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ROUND 2: Takoda v Nuri! || Winner: Nuri!

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Suhuba
Captain

PostPosted: Mon May 23, 2016 3:38 pm


Takoda!
Rare Beads Stats
HP || 38 (+7)(+5) = Total Hp: 50/50
Attack || 13 (+2)(+0) = (+2)
Defense || 26 (+5)(+1)(+1) = (+7)
Magic || 36 (+7)(+8 )(+2) = (+17)
Speed || 31 (+6)(+4) = (+10)


Nuri!
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 56/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


Battle set up can be found here
Battle Basics can be found here
 
Elyessi generated a random number between 1 and 50 ... 42!
PostPosted: Wed May 25, 2016 9:32 am


Nuri!
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 56/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


jayoku
I took down the owner, now to take down her next-in-command MUAHAHHAHA

Elyessi
Crew

Married Bum

10,575 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Citizen 200
jayoku generated a random number between 1 and 31 ... 21!

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Wed May 25, 2016 10:08 am


Takoda

HP || 50/50
Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10)
Takoda's Defense: Base 10 + 7 = 17
Takoda needs 18 to hit Nuri
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20

Special attacks:
~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns
~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active

Rolling for intiative: 21 + 10 = 31

Elyessi
Nuri goes first <3
Elyessi rolled 2 20-sided dice: 11, 14 Total: 25 (2-40)
PostPosted: Wed May 25, 2016 10:26 am


Nuri!
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 56/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


Special Attacks
Moracker Tail || CD 3
Radaku Fangs || CD 5
Twin Tongued || 1 Use Left

Needs a 17 to Hit

---

Nuri is going to attempt to attack!

Rolled (11, 14) -> HITS

14 + 16 = 30 / 2 = 15 Damage Heading Your Way

jayoku

Elyessi
Crew

Married Bum

10,575 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Citizen 200
jayoku rolled 3 20-sided dice: 4, 7, 5 Total: 16 (3-60)

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Wed May 25, 2016 10:38 am


Takoda

HP || 50/50
Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10)
Takoda's Defense: Base 10 + 7 = 17
Takoda needs 18 to hit Nuri
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20

Special attacks:
~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns
~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active

Takoda is going to attempt to dodge Nuri's attack! And counter/retaliate if appropriate with Water lvl 2!

Roll to dodge: 4 + 5 = 9 Full Damage
(1-13 = full damage, 13-22 = half damage, 23+ = no damage)
New Health: 50 - 15 = 35/50
Counter/Retaliate
Roll to Counter Hit: 7 + 17 = 24 HIT
Roll for Damage: 5 + 17 /4 = 5.5 dmg to Nuri

Water lvl 2 - 6/7 uses left
Elyessi
oh god Takoda XD nice rolls
Elyessi rolled 2 20-sided dice: 19, 11 Total: 30 (2-40)
PostPosted: Wed May 25, 2016 1:17 pm


Nuri!
Master Whip Stats
HP || 45(+8 )(+3) = Total Hp: 51.5/56
Attack || 45 (+8 )(+7)(+1) = (+16)
Defense || 40 (+7)(+1) = (+8 )
Magic || 14 (+2)(+0) = (+2)
Speed || 50 (+10)(+7) = (+17)


Special Attacks
Moracker Tail || CD 3
Radaku Fangs || 1/5 Cooldown
Twin Tongued || 1 Use Left

Needs a 17 to Hit

---

Nuri will take it...51.5 HP Remains!

Nuri is going to use Radaku Fangs

Quote:
Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal.
|| If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn).
|| If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn).
|| If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn).
|| If dodge is successful (no dmg) the opponent can continue their turn as normal.


Rolled (19, 11) -> HITS

11 + 16 = 27 / 2 = 13.5 Damage Heading Your Way

Elyessi
Crew

Married Bum

10,575 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Citizen 200
jayoku rolled 1 20-sided dice: 4 Total: 4 (1-20)

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Thu May 26, 2016 9:40 am


Takoda

HP || 35/50
Attack || (+2) // Defense || (+7) // Magic || (+17) // Speed || (+10)
Takoda's Defense: Base 10 + 7 = 17
Takoda needs 18 to hit Nuri
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20

Special attacks:
~ Panacea: CD 5 turns / Full Action / heals 6HP over 3 turns (or +2 a round for three rounds)
~ Magic Mend: CD 4 turns / Half Action / +2 HP for 4 turns
~ Temporal Form: CD 5 turns or HP dropping below 10 / Full Action / TF deals additional 1/2 dmg to oppoenent and cannot be dodged / Takoda recieves .5 x more damage while TF is active

Takoda is going to attempt to dodge Nuri's attack! And cast Magic Mend!

Roll to dodge: 4 + 5 = 9 Full Damage
(1-13 = full damage, 13-22 = half damage, 23+ = no damage)
New Health: 35 - 13.5 = 21.5/50

Takoda will bleed -2 Health for 2 turns 0/2


Water lvl 2 - 6/7 uses left

Elyessi
The dice gods really hate Tak today >>; *edit: right forgot Tak's turn is over as soon as he fell on his face XD good job
PostPosted: Tue May 31, 2016 3:36 pm


Match is Over!

Nuri is the winner!

Nuri will receive 40 EXP
Takoda will receive 20 EXP

(All EXP will be added to journals at the end of the meta.)
 

Suhuba
Captain

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