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Posted: Sat Jun 11, 2016 2:58 pm
The core setting is a simple one: it's a modern world almost exactly like our own. The bulk of the setting is not in Greece but in America, and the seat of power for the Chosen is currently, strangely, settled in upstate Michigan. Characters can be from anywhere in the world, but for the purpose of this RP, there is a focus on the western world generally and the United States specifically. They do not need to speak English; we'll make sure all characters are able to understand each other.
In this world, magic doesn't generally have a direct influence on anyone's daily life. Usually, the gods' blessing appears not as an active spell but as something that promotes talents, skills and knowledges to improve people so that they, in turn, can improve the world.
Strange things happen, but go overlooked. Most humans, laying eyes on monsters and magic, fail to see what's happening in front of them, their brains filling in more mundane details instead...
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Posted: Sat Jun 11, 2016 2:58 pm
THE PRYTANEUM
Some people are Chosen, with the end goal of them becoming heroes -- either of the epic kind, the great questing kind, those that fight monsters and wars and everything else, or the more modern kind, the quieter ones who influence the world in simpler ways. These select few are taken tho the Prytaneum, a swath of land protected by Hestia herself. It is a separate world, currently tied to a spot in northern Michigan, opening up onto Lake Huron.
This self-contained area, surrounded by woods on one side and the lake on the other, functions as a college campus might. It gives all kinds of training for incoming heroes, preparing them for whatever duties for which they might have been recruited.
Note that this is not the end of their outside lives. While talking about the Gods and Magic -- or revealing their magic too blatantly to the outside world -- is strictly forbidden, people are welcome to visit their families and friends at will. They might explain their recruitment as a new job, as a scholarship, a training opportunity, or anything else that might satisfy the people they know and keep them from worrying.
Dormitories
There is a dorm for each of the 12 gods, and people are housed by their god. All dorms are of a standard size, containing a bed, a desk, a mini-fridge, with wifi access. Each pair of adjoining rooms share a bathroom.
Zeus's dorm is very classic with intimidating columns and high arches. Hera's dorm is decorated in bright greens and blues and adorned with peacock feathers. Poseidon's dorm is situated with a view of the ocean, decorated in white and blue. Demeter's dorm is filled with growing things, with a massive garden. Athena's dorm is covered with book and old scrolls on high shelves. Apollo's dorm is decorated in gold-veined marble with huge windows to let in a lot of light, with high ceilings for good acoustics. Artemis's dorm houses all the spoils of her hunt, with furs and mounted heads and antlers. Ares's dorm could practically be an armory, decorated with weapons and shields. Aphrodite's dorm is decorated with fine draped silks and chiffons, with muted lighting and couches covered in pillows. Hephaestus's dorm has a steampunk vibe, with handmade technological enhancements and, frequently, bits and pieces of projects everywhere. Hermes's dorm is decorated with maps and globes and other images from all around the world. Dionysus's dorm is adorned with grapes, with a massive, high-tech wine cooler, in deep jewel tones.
Facilities
So long as characters are working toward the goal of their God, either by creating, learning, or helping others, they are welcome to stay at the Prytaneum and use its facilities for free -- including any studios, labs, classrooms, kitchens, and everything else it has to offer. Meals are served in the Hearth for breakfast, lunch, and dinner, but Chosen are also welcome to cook for themselves during off-hours.
In addition, all Chosen are given a stipend that they can put away toward the future where they are no longer at the Prytaneum, or to spend on luxuries when they venture out into the human world.
The Hearth: the heart of the Prytaneum, where the kitchens and the cafeteria are located. Gymnasium: in addition to the standard gym equipment, this building houses several sparring rooms. Archives: currently closed, this building holds a repository of ancient and modern literature and history. Studio: there are all kinds of workrooms available for rent, for creating art, robotics, and other creative endeavors. Laboratory: well-stocked, there are labs for medical as well as all other kinds of scientific research. Classrooms: regular seminars are held in classrooms of various sizes. Assembly hall: a raised stage with stadium-style seating on three sides serves as a place for both meetings and theater. Armory: all new recruits stop by the armory to collect a weapon, but it also contains war rooms. Stables: there are quite a few kinds of animals at the Prytaneum, kept at the stables and the surrounding fields. Swimming pool: while Lake Huron is available for swimming, there is also a more contained indoor pool for cooler weather. Track & Field: fields for all kinds of games are surrounded by a paved running track. The Woods: they start as a normal kind of woods, but as one ventures deeper into them, they become wilder, less natural, and ripe for a hunt.
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Posted: Sat Jun 11, 2016 2:58 pm
NPCs
Hestia: the Prytaneum is under Hestia's protection; she is at the core of the magic that keeps it safe and ties it to this world. She's not available at a summons, but she'll frequently be seen at gatherings and events.
Alvin Davies: the Head of Housing is the first person every new recruit will meet. He is a small, narrow-faced Chosen of Hera; not hostile, but extremely matter of fact and focused on getting things done as quickly and smoothly as possible. He helps people find their rooms, as well as organizing cooks and meals.
Maxine "Call me Max" Voigt: in contrast to Head of Housing, the Headmaster is in charge of programming around the Prytanium. She's a large, friendly Chosen of Athena, quick to smiles and equally quick to temper when people step out of line. She makes sure that there are classes schedules, experts brought in to teach new things. She deals with problems.
Griffin Ortega: many a Chosen has mistaken their tall, dark weaponsmaster for a follower of Aphrodite, but in fact, he's a fierce Ares warrior: he just happens to be one with a supermodel smile and an extremely on-trend manbun. Of course, on the actual field, he proves his loyalty to his own god quite thoroughly...
Rafe Petrov: those who are injured while at the Prytaneum will be sent to the healer: a pale, unhappy-looking man with virtually no bedside manner. He seems permanently annoyed and dour, which might have to do with the fact that he's chosen not of Apollo, as expected, but Hades -- perhaps the only Chosen of Hades currently at the Prytaneum...
Brynn Abernathy: if anyone wants to use any of the rooms in the studio building, they'll run into Brynn: a short pistol of a Hephaestus-Chosen, with messy pastel hair, an eclectic mix of nerdy clothing, a ton of freckles, and giant glasses. She's cheerful but distractible, helpful but forgetful.
Christopher "Chris" Breaux: while he might look like an intimidating giant of a Poseidon-Chosen, Chris is more like the camp counselor, a Cajun bro with an easy enthusiasm and willingness to help out that makes him excellent at guiding newcomers who are still getting used to their new life.
Olivia von Hooten: a Southern belle with a warm and friendly attitude that sometimes borderlines on passive aggressive, this Artemis-Chosen will teach the basics of weaponry -- which one suits individual styles, how to take care of them, how to hold them -- before sending newcomers on to be whipped into shape by the weaponsmaster.
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Posted: Sat Jun 11, 2016 2:58 pm
 Click the image above to be taken to an interactive map!
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Posted: Sat Jun 11, 2016 2:59 pm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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