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Posted: Sun Apr 10, 2016 9:07 am
Initiative ❧ When you've gathered your participants, everyone starts the initiative phase. ❧ Each participant must roll 1d20 to decide what order to post in. Highest rolls will go first, lowest rolls last.
Fight ❧ After everyone participating has rolled their initiative, the fight phase may begin. ❧ Players will take turns, according to the initiative order, rolling one or two d10 dice. ❧ The first die determines what kind of attack you make. Rolling 1-5 means you missed your attack. Rolling 6-9 means you landed your attack. Rolling a 10 means you made a critical hit. ❧ A successful attack does 1 HP of damage. A successful crit does 2 HP of damage. ❧ The second die indicates you choose to use a magic attack or use magic to amplify your physical attack. Rolling a 1-4 with this die means your spell failed. (If your normal attack landed, it will still do damage, but you will receive no magic benefit, and lose 1 MP anyways) ❧ Rolling 5 or 6 will amplify your damage by 1 point, and cost 2 MP. 7 or 8 by 2 points and cost 3 MP. 9 or 10 will add 3 points and cost 4 MP ❧ If you have more than one opponent, please specify who you are attacking.
Victory ❧ Winning a private battle will give you 1 shop point. ❧ Please make note in the thread topic that your battle is finished, and I or a manager will make a short OOC note of you receiving the shop point and the potential item you could win (randomized). Then the winner must roll 1d4 to see if they win the item as well. 1-2 is fail, 3-4 is win.
If you roll an attack and it hits, and roll a magic attack higher than your current mana, then you just use the highest magic attack you can afford If your attack misses, you just ignore the magic roll
If you run out of mana, you can still keep battling but just roll the first dice, doing physical attacks Got this from the last battle
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AnimeOtakuOnline rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Sun Apr 10, 2016 9:09 am
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DarkenWoodWolf rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Sun Apr 10, 2016 9:14 am
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DarkenWoodWolf rolled 2 10-sided dice:
4, 5
Total: 9 (2-20)
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Posted: Sun Apr 10, 2016 9:16 am
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AnimeOtakuOnline rolled 2 10-sided dice:
5, 8
Total: 13 (2-20)
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Posted: Sun Apr 10, 2016 9:18 am
I don't think you have to post the cert every time Guess its my turn A miss xp
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Posted: Sun Apr 10, 2016 9:26 am
Okay. Did I do any damage last round, because my attack isn't high enough, but my Magic is for one point (2mp), just like yours is for 2 points (3mp)? Wanna get this settle before I roll again. xD
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Posted: Sun Apr 10, 2016 9:29 am
If your attack misses magic fails, I think, it was that way the last battle
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DarkenWoodWolf rolled 2 10-sided dice:
1, 9
Total: 10 (2-20)
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Posted: Sun Apr 10, 2016 9:32 am
Okay, I read in your other Battle Log that you ignore the second roll altogether, does that mean yoou don't subtract MP?
Hp: 6 Mp: 6 (or 4, depending?)
Edit: Another miss. xD
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AnimeOtakuOnline rolled 2 10-sided dice:
5, 3
Total: 8 (2-20)
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Posted: Sun Apr 10, 2016 9:38 am
Well, lets not subtract MP for now MISS! XD
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DarkenWoodWolf rolled 2 10-sided dice:
7, 6
Total: 13 (2-20)
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Posted: Sun Apr 10, 2016 9:40 am
Okay xD
Hp: 6 Mp: 6
Arivan hits Daisuke for 1 attack damaed plus 1 magic damage, costing 2mp.
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AnimeOtakuOnline rolled 2 10-sided dice:
8, 4
Total: 12 (2-20)
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Posted: Sun Apr 10, 2016 9:41 am
It's finally a hit! XD /hopes for a hit too Arivan= -1 HP
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DarkenWoodWolf rolled 2 10-sided dice:
3, 6
Total: 9 (2-20)
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Posted: Sun Apr 10, 2016 9:43 am
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AnimeOtakuOnline rolled 2 10-sided dice:
6, 7
Total: 13 (2-20)
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Posted: Sun Apr 10, 2016 9:45 am
Why so many misses?? Arivan= -3 HP Daisuke= -2 MP
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DarkenWoodWolf rolled 2 10-sided dice:
4, 7
Total: 11 (2-20)
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Posted: Sun Apr 10, 2016 9:48 am
Arivan: HP: 2 MP: 4
Also, don't have have to subtract one mp if your attack hits, but spell misses?
Miss again!
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AnimeOtakuOnline rolled 2 10-sided dice:
8, 10
Total: 18 (2-20)
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Posted: Sun Apr 10, 2016 9:50 am
Yeah, I don't think you need to subtract MP because it failed Arivan= 0 HP
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