❧ When you've gathered your participants, everyone starts the initiative phase.
❧ Each participant must roll 1d20 to decide what order to post in. Highest rolls will go first, lowest rolls last.
Fight
❧ After everyone participating has rolled their initiative, the fight phase may begin.
❧ Players will take turns, according to the initiative order, rolling one or two d10 dice.
❧ The first die determines what kind of attack you make. Rolling 1-5 means you missed your attack. Rolling 6-9 means you landed your attack. Rolling a 10 means you made a critical hit.
❧ A successful attack does 1 HP of damage. A successful crit does 2 HP of damage.
❧ The second die indicates you choose to use a magic attack or use magic to amplify your physical attack. Rolling a 1-4 with this die means your spell failed. (If your normal attack landed, it will still do damage, but you will receive no magic benefit, and lose 1 MP anyways)
❧ Rolling 5 or 6 will amplify your damage by 1 point, and cost 2 MP. 7 or 8 by 2 points and cost 3 MP. 9 or 10 will add 3 points and cost 4 MP
❧ If you have more than one opponent, please specify who you are attacking.
Victory
❧ Winning a private battle will give you 1 shop point.
❧ Please make note in the thread topic that your battle is finished, and I or a manager will make a short OOC note of you receiving the shop point and the potential item you could win (randomized). Then the winner must roll 1d4 to see if they win the item as well. 1-2 is fail, 3-4 is win.
If you roll an attack and it hits, and roll a magic attack higher than your current mana, then you just use the highest magic attack you can afford
If your attack misses, you just ignore the magic roll
If you run out of mana, you can still keep battling but just roll the first dice, doing physical attacks
Posting this so we don't have to keep looking in the battle info thread. XD


Stats:
Felim 6hpll5mp
Daisuke 9hpll8mp