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Reply [☆]...Wizard Profiles
Jouichirou "J" Killoran [Fairy Tail Guild Master]

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Hirio of the Hoh

Captain

PostPosted: Tue Feb 16, 2016 8:25 pm


- Wizard Profile: Jouichirou Killoran -
User Image

Username:
Holy Hakaishin Hiroto
Full Name:
Jouichirou Killoran
Nickname(s)/Alias(s):
"J"
Keeper of the Bloody Forest
Forest King
Caster of Destruction

- Basic Information -

Race:
Human
Gender:
Male
Age:
25
Birthdate:
October 4th
Weight:
185 lbs
Height:
6'5"
Ethnicity:
Japanese
Hair Color:
Dark Brown
Eye Color:
Black
Blood Type:
AB-
- Guild Information -

Affiliation/Guild:
Fairy Tail
Previous Affiliation/Guild:
Typhon Crown
Occupation:
Guild Master/Sixth Wizard Saint
Partner:
N/A
Team:
N/A
Base of Operations:
Fairy Tail Guild Building
Guild Tattoo Color:
Emerald Green
Guild Tattoo Location:
Right Forearm


- Wizard Information -

Type of Wizard:
Caster
Wizard Rank:
Guild Master [SS]
Magical Powers/Abilities:
Great Tree Arc
Green Magic
Titanic Compression
Explosion Magic
Spells:

Great Tree Arc

Tree Merge
A spell that allows its user to merge with trees, aiding them in remaining undetected by others. Mages with strong sensory abilities, however, can still detect them. The user can use other spells while merged.

Linear Explosion
A spell that allows its user to merge with trees, aiding them in remaining undetected by others. Mages with strong sensory abilities, however, can still detect them. The user can use other spells while merged.

Bleve
The user extends their hand forward, and the area directly in front of the user is engulfed in an explosion. This move seems to leave small "fireworks" in the air in its aftermath, which then explode a few seconds later to inflict further damage.

Tower Burst
The user extends both arms out to their sides, creating an enormous tower of explosive flames in their immediate vicinity.

180-Second Time Bomb
The user summons roots from the ground that ensnare the target. The roots have a timer (180 seconds/5 posts) that only stops when the user is defeated. If the timer reaches zero, an enormous explosion ensues.

Chain Burst
The user ensnares the target's limbs with roots, and then, utilizing their control over the earth, triggers a chain of fruit-based explosions that travel up the lengths of the roots, hitting the one trapped.

Burst Claw
The user summons a root and sideswipes the target with it, whilst simultaneously creating an explosion. However the user could use an alternate version of this where blade-like beams shoot out of the ground, gather around the target and then simultaneously explode upon contact which is much faster.

Kushi
J can generate and manipulate a seemingly-endless supply of thorny, vine-like tendrils made of wood. These vines can be used offensively to whip, cut, impale, or bind opponents, or defensively to block incoming attacks. During a certain incident, the vines he grew from his own body proved agile enough to block a bullet fired at relatively close range from hitting his eye. J can also use the vines to wield multiple weapons such swords, spears, axes, etc. J has demonstrated to be able that he can use the vines as a means of transporting himself between buildings, like a grappling hook or whip. This is used most as a way of keeping J safe from dangerous situations, quickly pulling himself out of the way.


Green Magic

Giant Flowing Tree
J chants an incantation, causing a plant to sprout underneath the target. Carrying the target on top, the plant rapidly grows into a tree that bends and grows towards the set destination by J.

World of the Great Forest
Great Forest is a Green Magic spell which enables the user to affect the terrain around them, morphing it into a form more suitable to their magic; this spell is said to be the trump card of Green Magic. When activating the Field Spell called Great Forest, the user slams their palm into the ground, activating the Green Magic, instilling their magical power into the ground, forcing trees to grow on any surface, easily creating a dense forest anywhere that the user chooses to. When Great Forrest morphs the terrain, a small plant can grow into a forest in an instant. By pouring more and more magical power into the spell, the user maneuvers it as they see fit for attack and defense; and furthermore, this spell even allows them to capture the enemy at the same time. With tremendous magical power, the trees can pierce through earthen walls, and extend their branches at their prey in an instant; creating a dense forest of flowering trees. Within the confines of this battlefield, the user can manipulate the sharpness of the flowers and grass to cut through a majority of materials; they can summon a massive fist from a tree to punch their opponent, and also create multiple, smaller tree fists to pummel their opponent viciously as well- generally Great Forest has countless applications only limited by the user's imagination. Such a hazardous battleground can be dispersed by a powerful enough attack. A side-effect of Great Forest is that it also enables the user to merge their body with the ground and flora and travel at very high speeds; effectively giving the user the advantage in almost any situation during the heat of battle. Overall, Great Forest is a highly versatile spell, with many powers and abilities that the user can extend at their disposal.

Plant Manifest
Plant Manifest is a core Green Magic spell; it can be likened to Plant Magic in that it enables the user to create and manipulate plants of different variety; though, as Green Magic is oftentimes stated to be the 'original' nature-based magic, one can assume that Plant Magic was derived from it and watered down to the point of being unrecognizable. In any case, when performing Plant Manifest, the user slams their palm into the ground, activating the Green Magic, instilling their magical power into the surface below by merging the secret seeds that they can form through the magic with the ground and their magical power, allowing them to instantly grow any number of plants which have countless effects, all according to their wills. The plants formed have enhanced abilities that can be used in various ways during combat, including offensive and support roles. As plants are a main element in this spell, the caster can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect themselves from an assault. Additionally, each seed can summon multiple plants within a matter of seconds; and in certain cases, a user can grow a variety of plants from a single seed, using their magical power to get the desired result.

Leafy Leap
Leafy Leap is a core Green Magic spell which allows for the enhancement of movement. When initiating Leafy Leap, the user slams their palm into the ground, activating the Green Magic, though instead of forcing their magical power into the surface below, the user drains nutrients and the like from the earth below, resulting in the user manifesting two enormous leaves upon their back; they are fashioned in the likeness of wings, specifically similar to that of a butterfly's wings. When in motion, the "wings" formed upon the user's back are constantly absorbing energy from the immediate environment in order to allow the user to stay afloat and propel themselves in any direction that they desire. While in flight, the user can move around with outstanding agility and mobility at incredible speeds, and they can glide through midair or use them as a turbine to push themselves forward while hovering slightly above ground to achieve extra speed. These wings also enable the user to utilize the feathers as projectiles; and they are formed of the user's magic power so can regenerate as long as they have energy reserves.

Grass Razor
J manipulates the grass in a small radius around him to stand up straight, then coats them with eternano, strengthening the blades of grass. This gives the grass the ability to cut into cloth, bare skin, and leather. Against others, grass that is higher than one's foot is best for cutting into an opponent's foot or leg, disabling them and causing damage. Using this technique in high grass enables opponents to be cut in higher places. J is unharmed by the ability however, and the technique can be used over extended periods of time. This technique has two noticeable weaknesses. One, it follows the user only. Therefore, an opponent can keep a safe distance away. And secondly, any grass that is out of the technique's radius will not become sharpened.

Great Cactus
J surrounds himself in a spherical juvenile cactus plant which then rapidly grows into a giant cactus that is taller than most trees. The cactus has thick skin, which absorbs physical blows and all but the most powerful of spells. Its skin has dispels illusions with its unique scent. The plant is covered with innumerable thick needles coated with a special toxin where anyone who is pierced by the needles, they'll suffer heavy nerve damage and severe pain for a short period of time (2-3 posts). The needles also can be shot towards any target as J sees fit. When J feels safe, he can leave the cactus by growing a gigantic flower on the top of it. The nectar in the flower acts a fast and natural healing agent, healing minor wounds and infections J may have.

Illusive Honeysuckle
J creates a large Honeysuckle with a special liquid with brain-confusing enzymes. Once sprouted, this Honeysuckle will release the liquid as a expanding green cloud. Anyone who breathes in the vapor suffers a state of near-paralysis, warped vision, and euphoria, similar to a illusion. The effects of this state are nearly indefinite while within the haze, though it fades in minutes when exposed to fresh air. This technique can be used to subdue and stun foes as well as calm down shaken allies.

Tracer Spore
This is a special Eternano sensory technique that allows J to perform espionage anywhere. J creates a special spore of eternano and attaches it to a target by using the spore to track down their eternano. Once the spore is attached, it grows tiny roots that borrow painlessly into the target's skin, absorbing eternano from the target and excreting it. Meanwhile, J can track down the trail of eternano using their own tracking spore. The eternano trail can remain noticeable for a maximum of five days, unless it is erased by various means, enabling the user to follow the target at safe distances.

Bioluminescent Orb
J draws a mass of fungal spores out of the ground. The spores are bioluminescent, meaning they have the natural ability to glow. The user takes this a step further by channeling his Eternano into it. The spores then merge together to become a single orb that can emit a yellow to pale green light that can extend for up to forty feet. The sphere can follow the user by their Eternano, staying afloat in the air. This is great for camping, exploring dark areas, or staging a trap using the light as bait.


Explosion Magic

Erupt
The user rises their right hand with their index and middle fingers up, releasing a massive explosion with the range wide enough to destroy a large mansion.

Exploding Wave
The user shoots a heavily dense blast of explosive eternano in front of them, and when it detonates, a powerful explosion is created, capable of destroying multiple buildings.

Liquid Depth Charge
The user spits at their target with orange eternano condensed into it, which explodes on contact with a liquid surface.

Raining Blitz
The user creates a ball of orange eternano, which is then launched into the sky. After it reaches a certain height, the user detonates it breaking apart into small bombs with a high explosive power. When they reach the ground they cause powerful, countless explosions that are capable of wiping out entire platoons.

Fireworks
The user simply snaps their fingers which causes small sparks to appear around the target's space, which then explode a few seconds later to inflict damage

Land Mine Stomp
By stomping the ground, the user sends out a trail of small explosions towards their target and when the trail reaches the target, a large explosion erupts.

Granata
By focusing their magic into the palm of their hand, the user is able create a bubble of volatile magic that can ether be thrown like a ball or used to enhance regular punches.

Guscio
The user will create a large bubble of magic, which they can launch at opponents like a cannonball. it is comparatively slower than is "Granata" spell, but it detonates with nearly 5 times the force, allowing the user to inflict terrible damage to an individual, or scatter opposing groups of people.

Cecchino
The first creates an orb of magic, similar to the "Granata" spell. It will hover in the air in front of the user, while they create a second orb over their fist. The user will then punch the first orb with the second, detonating the orb over their fist and launching the other at near supersonic speeds towards an opponent. While technically the spell has the same damage output as the regular variant, the incredible increase in speed make it that much more deadly upon detonation.

Bombardare
The user creates a series of smaller "Granata" spells, which they rain down on a wide area. Upon impact, they detonate with roughly a quarter the force of a grenade, causing mostly superficial wounds but damaging structures greatly with repeated detonations. While it is an effective means of crowd control, the reduced scale of the individual attacks also lower their stopping power, making the attack rather ineffective against particularly resilient opponents.

Burst Punch
The user starts by focusing Eternano onto one arm, either right or left, focusing the magic to harden inside the arm, then when punched the energy itself is released in a series of multiple explosions done to anything that the user themselves punch.

Esplosione
The user first extends their hand forward with their fingers outstretched and gathers nearby Eternano particles in front of them. When enough is gathered, the user then closes their hand into a fist which causes all the gather Eternano particles to erupt into a massive explosion.




Special Attacks/Advanced Spells:

Green Magic

Nature's Keeper
Considered the ultimate spell of Green Magic, J channels Green Magic Eternano into him, he changes the structure and functions of the cells in his body, enabling his cells to absorb oxygen directly from the air. He then take it a step further by changing his Eternano pathway system and internal organs as well, lacing them with a thin layer of plant cells. This causes J to become a human plant. The transformation is complete when his skin and the scalera of his eyes turn pale green and a vine with red and white flowers grow and wrap around his arms, legs, and neck.

This form has a variety of benefits. For one, J has access to a perpetual photosynthetic cycle. This enables him to act without having the need to breathe or eat, and tiring out becomes much harder. Secondly, the flowers growing on him act as Eternano receivers' enabling him to feel out many Magic signatures and distinguish them. He can also gather Eternano particles in the air to consume to replenish lost Eternano or release it all at once. Also, his strength and Eternano level triple, making him stronger and capable of using any Nature based spells that required a pre-existing source without the need of resources. Lastly, he able to heal from attacks much faster than normal and the process starts immediately. Even if a limb is sliced or blown off, it will be regenerated in minutes.

However, this technique poses many threats as well. For one, since J is around 40% cellulose, he is more susceptible to Fire and Lightning Magic and receives great damage. Secondly, this spell slowly eats away at the body, risking him to turn into a full plant with no way to defend himself or revert to his human form so he must deactivate this spell in 5 minutes (5 posts). Having his head removed kills him instantly. Next, if the flowers are removed from him, he must wait for the plants to grow again to receive outside Eternano, which saps whatever Eternano J currently has. Lastly, since photosynthesis relies heavily on sunlight or oxygen, J becomes much tired faster in smoggy or dark environments while in this state and may even become damaged over time.

Solar Outburst
The forbidden, but also strongest offensive spell of Green Magic, J will only use this and Nature's Keeper as a literal last option in a fight. After gathering enough Eternano, the flowers growing on J's body separates from their vines and spread out around J and his target in a circle. J channels Eternano into each of the flowers and causes them to activate a extreme version of photosynthesis, drawing enormous amounts of sunlight until they start to shine brightly as though they became stars themselves. J then clasps his hands together and releases the Eternano from the flowers. The end result is the flowers spinning around J and target at a high speed and creating a barrier of solar energy. The heat of the barrier is so intense, touching it leads to severe burning. Afterwards, the flowers channel all of the solar energy they gathered into one spot above J and his target. J then unleashes the solar energy as a white shockwave that slams upon both him and the target, dealing extreme impact damage and a white-hot explosion that spreads out for up to 40 meters. This techniques drains the flowers of their Eternano and kills them, and leaves a gigantic crater of flames of molten rock.

This techniques has many downfalls with it. For one, the flowers that are used for the spell die and their replacements for J take days to weeks to mature, time he doesn't have for the spell that will make him into a plant. Secondly, the attack uses its caster as the medium, meaning that J is also targeted by the spell and past users of this spell are almost always killed in the subsequent attack, labeling this as a Forbidden and Suicidal Spell. Lastly, if J does survive, he will suffer devastating burns and broken bones. The burns can be undone if he reverts to his human form, but the broken bones remain and will require healing. Also, the attack forces him to be unable to use any Green Magic spells for a few days. Someone resistant to heat could destroy the barrier and escape the blast radius.

Due to the requirement of solar energy for this spell, it is best used during a clear, bright day or alongside someone who uses Solar Magic, though they will become targets of the attack as well. Also, since this technique utilizes raw solar power, this spell could be considered a Solar Magic Spell as well.


Great Tree Arc

Folium Sica
The user summons forth a massive funnel of leaf blades to hone in on and cut up their opponent.

Ramus Sica
The user releases a flurry of sharp branch blades that home in on, and attack, the target.

Tree Fist
The user summons a massive fist from a tree to punch their target. They can also create multiple, smaller tree fists to pummel their target as well.

Terra Clamare
The user ensnares their opponent with branches, then releases all the Magic within the earth to engulf their opponent in a massive explosion, which is powerful enough to seemingly defeat Erza Scarlet


Explosion Magic

Burst Fist: Gigaton
Is a condense version of Burst Punch that allows for less charging time and more power release when shoot out. Like with Burst Punch, the user starts condensing energy to be transferred to the opponent in the forms of explosions, only this time, the user condenses all of the separate explosions onto one massive one. When the user punches the opponent, the release in power doesn't do multiple attacks, it does one singular explosion that can reach up to powerful highs and deals scatter damage to the entire opponent's body, entirely damaging every single part of their body without any trouble. This spell allows shorter waiting period's for charging, but also requires a lot of energy to be able to condense, making it a rather hard spell to be able to use multiple times after three or four shots.

Explosive Hell
To use this technique first the user disperses their eternano equally in tiny portions all over a region which remain invisible to the naked eye. Once spread, the user would command them to rapidly explode, this grant users extreme destructive capabilities, allowing them obliterate entire armies in a single wave. Projectiles may also be focused to quickly tear down the most resilient targets, or combined into an exponentially more powerful explosion.

ATOM
The user releases an intense explosion from their body as the center, devastating the entire area as it is engulfed into the blast radius. It can also be used as a defensive maneuver, knocking away weapons, people, and other attacks alike. It is possible to control the length and size of the explosive zone, allowing it to be used as close as a couple inches away from the user's body to as far as the limit of their mental perception of the area around them.


Magic Color:
Forest Green
Magical Items:

Weapons:

Jewels:
User Image[Start at 0]


- Background Information -

Personality:
J seems to be very laid-back and easygoing, speaking rather slowly and occasionally drawing out the last word of his sentences. He takes everything lightly regardless of the severity of the moment. In surprising, perilous and unexpected situations, he is apparently never shocked and even when a scared man fired a bullet at him, he seemed to be focused only on finding his way to Magnolia. He even asked the shooter where the town was. He is also completely calm and cool-headed, even in tense situations. Unfortunately for Fairy Tail, he can be quite absent-minded and irresponsible, judging by the fact he once dropped a cart on a spider that bit him. He also tends to fall asleep at the most random of moments, whether in the middle of combat or simply standing up. He is also known to be very slow to things, often reacting to things such as the pain he gets from wounds far longer than he should have. J also has a tendency to mispronounce the names of things or people he has just heard, often replying with a "Oh..." once someone corrects him. 

J has an innate desire and talent for conflict, mostly because that was the only thing he truly knew, having been exposed to combat at a fairly young age. However, he is tolerant to people who believe in peace. He is also compassionate and forgiving towards his enemies, to the point of even attempting to save them if they were in need, as evidenced by his saving the man who had forced him into combat after he received a fatal wound. J is opposed to killing people who are unable to defend themselves, believing that dying while fighting is the best way to die for anyone. During his youth, he was also willing to sacrifice himself for his Master if need be, although why he defended him came into serious question after he learned that his Master had J's hometown and family destroyed by J's own hands. Having a large appetite, J is willing to eat anything he can get his hands on, sometimes not even caring if they were poisonous as long as they at least tasted good. This caused his Warrod to scold him if the food in question was not something to eat. Although J is very intelligent, there are times when he was very slow to catch onto things that were very obvious. It is rather well known that J is actually still a believer of Santa Clause and is rather naive despite his age should someone tell him that a beetle tasted like chocolate he would believe it. 

J is also known for his desire for independence. Due to his background as a slave of Typhon Crown, J fully understands the necessity for individuals - lawful and villainous alike - to desire their freedom above all else. As a result, the mage has an air of power but humility surrounding him at all times. He is someone who can be approached with virtually any problem and, due to the man's eagerness to prove his own worth, he will take it with no questions asked. Or at least that was what J once believed in. His extensive experiences with people have told him otherwise. Despite what these experiences would normally do to a person's idealism, it had the almost opposite effect to J's own. While retaining a sense of maturity about his ideals, he still jumps in almost foolhardily to solve the problems of other people, risking his own life for the sole reason of "freeing the soul" (魂お放つ, Tamashī o Hanatsu), a philosophy he has lived by for the majority of his lifetime.

Background/Biography:
The Killoran Family, a family of Assassins and Dark Mages known for their horrid actions against the people of Earthland. They killed others, destroyed Legal Guilds, sold children as slaves, and hunted endangered animals for profit. This family was very, very large, yet there was one branch of the family that had no talent and thus the father was branded and banished from the family to never return. Born to a very poor family, J and his older brother, Ryutaro, would often be abused by their father who had a gambling addiction so bad that he once tried to sell J to clear up some of his debts. In their rotten family, the only two people that were ever kind to him was J and their mother who was very ill and feared the safety for her children should they try to escape the abusive father. Do to their abusive father, the two brothers would quickly become pick pockets and would often steal from people. Often they would be caught in the act and once their father learned of what they did, he would beat them. At the age of eight, another member of their family would be born, this time it was a girl who instantly took a liking to her older brothers. However the minute she was birthed, the illness had finally taken their mother away from the three children, effectively living them to the mercy of their abusive father. The three siblings would often have to hide from their father whenever he got home and if he found them, a beating would follow. However each time he tried to beat his daughter, the two brothers would take a beating in her place. It was one day where their father had decided to sell J off to some local wanderers that were visiting the city and no matter how much J wanted to, he couldn't run from his father because the next person in line to be sold off would be his little sister. After what seemed like hours in the heat, no one had yet to buy J as their own personal slave until one bandit, a very special Dark Mage, came by and bought J.

The Dark Mage was known as Gram Dyrnwyn, the infamous Guild Master of Typhon Crown who was known for his cruelty and a utter lack of compassion and this particular one saw a lot of interest in J, or to be more exact, potential as not only the successor to the gang, but most likely the biggest and baddest Dark Mage Earthland had ever seen. Gram would then actually shoot J's father in the head after buying him, to prove to him that he was going to be with someone that would take care of him. At first, J hated Gram and the others who followed, he would often try to stop them from raiding towns, kidnapping people,and committing Murder. Sadly, J eventually gave into their acts and became a Dark Mage himself, just like his new boss planned. J had become a vicious Dark Mage that enjoyed fighting to every extent and always enjoyed beating down those who underestimated him. Eventually the Boss began to teach J the Explosion Magic. Gram was claimed to be unparalleled in destructive magic, destroying entire towns just by himself to simply pass the time. J was well on his way to becoming his boss's right hand man, which he would have to prove by fighting the current second in command to the death. However, it was when the bandit group got their first and only female member, a woman with a inhuman strength and blood of a very well known Family. She was Celestia Dreyer, a Mage with herculean strength and now she was a member of Typhon Crown. Whenever a member tried to hit on her or rape her, she would either kick them until their heads were mush, or blew a hole right through their chests with a punch; the boss didn't seem to mind this at all, or rather enjoyed it. At first J and Celestia weren't fond of one another, but as they fought together, their trust grew and soon feelings for one another would be born. From that point onward, the two would always find ways to break away from the gang to actually act as lovers, kissing, holding hands, and of course performing intimate acts.

It was one day that Gram had decided an attack on a town and there was no special reason behind it, it was simply for the sake of destruction. J did not care in the slightest on who would die before him. Within minutes the town was in ruins and as J and Celestia walked to make sure there were no survivors, J was horrified as he found the corpses of his older brother and sister. With him being forced to do this, the two would decide to leave the Dark Guild so they could find Celestia's family, live with them, and start a family of their own, they would have to do this in secret however as leaving the Dark Guild was forbidden on all accounts and was punishable by death. After successfully faking their deaths, the two had escaped, their gang members truly believing they were dead, except for one, their boss. The two love birds were free and were well on their way to Magnolia. During their travels they had exchanged many fascinating things about one another, one being how she got her strength; she had developed a magic that was like her Great Grandfather's, the difference being she wouldn't become a giant which she felt would inconvenience her far too many times. It had taken several months, but Gram and Typhon Crown's strongest had finally caught up to them and captured them both. Gram's first orders was to have both of J's arms broken by the Ace and once done so, the Ace was ordered to kill Celestia. However, she was granted one last and final word to J and with just that, she would whisper into his ear "I love you" before kissing him and was killed. Believing that this was punishment enough, Gram would leave the broken armed J with the corpse of his fiance, yet unbeknownst to the entire gang, J already had a tool that would aid him in his future. It was hard, but J had managed to bury her into the ground by using is own arm as a shovel and his teeth to grip onto it and buried her. After this he had traveled to the closest civilization he could find in order to get his arms properly healed. Thanks to Magic, J only had to spend a few weeks in the hospital before being allowed to leave which would begin his journey of vengeance, however it would be a long one seeing how the Typhon Crown Base was on the other side of the continent, nonetheless J was dead set on getting revenge on Gram...Even if it meant death. For a few years J had disappeared, rumors persisted that the Wizard Saint Warrod had taken on a apprentice who had was a natural with nature based magic, this apprentice would take Warrod's responsibilities when he passed away, however he would receive a message from the great grandson of his Master's old friend, requesting that Warrod watched over Fairy Tail as its Master until they returned. Sadly Warrod was in no condition to do so, he was nearing the end of his lifespan and knowing that, J would take his place and would take on his Master's responsibilities when the time came.

Known Relatives:
Father: Kimura Killoran [Deceased]
Mother: Nishida Killoran [Deceased]
Older Brother: Ryutaro Killoran [Deceased]
Little Sister: Iwata Killoran [Deceased]

Sexual Orientation:
Heterosexual
Relationship Status:
Widowed
Birthplace:
January 4th
Current Location:
Fiore
Theme Song(s):
Main Theme: Life is Full of Goodbyes
Battle Theme: Land Crasher
Emotional Theme: Silver-haired boy
Additional/Other Information:

 
PostPosted: Sun Feb 28, 2016 7:09 pm


      
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Hirio of the Hoh

Captain

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