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Posted: Thu Apr 07, 2016 3:03 pm
Mist Hunter The Miss Taken Tower General Information As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.
The Miss Taken Tower is one of the most challenging and frustrating courses available.
If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.
If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.
Part 1 Mechanics - roll your regular attack - roll your regular attack again - if you miss an attack, you lose 50% of your full HP - if you have an available recovery bonus, you may try to use that to avoid HP loss
Bonus Mechanics - This bonus is consumable. - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.
- Trainees: 0 recoveries - Mist/Sun Trainees: 1 recovery - Hunters: 1 recovery - Mist/Sun Hunters: 2 recoveries
Part 2 Mechanics - there are two steps worth of traps in this room, so you'll be rolling twice
- roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll list: (feel free to get creative about what the traps actually were) (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)
01. horrible death 02. - 50% HP 03. - 50% HP 04. live 05. live 06. - 50% HP 07. horrible death 08. - 50% HP 09. horrible death 10. live
Bonus Mechanics - This bonus is consumable.
- Trainees: 1 flag - Mist/Death Trainees: 1 flag and one instinctive move - Hunters: 1 flag and one instinctive move - Mist/Death Hunters: 1 flag and two instinctive moves
Part 3 Mechanics - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP. - roll to repeat the process on the left manacle.
Bonus Mechanics
- Trainees: roll 1d4 - Mist/Life Trainees: roll 1d6 - Hunters: roll 1d6 - Mist/Life Hunters: roll 1d8
Part 4 Mechanics - roll 2 d8 to determine your defense against the trap area. - roll 2 d8 to determine how much trap damage targets the princess. - adjust her HP accordingly - roll 2 d8 to determine your defense against the shadowling area. - roll 2 d8 to determine how much shadow damage targets the princess. - adjust her HP accordingly - leftover defense does not stack
Bonus Mechanics
- Trainees: +0 defense - Mist/Moon Trainees: + 2 defense - Hunters: + 2 defense - Mist/Moon Hunters: + 3 defense
Status Stage: (current stage number)Your HP: Princess HP: /20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [quote="Status"] [size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]
Your HP: Princess HP: /20
Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [/quote]
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Posted: Thu Apr 07, 2016 3:09 pm
As much as Gretchen would have liked to simply disregard the venomous voice that nagged and hissed throughout the whole of her day, it was hard to do that when there were a few things they actually agreed on. Gretchen needed to get stronger. There was no ifs, ands, or buts about that. She also needed equipment to take on missions, and the only way to get that equipment was to pass the training courses. So far she hadn't done too badly. Of the two attempts she'd made, both had ended up a success, and she was the proud owner of bandages and barrier daggers. Important things, no doubt, but there were more runics she still needed to get her hands on. Which was what sent her towards the Miss Taken Tower one evening after dinner. It seemed, by reputation, to be one of the harder courses, but that just meant getting a head start on it was in her best interest. Looking up at it, she had to wonder what sort of fun surprises were waiting inside for her.
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Posted: Sun Apr 10, 2016 2:18 pm
"Looking to beat up something?" Horace walked over to the girl and looked up at the training tower. It seemed like he wasn't the only one who thought it was a good idea tonight. He glanced over at her, startled by the face that his mind immediately began cataloging her weaknesses. Horace would have to start a new page in his binder. He shook his head and smiled. Now was not the time. "I'm Horace. You feel like company? We can both get beat up together."
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Posted: Mon Apr 11, 2016 3:48 pm
She'd glance back over her shoulder at the voice, offering a wide grin to the young man that was walking up behind her. "Not really, but I hear these are kinda important." She didn't relish violence, but she did believe in being prepared for the dangerous things they were up against. Gretchen didn't want to be a burden to the others or herself, and that meant getting stronger and making sure she had the proper equipment. A small hand was offered as he introduced himself. "Sure, company'll probably make this a bit more enjoyable," she drawled cheerfully. "I'm Gretchen. Nice'ta meet you."
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Posted: Tue Apr 12, 2016 5:45 pm
He shook it, then shrugged. "I see no reason to wait - the night's not getting any younger." He jerked a thumb to the door. "Ladies first."
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Beejoux rolled 2 8-sided dice:
3, 4
Total: 7 (2-16)
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Posted: Sun Apr 17, 2016 2:45 pm
"Alright then, let's get this show on the road." With an excited grin she turned towards the doors, summoning Devika as she pushed them open to head inside. It was dark, but that wasn't unexpected. From what she'd heard, the tower was a combination of all the other courses, and it started with the shadow run. Gretchen had done that one already with Dawson. She'd done pretty well in it, actually. Now it was time to see if she could do it again. Shadowlings, alerted by the sound of the doors and the lights, converged immediately. Swarming the Death trainee, or trying too. She brought her staff around for a wide, almost golf like swing, sending a few of them scattering to the winds before popping into dust. Status Stage: 1 Wave: 1 Your HP: 40 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 2 Stage 4 Bonus HP: 1
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The Semblance of Unity rolled 2 10-sided dice:
5, 6
Total: 11 (2-20)
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Posted: Sun Apr 24, 2016 4:37 pm
With a crackle of electricity, Horace swung out into the Shadowlings. It was kind of funny how they crunched. "You know," he said conversationally, "I heard these things swarm in old house in the town, too." Status Stage: 1 Wave 1 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 Stage 4 Bonus HP: 0
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Beejoux rolled 2 8-sided dice:
6, 1
Total: 7 (2-16)
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Posted: Mon May 02, 2016 5:29 pm
"They do," she confirmed, smacking at another little gnashing body as it rushed at her ankles. With Horace's help, the way through had been cleared easily, and Gretchen wasted little time in opening the door, pausing just inside it for the other Death. "Gotta exterminate'em if you wanna claim one of the houses." Or so she'd heard, in any case. It had been worth remembering, if Isaac ever did wanna make the little house of his dreams a reality. Status Stage: 1 Wave: 2 Your HP: 40 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 2 Stage 4 Bonus HP: 1
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The Semblance of Unity rolled 2 10-sided dice:
2, 3
Total: 5 (2-20)
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Posted: Sat May 14, 2016 8:02 pm
"And do you want a house?" He looked over at Gretchen and it was a mistake. Shadowlings attacked, sinking sharp, showy claws into his side. He cursed as he stumbled, knocking them back. Status Stage: 1 Wave 2 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 Stage 4 Bonus HP: 0
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Beejoux rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed May 18, 2016 4:04 pm
Gretchen winced as the shadowlings swarmed her new friend, and she knocked a couple back as he staggered towards the door, dragging him forward and through it by a handful of is shirt, then closing it behind him. "I don't think I'd want one to live in on my own," she answered, smiling as she smoothed the shirt back into place. "Wouldn't mind gettin' one with a friend though." Or someone that was more than a friend. Stepping further into the room, the smile on the girl's face faded as she noticed the spaces on the floor. This looked like a slice from the Death course. "Best step lightly," she'd muse quietly, more to herself than to him. He was in Death, after all, so he'd already know. Very carefully, she stepped forward, but only touched the tip of her toe to the tile before drawing it back and going for the one beside it instead. Status Stage: 2 Step: 1 Your HP: 40 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: the semblance of unityxx Oops, I'm silly. Gretchen is not Mist. xD
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The Semblance of Unity rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sun May 22, 2016 5:02 pm
"********, that ******** hurt." He rolled his shoulder back, feeling an odd pull on his shield. The next part did indeed look like deathsweeper. Horace had fond memories of doing the course with Melvin - they'd both melted rather horrendously at times. Sighing, he moved forward. Whatever times he'd had with Melvin no longer mattered. A large axe swung forward out of nowhere and Horace danced forward... into fire. Cursing, he moved again. "I forgot how ******** hard this is." Status Stage: 2 Step 1 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 both used Stage 4 Bonus HP: 0
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Beejoux rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon May 23, 2016 7:29 am
Gretchen winced as she watched Horace narrowly avoid the dropped blade of an axe, and then very nearly get barbecued. "Yeah, it's a challengin' one." To say the least. She'd found the Sun course a lot easier, and the Life course. It was time to focus though. The girl turned her attention back to the grid on the floor, weighing her options. When she stepped, for a brief second she thought she'd found a safe spot, but as her weight settled on it she heard a click, then had to dive out of the way when spikes came up from the floor beneath her feet. On the plus side, she was safely on the other side now. Status Stage: 2 Step: 1 Your HP: 40 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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The Semblance of Unity rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun May 29, 2016 5:24 pm
"Well, that ******** hurt." He'd stepped a bit oddly trying to dodge flames and traps. But what would happen next would hurt a lot more. Horace stepped forward and into a bear trap that snapped up around his leg. s**t. Status Stage: 2 Step 2 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 2 both used Stage 4 Bonus HP: 0
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Beejoux rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Dec 31, 2016 6:10 pm
Gretchen winced, cringing another step away from the edge as the bear trap snapped up around Horace's ankle. "I'll bet." She could try to patch him up perhaps, but after the training course was done, probably. She wasn't sure if they were being timed, but she wouldn't have been surprised by it. "Do you need help?" She'd offer him a shoulder for support, if he did. Regardless they had to keep moving. Once they'd made it to the next bit he'd be on his own again, though. The trainee stepped forward and sank to her knees beside the princess golem. "I'll get the left, you get the right?" It took a few minutes, some trial and error, but eventually Gretch managed to get the cuff off, and no one blew up. Bonus. Status Stage: 3 Your HP: 40 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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