- Wizard Profile: RYAN GRAYSON -
Username:
The Ghost of Razgriz
Full Name:
Ryan Nicholas Grayson
Nickname(s)/Alias(s):
Spiral Knight, Ry, Hotshot (usually as a derogatory term)
- Basic Information -
Race:
Human
Gender:
Male
Age:
20
Birthdate:
Nov 18
Weight:
175 lbs
Height:
5' 10"
Ethnicity:
Caucasian
Hair Color:
Blonde
Eye Color:
Blue
Blood Type:
B+
- Guild Information -
Affiliation/Guild:
Blue Pegasus
Previous Affiliation/Guild:
N/A
Occupation:
Mage
Partner:
Mark White
Team:
N/A
Base of Operations:
Blue Pegasus Guild Hall
Guild Tattoo Color:
Green
Guild Tattoo Location:
Left Bicep
- Wizard Information -
Type of Wizard:
Caster
Wizard Rank:
S-Class
Magical Powers/Abilities:
-Bullet
-Lightning
-Spiral
Spells:
[Bullet]
-Piercing Bullet
The user mimics with their hand the appearance of a gun, and then slightly bends their index and middle fingers, creating a Magic sphere in the air from which a powerful piercing bullet is fired towards the target.
-Explosion Bullet
The user extends their hand, all fingers slightly bent, in the direction of the intended target and gathers Magic in it, from which a beam-like bullet is fired towards the target. This bullet creates a large explosion upon contact, powerful enough to lift the entirety of a large airship off the ground for a brief moment.
-Speed Bullet
The user rapid fires bullets from his hand or fingers, sometimes mimicking holding a rapid-fire weapon to enhance the strength.
-Lightning Bullet
The Lighting Bullet fires off just the same as any Bullet spell, only it utilizes the Lightning Magic instead.
[Lightning]
-Lightning Strike
The user fires off bolts of lightning from his hands, or calls down bolts from the sky. The magic is more powerful during storms.
-Stun Strikes
More a Fighting Stance and less a spell, Stun Strikes encases the hands and feet of the user in electricity, allowing each physical attack to shock and stun the opponent, to lead into further attacks.
-Polarity Shield
The user utilizes his magic to charge the atoms in front of him to form a shield. At first glance, it is hard to see, as it doesn't ripple, but the more it is struck, the ripples become more apparent until it either settles back down or is broken through.
-Lightning Dash
The user cloaks themselves in electricity before dashing forward to strike the opponent with a lightning charge melee strike. Speeds the user for the duration of the attack.
-Lightning Storm Barrage
The user emanates multiple lightning strikes from their body while rushing in for lightning charged physical attacks. The maneuver leaves little room for error, and results in a zap or two, if not the full brunt of the assault.
[Spiral]
- Spiral Wave
The 'Bread and Butter' of Spiral Magic, Spiral Wave is as versatile a spell as they come. Spiral Wave is the physical manifestation of Spiral Magic, and is normally used to augment physical abilities, such as when fighting hand to hand, with a weapon, or using the Wave as a weapon itself. Some mages like to use this spell to trick others into thinking they are holder types by channeling the magic through guns or along blades. Lower Ranked mages can only augment one aspect at a time, such as striking ability, speed, or channeling to name a few, but stronger mages can combine them all to become a fearsome opponent.
-Spiral Force
Spiral Force is used as a defensive or a support magic, depending on how it is directed. If directed outwardly, it can be formed into a spiraling shield of magic, which can further be manipulated to cover a greater area, if the mage is powerful enough. If directed inwardly, it can enhance the natural healing processes of the body, acting as a boost. This can also be directed towards others as well. Overall, as a healing magic, it is not as powerful as sky magic, and will not outright remove stronger ailments, but can boost the immune system enough to 'bleed' them out.
-Spiral Regeneration
In times of need, Spiral Magic, through the unyielding will of a mage, can heal wounds and even replace lost extremities. Very rarely is this healing permanent, as it uses up a great amount of magic energy and is normally called upon by sheer power of will. This allows the mage to finish the fight to the bitter end. It is unknown if this can affect anyone other than the user. (Regeneration can only last for about 5 minutes, and can only be used again after 8 hours of rest. After the 5 minutes, all wounds return, unless there is enough magic and time remaining to utilize the Spiral Force to heal only the most serious of wounds, such as limb loss. All minor wounds at that point would return.)
-Spiral Aura
The most basic type of Spiral Magic, Spiral Aura is a sensory magic, used to enhance one's five (six if the user has it) senses. Lower ranked mages can only enhance one sense at a time through Aura's use, but of course, higher ranked mages can utilize multiple, or even all senses at once. Activation is indicated by a spiral pattern appearing on whichever body part is being used for the sense. A spiral pattern on the eye for sight, on the ear for hearing, around the nostrils for smell, around a finger for touch, and around the tongue for taste, just to name some examples.
-Spiral Shift
Spiral Shift utilizes the naturally occuring Spiral Force of the Earth and allows the user to create Teleportation Spirals using the Spiral Force as a triangulation plane. While people and objects can be moved through the portals, this can be used during battle to re-direct attacks at opponents by way of cloaking their attack in Spiral Magic and sending it back from another angle.
-Spiral Vortex
Spiral Vortex creates a swirling energy mass that sucks in anything in the immediate area, except for the user (and those held down by the Spiral Force of the user, but Spiral Force must be used along with this Spell for that effect.) Once inside, Spiral Magic buffets the target(s) before finally exploding and expelling those inside, if they are not crushed first.
-Spiral Torrent
The user calls upon the Earth's natural Spiral Force to create a sandstorm-like anomaly of pure Spiral Energy to buffet and disorient the target. Moreso used to throw the target off their game than to do any real damage.
-Spiral Geyser
The user calls upon the natural Spiral Force of the Earth to come gushing forth from the ground itself like a geyser of pure Spiral Energy. Unlike forms of Spiral Energy that can be channeled and called forth from the casters themselves, this energy is the most pure and raw, concentrated that Spiral Energy can get. Just being near is a danger, as the explosion from the energy erupting through the ground can cause shrapnel damage.
Special Attacks/Advanced Spells:
[Spiral]
-Spiral Nemesis
The 'End All, Be All' of Spiral Magic. The spell itself is not harmful, only connecting the user to the Earth's spiral essence, but it's what the mage does with it that could be downright deadly. Spiral Nemesis allows the user to draw on the very force that drives everything, the evolutionary engine of the spiral itself, and create a massive power influx of pure magical energy that is then directed as the user sees fit. It draws on the mage's experiences, emotions, their very DNA, and spirals them out of control, adding the energy they make into the spiral power. It connects the user to everything around him. Anything that can be constituted as a spiral, down to the very DNA of another living being. Someone with a tendancy to defend, instead of kill, would use this attack to save an entire region from a destructive force. Someone with a deadly wish, would use it to decimate anything in their path. The spell itself takes time to charge, and is only usable by a skilled mage. The more skill, the quicker the spell can be used.
[Lightning]
-Lightning Bomber
A powerful Lightning Strike attack that calls down multiple bolts of lightning from the sky as if a plane were dropping bombs in an area. The user lifts one or both hands to the sky to concentrate their ehternano before bringing down the bombs.
Magic Color:
Green [Doesn't apply to Lightning Magic, which is Yellow and Blue]
Magical Items:
Magi-Cycle
Weapons:
Dual Handguns
Jewels:
[0]
- Background Information -
Personality:
Ryan is a Cocky and Confident individual. Usually ready to go at anything. While a hotheaded mage, Ryan is friendly and always ready to protect those he cares about. Ryan has White Knight Syndrome due to the protecting his sister when he was younger, but always seems to shy away when his sister is brought up, looking for the quickest way out.
Background/Biography:
The oldest child in his family, Ryan spent most of his youth protecting his sickly sister from bullies and helping his father make ends meet for the family. His father ran an armorer shop, so Ryan grew up around firearms, both magical and non-magical. It was here that Ryan discovered his Mage abilities. He was pretending to fire a gun with his fingers, and fired off a mage bullet. Luckily, nobody had been hurt, and his father was rather pleased with the development. Training began almost immediately to have Ryan join a guild.
Later on in life, Ryan had joined Blue Pegasus after having been expelled from a school that did not allow magical use. Ryan had been doing his usual, protecting his sister from the local bullies, when he had had enough of it and punched a kid with a Spiral Force charged punch. While it did no lasting damage, the kid's arm was broken from the resulting launch and fall. Ryan had no choice but to leave. His father being good friends with the guild master at the time, Ryan was off to join Blue Pegasus.
A couple years later, at the age of 14, Ryan's father and sister had come out to visit the young mage as he was back from one of his missions. Unfortunately, Ryan, or someone else within Blue Pegasus, had angered a particular group of Dark Mages. Their main goal was to just take out a Blue Pegasus mage, but once they saw Ryan's sister, their goal changed. The brunt of the mages attacked, a couple staying hidden to sneak around and grab the girl. Ryan and his father, an expert marksman in his own right, fended off the mages, but during the commotion, Ryan's sister was taken. And by the time they noticed, she was long gone. Ryan ran on a rage fueled hunt after the escaping mages, but they all seemed to disappear into nothing.
Serah's kidnapping left the family broken. Ryan blamed himself, his father blamed himself, and his mother blamed his father. The two divorced, and it took Ryan two months to escape his funk and redouble his efforts. He's always held that event close to his heart, always using it to press onwards, for those that need him, and hoping that one day, he'll find his sister.
Years later, Ryan is now the Ace of Blue Pegasus, and quite a formiddable opponent. His main missions consist of hunting Dark Mages, hoping to find a lead on the group that took his sister.
Known Relatives:
Nicholas Grayson [Father]
Joanna Grayson [Mother]
Serah Grayson [Sister, Presumed Deceased]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
Magnolia
Current Location:
Blue Pegasus Guild Hall
Theme Song(s):
Main Theme: Satellite - Rise Against
Battle: X-Hunter Stage 1
To the Rescue: MMX: Metal - Chill Penguin
Against All Odds: The Unsung War - Ace Combat 5
Rivalry: Zero - Ace Combat Zero
Brotherly Protection: Ichiron No Hana - High and Mighty Color
Additional/Other Information:
While not on a mission, Ryan often surrounds himself with other people, as he doesn't like to be alone with his thoughts. He blames himself for his sister's kidnapping, and hopes that he can finally close the book on that chapter of his life. He is also an adept Magical Vehicle mechanic.

Username:
The Ghost of Razgriz
Full Name:
Ryan Nicholas Grayson
Nickname(s)/Alias(s):
Spiral Knight, Ry, Hotshot (usually as a derogatory term)
- Basic Information -
Race:
Human
Gender:
Male
Age:
20
Birthdate:
Nov 18
Weight:
175 lbs
Height:
5' 10"
Ethnicity:
Caucasian
Hair Color:
Blonde
Eye Color:
Blue
Blood Type:
B+
- Guild Information -
Affiliation/Guild:
Blue Pegasus
Previous Affiliation/Guild:
N/A
Occupation:
Mage
Partner:
Mark White
Team:
N/A
Base of Operations:
Blue Pegasus Guild Hall
Guild Tattoo Color:
Green
Guild Tattoo Location:
Left Bicep
- Wizard Information -
Type of Wizard:
Caster
Wizard Rank:
S-Class
Magical Powers/Abilities:
-Bullet
-Lightning
-Spiral
Spells:
[Bullet]
-Piercing Bullet
The user mimics with their hand the appearance of a gun, and then slightly bends their index and middle fingers, creating a Magic sphere in the air from which a powerful piercing bullet is fired towards the target.
-Explosion Bullet
The user extends their hand, all fingers slightly bent, in the direction of the intended target and gathers Magic in it, from which a beam-like bullet is fired towards the target. This bullet creates a large explosion upon contact, powerful enough to lift the entirety of a large airship off the ground for a brief moment.
-Speed Bullet
The user rapid fires bullets from his hand or fingers, sometimes mimicking holding a rapid-fire weapon to enhance the strength.
-Lightning Bullet
The Lighting Bullet fires off just the same as any Bullet spell, only it utilizes the Lightning Magic instead.
[Lightning]
-Lightning Strike
The user fires off bolts of lightning from his hands, or calls down bolts from the sky. The magic is more powerful during storms.
-Stun Strikes
More a Fighting Stance and less a spell, Stun Strikes encases the hands and feet of the user in electricity, allowing each physical attack to shock and stun the opponent, to lead into further attacks.
-Polarity Shield
The user utilizes his magic to charge the atoms in front of him to form a shield. At first glance, it is hard to see, as it doesn't ripple, but the more it is struck, the ripples become more apparent until it either settles back down or is broken through.
-Lightning Dash
The user cloaks themselves in electricity before dashing forward to strike the opponent with a lightning charge melee strike. Speeds the user for the duration of the attack.
-Lightning Storm Barrage
The user emanates multiple lightning strikes from their body while rushing in for lightning charged physical attacks. The maneuver leaves little room for error, and results in a zap or two, if not the full brunt of the assault.
[Spiral]
- Spiral Wave
The 'Bread and Butter' of Spiral Magic, Spiral Wave is as versatile a spell as they come. Spiral Wave is the physical manifestation of Spiral Magic, and is normally used to augment physical abilities, such as when fighting hand to hand, with a weapon, or using the Wave as a weapon itself. Some mages like to use this spell to trick others into thinking they are holder types by channeling the magic through guns or along blades. Lower Ranked mages can only augment one aspect at a time, such as striking ability, speed, or channeling to name a few, but stronger mages can combine them all to become a fearsome opponent.
-Spiral Force
Spiral Force is used as a defensive or a support magic, depending on how it is directed. If directed outwardly, it can be formed into a spiraling shield of magic, which can further be manipulated to cover a greater area, if the mage is powerful enough. If directed inwardly, it can enhance the natural healing processes of the body, acting as a boost. This can also be directed towards others as well. Overall, as a healing magic, it is not as powerful as sky magic, and will not outright remove stronger ailments, but can boost the immune system enough to 'bleed' them out.
-Spiral Regeneration
In times of need, Spiral Magic, through the unyielding will of a mage, can heal wounds and even replace lost extremities. Very rarely is this healing permanent, as it uses up a great amount of magic energy and is normally called upon by sheer power of will. This allows the mage to finish the fight to the bitter end. It is unknown if this can affect anyone other than the user. (Regeneration can only last for about 5 minutes, and can only be used again after 8 hours of rest. After the 5 minutes, all wounds return, unless there is enough magic and time remaining to utilize the Spiral Force to heal only the most serious of wounds, such as limb loss. All minor wounds at that point would return.)
-Spiral Aura
The most basic type of Spiral Magic, Spiral Aura is a sensory magic, used to enhance one's five (six if the user has it) senses. Lower ranked mages can only enhance one sense at a time through Aura's use, but of course, higher ranked mages can utilize multiple, or even all senses at once. Activation is indicated by a spiral pattern appearing on whichever body part is being used for the sense. A spiral pattern on the eye for sight, on the ear for hearing, around the nostrils for smell, around a finger for touch, and around the tongue for taste, just to name some examples.
-Spiral Shift
Spiral Shift utilizes the naturally occuring Spiral Force of the Earth and allows the user to create Teleportation Spirals using the Spiral Force as a triangulation plane. While people and objects can be moved through the portals, this can be used during battle to re-direct attacks at opponents by way of cloaking their attack in Spiral Magic and sending it back from another angle.
-Spiral Vortex
Spiral Vortex creates a swirling energy mass that sucks in anything in the immediate area, except for the user (and those held down by the Spiral Force of the user, but Spiral Force must be used along with this Spell for that effect.) Once inside, Spiral Magic buffets the target(s) before finally exploding and expelling those inside, if they are not crushed first.
-Spiral Torrent
The user calls upon the Earth's natural Spiral Force to create a sandstorm-like anomaly of pure Spiral Energy to buffet and disorient the target. Moreso used to throw the target off their game than to do any real damage.
-Spiral Geyser
The user calls upon the natural Spiral Force of the Earth to come gushing forth from the ground itself like a geyser of pure Spiral Energy. Unlike forms of Spiral Energy that can be channeled and called forth from the casters themselves, this energy is the most pure and raw, concentrated that Spiral Energy can get. Just being near is a danger, as the explosion from the energy erupting through the ground can cause shrapnel damage.
Special Attacks/Advanced Spells:
[Spiral]
-Spiral Nemesis
The 'End All, Be All' of Spiral Magic. The spell itself is not harmful, only connecting the user to the Earth's spiral essence, but it's what the mage does with it that could be downright deadly. Spiral Nemesis allows the user to draw on the very force that drives everything, the evolutionary engine of the spiral itself, and create a massive power influx of pure magical energy that is then directed as the user sees fit. It draws on the mage's experiences, emotions, their very DNA, and spirals them out of control, adding the energy they make into the spiral power. It connects the user to everything around him. Anything that can be constituted as a spiral, down to the very DNA of another living being. Someone with a tendancy to defend, instead of kill, would use this attack to save an entire region from a destructive force. Someone with a deadly wish, would use it to decimate anything in their path. The spell itself takes time to charge, and is only usable by a skilled mage. The more skill, the quicker the spell can be used.
[Lightning]
-Lightning Bomber
A powerful Lightning Strike attack that calls down multiple bolts of lightning from the sky as if a plane were dropping bombs in an area. The user lifts one or both hands to the sky to concentrate their ehternano before bringing down the bombs.
Magic Color:
Green [Doesn't apply to Lightning Magic, which is Yellow and Blue]
Magical Items:
Magi-Cycle
Weapons:
Dual Handguns
Jewels:

- Background Information -
Personality:
Ryan is a Cocky and Confident individual. Usually ready to go at anything. While a hotheaded mage, Ryan is friendly and always ready to protect those he cares about. Ryan has White Knight Syndrome due to the protecting his sister when he was younger, but always seems to shy away when his sister is brought up, looking for the quickest way out.
Background/Biography:
The oldest child in his family, Ryan spent most of his youth protecting his sickly sister from bullies and helping his father make ends meet for the family. His father ran an armorer shop, so Ryan grew up around firearms, both magical and non-magical. It was here that Ryan discovered his Mage abilities. He was pretending to fire a gun with his fingers, and fired off a mage bullet. Luckily, nobody had been hurt, and his father was rather pleased with the development. Training began almost immediately to have Ryan join a guild.
Later on in life, Ryan had joined Blue Pegasus after having been expelled from a school that did not allow magical use. Ryan had been doing his usual, protecting his sister from the local bullies, when he had had enough of it and punched a kid with a Spiral Force charged punch. While it did no lasting damage, the kid's arm was broken from the resulting launch and fall. Ryan had no choice but to leave. His father being good friends with the guild master at the time, Ryan was off to join Blue Pegasus.
A couple years later, at the age of 14, Ryan's father and sister had come out to visit the young mage as he was back from one of his missions. Unfortunately, Ryan, or someone else within Blue Pegasus, had angered a particular group of Dark Mages. Their main goal was to just take out a Blue Pegasus mage, but once they saw Ryan's sister, their goal changed. The brunt of the mages attacked, a couple staying hidden to sneak around and grab the girl. Ryan and his father, an expert marksman in his own right, fended off the mages, but during the commotion, Ryan's sister was taken. And by the time they noticed, she was long gone. Ryan ran on a rage fueled hunt after the escaping mages, but they all seemed to disappear into nothing.
Serah's kidnapping left the family broken. Ryan blamed himself, his father blamed himself, and his mother blamed his father. The two divorced, and it took Ryan two months to escape his funk and redouble his efforts. He's always held that event close to his heart, always using it to press onwards, for those that need him, and hoping that one day, he'll find his sister.
Years later, Ryan is now the Ace of Blue Pegasus, and quite a formiddable opponent. His main missions consist of hunting Dark Mages, hoping to find a lead on the group that took his sister.
Known Relatives:
Nicholas Grayson [Father]
Joanna Grayson [Mother]
Serah Grayson [Sister, Presumed Deceased]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
Magnolia
Current Location:
Blue Pegasus Guild Hall
Theme Song(s):
Main Theme: Satellite - Rise Against
Battle: X-Hunter Stage 1
To the Rescue: MMX: Metal - Chill Penguin
Against All Odds: The Unsung War - Ace Combat 5
Rivalry: Zero - Ace Combat Zero
Brotherly Protection: Ichiron No Hana - High and Mighty Color
Additional/Other Information:
While not on a mission, Ryan often surrounds himself with other people, as he doesn't like to be alone with his thoughts. He blames himself for his sister's kidnapping, and hopes that he can finally close the book on that chapter of his life. He is also an adept Magical Vehicle mechanic.