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Suhuba
Captain

PostPosted: Fri Jan 29, 2016 12:37 pm


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(Lines by The Only Black Uke, Color by Phieth)


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Traveler's Scarf || Change of Clothes
PostPosted: Mon Feb 01, 2016 2:08 pm


T A I L L T E' S . B I O

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Name : Taillte Dainéal (nick name of Tai) (pronounced: Tail-tee Dei-a-kneel)

Species : Yealian Female

Stage : Prentice

Theme Song:

Speech Color : #C4BAFF

Description :
Height is about 5'4"
Dark tan skin(darkest of her race), light lavender hair(lighter spectrum of her race). Freckles! Has freckles across her nose and cheeks as well as her shoulders.
Black crystals upon her shoulders and lower legs.
Scarf about throat, torn shirt. Briefs. Arm covers. Black and green colors. Dull green.

Accessories: Necklace with a large blue crystal: Her mother's that she recovered from their wrecked house: it supposedly keeps bad luck away... She keeps it as a reminder that she has to make her own luck and why she must continue forward.
Wrist pouches: for easy grabbing and stashing of plants, magic, or bombs.
Glasses: she has the poor eyesight of her family.
Belts upon one thigh to hold her rope and knife.
Earrings: bright golden earrings; a bridal gift from her fiance. That she wears to remind herself what she has lost. Also a glimmer of hope that one day she can be with him again. If she ever finds a new love she will let these earrings go.


Personality Traits :
Her personality has changed greatly since her parents died..
Once a rather shy and retiring girl who loved to play with water and rocks, caring for the garden and aiding by the Spirites and religion is mostly gone. She was very much an in touch with the earth and very quiet girl. She loved working in the garden, was not too good a hunter and hated scary things. A tom boy though: not very girly and not too into romance and stuff. Tarlock and her's arranged marriage was because their fathers were good friends. She was into knowledge and magic and sought to be a healer for her village.Her love of the earth, gardening and water is stil there. But gone is the shyness. Her cowardice and fear left her family dead... She has pushed aside herself to become someone new.. to become an avenger of the spirits and her people.

Loving: when she loves something she gives them her whole heart... right now she is guarded and hoarding her heart since its been hurt so badly. But when she opens up she trusts and loves completely. She has hardened her heart (or seeks too lol) in an attempt to keep people out so she wont be harmed again. Her cowardice (which angered the spirits and brought bad luck) is not easily fixed and she knows this, so she seeks to drive away those who might be affected by the spirits anger until she is strong enough and can appease their anger. It always ends up hurting her when she does this; she is a social creature despite trying not to be.

Driven: she is driven by her need for vengeance, to sooth her own guilty feelings and try to heal her heart with blood of those who hurt her. On the positive side she has become driven to learn as well; she need to know magic to defend her people,to fight these invaders. Even if she is afraid she will power through it: she has learned that fear will only get herself or others hurt, she must not show it, must not give in. She isn't bloodthirsty; instead its a hate/fear towards the alkidikes. She will want to kill them but not make them suffer. Kill them quickly. And in fact its more than all alkidikes.. its the alkidikes that killed her family. Those are the ones she wants to kill: others she won't want to (will still have that mix of anger and fear) unless she sees them acting as monsters towards her people.

Quiet: she is now more quiet than she used to. She would rather simply nod her head nad leave to complete her vengence than talk. If it can be done in as few words she will do it. When she is angry she will raise her voice. Otherwise she always speaks in a low deep voice.

Picky: She likes what she likes.. and it is hard to change her mind. you can't use just anything; you need to use the best to ensure things go right. Do not scrimp on offerings to the Spirits, do not cut corners. Always do your best. She also dislikes the taste of meat.

Gardener: to calm herself, she gardens. She has a green thumb and given time she can figure out how to grow most anything. She cares for plants more than people right now..since plants cannot die and hurt her by leaving her.
Changes as She Grows:
NA

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PostPosted: Mon Feb 01, 2016 2:13 pm


T A I L L T E' S . H I S T O R Y

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Tai was born to an average family that lived on the edge of society. It took them long trips to make their offerings to the temple, but it was worth it for the peace and quiet. She learned herbalism from her father and how to hunt and gather supplies in the jungles and tunnels from her mother; she had a quiet childhood with little excitement and no bad luck ever visited them. Her family considered themselves blessed by the spirits for such peace and happiness. In time she was to be married to Tarlok from the nearby village; a boy she rather liked though they'd only met a few times. Thier fathers were good freinds and she'd been promised to him for a while. The spirits blessing was given, dowry and bridal gifts exchanged and everything else looking up and the date was set for a few months in the future. Then the alkidikes were banished to their island.

The news swept through the tiny village… and people evacuated for the larger towns and cities where it was safer and the spirits were supposedly stronger and could protect them from these monsters. Tai left with them to follow Tarok to Jodove... but her parents stayed behind. few weeks into her new life with her fiancé (they lived next to each other not together since they were not quite married...) Tai returned after a few weeks to her parents house to see if she could convince her parents to move in with her(and to escape the sounds of the city.

When she got close she heard sounds of fighting and picked up her pace, keeping hidden in the undergrowth. What was causing the sounds of her mother’s angry screams as she cast spells. Or why she couldn’t hear her father’s voice… if mother was being attacked why couldn’t she hear him? Other voices caused her to stop and cling to the ground in fear. The monsters! The tall brutes from the beach! She cowered in fear and didn’t move until the sounds receded. Once silence descended she slowly crept forwards, shaking in fear. She saw her house half dismantled, the garden trampled and her mother and father’s bodies lying within the wreckage.

(note: the alkidikes were looking for building materials as well as just exploring. Her father reacted like he would if they were monsters: by attacking the monsters that had invaded his home. This led to him dying and the mother rushing out to see it and trying to fight back as well. Technically her father is at fault for starting it!)

Her fear and terror caused her to miss helping her parents in the fight; there was nothing she could have done and she knew it. But she still hid while they died; this broke something inside of Tai. Her fear made them die while she lived. She was an unlucky one; one who survived while others died. For some this would be viewed as luck or being blessed or loved by the spirits; Tai viewed it as the worst sort of luck. The spirits were angry with her fear and had punished her by leaving her alive to struggle with the pain and despair for being a coward who wouldn’t even move to help family in danger.

She buried her family in the garden and burned the house down; no one would want to live in a house where death visited so violently. As she watched it burn she swore herself to vengeance and to Dafiel the dark goddess. In Dafiel’s name she would live on, would struggle on until she avenged her parent’s death and became someone the spirits would not punish. She still lived… but as a sinful and cowardly woman. She needed to become stronger, needed to become someone that did not tremble in fear. Someone the spirits would approve of….


- story starts with her swearing vengeance and her seeking to find teaches in how to fight and kill and hunt.



Timeline:

  • Age 10: First meets and learns of her betrothal.
  • Age 14: Marriage is set for when she turns 16.
  • Age 15: The alkidikes invade and she flees with most of her small village to a city for safety
  • Age 15.5: she returns to visit her parents and they die. So sudden. Much sadness. Idiot swears an oath she shouldn't.




PostPosted: Mon Feb 01, 2016 2:17 pm


T A I L L T E' S . R E L A T I O N S H I P S



FAMILY
Dad: dead. Dye Hunter. She really respected him since he always ventured where others didn't go.
Mom: dead. Healer/Mage and herbalist. She was going to follow her mother and learned alot of gardening and herbalism from her.



OTHERS
Levels of Like
Familial Love :: Romantically Involved :: Has a Crush on :: Best Friend :: Friendly :: Acquaintance :: No feelings towards, Good or Bad. :: Annoying :: Avoids :: Intense Dislike :: Hates :: Scared of :: Won't go anywhere near ::


NPCS:

Name: race: feelings

Name: race: feelings

PC's

Tarlok: Yealian: Ex fiancee she separated so she could focus on her vengence/overcoming her cowardice. Nice enough person, probably would have been fine married to him.

Name: race: feelings

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PostPosted: Mon Feb 01, 2016 2:19 pm


T A I L L T E' S . R P . L O G


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ONGOING
[PRP] Breaking Bonds with Tarlok

COMPLETED PRENTICE
PostPosted: Mon Feb 01, 2016 2:21 pm


T A I L L T E' S . B A T T L E . L O G

2 beasts rolled = 1 battle req.

Beast Taming: 0/0 slots filled. (stage 2 has one slot, stage 3 has 2 and stage 4 has 3.)



ONGOING

not applicable

COMPLETED Stage 2
    none

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PostPosted: Mon Feb 01, 2016 2:23 pm


T A I L L T E' S . P E T S

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Meer is found in the caves and is a nasty minded imp who loves to cause chaos.
PostPosted: Mon Feb 01, 2016 2:28 pm


T A I L L T E' S . P L O T S


-- I will be writing a solo of her the day after burying her family. She comes to realize just what she swore in the moment of anger and grief. But an oath to the spirits and the goddess is not to be foresworn and she has to follow through with it. You can't just swear and then the next day go "I take it back!" so Tai is now stuck on this dark path until she find south the truth (her father actually started the fight and which leads to other thoughts.. does she still kill or what to do?) or kills the alkidikes who killed her parents... or somehow a priest/preistess has to absolve her of her oath.

-- The personality change is actually over the first few solos. Where she comes to realize just what she's gotten herself into.. and that she has to move on... But the trauma of realizing she hid herself while her parents died, didn't even think of trying to help but instead cowered in fear is what really changes her. She wants to change; has to change so this doesn't happen again. She has to do this to honor her parents since her actions shamed them. She acts cold because she cannot let people into her heart; if she does she'll cling to them and be hurt if they ever leave or die. She's lost her family and fiance(her fault both times)... she has to make this work, has to avenge them or else then she has lost everything for nothing. That makes her a bit short. She wants to go back to gardening, wants to just live in peace... but she has to keep going forward to make all this pain worth it in the end. She comforts herself that at the end she can finally relax and be at peace once her oath is fullfilled. As for not speaking: its her trying to to reach out for help. Trying to keep her fear that she cant do this inside, trying to be strong. Maybe if she acts strong she will be strong. If she talks, she'll make freinds.. be happy.. be weak. So she punishes her self so she doens't. So she keeps on her path until her oath is fullfilled

-- The yealians in the towns will try to tell her she doesn't have to do this, try to keep her from doing so. They see her anger as okay... but she doesn't have to destroy herself to avenge her parents! Certian prayers to the temple will appease any spirits she thinks she offended. But she, in her youth and grief, will not head them. She thinks this is her fault, that the spirits are anger and therefor she must do it. And just offering things to the spirits feels... wrong. Like she is bringing them to forgive her cowardice which she feels is wrong as well. The villagers see her more as a child lost to grief and will help... but their kindness makes Tai want to return, want to just go back to being herself.... but that would shame her memory and break her rash and foolish oath so she leaves for the tunnels... She wants to be in love, wants to be happy, but her oath demands she not do that (she thinks) and that by accepting the love and help of others beyond learning to hunt/fight/magics it will weaken her and she will not fulfill her oath.


-- Because she is now "bad luck" (in her mind) the only survivor and one who needs to be cleansed of her anger. Also she's sworn herself to the goddess Dafiel, the darker goddess, and is therefor not someone any good person wants to marry. So she leaves Tarlok.He wants to be there for her, wants to help her.. but Tai sees it as something that will hold her back, keep her being weak... and she has to be strong to go against the alkidikes.


--She will eventually find crazy witch in the caves beneath Yeal (male or female not sure) that will teach her as the yealians do not like her type of magics that she wants to learn. It is upsetting to the spirits.
Its using magic in harmful ways: such as using magic to control plants to attack people (not from a distance but shes there in person and using more natural magics. Focusing on poisons rather than healing. Not summoning things or cursing, but focusing on ways to kill people with magic but leaving little way to trace back to the castor. It looks like death magic but is instead the use of fire cast inside a persons body (like in throat.. is that even able to be used?) or wind to transfer harmful spores into a persons home to kill them there. Fire to overload their cooking fires and try to burn the house down or simply scare them. All require she be close by to cast.

I think that using magic this way would be seen as angering the spirits or very disruptive to spirits and there for is "bad" or "taboo" and a person who does this is looked down upon, feared, people don't want to get near them. There fore the "witch" in the tunnels is a lonely crazy person driven out for repeatedly using her magic to kill others in these ways. Reacting over board and killing in jealousy so she ran away rather than face justice for her actions.


--May have Tarlok later in life try to help heal her, return to her side.. depends if theres no PC person who will do so. Eventually marry him unless there's another person who can heal her. I am also down for someone questing him XD except then whether they end up together or not depends on how they rp them and how they think it will end up as well.
Not ending up with Tarlok as he is now a character (and likes guys.. soooo probably not going to end up together.)

-- She will run into the alkidike that did kill her parents; by then she will have learned the truth about the attack. She will need to confront her feelings and decide if vengence is really what she has to do. She swore it right? But her father started the fight.. does she continue the killing or let it end and let go of her anger?

--Eventually it will change from avenging her parents (it will happen eventually) but will turn into a "protect my people" and she'll be a defender type instead of insane aveng

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PostPosted: Mon Feb 01, 2016 2:29 pm


T A I L L T E' S . A R T


Official art:
stage 1 lines by Kana, color by Phlieth

Others:
Scarlet Arbuckle big small bust shot
PostPosted: Mon Feb 01, 2016 2:33 pm


T A I L L T E' S . G R O W T H . L O G

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Prentice --> Stage 2
1 Set-up Journal
1 Month's Time

2/25 RP Growth Points
[ ]One (900 word minimum) solo is required to show class affinity
Solos: (2)
--the oath (607=>2)

1 Completed Class Quest


Stage 2 - Stage 3
2 Month's Time
35 Growth Points
5 EXP Growth Points
1 Completed Class Quest


Stage 3 - Stage 4
2 Month's Time
50 RP Growth Reqs
10 EXP Growth Reqs
1 Completed Class Quest


Stage 4 - Legendary
4 Month's Time
80 RP Growth Reqs
20 EXP Growth Points
1 Completed Legendary Quest

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PostPosted: Mon Feb 01, 2016 2:35 pm


T A I L L T E
PostPosted: Mon Feb 01, 2016 2:35 pm


T A I L L T E

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PostPosted: Mon Feb 01, 2016 2:36 pm


T A I L L T E
PostPosted: Mon Feb 01, 2016 2:39 pm


T A I L L T E

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PostPosted: Mon Feb 01, 2016 2:42 pm


C R E D I T S



Shop Owner & Concept: kaname423 || Satin Doilee
All art is credited in the Art Gallery Post.

Tai's Story/Journal/etc: robot kitten
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