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Posted: Mon May 23, 2016 3:42 pm
Callum!Keen Sword Stats HP || 38 (+7)(+2) = Total Hp: 47/47 Attack || 37 (+7)(+6) = (+13) Defense || 27 (+5)(+3) = (+8 ) Magic || 11 (+2)(+0) = (+2) Speed || 30 (+5)(+2) = (+7)Xilarn!Keen Spear Stats HP || 50 (+10)(+2)(+1) = Total Hp: 63/63 Attack || 50 (+10)(+6)(+2) = (+18 ) Defense || 22 (+4)(+3) = (+7) Magic || 11 (+2)(+0)(+1) = (+3) Speed || 50 (+10)(+2) = (+12)Battle set up can be found hereBattle Basics can be found here
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Fluffesu generated a random number between
1 and 50 ...
32!
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Posted: Mon May 23, 2016 4:15 pm
 Xilarn Keen Spear Stats HP || 50 (+10)(+2)(+1) = Total Hp: 63/63 Attack || 50 (+10)(+6)(+2) = (+18 ) Defense || 22 (+4)(+3) = (+7) Magic || 11 (+2)(+0)(+1) = (+3) Speed || 50 (+10)(+2) = (+12) Ability List
Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns.
Sudden Jab: When using a spear if you roll your 'to hit' and get 18,19, or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent (does not have to be announced to use).
Roll for Initiative 32 + 12 = 44
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Painted Moose generated a random number between
1 and 30 ...
29!
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Posted: Mon May 23, 2016 4:23 pm

Downward Slash: A powerful downward thrust, this attack gives you an additional +3 to dmg only. This can only be used once every 3 turns. Is considered a full action.
Three Wonders: Three wonders, or Drey Wunder (German), involves three moves. A thrust, a wide cut (torso or thigh) and then a close cut (usually forearms or hands) Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. Example: you roll 21 total to hit. first attack hits. second attack is reduced by 5 and is only 16 third is reduced again by 5 and is then 11. The likeliness of all three attacks hitting is slim but greater for 3-4 stage's. Dmg total is reduced in half twice.
Original dmg = first hit dmg halved = second hit dmg halved yet again = third hit
This is considered a FULL action and can only be used once every 5 turns. All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Powering up should be factored into the first attack. Attack two and three will be halved from that first amount
Roll for Initiative 29 + 7 = 36
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Fluffesu rolled 2 20-sided dice:
4, 5
Total: 9 (2-40)
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Posted: Mon May 23, 2016 4:29 pm
Xilarn
HP: 63/63
Xilarn attacks Callum with Assurance!
Xilarn needs an 18 to hit. Rolled: 4 (+18 ) = 22, hit
(5 + 18 ) /2 = 11.5 x 1.5 (Assurance) = 17.25 dmg
Callum receives 17.25 dmg.
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Painted Moose rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Mon May 23, 2016 4:34 pm
Hp: 29.75/47
Callum attempts to dodge!
5 + 4 = 9, Full Damage (Callum, why are you even here?)
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Painted Moose rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Mon May 23, 2016 4:36 pm
Hp: 29.75/47
Callum attempts to trip Xilarn!
1 + 13 = 14 (Oh God, why)
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Fluffesu rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Mon May 23, 2016 4:44 pm
Xilarn
HP: 63/63
let's try to not fall on your face for once in your life 13 + 12 = 25 no trip witchcraft
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Fluffesu rolled 2 20-sided dice:
13, 20
Total: 33 (2-40)
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Posted: Mon May 23, 2016 4:46 pm
Xilarn
HP: 63/63 Assurance Cooldown: 1/3
Xilarn attacks Callum!
Xilarn needs an 18 to hit. Rolled: 13 (+18 ) = 31, hit
(20 + 18 ) /2 = 19 dmg
Callum receives 19 dmg.
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Painted Moose rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Mon May 23, 2016 4:52 pm
Hp: 20.25/47
Callum attempts to dodge! (Run for your life)
14 + 4 = 18, Half damage
Callum's powering up!
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Fluffesu rolled 2 20-sided dice:
8, 11
Total: 19 (2-40)
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Posted: Mon May 23, 2016 4:55 pm
Xilarn
HP: 63/63 Assurance Cooldown: 2/3
Xilarn attacks Callum!
Xilarn needs an 18 to hit. Rolled: 8 (+18 ) = 26, hit
(11 + 18 ) /2 = 14.5 dmg
Callum receives 14.5 dmg.
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Painted Moose rolled 2 20-sided dice:
13, 11
Total: 24 (2-40)
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Posted: Mon May 23, 2016 5:11 pm
Hp: 5.75/47
Callum attacks Xilarn with Three Wonders and Power Up Bonus!
1) Needs a 17 to Hit 13 + 13 = 26, Success
2) 8 + 13 = 21, Success
3) 3 + 13 = 16, Fail
Attack 1 Damage = 11 + 17 = 28 / 2 = 14 + 3 (Power Up) = 17 dmg
Attack 2 Damage = 17 / 2 = 8.5 dmg
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Fluffesu rolled 2 20-sided dice:
2, 1
Total: 3 (2-40)
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Posted: Mon May 23, 2016 5:24 pm
Xilarn
HP: 37.5/63 Assurance Cooldown: 3/3
Xilarn attacks Callum!
Xilarn needs an 18 to hit. Rolled: 2 (+18 ) = 20, hit
(1 + 18 ) /2 = 9.5 dmg
Callum receives 9.5 dmg.
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Painted Moose rolled 2 20-sided dice:
3, 10
Total: 13 (2-40)
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Posted: Mon May 23, 2016 6:40 pm
Hp: 2.75/47
Minusing 3 HP from his total thanks to Xilarn's Assurance (aka Moose forgot to do it earlier)
Callum tries to dodge!
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Painted Moose rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Mon May 23, 2016 6:41 pm
Wow, how about I roll the correct dice
3 + 4 = 7, Full Damage
Callum is out!
Xilarn Wins!
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Posted: Tue May 31, 2016 3:32 pm
Match is Over!
Xilarn is the winner!
Xilarn will receive 40 EXP Callum will receive 20 EXP
(All EXP will be added to journals at the end of the meta.)
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