
**Character Notes:
It has been 5 years. Jocelin is now 21 and has been living in France with her father since shortly after the events involving the Surrounding. Her hair is now black to white ombre and she keeps it in a thick braid (exact braid style is up to the artist but please thick).
Knight Title: Thrudheim, Page of Jupiter
Thrudheim Wiki Page
Challenge: Diviser pour régner.
Uniform:
*Please keep to brown/silver/white for her colors. She is a blacksmith so I’d like her uniform to fit that sort of theme (could fit in at the forge while also being worthy of a knight). Furs and leather and belts
http://www.polyvore.com/jocelin/set?id=194136931 - Modern day aesthetic but still fits pretty well with the overall look. Only thing really out of place is the zippers on the jacket. Gold can obviously be subbed for silver since that goes with the colors for Jupiter knights and colors of individual items can be changed.
Top -- Tunic/jacket combo. Fur collar with the sleeves tucked into gloves
Bottoms -- Leggings (Brown)
Gloves -- Just past her elbows, fingers only cover thumb/pointer/middle finger (index and pinky are naked)
Belt -- sturdy belt that could hold smithing tools
Shoes -- Knee-high boots (brown)
Accessories -- up to artist
Weaponry - Examples
Page - Wooden mallet w/carved designs, family heirloom.
Squire - Same carved, wooden handle, now with a metal head.
Magic: Thrudheim focuses on her weapon, channeling a static discharge into the air around her. This discharge heightens the feeling of conflict that those who cross into its area are feeling, making them more likely to act reckless and without caution to the situation; easier to catch off guard and more likely to make mistakes. 10 ft radius spread with Thrudheim at the center.
Magic Pool: 20 seconds
Knight - http://www.medievalcollectibles.com/images/Product/large/ME-0048.png - Final stage (hammer head would be a bit bigger, but not oversized)
Magic: Thrudheim focuses on her weapon, channeling a static discharge into the air around her. This discharge heightens the feeling of conflict that those who cross into its area are feeling, making them more likely to act reckless and without caution to the situation; easier to catch off guard and more likely to make mistakes. At this stage the static also leaves behind an irritating, prickling sensation on the skin. 20 ft radius spread with Thrudheim at the center.
Magic Pool: 45 seconds
Summon: (Info tbd at the time Thrudheim reaches the stage where it’s necessary/she obtains one)