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Elyessi generated a random number between
1 and 50 ...
1!
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Posted: Thu Apr 14, 2016 1:48 pm
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 56/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action
Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns.
Twin Tongued: As a master of their trade, the player can now call on two familiars in battle, a primary and a secondary. The primary can use their skill set 5 times per battle, while their secondary can only use their skills as normal. The primary also has the option of trading in their 3 extra skill uses to deal double the normal damage of the player's attack once. The player (as with everyone) cannot switch out familiars after the battle has started.
FAMILIARS PRIMARY Active: Claw (Adds +3 to physical attack dmg) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll) Passive: Vigor (+1 to attack bonus )Heras Box Need to confirm but I'm pretty sure the familiar abilties stack...
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Heras Box generated a random number between
1 and 34 ...
22!
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Posted: Thu Apr 14, 2016 1:51 pm
 V'demhe Keen Blades Stats HP || 50 (+10)(+2) = Total Hp: 62/62 Attack || 42 (+8 )(+6) = (+14) Defense || 36 (+7)(+2) = (+9) Magic || 17 (+3)(+0) = (+3) Speed || 34 (+6)(+3) = (+9)
Special attacks Dancing Petals - A slightly powerful attack that draws on the movement of falling petals. Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. Aggressive Roots - The life of Aisha flows through the player. Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. Initial Roll22 + 9 = 31
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Heras Box rolled 2 20-sided dice:
6, 12
Total: 18 (2-40)
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Posted: Thu Apr 14, 2016 1:54 pm
 V'demhe Keen Blades Stats HP || 50 (+10)(+2) = Total Hp: 62/62 Attack || 42 (+8 )(+6) = (+14) Defense || 36 (+7)(+2) = (+9) Magic || 17 (+3)(+0) = (+3) Speed || 34 (+6)(+3) = (+9)
Special attacks Dancing Petals - A slightly powerful attack that draws on the movement of falling petals. Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. Aggressive Roots - The life of Aisha flows through the player. Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. Attack6 + 14 = 20 HitDamage12 + 14 = 26 / 2 = 13 Given
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Elyessi rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Thu Apr 14, 2016 4:42 pm
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 56/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Available (3/3) Radaku Fangs: Available (5/5) Twin Tongued
FAMILIARSPRIMARY Active: Claw (Adds +3 to physical attack dmg) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll) Passive: Vigor (+1 to attack bonus )Nuri will attempt to Dodge... 9 + 17 = Full Dodge! No Damage... Nuri will retaliate! 9 + 17 = 26 / 5 = 5.2 Damage Delt!
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Heras Box rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Thu Apr 14, 2016 4:52 pm
 V'demhe Keen Blades Stats HP || 50 (+10)(+2) = Total Hp: 62/62 Attack || 42 (+8 )(+6) = (+14) Defense || 36 (+7)(+2) = (+9) Magic || 17 (+3)(+0) = (+3) Speed || 34 (+6)(+3) = (+9)
Special attacks Dancing Petals - A slightly powerful attack that draws on the movement of falling petals. Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. Aggressive Roots - The life of Aisha flows through the player. Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. HP 56.8 Dodge1 + 9 = 10 Full DMGPower Up+3 to next turn
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Elyessi rolled 2 20-sided dice:
6, 7
Total: 13 (2-40)
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Posted: Thu Apr 14, 2016 5:18 pm
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 56/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Available (3/3) Radaku Fangs: Available (5/5) Twin Tongued
FAMILIARSPRIMARY Active: Claw (Adds +3 to physical attack dmg || 2/5 Left) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll || 2/2 Left) Passive: Vigor (+1 to attack bonus )Nuri will exchange his Primary familiar's extra attacks to deal double damage this round. Nuri will attack! (Needs a 19 to Hit) Rolled 6 +17 = HIT 7 + 17 = 24 Damage Delt(Twin Tongued ability allows double damage this round for sacrifice of primary familiar's extra turns)
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Heras Box rolled 2 20-sided dice:
2, 5
Total: 7 (2-40)
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Posted: Thu Apr 14, 2016 5:23 pm
 V'demhe Keen Blades Stats HP || 50 (+10)(+2) = Total Hp: 62/62 Attack || 42 (+8 )(+6) = (+14) Defense || 36 (+7)(+2) = (+9) Magic || 17 (+3)(+0) = (+3) Speed || 34 (+6)(+3) = (+9)
Special attacks Dancing Petals - A slightly powerful attack that draws on the movement of falling petals. Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. Aggressive Roots - The life of Aisha flows through the player. Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns. HP 36.8 Special Attack Aggressive Roots 2 + 14 = 16 MissDamage None
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Elyessi rolled 2 20-sided dice:
9, 16
Total: 25 (2-40)
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Posted: Thu Apr 28, 2016 7:20 am
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 56/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Available (3/3) Radaku Fangs: Available (5/5) Twin Tongued
FAMILIARSPRIMARY Active: Claw (Adds +3 to physical attack dmg || 1/5 Left) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll || 2/2 Left) Passive: Vigor (+1 to attack bonus )Nuri will attack (and use his primary active familiar ability, claw)! (Needs a 19 to Hit) 9 + 8 = 17 - Miss! No Damage Dealt
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Heras Box rolled 2 20-sided dice:
16, 1
Total: 17 (2-40)
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Posted: Thu Apr 28, 2016 9:26 am
 V'demhe Keen Blades Stats HP || 50 (+10)(+2) = Total Hp: 62/62 Attack || 42 (+8 )(+6) = (+14) Defense || 36 (+7)(+2) = (+9) Magic || 17 (+3)(+0) = (+3) Speed || 34 (+6)(+3) = (+9)
Special attacks Dancing Petals - A slightly powerful attack that draws on the movement of falling petals. Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. Can be used once every 3 turns. Aggressive Roots - The life of Aisha flows through the player. Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. Can only be used once every 5 turns.Agressive roots cool down 1/5 HP 36.8 Special Attack Dancing Petals 16 + 14 = 30 HitDamage1 + 14 = 15 / 2 = 7.5 + 3 = 10.5 Given
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Elyessi rolled 2 20-sided dice:
5, 19
Total: 24 (2-40)
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Posted: Sat Jun 04, 2016 12:21 pm
 Nuri Master Whip Stats HP || 45(+8 )(+3) = Total Hp: 44.5/56 Attack || 45 (+8 )(+7)(+2) = (+17) Defense || 40 (+7)(+1) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 50 (+10)(+7) = (+17) ABILITIES Moracker Tail: Available (3/3) Radaku Fangs: Cooldown (0/5) Twin Tongued
FAMILIARSPRIMARY Active: Claw (Adds +3 to physical attack dmg || 1/5 Left) Passive: Vigor (+1 to attack bonus )SECONDARY Active: Fly (Adds +3 to hit roll || 2/2 Left) Passive: Vigor (+1 to attack bonus )Takes the damage Current HP 44.5Nuri will use Radaku Fangs! Quote: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. || If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). || If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). || If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). || If dodge is successful (no dmg) the opponent can continue their turn as normal. 5, 19 (Needs a 19 to Hit) 5 + 17 = Hit! (19 + 17)/2 = 18 Damage Coming Your WayBasically, if you use dodge (half action) and fail, your turn ends because of the trip. But if you successfully dodge you can use another half action.
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