|
|
Elyessi generated a random number between
1 and 45 ...
31!
|
|
Posted: Wed Feb 24, 2016 11:00 am
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 50/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7)(+0) = (+7) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIESMoracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns. FAMILIARActive: Claw || Adds +3 to physical attack dmg Passive: Reprieve || +1 to defense bonus
|
 |
 |
|
|
|
|
|
|
|
Tasinei generated a random number between
1 and 31 ...
27!
|
Posted: Fri Feb 26, 2016 10:34 am
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 45/45 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
|
 |
 |
|
|
|
|
|
|
|
|
Elyessi rolled 2 20-sided dice:
9, 1
Total: 10 (2-40)
|
|
Posted: Fri Feb 26, 2016 10:42 am
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 50/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7) (+1) (+0) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIESMoracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns. FAMILIARActive: Claw || Adds +3 to physical attack dmg (1/2 Uses) Passive: Reprieve || +1 to defense bonus --- Nuri uses Mkala's Claw Ability (+ 3 to physical attack damage) Nuri attempts to attack! Needs over a 19 to hit! 12 + 9 = 21 HIT! 14 / 2 = 7 + 3 (claw) = 10 Damage Dealt
|
 |
 |
|
|
|
|
|
|
|
Tasinei rolled 2 20-sided dice:
13, 15
Total: 28 (2-40)
|
Posted: Fri Feb 26, 2016 10:45 am
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 45/45 - 10 = 35 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel attempts to attack!
Needs over a 18 to hit! 13 + 13 = 26 HIT!
28 / 2 = 14 Damage Dealt
|
 |
 |
|
|
|
|
|
|
|
|
Elyessi rolled 1 20-sided dice:
7
Total: 7 (1-20)
|
|
Posted: Fri Feb 26, 2016 11:08 am
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 50/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7) (+1) (+0) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIESMoracker Tail: 0/3 Radaku Fangs: Ready FAMILIARActive: Claw || Adds +3 to physical attack dmg (1/2 Uses) Passive: Reprieve || +1 to defense bonus --- Nuri attempts to dodge... 7 + 13 = 20 = NO DAMAGE Nuri uses Moracker TailNuri gains a power up (+3 to rolls) for one turn Ally may flinch: must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn.
|
 |
 |
|
|
|
|
|
|
|
Tasinei rolled 1 20-sided dice:
6
Total: 6 (1-20)
|
Posted: Fri Feb 26, 2016 11:18 am
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 45/45 - 10 = 35 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel fliniches.
Alassiel powers up!
|
 |
 |
|
|
|
|
|
|
|
|
Elyessi rolled 2 20-sided dice:
20, 13
Total: 33 (2-40)
|
|
Posted: Fri Feb 26, 2016 11:53 am
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 50/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7) (+1) (+0) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIESMoracker Tail: 1/3 Radaku Fangs: Ready FAMILIARActive: Claw || Adds +3 to physical attack dmg (1/2 Uses) Passive: Reprieve || +1 to defense bonus --- Nuri is powered up (+3 to rolls) Nuri Attacks! Needs a 19 to hit! Nuri rolls a 20 (+3) and hits WELL! All damage is x1.5 13 (+3) + 13 = 29 / 2 = 14.5 x 1.5 = 21.75 Damage
|
 |
 |
|
|
|
|
|
|
|
Tasinei rolled 1 20-sided dice:
16
Total: 16 (1-20)
|
Posted: Fri Feb 26, 2016 12:17 pm
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 45/45 - 10 = 35 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel is powered up (+3).
Alassiel attempts to dodge.
16 + 3 = 19, No DMG
Alassiel attempts to retaliate.
16 + 13 = 29/5 = 6 dmg
|
 |
 |
|
|
|
|
|
|
|
|
Elyessi rolled 2 20-sided dice:
10, 9
Total: 19 (2-40)
|
|
Posted: Fri Feb 26, 2016 12:28 pm
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 44/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7) (+1) (+0) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIESMoracker Tail: 2/3 Radaku Fangs: 0/5 FAMILIARActive: Claw || Adds +3 to physical attack dmg (1/2 Uses) Passive: Reprieve || +1 to defense bonus --- Nuri uses Radaku FangsNeeds a 19 to hit! 10 + 13 = Hit! 9 + 13 = 22 11 Damage Dealt
|
 |
 |
|
|
|
|
|
|
|
Tasinei rolled 1 20-sided dice:
5
Total: 5 (1-20)
|
Posted: Fri Feb 26, 2016 12:34 pm
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 35/45 - 11 = 24 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel attempts to dodge.
5 + 6 = 11, full dmg taken
|
 |
 |
|
|
|
|
|
|
|
|
Elyessi rolled 2 20-sided dice:
9, 14
Total: 23 (2-40)
|
|
Posted: Fri Feb 26, 2016 12:53 pm
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 44/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7) (+1) (+0) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIES Ready Radaku Fangs: 1/5 FAMILIARActive: Claw || Adds +3 to physical attack dmg (Used Up) Passive: Reprieve || +1 to defense bonus --- Nuri uses Mkala's Claws (+3 to Attack) Nuri attempts to attack Needs a 19 to hit! 9 + 13 = 22 HIT 14 + 13 = 27 / 2 = 13.5 + 3 = 16.5 Damage!
|
 |
 |
|
|
|
|
|
|
|
Tasinei rolled 1 20-sided dice:
1
Total: 1 (1-20)
|
Posted: Fri Feb 26, 2016 1:00 pm
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 24/45 - 18.5 = 5.5 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel attempts to dodge.
1 + 6 = 7, full dmg taken
|
 |
 |
|
|
|
|
|
|
|
|
Tasinei rolled 2 20-sided dice:
8, 12
Total: 20 (2-40)
|
|
Posted: Fri Feb 26, 2016 1:09 pm
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 24/45 - 18.5 = 5.5 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel attempts to counter attack.
Needs over a 18 to hit! 8 + 13 = 21 HIT!
12 + 13/4 = 6.25 Damage Dealt
|
 |
 |
|
|
|
|
|
|
|
Elyessi rolled 2 20-sided dice:
18, 17
Total: 35 (2-40)
|
Posted: Fri Feb 26, 2016 1:23 pm
Keen Whip Stats HP || 40(+7)(+3) = Total Hp: 37.75/50 Attack || 40 (+7)(+5) = (+12) Defense || 40 (+7) (+1) (+0) = (+8 ) Magic || 14 (+2)(+0) = (+2) Speed || 45 (+8 )(+5) = (+13) ABILITIES Ready Radaku Fangs: 2/5 FAMILIARActive: Claw || Adds +3 to physical attack dmg (Used Up) Passive: Reprieve || +1 to defense bonus --- Nuri attempts to attack Needs a 19 to hit! 18+13 = Hit 17 + 13 = 30/2 = 15 Damage Dealt
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 26, 2016 1:26 pm
Keen Trident Stats HP || 36(+7)(+2) = Total Hp: 5.5/45 - 15 = 0 Attack || 31 (+6)(+7) = (+13) Defense || 26 (+5)(+4) = (+9) Magic || 13 (+2)(+0) = (+2) Speed || 31 (+6)(+0) = (+6) Special Attacks Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use)
-------------------------------------
Alassiel has no more health.
Alassiel passes out.
|
 |
 |
|
|
|
|
|
|
 |
|