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King Zeus Kami

King Gekko

PostPosted: Tue Jan 12, 2016 11:50 pm


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Djinn Amaterasu
"The unseen blade is the deadliest."

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        Name :: Djinn Amaterasu
        Nicknames :: The Forgotten Assassin || Gravity Destroyer || King Slayer ||
        Alias :: Squadron 2 Captain Head Visored

        Gender :: Male
        Personality :: U/C
        Blood type :: O-

        Date of Birth :: 10/31
        Apparent Age :: Mid to late 40s
        Actual Age :: 3,727

        Height :: 6'8"
        Weight :: 250lbs.

        Affiliation(s) :: Soul Society Visored

        Ethnicity :: Arabian || Japanese
        Physical Marks :: Scar on his left eye from being cut deeply in the eye || Large Scar from his shoulder down to his hip.
        Mask Description Mask of Blank
        Orientation :: Heterosexual

        Likes ::
        //Sakura Flowers
        // Going Faster
        // Red meat
        // The Screams of Chaos and Pain
        // Astronomy
        // Space

        Dislikes ::
        // Overly hot days
        // Ridiculously cold days
        // People who don't put up fights.
        // Shinigami
        // Uneventful Days
        // Hollows

        Phobia(s): None
        Fears :: Going to the bathroom and not having toilet paper.
        Quirks ::
        // Randomly states facts about space
        // Sleeping upside down
        // Hanging the dead corpses on their own blades after battle.


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"The Darkness guides me."

        Background :: Chapter One : "Forgotten" "Remember"

              Do you remember the face of the person that sat on the seat next you on the bus? What about the person that sat across from you on the train or maybe the person that asked for directions to the nearest fast food place? Its hard to remember the faces of people you do not see often and the ones that come in go. In your mind those faces appear over and over again in your dreams and in your imagination. You are stuck wondering who the person you just kissed was or the person that was suppose to be your best friend in your dream. Dreams are the endless possibilities that the mind creates to help you stay sane. Don't believe scientist? How about you go through your life without dreaming. For decades man as tried to reach things that they cant see and yet when they do see it, they want to touch it, pollute it, create something that might possibly be bad for the very possible thing they touch. Like the man who's face was forgotten in history at the same time a new face was born. Was he forgotten because he was good? Was he forgotten because he was bad? Or was he forgotten because he was a god... You see, gods can be forgotten, and legends will always be remembered.

              They say those who embrace the shadows shall find the truth, but what truth is there to find? What is truth exactly? Is it something we created to try and decide what is true and what isn't? What if everything you were told was a lie? What if the shadows were good and the light was bad? You see, you cannot see anything inside the shadows but in the light you can see the spoils of life... and death. Death, a place in the minds of those who believe that when you die it is the end for you. However, many believe in life after death. These peoples are deemed as crazy or maybe even optimistic. However, when you die you are trapped inside the darkness that is you. Whenever your eyes close it is darkness. Try it... You will be quickly enveloped in the darkness that is yourself. Yet, you are not afraid of what it is you are. You are the darkness and the light touches you. What if there is no light? Then you are stuck in the dark. Black.... It has no face.



        Background :: Chapter Two : "Prelude" "Forget"

              There are many things we as a race fear but you begin to fear the dark if you stay inside of it for too long. You begin to feel like something isn't right and whenever you hear something you don't know in the dark, you begin to panic. Go ahead and panic because no one is there to save you from the shadows. Only the worthy will survive in the dark. If you aren't worthy then you will die and the darkness will consume you and take you as its prize. However, if you embrace the darkness then it will help you survive the harsh conditions of nothing. I was the man trapped in the darkness with no where or no one to run to. Inside the very pit that has no light. When I escaped I was confused as to what the Shinigami race had come to. They began to grow weak and only sought greed for themselves. Revenge on a man who wished to try and make the world pure. Yet, that very man put me in a place where I didn't deserve to be. Have you any idea what it is like to go to prison for a large number of years for a crime you did no commit? However, the way the soul society had graced me they sent me there with no evidence.


        Background :: Chapter Three : "The Story" "Annoyance"

              Let me tell you something though, I was a man that had pride and honor in the Soul Society. I wouldn't commit a crime even for the Head Captain himself. The woman that I was so in love with ,before I was graced with the true face of Tsukuyomi, was a woman that had served me for many years and for some reason she would always seem to ask me the same but different question all the time. It was always along the terms of "Are you okay? You seem different, a little dark today." and yet I felt no different than normal. at first I would just shrug it off as something that she was crazy about but after a while more and more people began to ask the same questions. Finally I would figure out that they were all annoying and had to be told that they needed to stop asking me stupid questions or I would punish them. It was the first time I would give a warning like that to the squad I worked so long and hard for. For them to question me was just starting to become a nuisance and I had no time for it.

              I found myself becoming more and more in areas where chaos was more and more abundant. It was a little strange at first but after a while I got use to it. There wasn't really a problem with me being in those areas as long as I wasn't caught. On missions my men seemed to be more afraid of me than the enemy. I would always leave the target battered and bloody as if they had been jumped by a group of poles and knives. My men began to create rumors stating that I was becoming more and more crazy and after a while I began to fire all the people in my division and hiring new people. I didn't need rumors and negativity lurking in my division from my men. I always had a certain hatred towards the head captain but I respected him at the same time. I did what I was told even though I left destruction in my wake. He didn't complain but the people of my squadron did. After a while my love began to question me again as if she was my mother. I assured her that I was completely fine and felt normal but to her for some reason I felt like I was a shadow, or chaotic I had never been called chaotic in my life and it was by the woman I loved. Greatly I wanted her to get out of my face with the amount of nonsense she was speaking but soon a certain incident would cause me to change for the better and the worse.


        Background :: Chapter Four : "Treason" "Lost"

              I found myself stuck in an unknown area with a small group of men from my squadron. It was late and I was a bit confused in all honesty. This mission was an assassination mission given by the Head Captain himself and yet, the directions he gave us was completely wrong and off course. We had completed the mission but the route back was a lot different than wherever we came. I could see my men beginning to panic, believing that I was leading them to their deaths and that they were going to die at the hands of me. I would comfort them and tell them that we were going to all make it home alive. It was a promise that I was going to keep. However, since we were in enemy territory it was a promise that I had to try very hard to keep as well. As we progressed back to the Soul Society my men were ambushed. but picked off one by one. Now with a completely injured squad and no enemies left, I had indeed kept the promise I made but my men also lost trust in me due to them getting hurt. I had promised to bring them home alive but since they were all hurt their trust vanished. I finally returned to the Soul Society only to be arrested for something I didn't even do.

              I couldn't even find the person that I needed the most and with that I was forced to take on a life inside a cell. At first it was quite calming considering I had no one to talk to but over time I began to hear a voice, a voice that would slowly try to creep into the back of my mind like a face on the back of your head. He was sinister and evil but he was also the calm inside the storm. It was very soon that I finally got to see the man that spoke to me and it was myself. You see, unlike other shinigami I am able to enter my inner world through sheer force and concentration alone. It is a very special trait that only very few shinigami are able to do but when I met this man it was me. The same me that was speaking and through the time in the inner world and the time I spent in the cell, I could feel myself changing. I fought the being for what seemed like every, only to defeat him and be dawned a new power on a day that I did not wish to see coming. On the same day that I was to be faced with my second trial the door opened to me with a mask on. Quickly I disposed of the guard that tried to lead me out and made my way to my zanpakuto. Once found, I was forced to fight a few of my comrades but ultimately I didn't have to release the power that no one had seen before. You see my abilities are technically unexplained and people believe that I am only able to produce two moves in shikai. That's because I don't have to explain my other abilities nor state them when fighting making my style a little known as possible.

              I had escaped into the world of the living and forced myself to live alone and hide myself there for thousands of years. Over time I had honed my skills with my new found power and finally master it as I stayed in the world of the Living. I made sure to take as much information on kido as I could so I could create barriers and spacial rooms inside of my home. Over time more and more beings came to the world of the living and for some reason I could sense that they had a hollow inside of them as well.



        Background :: Chapter Five : "Rebirth" "Embrace the Shadows and Find the Truth"



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        Squad :: Squadron 2
        Rank :: Head Visored
        Former Occupation :: Squad 2 Captain

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        Zanpakuto Name :: Jūryoku
        Zanpakuto Sealed Description :: x
        Zanpakuto Spirit :: Jūryoku
        Zanpakuto Inner World :: Lost Space
        Zanpakuto's Personality ::
        Zanpakuto Relationship :: Brother Sister Complex

        Hollow's Name: Blank
        Hollow Appearance :: Blank
        Hollow's Personality :: Chaotic || Evil
        Hollow's Relationship :: Mutual understanding of each other.

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        Shikai Release Phrase :: Grace us with your presence, Jūryoku
        Shikai Appearance :: No changes done
        Physical Changes :: None
        Environmental Changes :: The gravity around Djinn has been lifted and limited to himself. However, he is able to control his gravity to stay on the planet but is far faster than any shinigami due to not having the limits of friction when using flash step. Each blade allows Djinn to give himself an increase in gravity. This means if 1 blade is drawn, up to x250 gravity can be produced by the blade. 2 blades can produce up to x500 gravity, 3 blades drawn can produce up to x750 gravity, and all 4 can produce up to x1000 gravity


        Shikai Abilities ::
        Gravitational Shift [ 重力シフト ] (Passive) : Djinn is able to shift the gravity around his body freely to give himself more weight or less weight if needed. This gives him a certain unpredictability when in combat against someone considering no one knows what this passive is. Because the shift is so fast it allows him to quickly move the gravity to the point where he wants it. However, this gravity is only limited to him but if he so wishes to release it from his body he can. If it is released from his body then a zone of 10 feet is formed around Djinn and the gravity in this zone can be given increased gravity, or decreased gravity by up to the amount each blade gives. (Note: If Djinn decides to go with the zone creation he cannot shift the gravity on his body any longer and is limited to the zones gravitational shift)
        Gravitational Devastation [ 重力荒廃 ] : Djinn swings his blade to create a slash of intense gravity that is powerful enough to cause craters in the earth without actually touching the surface itself. The slash is caused when the gravity and spirit energy mix into the blade and discharged outwards up to 50 feet. [7 post cooldown]
        Anti-Gravity Zone [ 反重力ゾーン ] : Djinn forces his blade into the ground to create a much larger zone than the 10 foot one that is granted in Gravitational shift. The zone extends up to 30 feet and the affects of the gravitational shift still remain the same. (Last 3 post. 4 post cool down)
        Gyrokinetic Devastation [ ジャイロ運動論的荒廃 ] : The user punches or kicks and creates large amounts of very hard punches and kicks for 3 post. (Strong enough to crumble small homes in one punch) If the target is hit by this attack, instead of it blasting through the target, it sends a very large shock wave through the body that can cause internal damage to the area hit and potentially kill a target if hit too many times. [7 post cool down]


        Shikai Stability :: Yes [Mastered]

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        Bankai Release Phrase :: Remove them from your presence, Zettai Jūryoku
        Bankai Appearance :: No Changes
        Physical Changes :: Djinn becomes taller and larger due to the limits that have been removed by gravity itself.
        Environmental Changes :: All Environmental changes in Shikai have been transfered over to Bankai and are doubled. Due to the increase in spirit energy and more power being generated by the bankai, the gravity is turned into x10 increased gravity in the area of 100 ft.


        Bankai Abilities ::
        Gravitational Shift x2 increased range and gravity [ 重力シフト ] (Passive) : Djinn is able to shift the gravity around his body freely to give himself more weight or less weight if needed. This gives him a certain unpredictability when in combat against someone considering no one knows what this passive is. Because the shift is so fast it allows him to quickly move the gravity to the point where he wants it. However, this gravity is only limited to him but if he so wishes to release it from his body he can. If it is released from his body then a zone of 10 feet is formed around Djinn and the gravity in this zone can be given increased gravity, or decreased gravity by up to the amount each blade gives. (Note: If Djinn decides to go with the zone creation he cannot shift the gravity on his body any longer and is limited to the zones gravitational shift)
        Gravitational Devastation x2 increased damage [ 重力荒廃 ] : Djinn swings his blade to create a slash of intense gravity that is powerful enough to cause craters in the earth without actually touching the surface itself. The slash is caused when the gravity and spirit energy mix into the blade and discharged outwards up to 50 feet. [7 post cooldown]
        Anti-Gravity Zone x2 increased range [ 反重力ゾーン ] : Djinn forces his blade into the ground to create a much larger zone than the 10 foot one that is granted in Gravitational shift. The zone extends up to 30 feet and the affects of the gravitational shift still remain the same. (Last 3 post. 4 post cool down)
        Gyrokinetic Devastation x2 increased damage [ ジャイロ運動論的荒廃 ] : The user punches or kicks and creates large amounts of very hard punches and kicks for 3 post. (Strong enough to crumble small homes in one punch) If the target is hit by this attack, instead of it blasting through the target, it sends a very large shock wave through the body that can cause internal damage to the area hit and potentially kill a target if hit too many times. [7 post cool down]
        Black Hole [ ブラックホール ] : Djinn draws all 4 swords and makes a square like shape with the hilts of his swords. He then releases his spiritual energy and forces gravity to converge into a single point before it is shot outwards of up to 50 feet. Once the desired range is reached, for 3 post a black hole will begin to draw in anything within a 50 foot range (with the exception of Djinn himself). [ 15 post cool down ]
        Absolute Black Hole [ アブソリュートブラックホール ] : Also known as the trump card for Djinn, it is also the last laugh of Djinn when it is used. Djinn must sit and stay stationary for 2 post before finally collapsing himself and his spirit energy into a black hole. This means that Djinn becomes the black hole and this black hole is far stronger than the regular black hole he can create. Anything after the 3rd post is sucked in, at a very high rate of speed. Not even the help of flash step can save those who are stuck within the range of this black hole (300 feet). The black hole last for an additional 3 post after the first two mediation post. Once the black hole vanishes, Djinn also vanishes ultimately killing himself and those who are sucked into the hole.


        Bankai Stability :: Yes [Mastered]


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        Kido Stability :: Insanely Stable

        Bakudō ::

        Spell Name: Sai (塞, Restrain)
        Number: 01
        Incantation: Unknown
        Description: The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.

        Spell Name: Hainawa (這縄, Crawling Rope)
        Number: 04
        Incantation: Unknown
        Description: Binds enemies with a Reishi rope to stop their movement. The practitioner generates a crackling yellow energy rope within his/her hand(s) and throws it toward the opponent. The energy entangles itself around the opponent's arms and body, immobilizing them.

        Spell Name: Inemuri (威眠, Forced Slumber)
        Number: 06
        Incantation: Unknown
        Description: This technique knocks the victim unconscious when the user places their palm in front of their face. For a moment, the victim's pupil's dilate several times before they fall unconscious.

        Spell Name: Tanma Otoshi (タンマ落とし, Time-Out Drop)
        Number: 07
        Incantation: Unknown
        Description: The user of this technique holds the palm of their hand over the victim's face. White light emanates from their hand, disorientating the victim and causing them to black out.

        Spell Name: Seki (斥, Repulse)
        Number: 08
        Incantation: Unknown
        Description: The practitioner generates an orb of light blue energy, which not only blocks attacks, but repels whatever strikes it.

        Spell Name: Geki (撃, Strike)
        Number: 09
        Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
        Description: The practitioner, drawing the symbols of the spell in the air, causes his/her entire body to permeate a red energy. The same red energy, engulfing the body of the target, causes complete paralysis.

        Spell Name: Hōrin (崩輪, Disintegrating Circle)
        Number: 10
        Incantation: "Disintegrate, you black dog of Rondanini!! Awaken from your slumber and look on in terror at what you have become!"
        Description: The practitioner, using the index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user, allowing them to control the path of the tendril before and after capture. The Kidō can connect with another one of itself, if both have captured a target, and bind them together.
        Note: Canonically, Hourin shares the position of Kidō #9 with Geki, and has the identical incantation. Geki is seen in both the anime and manga, whereas Hourin is solely from an episode of the anime, during a filler arc. As such, I've taken the liberty of moving Hourin to be Bakudo #10 and tweaking its incantation to be different from Geki's, since having two identical Kidō in everything except effect is completely impractical for our purposes. - Akakakushi

        Spell Name: Amekaze (雨風, Driving Rain)
        Number: 14
        Incantation: Unknown
        Description: Creates a large rain cloud that the caster can move over a target, then disperse it to release a torrent of rain over a limited area for several minutes (3 posts). This makes seeing difficult, and is often useful for water and electric types while hindering fire and earth types.

        Spell Name: Kami no Hikari Shōgen
        Number: 15
        Incantation: Unknown
        Description: This spell is a cube like barrier of heavenly gold light that surrounds an individual in order to protect them from an attack. Depending on the user, it can withstand quite a bit of force, but after one or two powerful attacks, the barrier will dissolve. If the user of the spell is Captain level, the barrier will last longer than if a Lieutenant or Seated Member were to utilize it.

        Spell Name: Kage no Manto (Cloak of Shadows)
        Number: 17
        Incantation: Unknown
        Description: This is a barrier that can be used to hide the user, making them invisible. They are only detectable if they let too much of their reiatsu out, and if they are discovered, a gold light forms around them, before the barrier shatters.

        Spell Name: Hakufuku (白伏, White Crawl)
        Number: 20
        Incantation: Unknown
        Description: When this technique is used, the target sees the illusion of purple cherry blossoms falling around them. Their vision then begins to blur and becomes unfocused as their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.

        Spell Name: Sekienton (赤煙遁, Red Smoke Escape)
        Number: 21
        Incantation: Unknown
        Description: The practitioner creates a cloud of red smoke, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing a quick getaway.

        Spell Name: Kyokko (曲光, Bent Light)
        Number: 26
        Incantation: Unknown
        Description: Hides the physical form and Reiatsu of the caster by bending light.

        Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping)
        Number: 27
        Incantation: Unknown
        Description: Nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the object which is being revealed as it gradually comes into view.

        Spell Name: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
        Number: 30
        Incantation: Unknown
        Description: Crackling yellow energy gathers in the user's hand, who draws in triangle mid-air. The symbol creates solidified energy on the shape of smaller triangles from its three points and fires them at the intended target, pinning them to a nearby surface, slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.

        Spell Name: Tsuriboshi (吊星, Suspending Star)
        Number: 37
        Incantation: Unknown
        Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.

        Spell Name: Kyōmon (鏡門, Mirror Door)
        Number: 35
        Incantation: Unknown
        Description: An high level force field that deflects attacks from the outside. It is difficult to break from the outside, but quite simple to break from the inside.

        Spell Name: Tsuriboshi (吊星, Suspending Star)
        Number: 37
        Incantation: Unknown
        Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.

        Spell Name: Enkōsen (円閘扇, Round Lock Fan)
        Number: 39
        Incantation: Unknown
        Description: Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack.

        Spell Name: Hakufuku (白伏, White Crawl)
        Number: 44
        Incantation: Unknown
        Description: The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.

        Spell Name: Tōyochi (凍輿地, Frozen World)
        Number: 52
        Incantation: "Tundra and glacier spread forth into the air, in the realm of white night!"
        Description: This Kidō causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. The slightest touch by any spike or even the ground itself will result in the target being frozen to it, binding them to the ice until they can tear themselves free.

        Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping)
        Number: 56
        Incantation: Unknown
        Description: Noren Mekuri is a spell used to nullify types of illusionary effects that may be used to conceal something from view. The practitioner extends their hand and appears as though they are gripping thin air before stripping away the technique that is currently in effect. Doing so creates a light blue and violet aura around the the object that is being revealed as they gradually come into view.

        Spell Name: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
        Number: 58
        Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
        Description: Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

        Spell Name: Rikujōkōrō (六杖光牢, Six Rods Prison of Light
        Number: 61
        Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
        Description: The practitioner points his/her index finger at the target, generating a spark of yellow energy, which summons six thin, wide beams of light, which, slamming into a target's midsection, hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.

        Spell Name: Hyapporankan (百歩欄干, Hundred Steps Fence)
        Number: 62
        Incantation: Unknown
        Description: The practitioner, generating a blue-white glowing rod of energy in his/her hand, throws it at the intended target. It multiplies into a hundred more rods, which, raining down on the target, pin him or her against a solid surface and completely immobilize them. It is hard to dodge in a small area.

        Spell Name: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
        Number: 63
        Incantation: Unknown
        Description: The practitioner, raising his/her palm up to the target, closes his/her hand into a fist. The user calls forth yellow energy, taking a form of very thick rope, which ensnares the opponent, similar to Bakudō No. 4, but much stronger, instead binding the upper body of the target.

        Spell Name: Shibireyubi (しびれ指, Numbing Finger) Number: 64
        Incantation: Unknown
        Description: The user places a finger in front of the victim's face and ball of white energy flashes momentarily before their eyes. The victim is immediately incapacitated and falls to the ground whilst still conscious and aware of what is going on around them.

        Spell Name: Flowering Whirlwind, Barrier of Wind
        Number: 68
        Incantation: "Surging storm of spring, give us the protection of the westwind."
        Description: he user creates and surrounds themselves in a small tornado (cloud to ground), which uses intense air currents as protection against outside threats, while also physically attacking the user's surroundings with intense wind. The tornado will pull in anything that has insufficient power to penetrate it or break it, and whatever it pulls in is quickly driven straight into the ground on the outer edge of the funnel, with the force of the tornado's power behind it, following the direction of the funnel's winds. Lightweight materials will hit the ground and spread outwards, similar to exhaust coming from a space shuttle during launch. If an opponent lacks the physical strength to resist the power of the winds, they will be picked up and pulled into the funnel, and will be unable to escape the hold; physical strength becomes irrelevant when the opponent isn't in a position to resist, for instance, if they are in mid-air and cannot fly. The eye of the tornado is 15 feet in diameter, granting the user the room she needs to move about, if necessary.

        Spell Name: Tozanshō (倒山晶, Inverse Mountain Crystal)
        Number: 73
        Incantation: Unknown
        Description: As the spell ignites at a single point, blue energy extends upward to four points, which creates an inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.

        Hadō Known ::
        Spell Name: Shō (衝, Thrust)
        Number: 01
        Incantation: Unknown
        Description: The practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target causing the target to be pushed back a few feet from the caster.

        Spell Name: Byakurai (白雷, Pale Lightning)
        Number: 04
        Incantation: Unknown
        Description: The practitioner gathers high-density spiritual energy, which they discharge from both hands.Alternatively, the practitioner, pointing at the intended target with their index finger, can generate a concentrated bolt of lighting to use against the target.

        Spell Name: Tsuzuri Raiden (綴雷電, Bound Lightning)
        Number: 11
        Incantation: Unknown
        Description: The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.

        Spell Name: Fushibi (伏火, Ambush Flare)
        Number: 12
        Incantation: Unknown
        Description: The practitioner channels volatile reiryoku through an object that they touch, causing to to ignite along its surface and create a large explosion just after.

        Spell Name: Gō Ken (鋼拳, Hard Fist)
        Number: 15
        Incantation: Unknown
        Description: A relatively simple Hadō that covers the caster's fist in Reiryoku, allowing for added force behind a punch. Relatively speaking, it can allow a Shinigami with human-level strength to dent iron and makes their fist feel like an iron mass. Like other Hadō, it does not last long, only hardening the fist to give enough time to punch.

        Gurenbachi (紅蓮蜂, Crimson Bees)
        Number: 23
        Incantation: "Gather, spirits of flame. Ride the westward wind, show them your fury."
        Description: The user flings their hand, summoning forth a surge of fire that splits into a dozen wasp-like projectiles that detonate, causing explosions large enough to engulf a person.

        Spell Name: Shakkahō (赤火砲, Red Fire Cannon)
        Number: 31
        Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
        Description: The user, generating high-temperature flames, discharges it from both hands or the finger, in the form of an orb (small, medium, or large depending on the power used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances, the spell causes concussive as well as burn damage.

        Spell Name: Ōkasen (黄火閃, Yellow Fire Flash)
        Number: 32
        Incantation: Unknown
        Description: The practitioner, raising their Zanpakutō horizontally in front of them, generates a yellow orb which widens itself along the length of their sword. Once it is fully charged, it fires outward as a horizontal blast, in a wide arc of yellow energy, at the target. This technique can be launched from the hand instead of a Zanpakutō, albeit producing a shorter arc.

        Spell Name: Sōkatsui (蒼火墜, Blue Fire, Crash Down)
        Number: 33
        Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
        Description: The practitioner, aiming the palm of their hand at the target, generates a torrent of blue spiritual energy and fires it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power placed into it.

        Spell Name: Kongōbaku (金剛爆, Adamantine Blast)
        Number: 37
        Incantation: Unknown
        Description: A blast of spherical red energy, similar in strength to a Sōkatsui blast.

        Spell Name: Haien (廃炎, Abolishing Flames)
        Number: 54
        Incantation: Unknown
        Description: A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.

        Spell Name: Tenran (闐嵐, Orchid Sky)
        Number: 58
        Incantation: Unknown
        Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.

        Spell Name: Raikōhō (雷吼炮, Thunder Roar Sear)
        Number: 63
        Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
        Description: The practitioner generates a orb of yellow lighting above the palm of his/her hand. The practitioner can then release the built up energy at his/her target with a massive concentration of energy that appears as a high level lightning strike. The effect has devastatingly destructive results.

        Spell Name: Gaki Rekkō (牙気裂光, Raging Light Fang)
        Number: 68
        Incantation: Unknown
        Description: Creates a circle of energy before firing blasts of green light from its center in a cage-like formation.

        Spell Name: Sōren Sōkatsui (双漣蒼火墜, Twin Lotus Blue Fire, Crash Down)
        Number: 73
        Incantation: Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
        Description: An advanced form of Sōkatsui, it has twice the effectiveness. The practitioner generates blue spiritual energy with his/her index and middle fingers. Once that energy is gathered the practitioner can make a push motion using the palms of both hands to push the gathered energy away toward the target in a concentrated blast.

        Spell Name: Gaki Rekkō (牙気裂光, Raging Light Fang)
        Number: 86
        Incantation: Unknown
        Description: This technique creates a circle of energy, before firing blasts of green light from its center in a cage-like formation. These green light blasts are basically spears of light, in which is fired in a rapid formation to overwhelm an opponent. These spears of light have the capability of piercing through even some of the hardest substances before fading away, such as steel, even high classed arrancar herrios.

        Spell Name: Kongōbaku (金剛爆, Adamantine Blast)
        Number: 87
        Incantation: Unknown
        Description: This technique makes a blast of spherical, red energy that resembles the color of fire, the size of the sphere is fairly large, being constantly expanding once it starts charging, when released it expands much faster and turns into a massive ball of fire, which explodes on contact in a massive, fiery explosion in which targets could be incinerated or severely burned.

        Spell Name: Hiryū Gekizoku Shinten Raihō (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
        Number: 88
        Incantation: Unknown
        Description: The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy which creates an enormous explosion.

        Spell Name: Kurohitsugi (黒棺, Black Coffin)
        Number: 90
        Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
        Description: The practitioner generates a purple/black spiritual energy which, enveloping the target with a powerful torrent of gravity, takes the form of a box of black energy, covered in several spear-like protrusions. The spears, piercing the box, lacerate the one inside from head to toe. When uses with the incantation, the appearance is different, as is the power. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and enclose themselves on their victim. Aizen claims that, at least with the incantation, it has the power to distort space and time.

        Spell Name: Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)
        Number: 91
        Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
        Description: The user generates around ten pink energy points and fires them all at the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.

        Spell Name: Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm)
        Number: 92
        Incantation: Unknown
        Description: This spell fires a massive wave of ice capable of freezing its targets, or parts of targets just through contact, and surrounding area. It is seen to be strong enough to destroy a group of Menos Grande through sheer power. Showing this can easily be used to take out a large area of structures or used to take on multiple opponents in a single blow. Though its effects aren't that of a burning explosion, this technique has incredible force through momentum like an avalanche, as well as the ability to restrict opponents from going at their full level. It is also strong enough to go through Dankū.

        Spell Name: Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm)
        Number: 94
        Incantation: Unknown
        Description: Fires a massive wave of ice which can freeze its targets and the surrounding area. It is strong enough to destroy a group of Menos Grande with its sheer power and go through Dankū, which can block any destructive spell numbered 89 or less, though it took around fifteen seconds to do so.

        Spell Name: Ittō Kasō (一刀火葬, Single Blade Cremation) i
        Number: 96
        Incantation: Unknown
        Description: Ittō Kasō is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, it is referred to as the spell of sacrifice. The spell causes a massive pillar of red fire to erupt from the ground in the shape of a giant katana's tip.

        Forbidden Spells :: N/A

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        Zanjutsu :: Expert
        // Shitonegaeshi
        // Agitowari
        // Hitotsume: Nadegiri
        // Onibi

        Hakuda :: Master
        // Shunko
            - Hanki
            - Mukyū Shunkō
            - Shunkō: Bakuen Musō

        // Takigoi
        // Taketonbo
        // Sōkotsu
        // Oni Dekopin
        // Ikkotsu
        // Tesshō
        // Tsukiyubi

        Hohō :: Master
        // Senka
        // Utsusemi
        // Speed Clones

        Cero :: Mastery in Cero
        Djinn's Cero is very powerful and the most powerful of all the visored in the ranks. His cero is so concentrated that instead of having a red color, it actually takes on a black color. This cero is powerful enough to take on the Grand Rey Cero of the Espada if Djinn gives it full power.

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        Other ::
        // Djinn is known to toy with his enemies, wanting them to bleed out rather than killing them right away. Due to the spots he likes to make his cuts, the amount of movement one has to make makes the blood flow even more causing the bleeding to increase.
        // Djinn is very strong meaning he can pack a mighty punch when it comes to hand to hand combat and using a weapon.
        // Djinn has a soft spot for certain people. He is known to be kind at times but only to these certain few people.
        // Djinn is highly knowledgeable when it comes to the body and often blurts out random facts about not only the human body but animals too.
        Theme Song ::
        Master :: King Zeus Kami
PostPosted: Mon Jan 25, 2016 11:34 am




だじんん ◇ あまてらす



        LOCATION :: Visored Hideout xxxx COMPANY :: N/A xxxx RELEASE STATE :: Sealed xxxx BLOOD LUST METER :: ▁ ▂ ▃ ▄ ▅ ▆ ▇ █

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King Zeus Kami

King Gekko


King Zeus Kami

King Gekko

PostPosted: Mon Jan 25, 2016 1:11 pm


Nephilim Emperor
PostPosted: Tue Jan 26, 2016 2:56 pm


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SarahHuchiga

Divine Sage

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