Quote:
Mordred's Shield
FREE SAVE: If your ENTIRE team is wiped at any point in the event (or just the leader) you can use your FREE SAVE. This will restore the team to FULL HEALTH (where applicable) and let you redo the entire round with your CURRENT SAVE CARRIED OVER
- That means if your boss had 60 / 100 HP and you wiped, you get to restart all the characters at full health, with the boss still at 60/100 HP
- If you are doing tiles and you have finished 3/5 tiles but ran out of turns you get to restart and roll another 10 times from where your character left off at at the end of 10 rolls with all special abilities and turns refreshed.
- If you are at the last part and you've stepped on 6/10 tiles you get to restart that at 6/10 tiles with all the character special abilities and turns refreshed.
- YOU CAN ONLY HAVE ONE FREE SAVE ONCE EVER PER QUEST RUN, so if you use it in part 1, you cannot use it in part 2 or 3, etc etc.
Historical IC Background: The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.
GM: The GM is the one who is trying to get the artifact. They are the one who dropped off the form below in this thread and are paying the 5 RP points to try for it! They will be RUNNING the event with the prompts below (see below). All players however, should read all instructions.
FREE SAVE: If your ENTIRE team is wiped at any point in the event (or just the leader) you can use your FREE SAVE. This will restore the team to FULL HEALTH (where applicable) and let you redo the entire round with your CURRENT SAVE CARRIED OVER
- That means if your boss had 60 / 100 HP and you wiped, you get to restart all the characters at full health, with the boss still at 60/100 HP
- If you are doing tiles and you have finished 3/5 tiles but ran out of turns you get to restart and roll another 10 times from where your character left off at at the end of 10 rolls with all special abilities and turns refreshed.
- If you are at the last part and you've stepped on 6/10 tiles you get to restart that at 6/10 tiles with all the character special abilities and turns refreshed.
- YOU CAN ONLY HAVE ONE FREE SAVE ONCE EVER PER QUEST RUN, so if you use it in part 1, you cannot use it in part 2 or 3, etc etc.
Historical IC Background: The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.
GM: The GM is the one who is trying to get the artifact. They are the one who dropped off the form below in this thread and are paying the 5 RP points to try for it! They will be RUNNING the event with the prompts below (see below). All players however, should read all instructions.
Quote:
gaia_crown [ Getting Started ]
Getting to the Cavern:
As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you??
- Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...
- Rolling 80 or less will lead you to the Haunted House. Oops.
- Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.
Getting to the Cavern:
As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you??
- Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...
- Rolling 80 or less will lead you to the Haunted House. Oops.
- Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.