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Character Creation

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shinzo_husky
Vice Captain

Man-Hungry Man-Lover

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PostPosted: Thu Feb 11, 2016 5:48 pm


This will be a guide on how to fill out your profile and what is to be expected in the profile  
PostPosted: Thu Feb 11, 2016 5:54 pm


Character Statistics

The 16 points already on the template count. They can be used eleswhere if needed which will bring one stat to 0.

Student: 35 stats
Huntsmen/Huntresses/Freelance: 40 stats
Academy Teachers: 45 stats
Headmasters/Headmistresses: 50
Renegade Maidens: 55 stats

Kingdom Bonuses

The kingdom bonuses depend on where your character was born, not lives now.

Atlas: Technological Knowledge +2 Weapon Control 1+

Mistral: Endurance 1+ Sword Skills 1+ Melee Skills 1+

Vacou: Speed 1+ Intelligence 2+

Vale: Semblance 2+ Aura 1+


Explanation for first timers:

ok so you have the bars which all show 1 in every stat by default:

Stastistics ■ = 1 stat

¤ Intelligence: ■□□□□
¤ Perception: ■□□□□
¤ Strength: ■□□□□
¤ Toughness: ■□□□□
¤ Endurance: ■□□□□
¤ Speed: ■□□□□
¤ Reflexes ■□□□□
¤ Dust Mastery ■□□□□
¤ Weapon Control: ■□□□□
¤ Sword Skills: ■□□□□
¤ Gun Skills: ■□□□□
¤ Ranged Skills: ■□□□□
¤ Melee Skills: ■□□□□
¤ Technological Knowledge: ■□□□□
¤ Aura: ■□□□□
¤ Semblance: ■□□□□
¤ Semblance Control: ■□□□□

to add stats you copy paste the black squares and replace the white squares like so:

Stastistics ■ = 1 stat

¤ Intelligence: ■■■□□
¤ Perception: ■□□□□
¤ Strength: ■■■■■
¤ Toughness: ■■■□□
¤ Endurance: ■□□□□
¤ Speed: ■■■□□
¤ Reflexes ■■□□□
¤ Dust Mastery ■■■■■
¤ Weapon Control: ■□□□□
¤ Weapon Control: ■■■■□
¤ Sword Skills: ■■□□□
¤ Gun Skills: ■■■■□
¤ Ranged Skills: ■■■■□
¤ Melee Skills: ■■■■■
¤ Technological Knowledge: ■■□□□
¤ Aura: ■■■■□
¤ Semblance: ■■□□□
¤ Semblance Control: ■■□□□

depending on the rank of your character you get a certain amount of stat points. and the default stat bar you start with already has 16 stats which you can re-allocate. you also get kingdom bonuses from the kingdom your character was born in. so lets say your character is from mistral so you get 1+ in endurance and 2+ in sword skill. easy way to show the bonuses is like so:

Stastistics ■ = 1 stat

¤ Intelligence: ■■■□□
¤ Perception: ■□□□□
¤ Strength: ■■■■■
¤ Toughness: ■■■□□
¤ Endurance: ■[■]□□□ <----------- endurance bonus here
¤ Speed: ■■■□□
¤ Reflexes ■■□□□
¤ Dust Mastery ■■■■■
¤ Weapon Control: ■□□□□
¤ Weapon Control: ■■■■□
¤ Sword Skills: ■■[■■]□ <--------- sword skill bonus here
¤ Gun Skills: ■■■■□
¤ Ranged Skills: ■■■■□
¤ Melee Skills: ■■■■■
¤ Technological Knowledge: ■■□□□
¤ Aura: ■■■■□
¤ Semblance: ■■□□□
¤ Semblance Control: ■■□□□

Broken stats are stats that go beyond 5 points. Those with broken stats are masters in that field and are usually superior to everyone else. These can not be attained by gaining stats through normal means. These are attained through special training. A huntsman must train in a specific stat that has hit the maximum of 5 stats for 20 consecutive posts.

¤ Toughness: ■■■■■■
 

shinzo_husky
Vice Captain

Man-Hungry Man-Lover

8,050 Points
  • Peoplewatcher 100
  • Sausage Fest 200
  • Unfortunate Abductee 175

shinzo_husky
Vice Captain

Man-Hungry Man-Lover

8,050 Points
  • Peoplewatcher 100
  • Sausage Fest 200
  • Unfortunate Abductee 175
PostPosted: Thu Feb 11, 2016 6:10 pm


Weapons

You can create custom weapons here but depending on the amount of weapon types your weapon is made of will determine the amount of dust slots it can have. If your weapon is also a ranged weapon which requires ammo like bullets and arrows, this section will also tell you how much ammo your weapon can carry and how much ammo it can fire before it need reloading. (As cool as they are, no canon weapons allowed and no simple variations either. This rule, the crew will be very strict on!).

Dust Slots

(Every dust cartridge/crystal will give you 6 augmented shots or swings and must state that you are getting more before each fight if you wish to replenish them. One Dust shot for a gun is equal to one dust augmented swing with a sword or other non gun weapon.)


1 Weapon type: 4 dust slots

2 Weapon types: 3 dust slots

3+ weapon types: 1 dust slot


Ammo

Bows: 20 shots per quiver; maximum of 2 quivers (If the weapon is just a bow, you are allowed 10 extra arrows per quiver)

Snipers: 8 shots 4 reloads

Machine guns: 60 shots 2 reloads

Pistols: 6 shots 6 reloads

 
PostPosted: Thu Feb 11, 2016 6:15 pm


Dust Slots

These are the current crystal types that can be used in this guild. More types may come and rare dust types could potentially be awarded to those who win the vytal festival.


Fire Aspect:
Corresponding to red crystals, fire is a basic type of dust but very useful indeed. Using this aspect will give each shot and swing/slice an added burn damage to the target.


Wind/Air Aspect: A "primary" type of Dust, known to correspond to green crystals. Using this aspect will augment each shot or swing. Each shot will release a powerful yet compact bast of air that will knockback the target. Each swing will fire a powerful gale of wind which will be very difficult to dodge and will knockback the target.


Water Aspect: Corresponding to the colour blue. These crystals will augment your weapons in a more versatile way. With every shot, your weapon will fire a very dense ball of water that will knock back the target, might be interesting for airborne targets. Every swing will fire a medium sized tidal wave towards the enemy that could drown them and knock them over.


Lightning Aspect: These crystals will augment your weapon with shock damage. Each swing will fire an arc of electricity towards the enemy. Each shot will fire a lightning bolt.


Ice Aspect: A combination of water and air dust. These crystals will augment your weapon with freeze damage. Anything that is shot or swung at has a high chance of completely freezing. Also with each swing and shot, the weapon can fire a ball of icy mist that will freeze half a meter area diameter of a target.


Steam Aspect: A combination of fire and water dust. This augmentation is more used for tactical reasons. With each swing and shot, the weapon will fire a massive ball of steam that will cover the surrounding area.


Earth Aspect: Correspoding with brown crystals. These crystals harden each shot and swing, doubling the damage of the weapon.


Gravity Aspect: The rarest dust crystals which only the users know how to make. These crystals augment each swing with added gravity making the swords heavier, dealing alot more damage. Each shot will make the target be more affected by gravity making it harder for them to move. It is subtle at first but the more they get shot, the heavier they become.
(Not available for now)





 

shinzo_husky
Vice Captain

Man-Hungry Man-Lover

8,050 Points
  • Peoplewatcher 100
  • Sausage Fest 200
  • Unfortunate Abductee 175

shinzo_husky
Vice Captain

Man-Hungry Man-Lover

8,050 Points
  • Peoplewatcher 100
  • Sausage Fest 200
  • Unfortunate Abductee 175
PostPosted: Fri Feb 12, 2016 4:08 am


Semblance

Semblance is the manifestation of one's innate and personal power as an ability unique to each individual, with the effects varying greatly from user to user. The nature of one's Semblance is noted as representing an aspect of their character. However, a person's Semblance can be similar to the Semblances of their parents or other family members. Your semblance's potency will be determined by how many stat points you put into it. If you fight someone with more stats in it then their semblance will be stronger than yours no matter what. You must also submit your semblance in the customs thread and have it approved. Here are some examples from the show:


Speed: The user can use her Semblance to move at speeds that are nearly too fast for the eye to catch, making it appear as if they can teleport. They uses this ability in combat to dodge attacks, disorient enemies, hastily retreat and quickly counterattack.


Shadow: "Shadow", allows the user to create clones of themselves. These clones are solid, but can be dispelled easily if hit or if they move too far away from them. They can be used to distract foes or take hits for the user, and they can use a clone as a platform to leap off of in mid-air.


Via Sun: The ability to create clones of the user. While similar to Blake's Semblance, the key difference is that rather than leaving clones behind, the user projects their clones forward and must stand there and actually manipulate them into performing actions. While the user's Semblance is activated, their hair glow yellow. The clones also have the ability to detonate on contact.
 
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