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[Jauhar] Callum vs Xilarn [FIN] || Winner: Xilarn Goto Page: 1 2 [>] [»|]

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Fluffesu generated a random number between 1 and 50 ... 35!

Fluffesu

Fluff Seeker

PostPosted: Mon Apr 18, 2016 6:09 pm


User Image

Xilarn
Keen Spear Stats
HP || 50 (+10)(+2)(+1) = Total Hp: 63/63
Attack || 50 (+10)(+6)(+2) = (+18 )
Defense || 22 (+4)(+3) = (+7)
Magic || 11 (+2)(+0)(+1) = (+3)
Speed || 50 (+10)(+2) = (+12)


Ability List
          Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns.

          Sudden Jab: When using a spear if you roll your 'to hit' and get 18,19, or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent (does not have to be announced to use).


Roll for Initiative
35 + 12 = 47
Painted Moose generated a random number between 1 and 30 ... 13!
PostPosted: Mon Apr 18, 2016 6:18 pm


User Image


Callum
Keen Sword Stats
HP || 36 (+7)(+2) = Total Hp: 45/45
Attack || 30 (+5)(+6) = (+11)
Defense || 20 (+3)(+3) = (+6)
Magic || 11 (+2)(+0) = (+2)
Speed || 30 (+5)(+2) = (+7)


Downward Slash
: A powerful downward thrust, this attack gives you an additional +3 to dmg only. This can only be used once every 3 turns. Is considered a full action.

Three Wonders: Three wonders, or Drey Wunder (German), involves three moves. A thrust, a wide cut (torso or thigh) and then a close cut (usually forearms or hands) Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5.
Example: you roll 21 total to hit. first attack hits. second attack is reduced by 5 and is only 16 third is reduced again by 5 and is then 11. The likeliness of all three attacks hitting is slim but greater for 3-4 stage's. Dmg total is reduced in half twice.

Original dmg = first hit
dmg halved = second hit
dmg halved yet again = third hit

This is considered a FULL action and can only be used once every 5 turns. All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Powering up should be factored into the first attack. Attack two and three will be halved from that first amount

----------
Initial Roll
13 + 7 = 20

Painted Moose

Dapper Codger

Fluffesu rolled 2 20-sided dice: 20, 5 Total: 25 (2-40)

Fluffesu

Fluff Seeker

PostPosted: Mon Apr 18, 2016 6:38 pm


Xilarn

HP: 63/63

Xilarn attacks Callum

Xilarn needs a 16 to hit.
Rolled: 20 (+18 ) = 38, hit

(5 + 18 ) /2 = 11.5 x 1.5 (crit) = 17.25 dmg

Callum receives 17.25 dmg.

Painted Moose
Painted Moose rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Mon Apr 18, 2016 6:52 pm


Callum attempts to dodge.
6 + 7 = 13
He takes full damage.

HP: 27.75/45

Painted Moose

Dapper Codger

Painted Moose rolled 1 20-sided dice: 18 Total: 18 (1-20)

Painted Moose

Dapper Codger

PostPosted: Mon Apr 18, 2016 6:56 pm


Callum attempts to trip Xilarn!

18 + 11 = 29

HP: 27.75/45
Fluffesu rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Mon Apr 18, 2016 7:00 pm


Xilarn

HP: 63/63

Xilarn trips and power ups.

Xilarn needs a 30 to avoid trip.
Rolled: 15 (+12) = 27, fail

Painted Moose

Fluffesu

Fluff Seeker

Painted Moose rolled 2 20-sided dice: 19, 1 Total: 20 (2-40)

Painted Moose

Dapper Codger

PostPosted: Mon Apr 18, 2016 7:07 pm


Callum attempts a full attack, and would have been better off staying home.

Needs a 17 or above to hit (rolled natural 19, so success)

Downward Slash


DMG given: 1 + 11 = 12 / 2 = 6 + 3 = 9

HP: 27.75/45


Fluffesu
Fluffesu rolled 2 20-sided dice: 12, 7 Total: 19 (2-40)
PostPosted: Mon Apr 18, 2016 7:15 pm


Xilarn

HP: 63 - 9 54

Xilarn attacks Callum

Xilarn needs a 16 to hit.
Rolled: 12 (+18 ) = 30, hit

(7 + 18 ) /2 = 12.5 dmg

Callum receives 12.5 dmg.

Painted Moose

Fluffesu

Fluff Seeker

Painted Moose rolled 1 20-sided dice: 12 Total: 12 (1-20)

Painted Moose

Dapper Codger

PostPosted: Mon Apr 18, 2016 7:18 pm


Callum attempts to dodge.

12 + 7 = 19

He takes no damage!

HP: 27.75/45
Painted Moose rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Mon Apr 18, 2016 7:20 pm


Callum attempts to trip Xilarn!

17 + 11 = 28

HP: 27.75/45


Fluffesu

Painted Moose

Dapper Codger

Fluffesu rolled 1 20-sided dice: 11 Total: 11 (1-20)

Fluffesu

Fluff Seeker

PostPosted: Mon Apr 18, 2016 7:23 pm


Xilarn

HP: 54

Xilarn trips and power ups.

Xilarn needs a 29 to avoid trip.
Rolled: 11 (+12) = 23, fail

Painted Moose
Painted Moose rolled 2 20-sided dice: 19, 16 Total: 35 (2-40)
PostPosted: Mon Apr 18, 2016 7:29 pm


Callum attempts a full attack with Three Wonders!

He needs a 17 or above to hit.

First attack - 19 + 11 = 30 (Hit)
Second attack - 14 + 11 = 25 (Hit)
Third attack - 9 + 11 = 20 (Hit)

First dmg - 16 + 11 = 27 / 2 = 13.5 dmg
Second dmg - 13. 5 / 2 = 6.75 dmg
Third dmg - 6.75 / 2 = 3.37500 dmg

HP: 27.75/45


Fluffesu

Painted Moose

Dapper Codger

Fluffesu rolled 3 20-sided dice: 18, 19, 3 Total: 40 (3-60)

Fluffesu

Fluff Seeker

PostPosted: Mon Apr 18, 2016 7:46 pm


Xilarn

HP: 54

Dodging may or may not happen.

Dodge 1: 18 + 12 + 3 (power UP) = 33 Full dodge
Dodge 2: 19 + 12 + 3 (power UP) = 34 Full dodge
Dodge 3: 3 + 12 + 3 (power UP) = 18 Full dodge
PostPosted: Mon Apr 18, 2016 7:55 pm


Xilarn

HP: 54

Xilarn Retaliates

(I've no idea which dodge roll to use, so most recent???)

Rolled: 3 (+18 ) = 21 / 5 = 4.2 + 3 (power up) = 7.2

Callum receives 7.2 dmg.

Painted Moose

Fluffesu

Fluff Seeker

Painted Moose rolled 1 20-sided dice: 5 Total: 5 (1-20)

Painted Moose

Dapper Codger

PostPosted: Tue Apr 19, 2016 8:04 am


Callum attempts to dodge.

5 + 7 = 12 (Full damage)

And he powers up.

HP: 20.55/45


Fluffesu
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