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[Sauti] Dexurn vs. Kian [FIN] || Winner: Kian Goto Page: 1 2 3 4 [>] [»|]

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Sabra Knight rolled 1 20-sided dice: 16 Total: 16 (1-20)

Sabra Knight

Feral Galaxy

PostPosted: Mon Apr 18, 2016 6:11 pm


User Image
Kian
Basic Runes Stats
HP || 31 (+6)(+1) = Total Hp: 38/38
Attack || 13 (+2)(+0) = (+2)
Defense || 23 (+4)(+1) = (+5)
Magic || 31 (+6)(+4) = (+10)
Speed || 20 (+3)(+2) = (+5)


xDelayed Elemental Blast: This attack is considered a half action, but doesn't deal damage until 2 rounds AFTER it has been cast. This attack uses one spell slot. Delayed Elemental Blast is treated like having an extra attack. Roll an additional 2d20 to determine if you hit and your damage. This can only be used 3 times in a single battle and can only target one person at a time. This attack is not effected by powering up.

Spells: Lightening lvl 1, Ice lvl 1, Water lvl 1, Fire lvl 1


To go first: Rolled 16 + 5 = 21

Cornetified


PostPosted: Mon Apr 18, 2016 6:51 pm


User Image

Dexurn
Simple Shield Stats
HP || 26 (+5)(+1) = Total Hp: 32/32
Attack || 20 (+3)(+2) = (+5)
Defense || 20 (+3)(+5) = (+8 )
Magic || 11 (+2)(+0) = (+2)
Speed || 14 (+2)(+0) = (+2)


Heavy Hitter: A guard regardless of weapon being used does an unusual amount of damage when they put their mind to it. Dealing an additional +3 to damage only. Heavy hitter can only be used once every 3 turns.

Cornetified

Precious Loiterer

Cornetified generated a random number between 1 and 14 ... 11!

Cornetified

Precious Loiterer

PostPosted: Mon Apr 18, 2016 6:51 pm


Aaaaaand didn't do the number thing. Not like I have a hope anyway XD

11+2=13
Sabra Knight rolled 3 20-sided dice: 2, 4, 15 Total: 21 (3-60)
PostPosted: Mon Apr 18, 2016 7:24 pm


Lightning: A spell that casts lighting at your opponent. Small chance of paralyzing your opponent.
|| Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing.
|| A paralyzed opponent will be unable to move for 1 turn, but can still power up.
|| Stage 2 characters must roll 18-20.
|| Stage 3 characters must roll 17-20.
|| Stage 4 characters must roll 15-20.


2 + 10 = 12; MISS

Cornetified

Sabra Knight

Feral Galaxy

Cornetified rolled 2 20-sided dice: 12, 17 Total: 29 (2-40)

Cornetified

Precious Loiterer

PostPosted: Mon Apr 18, 2016 7:37 pm


HP: 32/32
Heavy Hitter: A guard regardless of weapon being used does an unusual amount of damage when they put their mind to it. Dealing an additional +3 to damage only. Heavy hitter can only be used once every 3 turns.

Full Attack:
Needed to land a hit: 15
12 + 5 = 17 = Successful hit

Damage:
17 + 5 = 22 = 11 + 3 (heavy hitter) = 14 Total damage

Sabra Knight
Sabra Knight rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Mon Apr 18, 2016 8:00 pm


Dodging~

14 + 5 = 19 so no damage is taken

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 16, 3 Total: 19 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Mon Apr 18, 2016 8:03 pm


Cornetified


xDelayed Elemental Blast: This attack is considered a half action, but doesn't deal damage until 2 rounds AFTER it has been cast. This attack uses one spell slot. Delayed Elemental Blast is treated like having an extra attack. Roll an additional 2d20 to determine if you hit and your damage. This can only be used 3 times in a single battle and can only target one person at a time. This attack is not effected by powering up.

16 + 10 = 26, hit!

(10 + 3)/2= 6.5 Damage
Cornetified rolled 2 20-sided dice: 16, 18 Total: 34 (2-40)
PostPosted: Mon Apr 18, 2016 8:08 pm


HP: 32/32
Full Attack:
Needed to land a hit: 15
16 + 5 = 21 = Successful hit

Damage:
18 + 5 = 23/2 = 11.5 Total Damage

Sabra Knight

Cornetified

Precious Loiterer

Sabra Knight rolled 1 20-sided dice: 11 Total: 11 (1-20)

Sabra Knight

Feral Galaxy

PostPosted: Mon Apr 18, 2016 8:49 pm


dodging~

11+5 = 16, half damage (so 5.75)

HP: 32.25/38
Sabra Knight rolled 2 20-sided dice: 6, 16 Total: 22 (2-40)
PostPosted: Mon Apr 18, 2016 8:51 pm


Counter: Flare

Needed to hit: 18

Rolled: 6

6+10 = 16, MISS

Cornetified

Sabra Knight

Feral Galaxy

Cornetified rolled 2 20-sided dice: 16, 4 Total: 20 (2-40)

Cornetified

Precious Loiterer

PostPosted: Mon Apr 18, 2016 9:00 pm


HP: 32-6.5(delayed attack)=25.5/32
Heavy Hitter: A guard regardless of weapon being used does an unusual amount of damage when they put their mind to it. Dealing an additional +3 to damage only. Heavy hitter can only be used once every 3 turns.
Full Attack:
Needed to land a hit: 15
16 + 5 = 21 = Successful hit

Damage:
4 + 5 = 9/2 = 4.5+3(HH) = 7.5 Total Damage

Sabra Knight
Sabra Knight rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Mon Apr 18, 2016 9:06 pm


Dodge~

14 + 5 = 19, no damage

Sabra Knight

Feral Galaxy

Sabra Knight rolled 2 20-sided dice: 18, 9 Total: 27 (2-40)

Sabra Knight

Feral Galaxy

PostPosted: Mon Apr 18, 2016 9:07 pm


Elemental Blast: This attack is considered a half action, but doesn't deal damage until 2 rounds AFTER it has been cast. This attack uses one spell slot. Delayed Elemental Blast is treated like having an extra attack. Roll an additional 2d20 to determine if you hit and your damage. This can only be used 3 times in a single battle and can only target one person at a time. This attack is not effected by powering up.

Needed to hit: 18

18 + 10 = 28 = HIT!

Dmg: (9 + 10)/2 = 9.5

Cornetified
Don't kill me XD
Cornetified rolled 2 20-sided dice: 1, 4 Total: 5 (2-40)
PostPosted: Tue Apr 19, 2016 1:03 pm


HP: 25.5/32

Full Attack:
Needed to land a hit: 15
1 + 5 = 6 = Miss

Damage:
+ 5 = /2 = Total Damage

Sabra Knight
Figures that he's actually getting decent hits in against a master dodger XD

Cornetified

Precious Loiterer

Sabra Knight rolled 3 20-sided dice: 3, 15, 6 Total: 24 (3-60)

Sabra Knight

Feral Galaxy

PostPosted: Tue Apr 19, 2016 1:06 pm


Ice

MISS

Cornetified
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