he experiences whenever she's near him, and he often sees her on television screens due to her immense popularity.
❖ Lucy: His former little sister, currently being taken care of by a young female minotaur. She was his pride and joy and he spent most of his life trying to provide for the spirited five-year-old. After his untimely death, he would watch the child from afar to make sure she had not fallen prey to the depressions of the world. To his relief, his former crush has taken care of the girl wonderfully and she is as chipper as she has ever been. Sadly, he wonders if anyone has told her of his fate yet. After "The Moment," he began to see a lot more of his sister, as she appeared alongside Blake on television quite a bit. It made him happy to see that she was still able to smile.
❖ Minotaur Princess (Leaving this name open for anyone who enjoys being a jerk to Mel.): She was the woman whom Rowan came to admire during his life as Ian Reignhart. She inspired him to become a Knight so he could fight by her side and she his Mage. The speeches she gave to the people of the mostly Fae-governed kingdom inspired him to enroll himself into the Academy and train to fight as a Knight one day. After his death, she brought his sister into her family by pure chance and began to raise her. He does not know if she informed Lucy that her brother has died or not.
❖ Natalia: Despite being the woman that killed him, Rowan decided to spare her life to reclaim his own humanity. Over the months that he spent with her and Blake, however, he because slightly caring for the woman, enough to try and save her when her existence was threatened due to the energy generated by "The Moment." Thus, it can at least be said that he was willing to give his life to save her for some strange reason.


Strengths:
✔ Superior Strength: Rowan's strength extends far beyond that of most Knights, allowing him to deal devastating attacks capable of pushing most foes back with ease. He has also displayed incredible destructive capabilities, able to lift and throw cars quite a distance.
✔ Indestructible (False): Rowan's body is indestructible to all modern weapons and most magical ones. The only things capable of damaging him are combat Armaments and Legendary creatures. Additionally, the armored parts of his body are only capable of being scratched by Sacred Armaments.
✔ Superior Agility: Rowan's agility is pushed far beyond the limits of most Knights, making him a difficult foe to face against in battle.
✔ Superior Speed: Rowan is faster than most Knights, reaching speeds that make him appear as a blur to almost anyone fighting him. Combined with his agility, this makes him a deadly opponent.
✔ Superior Reflexes: Rowan is capable of reacting to and participating in high-speed battle to a point that most Knights are incapable. His reflexes are sharp enough to be able to dodge a bullet just as it comes into sight.
✔ He is callous, merciless, and unforgiving. This allows very little chance for something to be pulled over on him. This heartless nature has prevented many from taking advantage of "good will" and killing him.
✔ As with all Knights, the mana in his body strengthens him to a great degree, and Blake's vast amounts of mana provide him quite the bit of extra strength.
✔ He specializes in fighting demons, ironically, which usually helps him get the drop on them with his sword.
✔ He lacks a fear of death, allowing him to accomplish tasks that most people would freeze in terror in the face of.
✔ Indomitable Will: He has a spirit much like a phoenix, one that will rise no matter how many times it falls. This is probably because of Blake's influence, but he prefers not to give her anything to smirk about.
✔ Terror of Dragons: Most dragons avoid him on principle, due to his possession of Gram. This is very convenient at times considering they are the most powerful creatures to exist.
✔ His battle perception due to his eyes gives him an increased advantaged against even other Knights. Fast-paced battles are nothing more than slow-motion scenes to him, providing him the proper time to adjust his actions.
✔ Increased Potential: Rowan's body has much potential to evolve into a higher being than that of a human. It has demonic genes that mutate and enhance him as time goes on.
✔ Unbreakable Loyalty: As long as he feels a need to protect his Mage, he will stand by Blake's side until the very end, making him one of the most loyal Knights one could ever find. Even if they have their differences, she gave him a chance to be what he always wished he was.


Weaknesses:
✘ His callous, cold nature often leads him into battle with others who find him "evil."
✘ His lack of fear in the face of death can often put him in very dangerous situations, sometimes even endangering those around him.
✘ He often holds back his strength since he does not want to look bad in front of his Mage.
✘ He keeps his distance from his Mage, often putting them at odds. It's often wondered what goes through his mind about her.

Likes:
✔ Lime-Flavored Water
✔ Sending little trinkets to his sister anonymously.
✔ Watching people being haunted and not telling them.
✔ The idea of being a Knight.
✔ Having a good rest at all hours of the day.
✔ Finding new and inventive ways to irritate Blake.
✔ Going around markets tasting various free foods.
✔ His demonic arm, its grown on him over time.
✔ Minotaur women, he finds them very attractive compared to most.
✔ Lucy, although he keeps his distance from her.
✔? His former Mage, maybe, she's irritatingly sweet towards other people. And a do-gooder.
✔ Strange skin tones, like blue or red. They're fascinating.

Dislikes:
✘ Blake: If there was one person he wished would fall from grace into a pit of debauchery it would be her. She's just a sad little Fae in his eyes.
✘ Do-gooders who do things with no expectations of getting things in return. A life of servitude like that is wasted.
✘ Being ordered around by others and viewed as a lesser in society due to his status as a Knight.
✘ Undead. After dealing with them for the small amount of time he has, he finds them greatly annoying and clingy.
✘ Living in the dominantly Fae-governed kingdom. Their attitude towards him is negative.
✘ Never being able to convey his feelings to the woman he formerly admired.
✘ Never being able to speak with his sister again.
✘ Watching his sister grow up without him in her life.
✘ The woman that killed him and threw him into the pit of despair he now wallows in.
✘ His primary use as a Knight being to follow around a Fae-girl and watch her commune with the dead and nothing else.
✘ Losing who he used to be, knowing what he was and realizing he can never go back.
✘ Having to abandon everything he once was to keep moving forward.
✘ Cheap Imitations
✘ People who refuse to believe there may be no chance to save someone.
✘ Those who think they can save everyone at the expense of others.
✘ A tomorrow that can't shine as bright as yesterday.

Personality:
❖ The simplest, easiest way to explain Rowan's personality is by using one word, aloof. Unfortunately, to simply refer to him as aloof would be quite the understatement, not to mention disrespectful. His personality is complex and layered quite a bit. In fact, some of his personality traits are completely faked in an attempt to hide his true attitude, and sometimes he says that certain attributes are fake when they are really his genuine personality. Overall, he is a very difficult person to figure out and he tends to confuse many people when they try to understand him. The general consensus is, however, that he is cold, uncaring, and a very distant person. He keeps everyone around him at arms length and even seems to be rather mean towards his Mage. He gives off the aura of someone dark and far more dangerous than he actually is. Some people have considered him a being out of his element, a resident that does not belong in his own city. Yet, he is far more complex than this.

For the most part, Rowan prefers to be by himself rather than around others. He enjoys the solitude that corners and empty bedrooms provide. They serve as a constant reminder that he does not need anything more than to live and that his life is a solitary one. To him, there is no happiness in his existence as a zombie nor a Knight, but simply an acceptance as a weapon meant to protect the one he is bonded with. He sees his ability to push his body past his limits as proof of this belief, showing that his consciousness is separate from his body. A weapon can be broken if pushed past its limits, and the same can be said about Rowan's body. In truth, however, he wants to believe that there is more to him than a weapon. Like his former dream, he wishes for the happiness of protecting someone and being rewarded with their affections and gratitude, to live a blessed life. After his rebirth, however, his views of the world and this dream corroded and became obscured. This led him away from his dream and towards a belief that he never wanted, a reality that he refused to believe in his first life. He wants to believe wholeheartedly that he is not a weapon, but he fails to see how he is not.

Due to this, he is cold and distant from other people, pushing them away and not letting them get close to him. Whether it be other Knights, civilians, or even Blake, he refuses to show tenderness around them or allow them to show him anything that resembles affection. The loss he had suffered months ago and his new existence have caused him to seclude himself from the luxuries of living beings. The dead should stay dead, and the living should keep themselves separate. His existence as a living-zombie is so contradictory to this fundamental idea that it has caused confusion even in his own mind. Thus, he shelves his personal feelings and wishes and simply keeps everyone away from him. The sole luxury he provides himself with is observing his little sister from afar, making sure she is raised properly. This is the one opening in his heart that he has left open. Becoming a Knight was supposed to be his one and only dream, but he circumstances that led to it forced a negative view of it into his mind. As such, Blake has been made to suffer by him because of his inability to get over his own tragedy and open himself back up to others.

His stance on others is cold and merciless, and he is often put at odds with Blake because of this. The tragedy of his death led him to adopt a new attitude towards battle, no mercy. By letting one's emotions get in the way and allowing an enemy to walk over their personal beliefs, a person allows themselves to be taken advantage of. While this has not made itself too apparent during their time together, it is obvious that if he and Blake were to fight on the front lines then it would be a bloodbath. This cold and merciless attitude has also bled into their everyday life, causing him to be very unlikely to go out of his way to help others. It has even caused him to view Blake negatively in regards to her services to families of the recently deceased, seeing her work as meaningless and simply catering to their fancies. In his eyes, people need to help themselves and grow to become stronger. Handing them the tools is much better than giving them the answers that they are craving. In fact, it seems like there is nothing that cracks away his hardened heart in regards to this.

In battle Rowan is.... frightening. Some might say that he resembles a demon, moving from one opponent to the next with little regard to what remains of the last. To quickly take out multiple enemies he sometimes will go for the most efficient ways to dispose of them rather than the merciful. This often leads to his enemies being dismembered and left to bleed out while he continues fighting rather than a quick, painless death. His heartless attitude in this regard has left a dark mark on his social status in the kingdom, leading many to wonder if he belongs there at all. Only Dark Fae seem to enjoy his company, and they are the only ones that attempt to make contact with him on a regular basis. His exploits out in the field have spread far and wide, leading him to be dubbed the "Cursed Man." As they describe, he is someone that will never find happiness and be cursed to slaughter all those that oppose his "master." Whether his "master" enjoys his actions or not, that is his cursed fate. Rowan, of course, pays this little mind, as he enjoys the solitude this brings him and the comfort of being left alone. At times, it even seems like he enjoys the chaos that he wreaks upon the battlefield.

History:
❖ Pre-Nevermore: A Tale of Knights

Rowan's first life was that of Ian Reignhart. A young boy from a rather middle-class family, Ian grew up without any siblings and alone for the most part. At the age of five, he discovered what he wanted to do in life. After watching a minotaur princess give a speech about standing up for their kingdom and fighting, he became infatuated with her and dreamt of becoming her Knight and protecting her. This fascination and dream spurred him to begin training to become a soldier from an early age, bringing some small joy to his parents. They were very accepting of his career choice and very happy that he discovered what he wanted to do at such a young age. Of course, they were also a bit skeptical of how willing he was to follow through with it, but he showed them how serious as time went on. By the age of twelve, he was enrolled within a military academy where he learned everything he needed to know to become a soldier. While there he made very few friends, but he had a reputation for being a rather laid-back guy. For the most part, he was an uninteresting human that seemed to be a good listener for others to tell their troubles to.

This was the life he lived for six years, training to become a soldier and eventually take on the role of someone's Knight. His dream shined brighter and brighter as he completed year after year of schooling. All the while he watched interviews, listened to commentaries, and kept up with the exploits of the princess he had become so infatuated with. By this time she had become an idol in his eyes, someone to admire and fawn over. Many of the other boys shared this admiration, but they found his determination to become her Knight a bit creepy, yet refreshing. Such an attitude was rare to see in anyone, and they often had fun jesting with him about it. It came as a pleasant surprise to him that their award for graduating from the Academy would be a medal given to them by the princess he admired. Just the idea of it sent him into daydreams at the time and caused him to plot out ways to ask to become her Knight as she awarded him his graduation medal. Sadly, when the day came, he found himself unable to speak a word to her. As such, he accepted the medal with a bow and walked off, frozen solid with embarrassment.

That day marked a descent that he never picked himself out of. Over the next seven years, he simply did standard military work and helped out with the locals. He actually made quite a name for himself as someone who was generally helpful towards others. Specifically, he met a young elf girl in her youth and often conversed with her and helped her when he could. Sometimes he would carry her groceries back home for her and at other times he would simply listen to the problems she was going through. He met her when he was twenty and she was twelve, the same age he was when he was just starting military training. Her youthful attitude often picked up his spirits and caused him to not give up hope that he would become a Knight. It was her friendship that helped push him along. Blake was probably his one and only friend that he ever made, and he hoped that his friendship with her helped her while she grew up. At the age of twenty-five, however, Ian discovered a tragedy that shocked him and filled him with sorrow.

After making a name for himself around the local area, he came to learn that his parents had passed away just after his mother gave birth to a baby girl named Lucy. Being the sole member of his family and a legal adult, he was given custody of the girl to raise on his own. Having a stable job and everything, this did not pose too much of a problem in terms of providing for the girl, but it did have an emotional toll on him. His neighbors and locals who cared for him often helped him take care of the girl when they could, watching over her while he worked. What really hurt him was the fact that his parents were gone and the fact his sister would never know them. Additionally, he was unable to spend time with Blake as often as before and this led to him not seeing her altogether anymore. The absence of his only true friend and having to raise his sister eventually caused him to finally give upon his dream of becoming a Knight. He would rather raise his sister so that she could have a better life than risk ruining it by chasing after a pipe dream.

Years went by and his sister began to grow up. She learned to walk, talk, read, and write. All the while she came to view him as her father rather than her brother, even referring to him as such despite the difference. While his dreams may have been shattered, his happiness was still there as he watched his sister grow up. It was almost sad to watch her age so quickly, to become five years old in such a short amount of time. Perhaps it was because he was so busy during this time that he found time passing by him, or maybe it was the loss of his dreams that caused such a feeling. Either way, he regretted not being able to cherish these moments while they lasted. Blake was no longer in his life at this point, a woman at this point, he had long-since stopped interacting with her. In fact, he had not seen her in five years. The thirty-year-old could not help but feel that he had lost many important things in the first three decades of his life. Those regrets, however, were buried under his duty and his hopes for the future of his little sister. He wanted her to become someone who did not harbor such regrets.

His death was swift, it came by so quick that he had no time to prepare for it. He was a soldier, so obviously he did not expect to live forever, but the way he died was so cruel and unexpected. He was sent with a platoon to scout out foreign territories. The kingdom believed that attacks were being orchestrated by these territories in an attempt to take them over. As such, they needed to learn whatever they could from them. Their platoon, however, was ambushed immediately upon leaving into the "neutral zone." A reconnaissance team had been expected by the enemy and they had sent a Knight in to take care of it. They were slaughtered in seconds. Dismembered, bled out, and gutted by their assailant. The woman mercilessly cut the damn, laughing the entire time as she carved through them like a knife through butter. The last image that Ian had of this woman was her holding one of his comrades' head above her and drinking the blood from it. Her eyes the turned towards him, the sole survivor, and he felt his flesh being torn from his shoulder down to his hip. And then he was split in half and died instantly. Apparently, all of their bodies and belongings were burned to ashes afterwards. Only metallic objects survived the encounter, one such being Ian's pendant that held a picture of his sister, which burned away, and a picture of Blake on the other side.

And then he was alive again, breathing, but different. His body was stronger and his senses were heightened beyond what they were before. He had been brought back to life as a zombie by someone, someone whom he had known in his previous life. Awaking in the world of the living, he quickly found himself staring down Blake, the very elf he had fell out of contact with. Their reunion was in his rebirth, and he felt some sense of great sorrow in it. His dreams, his body, his entire meaning was shattered, and she pieced him back together anyway despite this. Deciding against letting her know who he was, he kept the pendant close to him and decided to push her away and keep her at a distance. This tricked her into believing that her intended soul had not been resurrected, something that Ian was grateful for. She then gave him the name "Rowan" and made him her Knight. His cold demeanor and merciless attitude were formed to protect him, to keep the tragedy of his former life from repeating itself. Only his sister would continue to receive his warmth, but from a distance. He would send her objects and trinkets that he knew she would find amusement in. There was some sick irony in the fact that she was now being raised by his former crush, the woman who had inspired him to take up the dreams that led to his death. He resigned to it being some sick joke, however, and continued on with his new life.

Over time he came to dislike Blake's attitude and stance towards others, being kind and caring to them. These people had lost loved ones and needed to move on, not be reminded of them and speak to them every chance that they had. They were not moving on but living in the past and in pain. She would not listen to this though, as she was giving them a service that made them happy. Rowan felt it was sad and disturbing, however, and grew to dislike their line of work and the undead in general. Their situation, their former life, and his keeping his knowledge of her secret led to them coming into conflict many times as he began to take on the role of her Knight. It did not help that she never needed him for anything, merely having him around on the off-chance that she was in danger. Seeing himself as nothing more than a weapon, Rowan grew weary of this quickly and voiced his discontent constantly. Weapons were not left to rust, but were used and kept up so that they could cut down any potential foes. All he was to her was a glorified housekeeper, nothing more and nothing less. The mere thought of it still boils his blood.


❖ Witch Invasion Arc

Nonetheless, he continued to move forward. Day after day he proved himself in combat that he was capable of protecting the woman that had summoned him back to Terra. Eventually, he even met the person that had murdered him and succeeded in defeating her in combat. The dragon woman, Natalia, was then forced into servitude by him, becoming a maid for him and Blake. Humiliated, she would spend her days referring to them as "master" and abide by their whims, albeit they had very few ridiculous commands. This action of sparing her, however, resulted in an all-out invasion by witches who were bent on killing the wielder of Gram and exacting revenge. Unbeknownst to Rowan, he had set off the events that led to an all-out invasion by the newest and most powerful race of being to grace the land of Yainder. Traveling back to their home, Rowan and Blake began to bond as their captive complained about her new position in life.

Their reprieve did not last long after they spared Natalia. Cheyenne Trinity's home was the first target of the witches, swiftly being destroyed upon their return. This forced Blake and Natalia to purchase a small mansion for Blake and her family while Rowan began to express his regrets about being alive again. Out of frustration, he left Blake and began hunting dragons in the mountains of Yuki-no-Okoku. For over a month he did this, separated from his Magus and slowly whittling his body away after each battle. By the time Blake and Natalia had decided to search for him, they only found the zombie-like being that he had become over so many fights. Driven on instinct, he nearly killed Natalia before Blake managed to bring him back in to reality. With an air of awkwardness, the three of them returned to Blake's new lodgings within the capital of Carmillion. Named a duchess, Blake had transcended her parents' status due to her accomplishments as a Magus. Rowan, unfortunately, had difficulty adjusting to their new position in life upon their return.

While the witches found it difficult to assault the Trinity family again after their first attack, their war was no so stifled. They quickly conquered the areas surrounding the dead forest and slowly began to spread out across Yainder. The only thing that held them back was the change in landscape over so many years of earthquakes and shifts in terrains. Yuki-no-Okoku was relatively safe from them as well due to its unique placement and the natural barriers that made attacking them in their homeland nigh impossible. Abelid was quickly defeated, however, and suffered the wrath of the witches. Forced to join them in their battle, they marched as far as they could with them to fight against the combined forces of Carmillion and Eldrin. Given the level of the threat, Carmillion was forced to acknowledge Rowan as someone that was needed in their fight. The council of Carmillion sent a letter to the Trinity household asking them to bring Rowan in to meet with the person he would be fighting with alongside the combined armies.

Upon Blake and Rowan's arrival, they were met with a similar duo to themselves. It was a young man with a demon girl as his knight. Confused about why the four of them were called to face the Council, their roles were soon revealed. Rowan and this girl were the only two beings in Yainder that currently held that status of "Slayers." Rowan possessed the Genocidal Weapon and the girl possessed the Unforgivable Spear. Both weapons were near taboo to mention among peers, and most people viewed these two Armaments as the most despicable of items. That was why the council of Carmillion was hesitant to even call upon them. After being debriefed, they learned that most Knight-Mage pairs would be participating in the battle itself. The two of them, however, would lead two small factions to fight off the witches that were going to cast a massive destruction spell on all of Yainder. Feeling the gravity of the situation, the two of them agreed to fighting alongside each other in order to bring down the witches.


❖ The Moment

Their assault culminated in the event that was known as "The Moment." During the large-scale war, Rowan's faction had managed to find their way onto the giant magical circle known as the "Rune Map." Despite their weariness, his group engaged in battle with two of the witch leaders while the wielder of the Unforgivable Spear attacked the outer rings of the circle to keep the witches from converging on them all. Despite their best efforts, the "Rune Map" was activated and began the large-scale spell that caused "The Moment" to occur. Natalia was almost completely enveloped by the magical energy that was generated to execute the spell that caused "The Moment." Rowan, however, used Nightslayer in an attempt to keep Natalia safe from being eradicated by the merging of the worlds. His ability left a scar that continued to absorb the magical energy, preventing it from enveloping the dragon-kin and thus saving her life. Unfortunately, that also meant that he was right in front of the blast when it occurred, and his body was swallowed whole by the massive amount of energy battering against him.

Being caught in "The Moment," Rowan's destiny was to be erased entirely, much like those around him that were caught in the blast. Gram, however, prevented his destruction by evolving into the final stage of an Armament, a Sacred Armament. The final stage for parasite-type Armaments is to fully merge with their wielder, thus making the wielder nothing more than a Living Armament, a weapon meant to be used. This act made his body indestructible to the power used to merge the two worlds, and he soon found himself waking up in the middle of Shibuya. Confused at first, he moved about this new world in a very instinctual fashion. Those that showed a threatening attitude were crushed, and those that seemed curious were pushed away and avoided. He switched to being nocturnal in an attempt to hide from the world while he gathered intelligence on Earth. Eventually, however, his actions lead to him becoming an urban legend "The Delinquent of Shibuya." Three months after the events of "The Moment," he had gathered a large amount of information about the world. Figuring it would be best to remain in the shadows, Rowan decided to keep his distance from Blake.


Outfits:
❖ His outfit fits a textbook delinquent from manga and anime. Fur jacket, jeans, and mostly black, he is the epitome of intimidating and a generic example of the modern world's view of "cool." In reality, he picked the outfit because it felt somewhat natural to him, rather than some vain reason to look "cool" or "intimidating."
❖ His formal attire involves a very classy butler uniform, to symbolize his servitude as a Knight and an undead.

Items:
❖ He has the pendant from his corpse which was used to bring his soul into his new body. It contains only a burnt picture of his little sister.
❖ He has a Matryoshka doll that starts out as humanoid but becomes more demonic the more of them that are opened.
❖ Coat of Anti-Ice: A pure white long-coat that has silver accents. It is immune to ice and prevents Rowan from feeling or getting cold.
❖ Belt of Fire-Resistance: A brown belt that has silver accents. It is resistant to fire and prevents Rowan from falling prey to heat.
❖ Greaves of Major Teleportation: These are silver greaves that allow Rowan to teleport up to one-hundred yards away instantaneously.

Other:
❖ His Armament is a standard Armament at this time and has room to evolve and become more powerful.

Themes:
Main Theme: Ryuusei
Battle Theme: Die
Emotional Theme: Let it Out
PostPosted: Wed Jun 22, 2016 1:45 pm


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Username: Rengato
Name: Zarina?
Nickname: “The Golden One” “The Alchemic Vessel” “Rina”
Race: Half-Lamia/Gorgon, Half-Basilisk
Ethnicity: Greek/Persian
Gender: Female (Mostly)
Orientation: ????
Alignment: TN
Affinity: Spirit/Water
Age: 270 (Physically early 20s)
Birthday: January 2nd
Height: 20’5”
Weapon: Her physical body is usually her weapon, but sometimes it’s also snake companions.
Magic: Schools: {Primary = Evocation}, [Secondary = Divination]
❖ Her Evocation magic is activated through the use of thaumatergy, requiring her to speak or mime lines of incantations to use them. She can only speak four lines per post.
Divination
❖ Divine Casting (C): While Zarina does rely on mana, it is not generally from her in particular. She does have mana, however, her spells rely on blessings from the snake deity that grants her divination magic. As such, much mana is drawn from the world around her itself, being gifted to her to perform the spells that she casts. This man, as such, is divine as it is gifted to her by a deity. Additionally, it is far more potent and powerful than regular mana, allowing her to cast high-level spells. Most mages that use divination combine it with conjuration and enchantments to make powerful spells that bend things to their will. Zarina, however, uses the secondary class of divination to channel divine energy through her and cast immensely destructive spells.
❖ High Speed Incantation (C): Zarina, being a conduit for Zaphir, was granted knowledge beyond her years by the deity she chose to base her Divination school on. As such, he showed her how mages of the past coped with difficult and complex spells’ cast times. This led to her gaining this spell-like ability, allowing her to cast devastating spells with mere sentences and moderate spells with just a simple word. The downside is that she has to be able to speak to shorten the duration of the incantation, meaning that if her voice is sealed she has to rely on the spell’s normal casting time.
❖ Seals of the Divine One, Zaphir (B): Zarina is capable of using the divine mana within her to craft seals that are capable of sealing away the magical properties of certain creatures and items. For instance, she uses these seals to keep the effects of her gorgon and basilisk eyes from harming those around her. She can also use it to nullify the effects of magical items and even seal off the mana supply to Knights, so that they have to battle with their own ability. Unfortunately, she cannot seal away a natural connection to mana, such as a mage’s natural ability to generate and use mana. She also cannot seal away the magical properties of Armaments, as they are far too ancient and powerful for her to try.

Additionally, this spell can only be cast through direct contact from her or a conduit that is connected to her being, such as a Knight. As long as the person is not touched, she does not have the capability to seal anything. As such, this spell is very limited in its use except for battle preparation.
❖ Sight of Zaphir (C): This spell allows Zarina to gain clairvoyance, which allows her perfect vision. It lets her see through objects, see things from miles away as if they were right in front of her, and allows her to see that which should not be seen. It allows her to see mana, invisible creatures, and even the life force of people. She can see everything with these eyes, yet that does not mean she can understand what everything is. It is easy to identify what mana is, or even a creature’s life force. However, it is far more difficult to distinguish what certain things are, such as an item covered in mana being either an enchanted weapon or an armament. Specific details are beyond her when she uses this spell.
❖ Divining (D): This spell allows Zarina to look into the past or even the possible futures of people. This is one of the most common spells for all those that practice the magic in the school of divination.
❖ Spiritual Projection (C): This spell allows Zarina to project her soul, spirit, into the ethereal realm, allowing her to interact with the beings in it. This also allows her to attack people’s spirits as well, weakening their mana and such. Using this spell requires the user to meditate and chant the spell so that they are in a position in which their body will not die without the lack of a spirit. By doing so, they become immobile and unable to protect themselves. This technique is very common amongst those who practice divination.
❖ Teleportation (B): This spell allows Zarina to teleport to various areas within her line of sight or captured in photographs. A divine light covers her and takes her from one place to the next, pushing away anything that is currently residing in the spot she is going to. The beam of light shines brighter and brighter before dispersing. Then, she reappears in the same light at another location of her choice. She can also use this spell on other people, so long as she is capable of touching them. Additionally, she can place down signets around an area. Whoever touches these signets is instantly teleported to a place of her choice. She usually uses these as a defense mechanism.
❖ Flight (B): Zarina can cast flight to allow herself to float and fly through the air. She is simply suspended in the air by divine magic, which causes her to glow with a brilliant light as she uses it.
❖ Divine Purge (S): This spell is one of Zarina’s greatest spells. Using the divine energy in her body, she focuses all of it into a single point and then expands it across an area, using the divine energy’s concentrated effect to eradicate anything that is not divine as well. Additionally, this effectively purges the user’s body off all effects, poisons, and detriments, as well as purging everyone else within the effective range of it. All magic that comes into contact with its radius-of-effect is instantly obliterated if it is not of divine origin, due to the sheer power of the concentrated energy. It does not, however, harm anyone that is not demonic or undead in some way.

Additionally, all creatures of demonic or undead origins are turned by this ability, and if they are too weak they are obliterated entirely. The divine attributes of the ability attempt to purge them, which means that they need to either start fleeing from it or face utter destruction by the concentration of divine energy. The after effects of the blast also prevent them from entering the area-of-effect due to the residual divine energy that was left over, or else they face severe detrimental effects due to the concentration of divine mana flowing about. In short, it is almost like a poison that halves all of their stats and makes them feel nauseous if they choose to venture into the after-effect range. This lasts for five of the user’s posts.

Finally, the cost for using this ability is that the user can only use their own mana for seven posts, losing the ability to use divine mana temporarily. Additionally, they cannot gather enough mana to use purge for a second time until after ten posts by the user.
Evocation
❖ Blossoming Snow-Lotus (SS): This spell is Zarina’s greatest spell in her arsenal due to its incredibly powerful effects. Upon chanting the twelve-line spell, shortened to three with high speed incantation, Zarina unleashes a powerful blast of ice from around her. This blast slowly forms and shapes itself into a destructive force that starts freezing everything within the surrounding area, creating large structures and destroying everything around it. Buildings, castles, the ice penetrates and destroys it all in its expansion. Once finished, the spell resembles a giant lotus flow that has blossomed with Zarina standing in the middle of it.

The effects of this spell are not just the immediate ice-based destruction it causes. This spell causes the air to become extremely cold, capable of causing incapacitation if the enemy is not prepared for the sheer temperature drop. After exposure to the spell occurs, it takes around four posts before the enemy begins to suffer debilitating effects from continued exposure to it. This includes frost bite, their body slowing down due to the cold, their body parts beginning to freeze over and become part of the ice structure, and even hypothermia. Additionally, if the enemy did not escape the initial blast, there is a chance they are either frozen within it, pierced by it, or simply tossed many, many yards away by the impact of the spell’s expansion.

This structure lasts for twenty posts once it is created and any ice-spell that is cast within the structure has a magnified effect that increases the spell’s strength by one rank. Additionally, any water spell that is cast within the structure instantly freezes and becomes useless upon conjuration. The structure has a two-mile radius and is over eighty feet in height, various petals sometimes reaching over a mile into the air. Once the twenty posts are over with, the structures effects may end, but it takes days, maybe even weeks for the structure itself to fully melt due to its mass. The rate it melts at depends on the location. In some places, such as Yuki no Okoku, the ice structure is permanent, and as such Zarina can continually funnel mana into it to generate its effects.

This spell can only be used once per battle. Additionally, it cannot differentiate between friend or foe, attacking both equally.
❖ Maelstrom of Ice (A): This spell, like the name suggests, is a destruction spell that creates a giant storm of hail capable of destroying most large structures. It rips through people, buildings, and even large creatures with great efficiency. Additionally, flying creatures and people who attempt to fly in it get caught in the storm’s torrential winds, being bludgeoned twice as badly as other people due to being flung around in the storm. This storm lasts for four to five posts and requires eight lines to chant. This is shortened to two by high speed incantation.
❖ Destructive Ice (B): This is a general use ice spell that Zarina likes to use as her standard method of attack. It consists of an ice blast that can be shaped into different projectiles or even used to freeze people solid. It requires only one word to be spoken by Zarina using high speed incantation and only a single phrase without it. This is the spell she has practice the most with in her life.
❖ Mana Blast (C): Following the same principles of Destructive Ice, this is a spirit variant of it that is simply blasts of concentrated mana that is capable of blasting away other people. Additionally, this blast affects spirit creatures and the like. It is a single line, and thus it is one word with high speed incantation. While using divine mana, this spell has a divine attribute.
❖ Cloud of Destruction (B): This spell generates a large cloud that rains down concentrated mana energy on her opponents. It is destructive, but not as much as maelstrom. It also is only useful as a destructive ability and is not controllable at all, leaving Zarina as the only person incapable of being hurt. The cloud is actually quite small, covering about the length of five, standard houses. It is three lines normally, and one line with high-speed incantation.
❖ Water Manipulation (C+): This spell is a very simple water spell that allows the user to control the water around them and form it into a tsunami, whirlpool, or even a false hurricane. This spell can form various objects out of water that can be used to fight. This spell is always just a single word.
❖ Ice Manipulation (C+): This spell is a very simple ice spell that allows the controller to use ice around them to make weapons, freeze people, and attack others. This spell is always just a single word.
❖ Sigils of Destruction (B): By infusing certain magic sigils with an affinity, Zarina can cause these sigils to erupt with that element, inflicting massive damage on opponents that trigger them. The sigils are much like the teleportation, signets, only they glow different colors depending on the element associated. Blue is water, light blue is ice, white is spirit, and gold is infused with divine mana and a random element. Once triggered, the effect is a randomized attack that could simply be an explosion of the element, or maybe a concentrated attack such as an ice spike erupting from the ground. It will always be an attack, however, due to its status as evocation magic.
❖ Poseidon’s Passion (A+): Zarina’s strongest water spell, Poseidon’s Passion is very similar to the Blossoming Snow-Lotus. The difference, however, is that this spell will disperse completely once it is finished. Water is drawn from the ground, lakes, oceans, and magically generated to create a giant dome of water to entrap enemies in while leaving an air pocket for Zarina to stand in. Much like Snow-Lotus, bystanders can get caught in this attack as well. Once within the domain of water, it will start generating destructive spirals that can cut and maim even dragons, ripping all those trapped within it to shreds should they not be prepared for it. From the outside, it appears to be a giant, spiraling orb of water that resembles some strange, whirlpool-orb.

This spell lasts for four of the user’s posts and can be escaped if the ones trapped manage to fling themselves out of the water. The closer they get to the air bubble, however, the more destructive it becomes, effectively cutting them to ribbons if they attempt to approach Zarina while this spell is cast. The best option for it is to simply retreat outside of it and wait till it ends. Once ended, it will take an additional six posts before she can cast it once again. While casting this spell, she cannot cast any other spells, meaning that she is effectively out of the battle until four turns are over with. This spell is twelve lines and with high speed incantation it becomes three.
❖ Glacial Explosion (B): This spell allows Zarina to create multiple lines across the ground that erupt with powerful force, creating ice as they do. This ice is jagged and sharp, expanding out and cutting anything that they come into contact with as they grow out. Additionally, the momentum behind them is capable of tossing people many yards away, knocking even trolls as far as seven yards away. This spell is four lines and becomes one when spoken with high speed incantation.
❖ Orbs of Destruction (B+): This destruction magic takes the form of mana orbs that can be controlled and placed around a designated area. As long as they are sustained, they will last until the Mage falls unconscious. These orbs, despite seeming to act as light, will detonate at will or upon being touched by the enemy, creating a massive explosion of mana that can eradicate low level enemies with ease. This is defensive-type destruction magic, usually set up before a battle or while someone is watching for enemies. The concussive force of the blasts is immense, capable of throwing back even ogres. This spell is an eight line spell, and it is a two line spell with high speed incantation.
❖ Final Soul (A+): Final Soul is the strongest spirit-based evocation magic that Zarina possesses. By using the affinity of spirits, she creates a massive amount of condensed mana that sucks in mana around it in an attempt to sustain itself. This essentially creates a black-hole-type phenomenon with a single point of energy that pulls every bit of energy within the area into it to fuel itself. The result, however, is merely the continued condensing of more and more energy as the black hole fuels itself. Whatever creatures that are unfortunate to find themselves sucked into this palm-sized black hole will find themselves exposed to pure, unfiltered and super-condensed mana. The effect is that it will burn and disintegrate them from the exposure to pure, raw soul energy. The effect it has on the outside world is that it creates gigantic winds that pull enemies in her direction and into the black hole. This has its greatest effect on flying enemies that make use of the sky.

The secondary, effect, however, is the eventual collapse of the black hole. Once it has consumed too much energy, it will collapse in on itself and explode with immense force, unleashing the raw energy upon all those nearby. Zarina, however, is capable of directing the energy in a specific direction. This results in a large beam of energy that shoots for from her palm capable of eradicating most things from sheer exposure to raw mana. This spell lasts for three posts before the explosion occurs, blasting the beam on the fourth turn. It is a twelve line spell that is shortened to three lines with high speed incantation.
❖ Spirit Reversion (C): This spell allows Zarina to eradicate spirits by using the opposite charge of their energy to disperse their mana. This only works on beings composed of only spiritual energy and it essentially erases them, turning them back into the mana that they were born from. This spells requires a single word to be uttered at any given time.
❖ Icicle (C): Zarina uses this spell to create sharp icicles capable of slashing flesh. These icicles vary in size, being the size of small knives to the size of great swords. It depends on how much mana she uses to form the icicles themselves. This spell only needs a single words to be uttered at any given time.
❖ Water Whips (C): Zarina uses this spell to create tendrils of water that will whip around and slash at her enemies should they get within range of her. She can create a maximum of eight tendrils. The whips crack with enough force to knock back most medium-sized creatures. She can also combine them to make them larger and more powerful. This spell requires a single word to be uttered at any given time.
❖ Song of Destruction (C): Zarina uses this spell to combine her voice with mana, allowing her to unleash devastating sound waves that can cause hearing loss and disorient her enemies. The sound of her voice, while beautiful, is incredibly harmful to those who hear it, causing them immense pain. This spell only requires a single word to be uttered at any given time. It lasts three posts and combines with her natural ability to cast spells, allowing her casting to be harmful for others to hear.
❖ Reverberate (D): This spell grants Zarina the ability to cause things to shake and shatter with her voice. It turns her voice into a weapon capable of destroying various objects that she so desire. It can be cast with a single word at any given time.
❖ Rebuke Undead (C): This spell allows Zarina to obliterate an undead creature with evocation magic. She does this by casting mana over it with a spirit affinity, driving the spirit from the body and obliterating from exposure to raw mana. This has no effect on anything that is living. It can be cast with a single word at any given time.
❖ Mana Disc (C): This is a simple spell that creates a disc of pure mana. It is capable of being thrown great distances and is guided by the user’s will, making it incredibly accurate. It has a maximum distance of two hundred feet. It will cut through anything that comes into contact with it and can explode on command. This spell can be cast with a single word at any given time.
❖ Water of Disintegration (B): This spell creates a large orb of water that is capable of obliterating all those trapped within it. Once inside the orb, it will begin dissolving all those trapped in it until there is nothing left. With enough force, a person can break out of the orb of water. Rather than boiling someone alive or anything like that, it acts more like an acid that eats away at the layers of skin. If exposed to the water for more than two posts, it will begin slowly killing whoever is in it until ten posts comes to pass. At that point, they will have been completely disintegrated. This spell takes four lines to cast and one with high speed incantation.
Unison: Divine Evocation Spells
❖ Song of Divinity (A): The Song of Divinity is a high-powered spell that combines divinity magic with spirit evocations magic. Much like Song of Destruction, it combines mana with the voice of Zarina, however, it also amplifies it with the power of divinity to extreme levels. While the song will have the usual effect it normally has, it is louder, stronger, and capable of bringing people to their knees. Additionally, her voice is capable of obliterating the demonic and the undead if they listen to her for too long. Every turn they spend fighting her while she is using this spell, they take massive divine damage and hearing damage. Necromancy is dispelled by this ability as well, the divine sound waves disrupting the dark magic that is keeping them together. All undead and demonic creatures must flee from her within four posts or face permanent damage from the attack. Her voice also carries divine energy, meaning the soundwaves themselves are harmful. As such, simply blocking out the noise will only protect them from hearing damage, as the waves will still bounce off of them and inflict divine damage.

As with the Song of Destruction, this spell can be combined with her natural ability to use spells, allowing her to harm others as she casts spells. The effects of this spell last for ten posts, and the longer people are exposed to it the more likely they are to suffer greater hearing damage. At the end of ten posts, however, the severe drawback is that she loses her voice for an entire day, forcing her to mime her spells from then on out and spend the full time casting them. This also means that she is incapable of using her vocal destruction spells, as she does not have a voice anymore. Additionally, no one is safe from this attack, causing her allies to become damaged as well if they do not have a way to block out the noise.

This spell takes 32 lines to cast normally, and with high speed incantation it is a total of eight lines.
❖ Divine Sphere (A): The Divine Sphere is a divine water evocation spell capable of immense destruction. Imbuing the water spell with divine mana, this spell form a gigantic, spiraling orb of water much like Poseidon’s Passion. Instead, however, it hovers in the air above everyone, looming over them with its destructive presence. If it is dropped on the ground, it will begin to tear away at everything below, spiraling and tearing away at all those who happened to get caught up in its fall. Additionally, it asks as a whirlpool as it unravels on the ground, continuing to spiral and cut into people as it sucks them towards the center of it for maximum damage. The surrounding area is also pulled into the orb’s destructive effects, meaning that those caught within have to deal with debris and other hazards spiraling around in the deathly whirlpool’s grasp.

As the water is imbued with divine properties, any undead or demonic creatures caught in the attack will be assaulted by divine damage as well as the cutting attacks the spell normally causes. Unless they escape from it, the water will weaken their bodies to the point that they will be cut to ribbons before they ever reach the center of the unraveling whirlpool. Additionally, this soaks the area in divine water, preventing any undead or demonic creatures from touching the ground that any of the water touched. This means that, unless the creatures can fly, they cannot approach Zarina once this spell has been used. The water will dissipate after a day or so, unless it happens to rain, much like regular water.

This spell does not differentiate friend from foe and will attack them both alike. Additionally, to cast this spell, Zarina has to speak 64 lines. With high speed incantation, this is shortened to sixteen lines.
❖ Wrath of Zaphir (A+): Combining spirit evocation and divination magic, this spell creates hundreds of thousands of spheres of energy around the battlefield composed of hyper-condensed divine mana. Just one of these orbs is capable of destroying an entire room in a building, outright obliterating anything within it. The concussive force behind them is also incredible, capable of knocking back even adult dragons with their explosive power. Additionally, the orbs can be combined to form bigger and bigger orbs, adding onto the explosive power of each individual orb.

This attack is only somewhat controllable. While Zarina can order which orbs are used, she can only command them to fall to the ground in a singular path and smite whatever is at the end of that path. As such, she cannot have it follow anyone around and hit them based on her will. She has to calculate where her enemy is going to be and attack them accordingly. If those calculations are correct, however, the orbs have the ability to take down high-level creatures. Undead and demonic enemies are obliterated by the orbs, taking twice as much damage as other beings. Additionally, the residual mana left over from their explosion acts as a deterrent, causing pain for any demonic or undead creatures that approach it.

This spell lasts until all of the orbs have been fired towards her enemies. Additionally, this spell requires the user to speak 96 lines to use it. With high speed incantation, the amount becomes 24 lines to cast the spell.
❖ White End (S): White end is Zarina’s strongest spell physically. The only reason it is not her greatest spell is because of the versatility of Blossoming Snow-Lotus, the spell being highly destructive and making her attacks more destructive. White End, however, will obliterate anything caught in it with an icy winter. The spell generates a frost that is capable of instantly freezing all those caught within it. This spell starts at where Zarina is standing and then begins to spread out around her at a rapid pace due to the divine mana infused within it. The ground, trees, enemies, it does not matter what is around her, this spell will instantly freeze it and move on like a living being, wanting nothing more than to expand and expand until it has consumed everything. This spell does not pierce, nor does it bludgeon enemies. Instead, it murders them by freezing them solid and shatters them.

Additionally, due to the divine properties of this spell, the ice that it creates will never melt unless met with divine fire or equal or higher caliber. Even then, those that are frozen by this spell or more likely to die than be revived from being thawed out by the fire, due to needing to be unfrozen in one instance, or at least within one minute. In addition, anyone who is touched after they have been frozen have a fifty percent chance of being cracked instantly, breaking apart and dying from the touch. The land that this spell affects will not recover by natural means either. Divine warmth would need to spread out across whatever it touched, and then the land would have to be reborn, the grass replanted, and trees revived. Essentially, it brings a wintery end to every last living thing within its boundaries.

This spell is the ultimate attack spell of Zarina, and combined with her Blossoming Snow-Lotus can obliterate an entire village if she used them in conjunction. As such, this spell has the greatest casting time of all of her spells. It takes a full 128 lines to cast this spell. With high speed incantation, it still takes a full 32 lines to be able to cast this spell, making it very difficult to cast it in battle, nearly impossible. Additionally, the spell’s ice extends twenty feet per post, the post it being cast generating ice twenty feet around her instantly.



Relationships:
❖ N/A


Strengths:
✔ Gorgon Eye: Zarina’s right eye holds the ability to turn anyone who gazes into it to stone, petrifying them slowly and agonizingly. The petrification starts from the eye or eyes that gaze into hers, instantly blinding them. Once the petrification starts it does not stop, even if they look away from her, as the effects have already begun, and there is no way to undue the curse without a full-gorgon’s blood. Even then, it takes high-level magic to break the curse using the blood, meaning that a great mage is required to revive the person. Her possession of it grants her immunity to the effects of other Gorgons’ eyes.
✔ Basilisk Eye: Zarina’s left eye holds the ability to kill all of those that gaze into it directly or indirectly. Its mere reflection has the capability of destroying a person’s nervous system and shutting down all of their body functions, giving them instantaneous death. It can kill anything, even inanimate objects so long as it has some optical function and power source. Not even golems can live through direct eye contact. The eye also grants her immunity from its deadly effects and the effects of other Basilisk eyes.
✔ Her age has allowed her to master many spells and develop a strong affinity with Zaphir.
✔ She has a considerable amount of mana due to being born from two powerful creatures known for their magical prowess.
✔ She has an affinity towards ice due to her extreme exposure to her ice magic. This has gifted her a resistance to it to the point that she is nearly immune, only magical ice being able to affect her. Additionally, even magical ice is weakened.
✔ She can learn languages in mere weeks. This has allowed her to learn three different ones already. Common/Elven/Persian
✔ She can communicate with serpents.
✔ All serpents are friendly towards her due to her connection to Zaphir.
✔ She is capable of casting her spells without speaking, however she must mime the full amount of lines.
✔ She is capable of beautiful singing.
✔ She is very manipulative.
✔ She is revered in her homeland due to her connection to Zaphir.
✔ She is cold and calculating.
✔ She is highly intelligent.
✔ She is an expert spellcaster.
✔ Her body is often infused with divine energy, making her harmful to touch for demons and undead.

Weaknesses:
✘ She does not like heat at all. Due to her affinity for ice, she lost her affinity for heat despite being from a desert area.
✘ Her eyes are uncontrollable, and as such she has to seal them away so as to not harm others.
✘ She is sometimes distracted by particularly beautiful music. This is mostly outside of battle as the danger of dying is more distracting than music. However, it can cause her to take extra time to cast a spell.
✘ She is not good at making allies due to her status and channeling Zaphir.
✘ Hawks and other birds are always trying to fight her due to her connection to Zaphir.
✘ She is incapable of fighting for the most part. She can turn into her snake form and throw people around but she is physically very weak. She simply has mass on her side.
✘ Most of her “fighting” is standing around and flinging highly destructive spells around, possibly hurting friends and foes.
✘ She is generally lazy, and in a warm environment will get groggy much quicker than normal.
✘ She has a habit of trying to eat various eggs that she finds, regardless of what they may belong to.

Likes:
✔ Eggs of all shapes and sizes. It matters not how it’s cooked or if it’s cooked at all.
✔ Winter
✔ Yuki no Okoku
✔ Her homeland (Will be named later when it’s discovered)
✔ Zahir
✔ Snakes
✔ Napping in the middle of the snow.
✔ She likes wrapping around things, it’s how she shows affection too.
✔ Swallowing food whole instead of chewing.
✔ Singing
✔ Crushing things
✔ Ice and snow
✔ Eating
✔ Slapping people with her tail
✔ Napping in general
✔ Fruit of all kinds
✔ Water
✔ Various fruit juices
✔ Tropical Foods and drinks
✔ People who can watch themselves in battle

Dislikes:
✘ People who can’t watch themselves in battle
✘ Heat
✘ Deserts
✘ Not being able to eat things
✘ Alcohol
✘ Fire
✘ Hawks and various birds
✘ People who want to touch her scales
✘ Horrible music
✘ Children
✘ People messing with her tail
✘ Gaudy People
✘ Chocolate


Personality:
❖ Generally, one could say that Zarina is a rather friendly person that seems to be quite passionate about what she wants from the world. She does not give off the chipper attitude one might except from her appearance, and instead she has the attitude of a very conniving creature. She seems secretive and skulks around, watching people from the shadows and merely observing large groups of adventurers. Now, some people might mistake this sort of attitude for some sort of shy personality, yet that is not the case at all. No, she is like a creature that stalks and watches its prey, learns its movements, and then moves in for the kill when they are least expecting it. Regardless of whether people are her allies or not, she observes habits that they have and their attitudes, silently judging all those before her. This is so she can determine whether or not it is worth her time to associate with those people or not. Irrational people, frustrating people, and those that seem to be against the idea of more monstrous humanoids are among people that she watches out for.

Now, this fake shy personality may be her most dominant trait of who she is, but that is not the only part about her that makes up her personality. She is, in the shortest possible explanation, a very lazy person. She is a slob that lays around, naps, and tries her best to convince others to do everything for her instead of trying to do anything herself. Getting food, going on adventures, or even casting her own spells seem like a lot of work for the “young” woman, and she would rather spend her time trying to enjoy every possible second in the most leisurely way possible. This usually involves her curling up near some sort of cold, icy structure and staying there for hours, sometimes even days. This very lazy attitude usually leads people to pass her off as some shy, adorable girl that only wants to be taken care of by all the people around her. In reality, however, this is one of the many manipulative aspects to her personality that she uses to her advantage.

Zarina is not above using her looks or her attitude to her advantage, often using them in combination to get most people to do what she wants them to do. After all, if you have the capabilities to manipulate people, then that is probably what you should do, right? This manipulative aspect of her has led many intelligent people to come to dislike her greatly, viewing her as a greedy, conniving little snake that is extremely ungrateful for everything that she has. While this may hold some truth, Zarina finds those types of people to be hypocritical. After all, they use their intelligence to manipulate people into believing their ideas and theories to pass off their own agendas. She merely uses what attributes were bestowed to her upon birth to gain the proper advantage due to her. If they can manipulate people into listening and it be alright, then she can manipulate them into doing and it be perfectly fine. That is the logic that she lives by. It is not immoral to her, simply a fact of life that gives her advantage.

Additionally, Zarina is also a glutton in every sense of the word. If there is some type of food nearby that she can eat, then she is going to try her best to procure and eat that food as best she can. If a person puts a basket of fruit in front of her and says to have as much as she would like, then they would find themselves with an empty basket without even the seeds of the fruit. She is so gluttonous that she swallows her food whole, trying to save as much time as possible before she starts shoveling more food into her. While this usually does not prove to be too detrimental to her in society, she has been known to get into trouble with one food in particular. Eggs. Her natural snake instinct kicks in whenever she is around eggs and she cannot help herself. Whatever the egg, whatever the creature that made the egg, she will try to eat it, and if she can help it she will eat it whole. Cooked, uncooked, no egg is safe from her wrath! She will consume them regardless of how much danger it puts her in, with only the most life-threatening of situations preventing her from doing so. This has caused her to get into tremendous trouble with those around her, often getting scolded for this bad habit that she has. Even if she is caught in the act of eating the egg, she will simply look at the person who has caught her for a few seconds before slowly going back to consuming the delicious food.

Aside from delicious food, there are other quirks and aspects to her personality. She is revolted by the sight of birds and bird-like creatures. Dragons are fine… but harpies are not. Anything bird-like in any way is met with hatred and disgust by the woman, wanting nothing to do with them. Often, she finds herself in the corner of a room glaring at the from behind a chair or something of similar comedic effect. Their very presence sets off her natural instinct to start a fight with them, as it is only natural for birds and snakes to dislike one another. Because of her dislike of birds, she has many problems with things like messenger birds and such. Whenever she tries to use one, it will often attack her and start trying to claw her head, causing her to run around trying to rid herself of the horror. Now, she has grown used to having snakes swallow all of her messages and then carry them to people she needs to contact. Any activity that involves birds, she has found some strange way of replacing them so as to partake in that activity without their use.

Her personality also allows for a lot of nonsense, preferring the comedic person over the overly-serious type of people. After all, the more serious someone is the less likely they are to be manipulated into doing whatever she wants. Comedic people also often go with her antics to try and have a good laugh, allowing her to both enjoy herself and get whatever she needs done. The less serious person, the better. Although, she also does not trust comedic people with anything and will not partner with them outside the kingdom. She views their goofing off as more likely to get them killed, especially with her using high-powered spells that require them to be paying attention to the battlefield constantly. Goofing off will only result in their imminent death, most likely by her own hand. As such, adventuring is the only time that she puts up with the nature of serious people, viewing them as necessary to get what she wants accomplished. Otherwise, she will try her best to keep those of a serious nature far from her circle of friends. In addition, she finds that serious people are more likely to reprimand her for her silly antics involving eggs and the like. As such, she avoids them so that she has a greater chance of eating them without any sort of repercussions.

Zarina, however, has been slightly traumatized by her past, living a sort of half-conscious life most of the time. A lot of her comedic attitude serves as a sort of façade to hide all the pain that she is suffering from the loss of her mother. Having watched the woman being butchered and then force-fed her body so that she could grow even stronger, she never fully recovered from the after-effects of cannibalizing. While she is still fully capable of using her magic and powers, she often finds herself staring blankly at night, simply looking at the stars she used to gaze at with her mother when she was a child. Just the thought of what she was forced to do sends her into a blind rage, thrashing about in agony. She feels entirely responsible for the situation despite being unable to do anything to stop it. This pain and agony has followed her for over fifty years, never healing. The wound has merely been deepening more and more over time.

In short, she is a very sneaky individual that, while she is somewhat friendly, is not the most trustworthy companion to be had. She observes people’s weaknesses and makes sure to use whatever she can to her advantage whenever she has to end up fighting them. Food is her absolutely weakness and probably the best way to get into her good graces. A humorous person is also likely to make friends with her a lot easier than someone who is solely focused on exploring or their work. If a person cannot be manipulated at all then she usually tries her best to minimize her interactions with them as best she can. Overall, however, she is not that bad of a person. She has simply been hurt deeply by the tragedies of her past and is trying to move forward now. That, however, is a long process that may take quite a bit of time, especially if the last fifty or so years have yet to do so.

Rengato
Vice Captain

Cunning Businesswoman


Rengato
Vice Captain

Cunning Businesswoman

PostPosted: Sat Dec 24, 2016 9:39 pm


History:
❖ Zarina’s existence is a very unnatural phenomenon. It involved a gorgon, her mother, having her eggs fertilized by a basilisk in an attempt to create the ultimate snake being to become the vessel of Zaphir, so that his magic could influence the world. As such, her mother was taken by a group of Mages from their kingdom and force to allow them to create such a being. The result was Zarina, a girl who was named “The Alchemic Vessel” to symbolize her chimeric nature and the fact she would be Zaphir’s vessel. Zarina maintained both the strengths of her parents, the ability to turn those she stares at to stone and to kill all those who gazed upon her eyes. As such, the priests bound her eyes and would not let her see the light of day until she gained the ability to seal them. This was done with a magical device that attached itself to her face, covering her eyes entirely and not allowing any light to reach them.

For the first fifteen years of her life, Zarina lived in absolute darkness, unable to see anything or find beauty in the world. The only vague idea she had of what things looked like was more like feeling. She knew the shape that things felt like with her hands, and as such she had no concept of colors or even what shapes were. Her mother tried her best to take care of her like this, helping her around and trying her best to feed the poor girl so that she would not suffer as much as the Mages were making her. She came to form a very affectionate bond with her mother, seeing her as someone that she could rely on. In a world where everything was dark and there was only one kind person in your life, Zarina needed someone to cling to and hold her hand as she tried her best to be the Mage that she was expected to be. By the time she had reached the age of fifteen, Zarina was finally capable of performing the sealing spell needed to keep her eyes from harming those around her.

Once she performed the spell, the device was unbound from her face and she was able to see the beauty of the world for the first time. Excited, she embraced her mother whom she could finally see for the first time in her life. The two of them were so alike, almost like twins, with her mother being merely a bit older than her. At this point in her life, she was at her happiest. There was nothing in the world that could bring her down. She had mastered divine magic, and she was just starting to learn her evocation spells. After this, however, her mother saw no need to baby her anymore. Since she could see and she could feed herself, she was expected to do many things that she saw as bonding on her own. Slowly, the relationship between her and her mother became strained, the pampered girl expecting to be treated like she always was. This was emphasized by their constant fighting and frustrations with one another. She needed to grow up, and her mother was trying to make a point of that. One needs to stand on their own feet.

After three years had passed, the relationship with her mother had lessened considerably, the two merely treating each other as friends and family rather than the extremely close relationship they had. Unfortunately, that relationship was also about to come to an end. The Mages had deemed her ready to take on Zaphir and bring the deity into the world once more. They, however, needed to strengthen her beyond measure for her body to withstand the mental strain of projecting Zaphir. As such, they sought to traumatize her to the point that she broke, and then they would fix her mind and make her stronger than ever before. This, however, backfired. The group of Mages slaughtered her mother in front of her and then force fed the poor girl her mother’s body. This mentally broke the girl, causing her extreme emotional trauma. What occurred, however, was a phenomenon that the Mages had not expected. The ones that had been with her performing this cruel ritual, were obliterated by the girl casting divine evocation magic, destroying the entire building that they were in. In reality, however, it was Zaphir that used her body to cast the magic and prevent them from damaging her beyond repair.

From that point on, Zarina was living a half-life, simply moving from place to place and living as best she could. Finding nothing but disappointment in the world, she slowly began to practice her evocation magic dedicatedly. She started spending days on end working on the destruction magic, wanting nothing more than to obliterate everything around her and take revenge for what had happened to her mother… what they did to her. Sure, they were dead, but she had not been aware of their death. Zaphir was controlling her at the time, and when she awoke they were gone, having been disintegrated. Her pain, in her mind, would never be ended, and her mother would never be avenged. As such, she practiced and practiced her evocation magic, perfecting it to levels beyond what had been expected of her when she was with the group of Mages. In fact, by the time she reached forty, she was an exceptional Mage that was beyond all of her peers, drawing attention from people throughout her kingdom.

It was then that people were sent to collect her and force her to take on a Knight and fight for her kingdom. That was the way of her people, to force those with strength to bend to the will of rulers and fight for them. Zarina, however, did not want any part of it. By that time, she had finished her training and was merely refining her skills to lower the casting time on her abilities. When she was met with the soldiers that had been assigned to bring her back, she merely met them with a smile and began chanting something. The soldiers, unware of what she was doing, tried to approach the woman, wanting to bring her back by force if needed. What she gave them, however, was a very icy death. Her first casting of White End caused an entire section of the kingdom she was from to be covered in eternal ice, never to be melted, and the soldiers were destined to be frozen there forever until someone of similar strength freed them from their icy slumber. When more soldiers were sent to investigate, they realized that they had lost the hybrid forever.

Over the next couple hundred years, Zarina drifted from place to place throughout the deserts of her kingdom, trying her best to survive. What she discovered, however, was that she had been practicing her ice magic too much, having grown too accustomed to its cold nature. The heat was too much for her, and soon she found herself needed to move towards colder and colder climates to feel more comfortable. Her body was slowly becoming less and less compatible with heat, making her life very difficult in the desert-filled kingdom that she had been born in. It was sad but there was no way she could continue living her life there without some sort of complications arising for her. Every kingdom she visited filled her with more and more depression, finding herself dissatisfied with the climate and the people. It did not help that she was being constantly hunted down by her own countrymen. Even through new generations, she remained a target for their kingdom to attempt to eliminate for some odd reason. Their grudge seemed to be as eternal as the fate those soldiers had been punished with.

Before she realized it, she had ended up in an icy kingdom that was filled with nothing but cold and snow. It was a perfect place for her to exist, to live without being bothered by the people of her kingdom. Despite this, she had been followed across the kingdoms, soldiers being forced to try and apprehend her for her crimes against the kingdom. Having wiped out a platoon of soldiers with the first casting of White End, it was only natural that she was seen as an enemy of their kingdom. Luckily, the creatures of the snow kingdom seemed to be far too formidable for ordinary soldiers, the men constantly being turned away by more and more frightening creatures. The further they journeyed into the land, the more of them that died by the hands of immensely powerful creatures. Not to mention how hazardous the mountainous region seemed to be, making it very difficult for them to navigate it. The severe climate difference was also a factor that limited their progression in obtaining her. Zarina, however, merely traveled further and further into the mountainous Yuki no Okoku so as to prevent them from finding her.

The last ten years have been her living in a cottage near one of the villages within Yuki no Okoku, having made a name for herself as a cute girl capable of defeating frighteningly powerful creatures. With so many years of magical training and natural ability under her belt, she managed to impress many of the people within the kingdom. As an outsider, however, she was mostly shunned by them on a personal level. No one wanted to be involved with the scalely woman. Even though she used a mostly humanoid appearance, and no matter what kind of camouflage she used, they would not accept her into their kingdom. Either way, she was still able to manipulate many people that took pity on her, getting free food and supplies from many of them. A lot of people cooked for her and cleaned up her house on the outskirts of town, wanting to take care of the young woman that was living on her own. Despite her appearance, no one questioned why she was living on her own either, simply taking care of whom they saw to be a pitiable young woman.

Recently, Zarina has been using her spells to obliterate dangerous creatures that have been edging closer and closer to the cities. While she would normally stay out of their affairs, this has proven to be advantageous for her. Due to her participation, she has been consistently rewarded for her efforts to keep the kingdom she is now living in safe. Her spells, however, are not the most effective in Yuki no Okoku, yet their sheer power and force is enough to make up for that. Still, even she has her limits, and she often finds herself meeting them whenever she tries to protect a village. She has to have adventurers stall for her while she casts her spells, else she will quickly be slain by creatures on the battlefield. Having to use less powerful spells has also caused her to need people to constantly protect her while she pummels creatures with high-powered spells. Hopefully, she will be able to find some sort of existence for herself where she can allow people to know how powerful she can truly be without fear of being kidnapped for it.


Outfits:
❖ She generally wears a pair of white pants and a pink top. Her shoes are pink as well to match the top and her socks are white. She has various golden bracelets and necklaces from her homeland that she wears as well.
❖ Sometimes she wears more traditional clothes from her homeland, which include veils, more revealing tops, and long skirts. This is generally to deal with the heat.

Items:
❖ She has various utensils for eating on her at all times.
❖ She has a metal container that holds cold very well, so that she has cold on the go.

Other:
❖ Her heterochromia is natural. Despite her ability to correct it, she refused to do so.
❖ She usually refuses to use high speed incantation because it will cause the same problems she has faced in her home kingdom. She only uses it under extreme situations.

Themes:
Main Theme: Outer Science – Jubyphonic
Battle Theme: Dummy! – Eletricmudkip
Emotional Theme: Song Name




POST STYLE


Ȥᾂȑȉᾒᾂ

"Descend into the depths of the frost. A world of pure white awaits you, and within it you shall find eternal sleep. End everything, my eternal Winter."

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User Image - Blocked by "Display Image" Settings. Click to show.


Well, I'm just going to write a bunch of stuff and see how well this works in the format that I chose. Hopefully it's going to look like something and my character's post style will look half-decent. Otherwise I'm going to look like a fool making this long-winded thing and trying to seem cool with an intricate post style. Hopefully that does not happen. All I have to do though is make it to a full paragraph though, that way I know exactly what this will look like. Of course, this paragraph has nothing to do with my character and reading it will have no benefit towards whoever might be looking at the posting style right now. So for those of you who have taken the time to read through this entire thing in an attempt to try to gain some sort of knowledge about my character that was not written on her profile, then you will be very poorly rewarded. Actually, on second thought, maybe you all do deserve a reward for sticking around so long just to see what sort of information I am going to write in this paragraph. Alright then, here is the bit of information for you since you are trying to find something out. She like eggs.



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"That... that's an egg. No one's looking. The giant bird's waaaaaaaay over there. Let's dig in..."


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Sneak and Slither
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