
~~~
STATISTICS:
STAGE: Expert
PATH: Battler
LVL: 96
EXP: 25/96
LP: 1025
ENG: 825
INT: 127 (+17) = 144
ATK: 100
DEF: 109 (+39) = 148
LUK: 75
LUK EXP: 2/3
~~~
TITLES:
Mara Hunter: killed 10+ Maras during META. +10 to Taming Step 1(Hunting/Catching) synergy bonus.
Mara Slayer: Killed 20+ Mara during META.
Mara Destroyer: Killed 40+ Mara during META. +5 to all rolls against Mara.
GUILDS JOINED

-Rank: Corporal
~~~
INVENTORY:



Ysali Dragon Orbs x2 || Ayrala Dragon Orbs x2 || Kiandri Dragon Orbs x4



Firani Dragon Orbs x3 || Peisio Dragon Orbs x5 || Aiskala Dragon Orbs x3


Aedaun Dragon Orbs x2 || Diabi Dragon Orb



Rope x 1 || Climbing Kit x 2 || Lock Pick Set x1





Energizing Potion x 2 || Talisman of Invisibility || Ornate Pendent x 1 || Etched Coin x 2 || Oozing Poison Gland x4

Shield of Ancients x 1
Fluorescent Blue Argaroo Feather x 1
- Glinting Green Argaroo Feather x 3
- Fluffy Yellow Argaroo Feather x 2
- Shimmering Violet Argaroo Feather x2
EQUIPPED :
Weapon Slot: Enchanted Sword (+20 Light Damage)
Head slot: Enchanted Goggles +5 DEF
Chest slot: Enchanted Shimmering Pearl Plate +25 to DEF, +5 to INT, 5% less damage from Lightning attacks and take 20 less damage from Blood or Dark spells
Back slot: Cloak of a Thousand Gusts +4 DEF, +2 INT, +5 To Accuracy Die Roll in PVP (+20 Light Damage)
Hand slot: Enchanted Gloves +5 Intelligence
Wristslot: Enchanted Arm Wraps +5 Defense
Waist slot: Enchanted Belt +5 INT
Leg slot:
Foot slot:
TOMES:

Dark Magic
Crippling Miasma
Magical Incantation: Lafahz Gaom
Category: Battle Tome
Type: Offensive
Description:
ENG Cost: 25
Requirements:
Category: Battle Tome
Type: Offensive
Description:
- The caster's hands or weapon briefly expel a thick fog that settles on the opponent causing them to drop 1 damage tier (50 to 25 or 25 to 10, etc) on their next successful hit. Can be used twice per battle.
ENG Cost: 25
Requirements:
- 20 INT
Adept Stage
Shadow Puppet
Magical Incantation: Illithir Darikkum
Category: Non-Battle Tome
Type: Nuetral
Description:
Requirements:
Category: Non-Battle Tome
Type: Nuetral
Description:
- This tome instructs the user in manipulating their own shadow. Though the shadow is incapable of doing harm or grasping anything physical, the spell can be used for either amusement or a tactical advantage on a stealth mission.
Requirements:
- Adept Stage: Manipulate only your own shadow.
Expert Stage: Learn to manipulate up to three additional shadows simultaneously, including your own.

Astral Magic
A Guide to Levitation
Magical Incantation: Fupanonai
Category: Non-Battle Tome
Type: Neutral
Description:
ENG Cost: 10, 25, 40
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- Levitation is quite a useful skill for the peoples of Magesc. This tome contains a handy guide to mastering the art.
Chapter 1 covers basic control and offers tips on how to handle objects as heavy as a small sized canine (10lbs or 4.5kg). Chapter two expands a caster's skills allowing them more finesse and the ability to control multiple objects at a time as well as heavier things than before (200lbs or 90kg). Chapter 3 covers how to magically support the levitating of massive and unwieldy objects like horses, logs, and boulders (840lbs or 381kg).
ENG Cost: 10, 25, 40
Requirements:
- Chapter 1: Apprentice Stage
Chapter 2: Adept Stage
Chapter 3: Expert Stage
Reflection Shield
Magical Incantation: Lufunay Maau
Category: Battle Tome
Type: Defensive
Description:
ENG Cost: 40
Requirements:
Category: Battle Tome
Type: Defensive
Description:
- This short manual teaches the user how to create a solid shield of magic which reflects all incoming magical or physical damage once. Once cast, the shield remains up until a successful attack connects and the spell cannot be cast again that battle. Damage returned to attacker is their original damage. Opponent's block/ward do not apply.
In a multiple vs one situation reflection shield will only reflect the attack of the first opponent to land a hit, all other successful opponent's hits that round will land as normal.
Can be used in RP's to summon a shiny shield.
ENG Cost: 40
Requirements:
- 45 INT
Adept Stage
Civilians can use this if they are Adept stage.

Light Magic
Candlelight
Magical Incantation: Wofufaz
Category: Non-Battle Tome
Type: Neutral
Description:
ENG Cost: 5
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- The spell contained in this tome allows the user to create a fist sized orb of golden light. Most useful for exploring in the dark should you run out of torches or other light sources. Experts and Masters can create multiple orbs of varying colors.
ENG Cost: 5
Requirements:
- 10 INT
Seeing Double
Magical Incantation: Xiofu
Category: Battle Tome
Type: Defensive
Description:
ENG Cost: 25
Requirements:
Category: Battle Tome
Type: Defensive
Description:
- Create a somewhat blurry illusion made of light partially over your body making there appear to be two connected versions of you. Lowers enemy accuracy by 10 points for two turns. Can only be used once per encounter. (Cannot be stacked with 'Blinding Light')
Can be used in RP's out of combat as well.
ENG Cost: 25
Requirements:
- 25 INT
Adept Stage
Civilians can use this in their Adept stage.

Conjuration Magic
Basic Conjuration
Magical Incantation: Webilu Luonilu
Category: Non-Battle Tome
Type: Neutral
Description:
ENG Cost: 10
Requirements:
Category: Non-Battle Tome
Type: Neutral
Description:
- A basic conjuration spell. This is a must-have before any other conjuration book. One must first master the basics before moving forward with more difficult incantations. This conjuration spell brings forth a small familiar whom looks adorable and is killed by a single damaging attack. This creature does nothing to aid you in battle and is specifically meant to bring joy and happiness (as well as a basic understanding of conjuration magic) to the caster and their allies.
ENG Cost: 10
Requirements:
- 25 INT

Wind Magic
Summon Wind
Magical Incantation: Shoush Skedush.
Category: Non Battle Tome
Type: Neutral
Description:
Requirements:
Category: Non Battle Tome
Type: Neutral
Description:
- This short Tome summons a strong wind that blows in the direction of your choosing for a set amount of time. Adept: 30 minutes. Expert: 1 hour. Master: 3 Hours.
The direction can be changed slightly, but cannot be twisted to start a tornado. Temperature is the same temperature as the surrounding air. Speed is a strong breeze:: 17-21 Knots which is about 20-25 mph. Strong enough to make branches sway.
At Expert, you can control and change the speed of the wind.
At Master you can also change the temperature.
While wind is blowing, you must be concentrating on it and cannot not fight or cast any other magic while doing so. Once you break concentration, the spell stops. You can only cast this once a day.
Requirements:
- 40 INT
Adept Stage
Civilians can use this in Adept stage as well.

Fire Magic
Embers
Magical Incantation: Ugvulm
Category: Battle Tome
Type: Offensive
Description:
ENG Cost: 20
Requirements:
Category: Battle Tome
Type: Offensive
Description:
- Learn to create a small cloud of burning hot ashes that float on the wind. Ignoring defenses the embers will do 5 damage per turn for the next 3 turns. Initial attack roll must be a hit for the spell to be cast successfully, can be used twice per battle.
Can be used out of combat to create the small cloud of embers in an RP as well.
ENG Cost: 20
Requirements:
- 20 INT
Civilians can use this in Adept stage.

Earth Magic
Dust Storm
Magical Incantation: Gaithri Erritae
Category: Battle Tome
Type: Defense
Description:
ENG Cost: 30
Requirements:
Category: Battle Tome
Type: Defense
Description:
- This tome enables the caster to grip into the finer tuned points of the earth: manipulating the dust particles themselves. When mastered, this spell allows the user to draw up the earth around them and create dust clouds at will, interfering with their opponent’s sight and accuracy. Decreases opponent’s accuracy die roll by 10 for three turns.
ENG Cost: 30
Requirements:
- 40 INT
Adept Stage
-----
“Corporal?” Raemos turned to the tall Peisio Dovaa before him. They saluted him with the hand that was not holding their spear, and he saluted back. “At ease. You're on time. Good.”
“Why wouldn't I be?” The Dovaa man smiled, with just a hint of sly flirtation. “I am a good soldier.”
“Just granting a praise where praise is due, Corporal.” Corporal Vetertov was not a new soldier, but in his time with the guild, he had morphed from a wild tribe barbarian into a soldier of incredible focus and precision. Raemos had only started sleeping with him recently – hence the flirtation – but he liked to keep work and pleasure separate...
…
Which was always difficult when the uniform was flattering to their figure. Raemos allowed himself a moment to admire the dovaa, before turning away and walking into the training rink. “I admit, I was surprised when you asked for a duel, Corporal.”
“Well, I just want to see how my skills have grown... against a hero of the Mara, no less.”
Raemos smiled. “From what I hear, Corporal, you're somewhat of a hero yourself.”
“Wouldn't say that.” The Dovaa held his spear lazily in both hands, “I just did my part.”
“We all did.” Raemos drew his sword and wand. “En garde!”
Neither of them held back in their fight. Magic and blade clashed, and sweat dripped from their brows, soaking the cloth beneath their armor. A crowd of their guildmates gathered to cheer them on, some rooting for Raemos – the steady soldier they could count on – some rooting for Vetertov, the handsome and friendly warrior. It was a fifty fifty split of supporters, something Raemos could smile about – he was no longer unpopular – but that didn't matter in the end... Raemos was a powerful opponent.
He stood over a battered Vetertov, sword leveled at him. “I win.” he said. Vetertov choked out a laugh.
“Wow, sir.” he said, fluttering his eyelashes at him, “You are tough – the rumors are true.”
“Aye.” said Raemos, preparing to sheathe his sword. That... had been fun.
-----
[Rae Rolls for Defense, will go second]