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a pet dino generated a random number between
1 and 31 ...
18!
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Posted: Mon Feb 08, 2016 4:26 pm
 Lasarra Keen Whip Stats HP || 50 (+10)(+3) = Total Hp: 63/63 Attack || 36 (+7)(+5)(+2) = (+14) Defense || 36 (+7)(+0) = (+7) Magic || 10 (+1)(+0) = (+1) Speed || 31 (+6)(+5)(+1) = (+12) Special Attacks:Moracker Tail: Feigning an attack, the whip lets out a large crack in close proximity to the opponent. Gives user confidence, allowing them to power up (+3 to rolls) for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. Can only be used once every three turns. This attack is a half turn action Radaku Fangs: Lashing out with expertise, the player grabs onto the opponent with their whip and yanks their footing out from under them. This attack has normal strength, but causes the opponent to trip. This attack can be dodged as normal. If successful, the opponent also bleeds for two turns (-2 HP per turn). If half dodged, the opponent doesn't trip, but still incurs bleeding. Can only be used once every 5 turns. Items:None Familiar  Claw || Adds +3 to physical attack dmg Reprieve || +1 to defense bonus 18 + 12 = 30
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robot kitten generated a random number between
1 and 41 ...
34!
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Posted: Sat Feb 13, 2016 3:04 pm
Master Trident Stats HP || 47 (+9)(+3)(+1) = Total Hp: 60/60 Attack || 41 (+8 )(+9)(+2) = (+19) Defense || 33 (+6)(+5) = (+11) Magic || 7 (+0)(+0) = (+0) Speed || 41 (+8 )(+1) = (+9) Special Attacks: Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Sudden Jab: When using a spear if you roll your 'to hit' and get 18/19 or 20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. (does not have to be announced to use) Fury: Fury allows a melee hunter to make multiple attacks a turn. Roll 'to hit' and if you succeed you strike your opponent five times. Your damage is dealt like normal for the first attack, and the remaining attacks deal 2 dmg each. These blows are light thus why they don't do a lot of damage on their own. But collectively you get a +8 damage to your attack. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. Only the initial attack is effected by powering up. Familiars  Active (2 uses): Trigger || Add critical bonus to dmg without rolling 20 Passive: Haste || +1 to speed stat bonus
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robot kitten rolled 2 20-sided dice:
10, 18
Total: 28 (2-40)
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Posted: Sat Feb 13, 2016 3:11 pm
HP || 60/60 Attack || (+19) Defense || (+11) Magic || (+0) Speed || (+9) +1 (rownin!) = +10 Attack Using Assurance!To hit: 10+19 = 29 HIT(need a 17, aka auto hit everytime!) damage: (18+19)/2 x 1.5 (assurance)= 27.75 damage Cooldowns: 2/2 triggers left Assurance: 0/3
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a pet dino rolled 2 20-sided dice:
14, 5
Total: 19 (2-40)
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Posted: Sat Feb 13, 2016 3:44 pm
HP || 35.25 Attack || +14 Defense || +7 (+1 for familiar) = +8 Magic || +1 Speed || +12 Using Radaku Fangs and Claw Needs 21+ to hit 14 + 14 = 28, hit (5 + 14) 19/2 = 9.5 + 3 =12.5
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robot kitten rolled 2 20-sided dice:
18, 14
Total: 32 (2-40)
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Posted: Tue Feb 16, 2016 8:47 am
Ignroe this post! I did it before I realized (and was told XD) Radaku Fang does a full attack with TRIP the half action added in.
So I cant attack anyways :just dodge and do a half action.
Real action next post.
You were just saved from massive damage.
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robot kitten rolled 1 0-sided dice:
Total: 0 (1-0)
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Posted: Tue Feb 16, 2016 1:17 pm
and I didn't roll anything :p
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robot kitten rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Tue Feb 16, 2016 1:18 pm
It would help if I actually rolled for his dodge.
16+9= 25 Full dodge so nothing happens and no bleed damage!
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robot kitten rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Tue Feb 16, 2016 1:23 pm
HP || 60/60 Attack || (+19) Defense || (+11) Magic || (+0) Speed || (+9) +1 (rownin!) = +10 Dodge and TRIP Attacks.Trip: 2+19 = 21. You need to beat this. Cooldowns: 2/2 triggers left Assurance: 1/3 a pet dino Trip: Roll 1d20 + attack bonus. Your opponent must react by rolling a 1d20 + speed bonus. || If your opponent beats your roll the trip fails. If they don't beat your roll the trip is a success and your opponent is not able to charge/attack this round. || Your opponent must roll greater than your roll. Rolling the same number as you will still result in a successful trip. || Your opponent cannot counter attack for no dmg was dealt to them this turn. || If the trip is a failure, your opponent can perform full turn actions, or half actions. || If the trip is a success, your opponent may only perform one half action. putting that there for me
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a pet dino rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Fri Feb 19, 2016 2:57 pm
HP || 35.25 Attack || +14 Defense || +7 (+1 for familiar) = +8 Magic || +1 Speed || +12 16+12 = 28, success!~ Needs 21+ to hit + 14 = ( + 14) /2 =
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a pet dino rolled 2 20-sided dice:
18, 8
Total: 26 (2-40)
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Posted: Fri Feb 19, 2016 2:58 pm
HP || 35.25 Attack || +14 Defense || +7 (+1 for familiar) = +8 Magic || +1 Speed || +12 Needs 21+ to hit 18 + 14 = 32 (8 + 14) 22/2 = 11 dmg
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robot kitten rolled 2 20-sided dice:
15, 7
Total: 22 (2-40)
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Posted: Tue Feb 23, 2016 8:35 pm
HP || 60-11 Attack || (+19) Defense || (+11) Magic || (+0) Speed || (+9) +1 (rownin!) = +10 Fury and familiar uses TriggerTo hit: auto hits due to trigger and get a crit. Damage: (7+19)/2*1.5 +8 (fury extra not effected by crit) +1 (assurance poison) = 28.5 damage (dodging successfully means you only take 1 damage due to poison) Cooldowns: 1/2 triggers left Assurance: 2/3 Fury: 0/5 (fury actually doesn't have a stated cooldown.. but it should be every 5 turns like the other stage 4 moves. a pet dino I forgot to mention poison in his trip attack XD ah well..tis just one hp.
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a pet dino rolled 2 20-sided dice:
2, 9
Total: 11 (2-40)
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Posted: Wed Feb 24, 2016 3:21 pm
HP || 35.25 -28.5 = 6.75 Attack || +14 Defense || +7 (+1 for familiar) = +8 Magic || +1 Speed || +12 Needs 21+ to hit 2 + 14 = 16, fail ( + 14) /2 =
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robot kitten rolled 2 20-sided dice:
11, 6
Total: 17 (2-40)
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Posted: Thu Feb 25, 2016 7:01 am
HP || 49 Attack || (+19) Defense || (+11) Magic || (+0) Speed || (+9) +1 (rownin!) = +10 Full attackto hit: 11+19=30 hits! damage: (6+19)/2= 12.5 damageCooldowns: 1/2 triggers left Assurance: 3/3 Fury: 1/5
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a pet dino rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Wed Mar 02, 2016 6:30 pm
HP || 6.75 Attack || +14 Defense || +7 (+1 for familiar) = +8 Magic || +1 Speed || +12 Dodging 6 + 12 = 18, full dodge Retaliate (6 + 14) 18/5 = 3.6 dmgNeeds 21+ to hit + 14 = , fail ( + 14) /2 =
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robot kitten rolled 2 20-sided dice:
12, 14
Total: 26 (2-40)
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Posted: Mon Mar 07, 2016 12:18 pm
HP || 49-3.6=45.4 Attack || (+19) Defense || (+11) Magic || (+0) Speed || (+9) +1 (rownin!) = +10 Assurance! to hit: 12+19=31 HIT damage: (15+19)/2*1.5= 25.5 damageCooldowns: 1/2 triggers left Assurance 0/3 Fury: 2/5 a pet dino and then the next 3 rounds have 1 damage from poison.
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