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Fluffesu generated a random number between
1 and 50 ...
35!
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Posted: Mon Apr 18, 2016 6:09 pm
 Xilarn Keen Spear Stats HP || 50 (+10)(+2)(+1) = Total Hp: 63/63 Attack || 50 (+10)(+6)(+2) = (+18 ) Defense || 22 (+4)(+3) = (+7) Magic || 11 (+2)(+0)(+1) = (+3) Speed || 50 (+10)(+2) = (+12) Ability List
Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns.
Sudden Jab: When using a spear if you roll your 'to hit' and get 18,19, or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent (does not have to be announced to use).
Roll for Initiative 35 + 12 = 47
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Painted Moose generated a random number between
1 and 30 ...
13!
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Posted: Mon Apr 18, 2016 6:18 pm
Callum Keen Sword Stats HP || 36 (+7)(+2) = Total Hp: 45/45 Attack || 30 (+5)(+6) = (+11) Defense || 20 (+3)(+3) = (+6) Magic || 11 (+2)(+0) = (+2) Speed || 30 (+5)(+2) = (+7) Downward Slash: A powerful downward thrust, this attack gives you an additional +3 to dmg only. This can only be used once every 3 turns. Is considered a full action.
Three Wonders: Three wonders, or Drey Wunder (German), involves three moves. A thrust, a wide cut (torso or thigh) and then a close cut (usually forearms or hands) Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. Example: you roll 21 total to hit. first attack hits. second attack is reduced by 5 and is only 16 third is reduced again by 5 and is then 11. The likeliness of all three attacks hitting is slim but greater for 3-4 stage's. Dmg total is reduced in half twice.
Original dmg = first hit dmg halved = second hit dmg halved yet again = third hit
This is considered a FULL action and can only be used once every 5 turns. All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Powering up should be factored into the first attack. Attack two and three will be halved from that first amount
---------- Initial Roll 13 + 7 = 20
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Fluffesu rolled 2 20-sided dice:
20, 5
Total: 25 (2-40)
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Posted: Mon Apr 18, 2016 6:38 pm
Xilarn
HP: 63/63
Xilarn attacks Callum
Xilarn needs a 16 to hit. Rolled: 20 (+18 ) = 38, hit
(5 + 18 ) /2 = 11.5 x 1.5 (crit) = 17.25 dmg
Callum receives 17.25 dmg.
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Painted Moose rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Mon Apr 18, 2016 6:52 pm
Callum attempts to dodge. 6 + 7 = 13 He takes full damage.
HP: 27.75/45
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Painted Moose rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Mon Apr 18, 2016 6:56 pm
Callum attempts to trip Xilarn!
18 + 11 = 29
HP: 27.75/45
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Fluffesu rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Mon Apr 18, 2016 7:00 pm
Xilarn
HP: 63/63
Xilarn trips and power ups.
Xilarn needs a 30 to avoid trip. Rolled: 15 (+12) = 27, fail
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Painted Moose rolled 2 20-sided dice:
19, 1
Total: 20 (2-40)
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Posted: Mon Apr 18, 2016 7:07 pm
Callum attempts a full attack, and would have been better off staying home.
Needs a 17 or above to hit (rolled natural 19, so success)
Downward Slash
DMG given: 1 + 11 = 12 / 2 = 6 + 3 = 9
HP: 27.75/45
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Fluffesu rolled 2 20-sided dice:
12, 7
Total: 19 (2-40)
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Posted: Mon Apr 18, 2016 7:15 pm
Xilarn
HP: 63 - 9 54
Xilarn attacks Callum
Xilarn needs a 16 to hit. Rolled: 12 (+18 ) = 30, hit
(7 + 18 ) /2 = 12.5 dmg
Callum receives 12.5 dmg.
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Painted Moose rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Mon Apr 18, 2016 7:18 pm
Callum attempts to dodge.
12 + 7 = 19
He takes no damage!
HP: 27.75/45
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Painted Moose rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Mon Apr 18, 2016 7:20 pm
Callum attempts to trip Xilarn!
17 + 11 = 28
HP: 27.75/45
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Fluffesu rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Mon Apr 18, 2016 7:23 pm
Xilarn
HP: 54
Xilarn trips and power ups.
Xilarn needs a 29 to avoid trip. Rolled: 11 (+12) = 23, fail
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Painted Moose rolled 2 20-sided dice:
19, 16
Total: 35 (2-40)
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Posted: Mon Apr 18, 2016 7:29 pm
Callum attempts a full attack with Three Wonders!
He needs a 17 or above to hit.
First attack - 19 + 11 = 30 (Hit) Second attack - 14 + 11 = 25 (Hit) Third attack - 9 + 11 = 20 (Hit)
First dmg - 16 + 11 = 27 / 2 = 13.5 dmg Second dmg - 13. 5 / 2 = 6.75 dmg Third dmg - 6.75 / 2 = 3.37500 dmg
HP: 27.75/45
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Fluffesu rolled 3 20-sided dice:
18, 19, 3
Total: 40 (3-60)
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Posted: Mon Apr 18, 2016 7:46 pm
Xilarn
HP: 54
Dodging may or may not happen.
Dodge 1: 18 + 12 + 3 (power UP) = 33 Full dodge Dodge 2: 19 + 12 + 3 (power UP) = 34 Full dodge Dodge 3: 3 + 12 + 3 (power UP) = 18 Full dodge
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Posted: Mon Apr 18, 2016 7:55 pm
Xilarn
HP: 54
Xilarn Retaliates
(I've no idea which dodge roll to use, so most recent???) Rolled: 3 (+18 ) = 21 / 5 = 4.2 + 3 (power up) = 7.2
Callum receives 7.2 dmg.
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Painted Moose rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Tue Apr 19, 2016 8:04 am
Callum attempts to dodge.
5 + 7 = 12 (Full damage)
And he powers up.
HP: 20.55/45
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