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A RUN FOR YOUR LIFE - T-Rex Rolling Game! WINNERS! Goto Page: 1 2 3 4 [>] [»|]

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stella cinere
Crew

Ice-Cold Codger

PostPosted: Mon Jun 20, 2016 7:48 pm


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One more surprise game before the end of the last chance raffle sorry for short notice!

Dates:
Starts: Now
Ends: Wed. 22 at 11:59pm Est

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T-Rex Mare - by gallow
Oondasta - by deejaye
White Raptor | No Mask - by grngriff
Rainbow Raptor | No Mask - by grngriff
Black Raptor | No Mask - by grngriff

You are in a soquili-dino park, you are human a small fleshy human while some of these creatures are huge like skyscrapers, others with pointy-sharp teeth, some are small lithe like in body and others swim in the dark depths of the water. All of them are wandering around free in this park while you get to be shuttled to each various area of the park to look at these amazing dinosaurs.

Everything is going wonderfully until an alarm starts to wail above you, and the shuttle jerks, twist and screams to a halt. You are thrown forward bumping into other passengers, some with frightened faces while you whirl around to see what has happened. There is a loud noise, growling that is almost lost under the sound of metal snapping and glass shattering. Then above a large head looms, teeth gleaming in the sunlight.

The Tyrannosaurus Rexes have escaped!
PostPosted: Mon Jun 20, 2016 7:49 pm


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Point of this game is to have the highest amount of points. The customers with the highest points (or the first highest number and second highest total) will be rolled and two winners (unless there are two distinct winners but if there are more than one there will be rolling if not automatic win) will get the choice of each of the T-Rex’s for this event. Afterwards everyone who participated regardless of points will be rolled and three more winners will get raptor mares. This is not however just a roll the highest number on your dice game sorry, you have a little more involvement than just that.

  1. You have two choices you can roll six, six sided dice in on post (6d6) or you can roll 1d6 in six post. You will need to match whatever you rolled with corresponding post. IE if I roll a 3 for my first dice I will go to scenario one and match it to the number. Same for scenarios, 2-6.
  2. Your point count will come from which scenario that you rolled, each scenario will have a different amount of points some will be great, some not so great. Add them up at the bottom of your post and let me know the total. If you choose to do 1d6 per post then tally each one at the bottom.
  3. For each scenario you will write a small rp response, by no means does this have to be great or awesome and you are not at all being judged by it. It can be as short as a sentence, or even a few words as long as it makes some sort of sense.
    IE: Scenario 1 is: You are running through the jungle now, the branches constantly pulling you down, slower as the noise of the growling and feet still seem to be growing closer what do you do:
    I rolled a 3. It says: You duck into the branches scrambling for a hiding spot, finding a small hole large enough to wiggle in you hide. Points acquired: 4
    RP Response: Running, but it hurts, branches scratch and I am out of breath, I see a hole, I slide scrambling to get in pulling leaves and branches in front of me so the beast won’t notice.
  4. DO NOT DELETE YOU POST. If you make a mistake just re-roll in the next post and omit the previous one but do not delete any post.
  5. All other soquili rules still apply, no cheating, be courteous, etc. etc.
  6. This is an event freebie.
  7. NO MULES


Form to post:



[b]Roll Number:[/b] (Scenario 1-6, repeat in same post or separate post for each roll number and response)
[b]Response:[/b]

[b][color=red]Total of Points:[/color][/b]

stella cinere
Crew

Ice-Cold Codger


stella cinere
Crew

Ice-Cold Codger

PostPosted: Mon Jun 20, 2016 7:52 pm


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Scenario 1:

People are panicking, everyone is running and pushing through the shuttles desperately trying to get out or at least further away from the snapping jaws of the T-Rexes. Screaming can be heard and before you can do anything else you are swept up by the tide of people scrambling. What did you do:

  1. You stumble around a bit, following the group of people before you are tossed outside of the shuttles. People are running in all different directions. You run not paying any attention to where you’re going. Points: 2
  2. You stumble around a bit, a little disorient but soon you get a grasp on the situation and fight against the tide. You look around noticing someone’s discarded bag of snack foods and drinks. You pick it up and get off the shuttles and look around for the best place to run to hide from the T-Rexes. You head in that direction. Points 6
  3. You try to fight against the tide of people but you are easily swept under the force, crashing on the floor as a few people tumble over you. Your arm is aching in pain as you try to get to your feet before any other bodies step all over you. You stumble off the shuttles and off into a direction running a little too slow for your own good. Points: 1
  4. You stumble around a bit, following the group of people before you are tossed outside of the shuttles. People are running in all different directions but you take a moment to look around deciding the best place to hide and run towards it. Points: 3
  5. You stumble around a bit, a little disorient but soon you get a grasp on the situation and fight against the tide. You look around noticing someone’s discarded bag of snack foods and drinks. You pick it up and get off the shuttles and take off running not looking where you’re going. Points 5
  6. You stumble around a bit, a little disorient but soon you get a grasp on the situation and fight against the tide. You look around noticing the tipped over serving tray. You pick up a bottle of water and get off the shuttles and take off running. Points 4


Scenario 2:
You keep running, the plains are too open and soon the T-Rexes get bored of tearing at the useless metal of the shuttle. People are running in all sorts of direction to get away but it isn’t long before you hear screaming again and the sound of thudding footsteps. You almost there, to the edge of the jungle when you notice two paths, one is larger with several other people running down, it must have been a path created by some of the larger plant eating dinosaurs. There another path, it is less open with more coverage but there are less people and even more so less of a clear way to follow through. Which path do you end up taking:

  1. You head towards the smaller, less well walked path. It’s clear that it was meant for smaller dinosaurs and creatures as some of the taller branches reach for you but you keep going until you lose the path and stumble back into the main trail. So much for that. Points 3
  2. You head towards down the larger path following some of the other people. It’s clear from the lack of leaves and brush at the top of the trees that long neck soquili-dino’s and other large sized creatures have treaded on this path a lot. You follow the rest for quite some time until people start to thin out more from leaving hoping that scattering means survival. Points 2
  3. You head towards the smaller, less well walked path. It’s clear that it was meant for smaller dinosaurs and creatures as some of the taller branches reach for you but you keep going until you start to hurt and you lay against a tree trunk for a moment to catch your breath. You’re starting to wish you hadn’t skipped gym class so much. Points 5
  4. You head towards down the larger path following some of the other people. It’s clear from the lack of leaves and brush at the top of the trees that long neck soquili-dino’s and other large sized creatures have treaded on this path a lot. You follow the rest for quite some time until people start to thin out more and some even start to slow down. You start to slow down realizing you can’t hear the sound of stomping feet or snarls anymore. Points 1
  5. You head towards the smaller, less well walked path. It’s clear that it was meant for smaller dinosaurs and creatures as some of the taller branches reach for you but you keep going not wanting to take a break despite your lungs gasping for air. Despite wishing you had gone to the gym some more you are pretty hopefully that you might get out of this alive. Points 6
  6. You head towards the smaller, less well walked path. It’s clear that it was meant for smaller dinosaurs and creatures as some of the taller branches reach for you but you keep going until you lose the path and stumble around in the jungle for a bit. Getting lost doesn’t help. Points 4


Scenario 3:
You are starting to feel pretty hopeful, there isn’t any more sounds of thundering footsteps or snarling threatening to snatch you up. You slow down a little bit taking more of a chance to look around realizing you have no idea where you are and it’s been quite some time since you have seen what looked like a trail leading somewhere. You stumble upon a small shack with nobody around and inside there are some limited supplies that might help you figure out some direction and how to get out of there. What do you do:

  1. You walk in and scope the place out, you take some time to go through everything thoroughly making sure that you grab anything of any use. You find an old backpack a little dusty but still useful as you shove a compass, old map, a few flares, some rope, and a tin of tuna in it. Points 6
  2. You walk in and scope the place out, you don’t take a whole lot of time going through everything and what most of it looks like is just some junk someone left but you open a few drawers and cupboards. You manage to find some flares, an old map, and a tin of tuna. Points 4
  3. You walk in and scope the place out, you don’t take a whole lot of time going through everything, in fact you just look over the counter tops and the floor and wrinkle your nose at all the dust and junk left behind. Still you manage to find a tin of tuna. Points 1
  4. You walk in and scope the place out, you don’t take a whole lot of time going through everything and what most of it looks like is just some junk someone left but you open a few drawers and kick a few things over. You manage to find some flares and a tin of tuna. Points 3
  5. You walk in and scope the place out, you don’t take a whole lot of time going through everything and what most of it looks like is just some junk someone left but you open a few drawers and kick a few things over and peek in the occasional cupboard. compass, old map, a few flares, and a tin of tuna in it. Points 5
  6. You walk in and scope the place out, you don’t take a whole lot of time going through everything, in fact you just look over the counter tops and the floor and wrinkle your nose at all the dust and junk left behind and kick a few things to sort of peek around. Still you manage to find a flare and a tin of tuna. Points 2


Scenario 4:
You are still in the shack either resting or still looking around for anything to your advantage when you hear a scream and not long after the sound of heavy footsteps coming close to where you are hiding. One of the T-Rexes has found your location, or more to say stumbled in the same vicinity as you. It starts to sniff around and you start to panic that it can smell you, or at least the fear coming off you. What do you do?

  1. You run. Dumb. But terror takes over and you start fleeing into the jungle again the T-Rex is distracted but it doesn’t take long for it to realize you are running and starts to go after you. Points 1
  2. You stay in the shack, crunching down underneath the window praying that it won’t at least notice you being there. It snorts and rumbles around, it even gets close to the window that so that you can feel its breath roll over your head from the open window. You fidget, it growls but continues to lumber around and you remain forever still. Points 3
  3. You stay in the shack, crunching down underneath the window praying that it won’t at least notice you being there. It snorts and rumbles around, it even gets close to the window that so that you can feel its breath roll over your head from the open window. You fidget, it growls but continues to lumber around and when you think it isn’t looking your run for it. It doesn’t take long for the T-Rex to notice and follow after you. Points 2
  4. You stay in the shack, crunching down underneath the window praying that it won’t at least notice you being there. It snorts and rumbles around, it even gets close to the window that so that you can feel its breath roll over your head from the open window. You fidget, it growls but continues to lumber around and when it is occupied with the other side of the window you toss the can of tuna into the woods. It travel’s pretty far and the T-Rex follows in pursuit of it. Points 6
  5. You stay in the shack, crunching down underneath the window praying that it won’t at least notice you being there. It snorts and rumbles around, it even gets close to the window that so that you can feel its breath roll over your head from the open window. You fidget, it growls but continues to lumber around and when it is occupied with the other side of the window you toss the can of tuna. It hits a tree and smacks the shack’s side again and the T-Rex growls looking into the window again. Points 4
  6. You stay in the shack, crunching down underneath the window praying that it won’t at least notice you being there. It snorts and rumbles around, it even gets close to the window that so that you can feel its breath roll over your head from the open window. You fidget, it growls but continues to lumber around and when it is occupied with the other side of the window you toss the can of tuna into the woods. It doesn’t go very far but the T-Rex follows in pursuit of it for a few moments hoping to find its snack soon. Points 5


Scenario 5:
Eventually the T-Rex leaves you alone for a brief moment, either it can’t find you in the jungle as you run or it has becoming increasingly bored trying to figure out if your are in the shack or not. You take this moment to settle down you’re adrenaline rush of almost being eaten again for a second time. When you gather your wits you get up to your feet and head back into the jungle this time following a trail you found or even better the map or map and compass you have no problem traveling. What happens:

  1. You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You look around and you see a large tree almost fallen over, just a few more kicks and it will make a pretty good bridge. Points 6
  2. You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You don’t think a whole lot about what to do, instead you leap in getting roughed around by the current. Not the best plan. Points 1
  3. You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You look around and you see a vine you can use to swing across. You grab it and get a running jump with your eyes closed. Half way across your feet start dragging into the water and soon you’re halfway stuck in the current. Well it sort of work. Points 3
  4. You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You look around and you see a vine you can use to swing across. You grab it and get a running jump with your eyes closed. Half way across your feet start to touch the water but you climb up higher to avoid being sucked in. Points 4
  5. You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You don’t think a whole lot about what to do, instead you start to leap from rock to rock, but they are pretty slippery and you fall in. Points 2
  6. You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You look around and you see a small tree almost fallen over, just a few more kicks and it will make some sort of bridge that almost gets you to the other side. Points 5


Scenario 6:
You are so close that you can see the safe haven compound, you are going to make it, you are going to make it alive. Of course you hear it, the sound of snarling and thundering footsteps behind you coming closer. Sucking in any air you can you start to sprint full speed ahead towards the closing doors. How do you make it in?

  1. You are running as fast as you can, the roaring noise behind starts to make you tremble as you scramble to make it to the door. Suddenly the ground seems to shift, you trip tumbling over. Someone from the door is yelling as you try to get to your feet almost falling into the small opening left in the door. Safe, though you barely made it. Points 2
  2. You are running as fast as you can, the roaring noise behind you starts to make you tremble as you scramble to make it to the door. People are trying to close it shut while others are trying to wave you in. You pick up the pace and leap through the opening of the door. SAFE! Points 6
  3. You are running as fast as you can, the roaring noise behind you starts to make you tremble as you scramble to make it to the door. People are trying to close it shut while others are trying to wave you in. You can’t run any faster but you try barely squeezing through the closing door. SAFE! Points 5
  4. You are running as fast as you can, the roaring noise behind you starts to make you tremble as you scramble to make it to the door. People are trying to close it shut while others are trying to wave you in. You are trying to run faster but you can’t help but look over your shoulder and see how close the T-Rex is. TOO CLOSE! You luckily make it to the door wiggling in as it threatens to close on you. Points 4
  5. You are running as fast as you can, the roaring noise behind starts to make you tremble as you scramble to make it to the door. Suddenly the ground seems to shift, you trip tumbling over. Someone from the door is yelling as you try to get to your feet but tumble forward again the door is closing. Someone grabs your hand and pulls you in. So lucky. Points 1
  6. You are running as fast as you can, the roaring noise behind starts to make you tremble as you scramble to make it to the door. Suddenly the ground seems to shift, you trip tumbling over. Someone from the door is yelling as you hop to you feet and start running as fast as you possibly can. You make it as the door slams loudly behind you. Points 3



YOU MADE IT YOU ARE SAFE….. FOR NOW…...
PostPosted: Mon Jun 20, 2016 7:58 pm


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  1. Lady Aria Starstone
  2. Zempre
  3. Zee Oddwyn
  4. Tiger_Kisa699
  5. XxXPandamoniumXxX
  6. SylverStar
  7. Peppermint Coffee
  8. xKOVAKtheWOLFx
  9. The Dawn of Twilight
  10. Moxxiie
  11. Infinities
  12. Toshihiko Two
  13. EDM Wolf
  14. xSakura Serenityx
  15. Rinial Sisterdragon
  16. Seruta
  17. belloblossom
  18. Strawberry Gumi Bunny
  19. Roserain
  20. Greenie EA
  21. DavyJnah
  22. Koiasi
  23. AlexiaSilver
  24. pinchmonster
  25. xX Green Tea Tree Xx
  26. Regal Renegade
  27. Pugasaurus

stella cinere
Crew

Ice-Cold Codger


stella cinere
Crew

Ice-Cold Codger

PostPosted: Mon Jun 20, 2016 9:07 pm


OPEN
Aria Starstone rolled 6 6-sided dice: 4, 6, 2, 5, 4, 3 Total: 24 (6-36)
PostPosted: Mon Jun 20, 2016 9:14 pm


Roll Number: 4
Response:
Scenario 1 -
"Oh gods! Please! No!" Was the cry that came out of my mouth as I am tossed from the shuttle. A moment of freezing, fear induced panic, takes over, before I spot a place to hide. I look around, and then dart towards some cover between me and the hiding place, working my way there carefully.

Roll Number: 6
Response:
Scenario 2 -
After resting in the hiding place, I slide back out, and try to find my way to escaping. The fear is rolling over me, but I head for the jungle areas... There's cover there, after all. When I spot a pair of paths, I stare between them, shivering with nerves, before deciding to go for the smaller, tighter path. It seems likely that a TRex would have a harder time of getting to me on it. When, after a time, it peters out and I realize I am lost... Well, I'd swear the air blue if I dared make that much noise!

Roll Number: 2
Response:
Scenario 3-
I continue on, slower now. I don't hear the sounds of the beasts, so conserving energy seems wise... And then I see an old cabin, or hut, ahead. I scope it out, but it seems deserted, so I slip inside, and search for some useful supplies. There isn't much, but... a tin of tuna, so some food... A map! Now that might be helpful, though a compass or some clue where I was would be nice... and some flares. Hopefully, these will help... And it's time to move on.

Roll Number: 5
Response:
Scenario 4-
Or maybe not. Oh hell, one of the T-Rexes has made it this far too... I freeze, then duck down, and try to stay still... but the terror wins, and my body moves, fidgeting in fear. The T-Rex clearly can tell SOMETHING is here... And oh gods, it's at the window... I can feel that hot breath rolling over me. I try throwing the can of tuna out the window... And it goes, but bounces back and hits the house... And the damnable dino is peering inside again. I stay huddled, terrified, for who knows how long.

Roll Number: 4
Response:
Scenario 5-
Finally, it moves off... I decide to wait, until I can move without feeling as though I'm going to shake my own bones apart. I stand, slowly, once I am calm, and slip out of the shack. I use the map, and head back into the jungle. I see that there's a river in my way, but hopefully, I'll find a way across... When I get there, for a moment I give up hope. It's swift, there's horribly sharp rocks, and a waterfall... But then I notice a vine... Perhaps it's time to let my Inner Tarzan loose... I grab it and give a running jump. I swing across but when my toes brush the water, I manage to climb higher.

Roll Number: 3
Response:
Scenario 6-
I made it across the river... Barely. I move quickly now, being close to safety. When it comes into view, I almost feel relief, but then I hear it... The damnable dinosaurs again! And oh gods, they're closing the doors to the safe haven! I run, I run so hard... I can see people working to shut the doors, but others calling me... I am going my fastest, and I feel like my heart will burst in both terror and effort... just before the doors shut, I make it to them, and squeeze myself through... I'm safe, just barely... But I live!

Total of Points: 3+4+4+4+4+5=24

Aria Starstone

Sexy Goat

32,115 Points
  • Friend of the Goat 100
  • Wintersday Bard 50
  • Enemy of the Goat 25
Zempre rolled 6 6-sided dice: 1, 5, 1, 6, 1, 1 Total: 15 (6-36)

Zempre

PostPosted: Mon Jun 20, 2016 9:17 pm


Roll Number: 1
Response: The noise is hectic, chaotic and beyond frightening. There is no logic as the rather peaceful trip is now tossed upside down and with frantic actions and blind fear, she begins to run. There is no chosen path, no leader to follow. It is only in desperation to live that the girl takes flight unknowing what or where to go for safety. (2 points, response number 1)

Roll Number: 2
Response: Heart racing, she moved her eyes to quickly scan a path that would offer sanctuary. There are to many options and despite she desperately wished to curl upon herself and allow the emotion of fear to grasp upon her, the girl instead chooses a path at random. It is small, less traveled and ignoring the stitch that quickly grew in her side, she moved hastily down the unworn path. (6 points, response number 5)

Roll Number: 3
Response: Stumbling to a halt, the girl pauses as she knits her brows. Hopelessly lost, she bites upon her bottom lip with worry; a bad habit her mother constantly told her was unladylike. Glancing around, she noticed the shack and was soon making a beeline towards it's location. A shack could mean phones, perhaps help..and it was after much looking around that she found the backpack and countless supplies. At least now she would have something to eat..or perhaps throw to distract something bigger. Nervously, she shouldered the bag before peering out the shack's window. (6 points, response number 1)

Roll Number: 4
Response: Peering from the window, the view of the massive T-rex is both shocking and beautiful. Of course, she would have taken more time to enjoy the massive creature if it was not on the course of hunting her down. Hiding crouched beneath the panel, she quickly dug into the bag and the thought of the tuna can came immediately to mind. So much for something to eat. Popping the lid, the tuna is hurled out of the other window and quickly followed by the rumbling steps of the pursuing T-rex. Diversion completed, what should she do now? (5 points, response number 6)

Roll Number: 5
Response: The tuna worked! The T-rex seemed to have lost interest or perhaps been fooled to believe that it's snack did not rest within the shack. Pulling out the map and compass, she quickly scanned the area and layout and a plan was formed. It was dangerous to go out there with the hungry monsters, but more so to stay here. Moving to her feet, the girl exited the building before following the path she had seen upon the map only to find it halted by an angry river. There is no bridge...and the water is moving fast; to fast to swim. Glancing along the river's bed, she spotted a tree and upon noticing that it was easily able to be knocked down into a makeshift bridge, she hurried to it before kicking at it furiously. A large snap and a spa-loosh and the tree's trunk now creates the safe path across the water. (6 points, response number 1)

Roll Number: 6
Response: Across the river and the safe haven is in sight! She is going to live! Running quickly, cautioned given to the wind as she so desperately wanted out of this nightmare, the girl is darting far quicker then intended, wanting to be out of this nightmare and far away from the island. When she gets home, there will be negative reviews for sure. Feet falling heavy upon the ground, the stitch in her side almost unbearable, she hears the sound of the gigantic creatures once more..and knows they are behind her. It takes everything from the girl, sprinting with the last bit of strength she has and praying to a God that would hopefully listen before she finds her body fumbling over and rolling onto the ground. There are voices yelling at her, screaming for her to get up and after the nasty trip she half hobbles half canters to the door only to hear it safely latch behind her. She is safe...and knowing that, she collapses upon the ground overwhelmed. (2 points, response 1)

Total of Points: 2+6+6+5+6+2=27
Zee Oddwyn rolled 6 6-sided dice: 3, 1, 2, 4, 6, 4 Total: 20 (6-36)
PostPosted: Mon Jun 20, 2016 9:24 pm


Roll Number: 1
Response: Ow, my arm! One second I was fighting against the crowd, trying to push my way free, and the next my head was banging off the shuttle floor. Panicked people were tripping over me, my ribs being battered by shoes and knees. But my arm! Wrenched in the fall, or had someone stepped on it? Didn't matter, I had to get up! I struggled, clawing my way back to my feet. There! An opening! I tried to run, but could only manage a limping jog. Please don't see me!

Roll Number: 2
Response: The smaller path seems the best choice. That T-rex is way too close, maybe it won't want to chase me through the denser plant growth here. I'm much smaller, and the plants still try to catch my clothing. Whatever uses this trail must be much smaller. I continue on a ways, but soon lose sight of the trail. Did it go through this bush or that one? I stumble through. The main trail. Damn!

Roll Number: 3
Response: Where am I?! Now even the main trail has disappeared! At least I don't hear the T-rex around anymore. I also don't hear any other humans... Wait, is that a shack? Yes! Civilization! Old, dilapidated civilization! But I can see it's been abandoned for some time when I open the door. I sneeze at the dust. But there still might be something useful here... I start looking, opening a few drawers and cabinets. Some flares! A map, yes! And a can of tuna! Sure hope it's not my last meal.

Roll Number: 4
Response: I'm taking a breather in the shack when I hear another human... screaming. That can't be good. I scurry to the window and peer out, trying to see what's going on without being seen myself. And then I can hear it, heavy footsteps. Crap. I duck down, scrunch myself as small as I can go. Please go away! But it doesn't. It comes closer. Closer. Closer! It's right outside the window! I can feel it breathing. I hope it only smells dust, but it seems far too interested. I wait for it to leave the window, grab my can of tuna, and pitch it out the window. It sails out of sight, making a clattering noise far away from the shack. I duck down again, and listen as the T-rex stomps away. Phew!

Roll Number: 5
Response: That T-rex is still crashing around out there, and it could come back! Time to leave the shack. I sneak out as far as I can, and then run like hell when I can't hear it stomping around anymore. When I can't run anymore, I find a tree to lean against and regain my breath. Too close! Way too close! No more tuna. But I still have the flares! And a map! Maybe I can figure out where to go! I pull it out, and it takes a few minutes, but I'm finally able to figure out where I am, and where I need to go. After some stumbling around, I find the trail, and follow it. All the way to the edge of a river. And not the lazy afternoon of tubing kind of river, more like the chew you up and spit you out kind of river. Maybe there's a way to cross? I look around and see a dead tree on the bank. It looks like it's big enough to span it, if I can knock it over... I go caveman on the tree. Hitting with rocks, kicking it, digging at the roots, until it falls over. Lots of noise, but I've got a way to cross now.

Roll Number: 6
Response: I see it! The map was right! I want to sit down right there and sob with relief. But then I hear it. Stomping and growls. Oh crap. I run like the dickens, but that kicking I took on the shuttles is slowing me down. I can hear it right behind me! The gate is closing! No! I try to yell for them to wait, but I can't. All oxygen is being used to keep my limbs moving. I look behind me... I can count its teeth... good god, I can smell its breath! I reach the door just in time, squeezing through the rapidly closing gap. Safe!

Total of Points: 23

Zee Oddwyn

Tenacious Bookworm

Transpire Reality rolled 6 6-sided dice: 3, 4, 6, 2, 1, 6 Total: 22 (6-36)

Transpire Reality

PostPosted: Mon Jun 20, 2016 9:27 pm


Roll Number: 1
Response:

Roll Number: 2
Response:

Roll Number: 3
Response:

Roll Number: 4
Response:

Roll Number: 5
Response:

Roll Number: 6
Response:

Total of Points:
Tiger_Kisa699 rolled 6 6-sided dice: 3, 2, 5, 5, 6, 2 Total: 23 (6-36)
PostPosted: Mon Jun 20, 2016 9:41 pm


Roll Number: 1:You try to fight against the tide of people but you are easily swept under the force, crashing on the floor as a few people tumble over you. Your arm is aching in pain as you try to get to your feet before any other bodies step all over you. You stumble off the shuttles and off into a direction running a little too slow for your own good. Points: 1
Response:Why am i in so much pain? Wont people stop running over me? Cant we still help each other?

Roll Number: 2: You head towards down the larger path following some of the other people. It’s clear from the lack of leaves and brush at the top of the trees that long neck soquili-dino’s and other large sized creatures have treaded on this path a lot. You follow the rest for quite some time until people start to thin out more from leaving hoping that scattering means survival. Points 2
Response: I don't want to be alone....im too scared alone and my arm still hurts? Where did everyone go to? Are they safer there then i am on this path? Should i wander away and find some place else?

Roll Number: 3: You walk in and scope the place out, you don’t take a whole lot of time going through everything and what most of it looks like is just some junk someone left but you open a few drawers and kick a few things over and peek in the occasional cupboard. compass, old map, a few flares, and a tin of tuna in it. Points 5
Response:Oh yes good. Useful things! A map! I'll study this really good! Tuna...not my favorite but food is food and i need the energy if im going to keep running from things right?

Roll Number: 4: You stay in the shack, crunching down underneath the window praying that it won’t at least notice you being there. It snorts and rumbles around, it even gets close to the window that so that you can feel its breath roll over your head from the open window. You fidget, it growls but continues to lumber around and when it is occupied with the other side of the window you toss the can of tuna. It hits a tree and smacks the shack’s side again and the T-Rex growls looking into the window again. Points 4
Response:I really should save this tuna for my self but i need to distract this rex or i'll be feeding it! Please don't let my poor ability in sports ruin this right now i don't want to die!

Roll Number: 5: You are getting pretty close to the safe haven, but unfortunately you have reached a river that is running pretty swiftly, not to mention the sharp rocks and potential of being dragged down some waterfall. You look around and you see a small tree almost fallen over, just a few more kicks and it will make some sort of bridge that almost gets you to the other side. Points 5
Response: Oh gosh. Out of breath. Going to die....omg....river...how am i supposed to cross this! Its not fair stupid River! TREE! Oh look at that. *Pushes and kicks at it*

Roll Number: 6:You are running as fast as you can, the roaring noise behind you starts to make you tremble as you scramble to make it to the door. People are trying to close it shut while others are trying to wave you in. You pick up the pace and leap through the opening of the door. SAFE! Points 6
Response: That tree took a lot out of me and that Rex got way too close in that time. Got to run faster! Door! Door! Need to get to the door! "WAIT PLEASE!" I yell out as i run as fast as i can till im through. Falling to a heap on the floor i pant and wheeze and try not to die from joy at being safe now.


Total of Points:23

Tiger_Kisa699

Merry Unicorn

13,775 Points
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XxXPandamoniumXxX rolled 6 6-sided dice: 2, 6, 1, 6, 1, 6 Total: 22 (6-36)


XxXPandamoniumXxX


Fandom Supporter

PostPosted: Mon Jun 20, 2016 9:44 pm


Roll Number: 2 | Scenario 1
Response: It was a good thing that you found that bag. It will definitely come in handy especially with the direction you were going. Who knew where those T-Rex's were at the moment and who knew how long this was going to last. "At least I'm prepared.", you say looking around just in case something decides to sneak up on you.

Roll Number: 6 | Scenario 2
Response: "Oh no!" This wasn't good. Getting lost definitely wasn't on the agenda and it certainly wasn't a good thing with T-Rex's around that are looking for something to munch on. But luckily it didn't last long. You only hope that nothing caught wind of your clumsiness because that would be really really bad.

Roll Number: 1 | Scenario 3
Response: The shack proved out to be a useful place to inspect. Another bag and more help. Your luck couldn't get any better, but there is a such thing as luck running out. You only hope it didn't yet and that the items you have found prove to be more useful then they were for the last individual that had them.

Roll Number: 6 | Scenario 4
Response: Your in luck! At least something from that bag came in handy. Even if it was only a small can of tuna it saved your life and you will forever praise that can of tuna. Now the only issue is getting to safety and you hope that T-Rex isn't smart enough to notice that the thing you threw was nothing more then a decoy.

Roll Number: 1 | Scenario 5
Response: The items did come in handy. It was easy navigating through the jungle with the compass and map. Things made more sense and it wasn't too hard to find your way around. When you come across the tree, you stare at it before giving it a few good kicks. There is no harm in making a bridge this way. What could be the worst that could happen? When it actually works, you continue on your journey hoping it was nearing the end sometimes soon.

Roll Number: 6 | Scenario 6
Response: You have made it. It was one hell of a journey, but you have made it. Making sure you conserved your energy the entire time really paid off and you made it inside just in the knick of time. You didn't die and showed those Rex's who's boss.

Total of Points: 6 + 4 + 6 + 5 + 6 + 3 = 30
Moon_Princess_Yuki rolled 6 6-sided dice: 1, 2, 6, 1, 4, 3 Total: 17 (6-36)
PostPosted: Mon Jun 20, 2016 10:17 pm


Roll Number: 1 scenario 1
Response: I'm so scared, where am I even going? anywhere, anywhere at all.

Roll Number: 2
Response: This is easier it'll be faster more room to run. Less and less people is that safe? I don't know I just need to run.

Roll Number: 6
Response: good food, and a flare this might work. This is good.

Roll Number: 1
Response: Whelp that was a bad move. I'm running but so is the rex. How long till I tire? how long till I"m eaten?

Roll Number: 4
Response: climbing over rushing water totally my idea of fun wow. Ugh I just hope I can't be gotten from here.

Roll Number: 3
Response: I run and I just and am I safe? I am! I'm alive thank heavens I thought I was sure to be dead but I'm alive!

Total of Points: 2 + 2 + 2 + 3 + 4 + 5 = 18

Moon_Princess_Yuki

Devoted Friend

10,175 Points
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Jackariah Beckett rolled 6 6-sided dice: 2, 1, 3, 6, 3, 2 Total: 17 (6-36)

Jackariah Beckett

Fluffy Firestarter

14,975 Points
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  • Bunny Spotter 50
PostPosted: Mon Jun 20, 2016 10:25 pm


Proxy for SylverStar. Please let me know if there are no proxy for this game <3. All I saw was no mules :3.

Roll Number: 2
Response: as people sway with the curving of the rail track, suddenly a loud roar is heard. Almost with pure luck we were already stopping at the platform to get off. Not wanting to get trampled, I run with the crowd till I come across a shop, cheeto bags laying unwatchable on the counter. I can't resist a cheeto! So stop to grab a bag.

Roll Number: 1
Response: with my bag of cheeto in hand I find a small path and follow it at a trot. Thinking I could disappear in the brush as the trail gets smaller, I puff out my cheeks as it suddenly opens onto a large trail.

Roll Number: 3
Response: and with luck running thin the trail leads back to the shops. Cheeto still in hand, I pass the shop I got them from to look for safety. Fear starting to trickle into my decisions, I find a shop to try and hide in. My luck has now run out as a sneezing fit starts from all the dust. I try to huddle under a window next to a pile of tuna cans to catch my breath.

Roll Number: 6
Response: A dino lurks around the corner to blow breath over my head. With fear almost paralyzing all movement I somehow manage to throw a can of tuna in the opposite direction to distract it before running for my life.


Roll Number: 3
Response: I run as fast as I can, avoiding the small path I took before. I come across a fast moving river. There is a vine to the side that I try to use to get across. I guess that bag of cheeto gained a little more weight to me than I thought -coughcough- as my feet drag in the river.

Roll Number: 2
Response: soon I wade the rest of the way to the other side to find a building full of people. I rush in right as the door close and I'm SAFE! Though a little water logged.

Total of Points: 24
Bronze Coffee rolled 6 6-sided dice: 5, 3, 3, 2, 3, 6 Total: 22 (6-36)
PostPosted: Mon Jun 20, 2016 11:33 pm


Roll Number: Scenario 1 | 5
Response: Okay, okay. Where am I? What happened? Okay, mass panic, time to gather supplies. Excellent! I snatched the bag and bolt.

Roll Number: Scenario 2 | 3
Response: I head toward a path that looked smaller than the rest. Maybe less people traveled that one? Either way, I run down it until my lungs and ribs are hurting and the muscles in my legs burn. Luckily I find this trunk that I can rest against for a while.

Roll Number: Scenario 3 | 3
Response: As I continued on, I didn't hear as many noises, which was good. I did, however, find this tiny shack. Maybe more food was there? I didn't risk staying long, so I looked around quickly and grab the can of tuna I see and head out. Gross! It was so dusty there!

Roll Number: Scenario 4 | 2
Response: I was about to step foot out the door when I saw one of the T-Rexes. It apparently honed in on me. Shoot! I crouch down under the window and whimper to myself as quiet as I can. There's a warm, moist breath rolling over my head as it leaned in closer and then swallowed. It wasn't leaving...

Roll Number: Scenario 5 | 3
Response: The T-rex leaves and I bolt as fast as I can with the can of tuna and pack of snacks. I run into a river which I hadn't expected and just looked at the sharp rocks and groaned. This wasn't going to end well, was it? I get ready to jump with a running start and only get about half way across before I get stuck in the current. Well nuts.

Roll Number: Scenario 6 | 6
Response: I barely made it. One second more and the doors would have shut with me on the wrong side. Once again I manage to trip over basically myself until I remembered that I had heard more dinos coming to try to eat me.

Total of Points: 5 + 5 + 1 + 3 + 3 + 3 = 20

Bronze Coffee

Stubborn Senshi

13,275 Points
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xKOVAKtheWOLFx rolled 6 6-sided dice: 3, 1, 6, 2, 6, 6 Total: 24 (6-36)

xKOVAKtheWOLFx
Crew

Trash

PostPosted: Tue Jun 21, 2016 12:05 am


Roll Number: Scenario 1 | 3
Response: Too much people around. . . I'm claustrophobic and not fit. . . man I need to hit to gym afterwards. If I don't die tonight! [1]

Roll Number: Scenario 2 | 1
Response: The smaller less known path. Gotta stay on the downlow, right? [3]

Roll Number: Scenario 3 | 6
Response: Stupid allergies! But a flare for help! And food! [2]

Roll Number: Scenario 4 | 2
Response: WHY WHY WHY ME. PLEASE JUST GO AWAY AND LEAVE ME ALONE. [3]

Roll Number: Scenario 5 | 6
Response: To climb or not to climb over the rocks and river and possibly die, that is the question. [5]

Roll Number: Scenario 6 | 6
Response: OH MY GOSH. MY ADRENALINE. I NEED TO GYM AFTER THIS. OH MY GOSH. THANK YOU FOR LETTING ME LIVE. [3]

Total of Points: 1+3+2+3+5+3 = 17
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