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Set in alternate timeline, after the third great ninja war. The Land of Fire unites the land, abolishing all shinobi in other countries. 

Tags: Naruto, Naruto AU, Action, Roleplaying, Slice of Life 

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Eighth Diviner

Clean Tycoon

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PostPosted: Sat Dec 26, 2015 7:40 pm


---------------------------------------------------------------------------------------------------------------

After you received the information, here is how you apply:

1. In the body, copy this code and fill out the information


[align=left][size=10][b]Name:[/b] (of jutsu)
[b]Rank:[/b] (E-SS)
[b]Type:[/b] (Ninjutsu, Taijutsu, etc. Also the element)
[b]Class:[/b] (Offensive, defensive)
[b]Handseals:[/b]
[b]Range:[/b] (Short, medium, long, AoE[b]Description:[/b] (Link a picture as well if necessary)
[b]Who can use it:[/b] (Just you, a friend, village specific, clan specific)
[/size][/align]


2. Post it here in this thread and quote our Customs Mod, there he will look at it and you will get a response on whether you've been approved or not.

Custom's Mod:
[quote="TheBurritoBandit"][/quote]
PostPosted: Sat Jan 02, 2016 8:20 am


happywho06
Burrito Approved


Laser Release

Name: Rēzāpointā [Light release: Laser pointer]
Rank: D
Type: Ninjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Bird-monkey-Dragon-snake-Tiger
Range: Medium
Description: The most basic ninjutsu for light style. The user fires a weak beam of concentrated wind and lightning energy creating a beam or shearing physical light. This beam will only travel roughly 20 meters before fading.
Who can use it: Himura clan


Name: Howaitotaigākurō [Light release: White tiger claw]
Rank: C
Type: Ninjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger
Range: Short
Description: The user weaves the correct hand seals before their hands are engulfed in light release energy that can cut through rock and can even dent refined metal. Again a very basic move that relies on the users taijutsu skills to be used effectively.
Who can use it: Himura clan


Name: Ribaundo [Light release: Rebound]
Rank: B
Type: Ninjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Bird-monkey-Dog-Ram
Range: Long
Description: An upgraded version to laser pointer, the user can fire off multiple beams of physical shearing light that can bounce of solid surfaces and keep the same speed and power for 4-6 rebounds before fading. This is very effective against speedy and bigger opponents as it restricts the target's movement.
Who can use it: Himura clan


Name: Hashira raito [Light release: Pillar light]
Rank: B
Type: Ninjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Monkey-Hare-Ox-Horse-Ram
Range: AoE (25 meters)
Description: More of a remote jutsu, the user will implant their chakra into a kunai or paper tag. After which they will weave the correct hand seals. Once the right hand seals are weaved, a pillar of light will shoot out of the kunai and expand to make a 5 meter radius pillar of shearing physical light that slashes anything within the pillar. The jutsu has to be activated with in 25 meters otherwise the caster is out of range to make any pillars.
Who can use it: Himura clan


Name: Tenshi-tachi no aki [Light release: Fall of the angels]
Rank: A
Type: Ninjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Ox-Dog-Monkey-Snake-Dragon-Bird-Hare-Ram
Range: Long
Description: The caster weaves the correct seals and they can conjure a barrage of beams that fire down from the sky toward the target. Each one with the same power of the rebound beams. This jutsu can conjure upto 12 beams of light at a time. Multiple use of this technique will wear out the user very quickly.
Who can use it: Himura Clan


Name: Taiyō no hikari no sen [Light release: Ray of sunshine]
Rank: A
Type: Ninjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Bird-Dragon-Hare-Dog-Boar-Hand clasp
Range: Long
Description: One of the most powerful light/laser release jutsu used by the clan. Ray of sunshine is a very powerful beam of condensed shearing physical light (mixture of wind and lightning chakra) that can shatter through alot of things, even thick metal as the beam's heat is very intense and can do alot of damage. The drawback is it takes alot of energy to maintain so the user can't usually use it for long.
Who can use it: Himura clan


Name: Taiyō no hikari no sen (dual) [Sage art: Ray of sunshine (dual)]
Rank: A
Type: Senjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Bird-Dragon-Hare-Dog-Boar-Hand clasp
Range: Long
Description: A variation to Ray of sunshine and can only be used whilst in sage mode. The user can fire off 2 seperate beams, one from each hand. Like the original jutsu this still eats up alot of chakra and nature energy so this technique must be used with care.
Who can use it: Himura Clan (Sages only)


Name: Tengokuhenokaidan [Sage art: Stairway to heaven ]
Rank: S
Type: Senjutsu, Light/Laser release
Class: Offensive
Handseals: Tiger-Monkey-Hare-Ox-Horse-Rat-Dragon-Hare-Ram
Range: Long
Description: The most powerful Light/laser release jutsu ever created. The user first plants some of their chakra into 5 kunai and throws them into the ground making a pentagon around them. Then they clasp their hands together to store up all of their nature energy and chakra. The user is utilizing the nature energy around them to amplify their pillar beam jutsu. However this is (in a way) a reverse pillar. The safe zone is within the pentagon marked by the kunai. After 1 post of meditating the user will weave the correct hand seals and create a pillar of 30 meter radius. Anything in the pillar will be torn apart, not many normal mortals have been know to survive. This move will cripple the user for a week or even a few months leaving them defenseless. The creator himself has even stated the caster is at risk of being killed from the drain of energy or the safe zone being broken while the jutsu is active.
Who can use it: Himura clan (Sages only)

shinzo_husky

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Cthulhu-sama
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Krampus

PostPosted: Sat Jan 02, 2016 11:54 am


Name: Poison Release: Poison Wolves
Rank: B-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Snake → Dog → Tiger
Range: Long Range [ Can travel up to 400 meters ]
Description: A trap technique that is activated upon coming in contact with the opponent's chakra. The user uses a scroll to lay a trap where posion will shape into wolves that will attack the enemy. Despite being damaged, the wolves will simply reform, keeping the enemy occupied while the user makes a getaway. The only drawback about this technique is that is time-consuming to set up and will allow the opponent to catch up.
Who can use it: Modoku Release


Name: Poison Release: Poison Cloud
Rank: C-Rank
Type: Ninjutsu
Class: Defensive
Handseals: Expelled from mouth [ Tiger > Ram ]
Range: Short Range - 100 meters
Description: The user will release a large amount of poison around himself/herself in a cloud-like bubble, with the user remaining inside and unaffected by the poison. This technique will cause all others who enter it to feel pain when they are inside it, and those with low resistance to poisons will feel more pain than normal.
Who can use it: Modoku


Name: Poison Release: Poison Beast Technique
Rank: C-Rank
Type: Ninjutsu
Class: Defensive
Handseals: Rooster → Snake → Horse → Snake
Range: Short Range - 100 meters || Long Range - 200 meters
Description: This technique allows the user to create a small, purple-colored animal that can be ordered to attack an opponent. The animal that the user creates has no real power and can be easily thwacked; however, it does function as a way of poison infection by biting or scratching.
Who can use it: Modoku


Name: Poison Release: Poison Skin
Rank: D-Rank
Type: Ninjutsu
Class: Defensive
Handseals: Rooster → Snake → Horse → Snake
Range: Short Range - 100 meters || Long Range - 200 meters
Description: The user no need make any hand signs to activate this jutsu, this jutsu focuses on cover user's body by a layer of poison poisoning everything by a simple touch. This jutsu can't be activate more than 15 min because excess of utilization can kill the user.
Who can use it: Modoku


Name: Poison Release: Poison Beast Technique
Rank: C-Rank
Type: Ninjutsu
Class: Defensive
Handseals: Rooster → Snake → Horse → Snake
Range: Short Range - 100 meters || Long Range - 200 meters
Description: This technique allows the user to create a small, purple-colored animal that can be ordered to attack an opponent. The animal that the user creates has no real power and can be easily thwacked; however, it does function as a way of poison infection by biting or scratching.
Who can use it: Modoku


Name: Poison Release: Poison Release: Poison Spray Technique
Rank: D-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Rooster → Snake → Horse → Snake
Range: Short Range - 50 meters || Long Range - 150 meters
Description: To preform this technique the user will guide chakra into his/her mouth and then have the ability to spray moderately sized spray of poison, giving liquid poisons more chance of infection.
Who can use it: Modoku


Name: Poison Release: Poison Needle
Rank: C-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Boar → Snake → Horse
Range: Mid Range - 100 meters || Long Range - 200 meters
Description: The user forms the hand-seals nessesary for this technique and then coats a liquid poison with his or her chakra. After the poison has been coated with the user's chakra it will take the form of senbon needles. These senbon needles can be used and thrown just like normal senbon; causing infection with the poison upon blood contact.
Who can use it: Modoku


Name: Poison Release: Immersed Blade
Rank: D-Rank
Type: Ninjutsu
Class: Supplementary
Handseals: Rooster → Snake → Horse → Snake
Range: Short Range - Length of Blade
Description: After the user preforms the nessesary hand-seals, the user will immerse his/her blade with Dokuton chakra. As a result the chakra will turn into the user's poison of choice and infect the user's opponent upon contact with his/her open wounds. Unlike normal dipping, this technique allows the user's blade to hide any evidence of poison and is more efficient.
Who can use it: Modoku


Name: Poison Release: Sleeping Poison Technique
Rank: B-Rank
Type: Ninjutsu
Class: Supplementary
Handseals: Dog → Serpent → Tiger
Range: Short Range - Must make direct contact
Description: The user will make the designated handseals and place his/her palm in front of the enemy then releasing a poison that will make the target begin to feel drowsy, with a few seconds of exposure causing them to fall asleep.
Who can use it: Modoku

Ramisiku
Burrito approved
PostPosted: Sun Jan 03, 2016 5:52 am


Name: Fukusū Tenshi-tachi no aki [Sage art: Multiple Rays of sunshine]
Rank: A
Type: Senjutsu, Light/Laser Release
Class: Offensive
Handseals: Tiger-Bird-Dragon-Hare-Dog-Boar-Hand clasp
Range: Long
Description: A combo sage mode move invented by Satoru. The caster first creates 2-4 shadow clones which all cast Ray of sunshine simutanously at the target. The clones usually strategically place themselves around the traget before casting the jutsu. Satoru tried to make the clones use the double ray of sunshine jutsu but that made his nature energy making clones lose focus.
Who can use it: Satoru Himura


Name: Taiyō bakuhatsu [Sage art: Solar explosion]
Rank: S
Type: Senjutsu, Light/Laser Release
Class: Offensive
Handseals: Tiger-Rat-Horse-Dragon-Snake-Boar-Dog-Hand clasp
Range: AoE 30 meters
Description: After the caster performs the needed hand seals. The caster creates a ball of shining white energy in his/her hands. They can then throw the ball onto the ground near the target/s where it will expand outward. This jutsu does not so much kill but rather deliver sever burn damage to anyone hit by the light and will blind them for a post.
Who can use it: Satoru Himura


Name: Enge akuma [Sage art: Swallowing demon]
Rank: B
Type: Senjutsu, Light/Laser Release
Class: Defensive
Handseals: Boar-Dog-Hare-Dragon-Bird-Tiger-Hand clasp
Range: Short
Description: After performing the correct hand seals, the caster creates a 60cm wide ball of grey swirling energy that swallows Laser/light justsu acting as a shield. This is usful against other Himura clan members and against shinobi who have stolen the jutsu. This jutsu was created 5 generations ago by the head of the Himura clan back then as he felt his position of family head was in danger.
Who can use it: Satoru Himura


Name: Ridairekuto [Sage art: Redirect]
Rank: D-SS
Type: Senjutsu, Raiton
Class: Offensive
Handseals: Hand clasp
Range: Short/Medium/Long
Description: After performing the hand clasp, the caster extends the middle and index fingers on both hands and points the dominant hand out towards an incoming raiton jutsu. The caster absorbs the projectile based raiton jutsu using nature energy as a siphoning tool and can redirect the jutsu back at the target. The caster must expend the same amount of chakra as the target did to cast the incoming jutsu.
Who can use it: Himura clan (Sages only)


Name: Hanabira no ame [Laser/Light Release: Raining Petals]
Rank: C
Type: Ninjutsu, Laser/Light Release
Class: Offensive
Handseals: Tiger-Bird-Monkey-Boar
Range: (Short, medium, long
Description: After performing the needed hand seals, the caster's hands glow white and can fire small shearing light beams from their hands. The beams are smaller but there are more of them being fired constantly like a machine gun. Each beam cutting the target if hit.
Who can use it: Himura clan


Name: Kurasuta ame [Laser/light Release: Clustering Rain]
Rank: C
Type: Ninjutsu, Laser/Light Release
Class: Offensive
Handseals: Tiger-Bird-Monkey-Rat-Snake
Range: Long
Description: After performing the needed hand seals the caster can fire a moderately powerful beam of shearing light. However if the caster makes the Ram hand seal while the beam of light is travelling, the beam separates into several smaller beams that cut through flesh like a barrage of kunai. Lasts for 2 posts.
Who can use it: Himura clan



happywho06
Burrito approved.

shinzo_husky

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shinzo_husky

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PostPosted: Wed Jan 06, 2016 12:37 am


TheBurritoBandit
Done the edits
PostPosted: Fri Jan 08, 2016 8:50 pm


Crypt_Launcher
My comments are in brackets. Any jutsu without commentary are approved

I'm not exactly sure how the hand seals work yet and how many you need for each jutsu and rank. [The bigger and/or stronger a jutsu it is, the higher the rank and amount of handseals required. D-Ranks cost 2 seals and increase by 2 per rank.]

Name: Lightest Anvil
Rank: A-Rank
Type: Ninjutsu? Koton/Steel Release
Class: Defensive?
Handseals: None
Range: Self
Description: Essential to Koton users is the ability of strength and endurance. it's because of their training that few are hindered by the burden of those of the physical realm. Their Koton techniques, though heavy to others, weight but a feathers weight when wielded by those blessed with Koton.
Koton techniques weigh nothing and may be wielded without penalties.
Duration: 7 Posts

Who can use it: Anyone


Name: Golem Touch
Rank: A-Rank
Type: Ninjutsu/Koton
Class: Passive
Handseals: Bore, Ram, Snake, Ox, Mirrored Ram, Snake, Clap Hands, Slam Ground
Range: Short
Description: Koton users are known for coating their own bodies in the powerful material to protect themselves from attacks otherwise fatal to most shinobi. However, they've learn to implement their metal coat into other uses. By touching another individual, their affected limb becomes coated in Impervious Armor. The trade off, however, is the limb is incapable of moving and remains stiff until effect wears off.

Golem touch can be used through the Anvil Step. Each Anvil Step can only coat one limb per panel. Panel is removed after Golem Touch coats limb.
Duration: 6 Posts
Who can use it: Anyone


Name: Kōton: Shō peretto (Saving Pellet)
Rank: C-Rank
Type: Ninjutsu/Koton
Class: Defensive
Handseals: Ox, Boar, Snake, Slam Ground (Steel Encased limb ejects into the ground after slam. )
Range: Short
Description: By ejecting an appendage covered by Steel Shell or another variant, they can attract B-Rank and below Lightning or Lightning variant techniques to designated area.
Who can use it: Anyone


Name: Kōton: Yokoshimana suchīru (Devious Steel)
Rank: C-Rank
Type: Ninjutsu
Class: Defensive
Handseals: Snake, Boar, Mirrored Ram, Clap Hands
Range: Short
Description: While Steel Shell or variant is active, the user can reform the affected appendages into any weapon they desire. These weapons can't have moving gears or cogs of any sort but remain to a fashionable design of time related weapons, excluding guns.
Who can use it: Anyone



Name: Sanran shīrudo (Scattering Shield)
Rank: C-Rank
Type: Ninjutsu-Koton
Class: Defensive
Handseals: Ox, Ram, Mirrored Ram, Slam Ground (Or Slam Shield, whichever you choose. )
Range: Short
Description: When Steel Shield is successfully used, the user can use this jutsu to erupt the Steel Walls into a forward burst of shrapnel which will slice and embedded the pieces of steel into the enemies bodies.
Who can use it: Anyone


Name: Han'nō-sei suchīru (Reactive Steel)
Rank: B-Rank
Type: Ninjutsu-Koton
Class: Defensive
Handseals: Ram, Snake, Mirrored Ram, Boar, Clap Hands, Bird
Range: Short
Description: Depending on where the Steel Shell is active, a reactive sense will overcome it. During attacks, the Steel Shell will serrate itself to avoid grabs and add blade-to-blade defense during counters. When blocks are purposely initiated, spikes will protrude from the armored appendage.
Duration: 10 Posts but loses post length for each time it's used. (If used to defend one attack, post length will be reduced by one. )
Who can use it: Anyone

Crypt_Launcher


TheBurritoBandit

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PostPosted: Sun Jan 10, 2016 4:37 pm


Eighth Diviner
Name: Katon: Enmaku
Rank: E-S
Type: Katon Jutsu
Class: Can be classified as both
Handseals: [E] Ram - Dog - [D] Horse - Bird - [C] Boar - Ox - [ß] Serpent - Rat - [A] Hare - Monkey - Dragon - Tiger
Range: 20 yards
Description: After performing the needed handseals, Shihou will spew out a cloud of thick, heated smoke around his opponent. The size of the cloud spans 20 yards always, but depending on how much chakra was concentrated into the jutsu, it could be a minor inconvenience or a major impairment. With minimal chakra [E], the cloud is hardly visible, but noticibly warm. With more chakra [D], the cloud is visible, but only blurs out fine details within a figure. Now [C] the cloud blocks the target(s) from seeing past the cloud and the heat now causes sweat. Now [ß] the cloud begins to impair vision 5 yards away from the outer rim of the cloud and irritates the target(s) eyes. The heat now causes sweating with minimal workup, allowing other Katon jutsu to be masked by the smokes' internal temperature. The cloud becomes even greater [A] as the cloud blocks view 10 yards in, and the irritation in the eyes now turns into a burning pain and the skin of the target begins to become irritated from the intense internal temperature. The cloud now reaches its peak , as the target can hardly keep their eyes open due to the pain and the intense heat now causes burning pain to the skin. The target(s) can now only see 5 yards ahead of them. This technique is best utilized in tight knit areas and due to the cloud being made with the users chakra, a doujutsu user inside the cloud aside from the Hyuga and their byakugan, cannot find the user past the cloud once it hits C rank. Coupled with the Sharingan which allows him to see their chakra source, it can prove to be deadly if the target is unable to escape the cloud.
Who can use it: Shihou Uchiha


Name: Kamuigaeshi
Rank: S
Type: Ninjutsu
Class: Defensive
Handseals: None
Range: Same as jutsu being redirected
Description: Inspired by the Uchihagaeshi technique, Shihou uses the combined ability of Kamui in both eyes to create two kamui vortexes on her Uchiha Gunbai to suck projectile based attacks in, and immediately shoot them back at the attacker.
Who can use it: Shihou


Name: Deadly Tranquility
Rank: S
Type: Ninjutsu
Class: Offensive
Handseals: N/A
Range: N/A
Description: This technique derives from the premise of using chakra to augment the user's physical abilities, such as Chakra Enhanced Strength. Instead, this technique, which requires master chakra control, speeds up the user's reflexes and physical speed drastically, allowing people like Shihou to become fast enough to leave behind afterimages. This requires one whole post of undisturbed meditation to activate and lasts for 5 posts. The duration can be increased by using more chakra before it ends. (S rank chakra every 5 posts to keep it going) After the technique ends, depending on how long it went for, will become sluggish, fatigued, and faint.
Who can use it: Shihou


Name: Plasma Field
Rank: D - S
Type: Ninjutsu
Class: Defense
Handseals: Tiger - Boar - Tiger - Dragon - Bird - Tiger - Dog - Snake - Rat - Tiger - Ram - Monkey - Ox - Dragon - Tiger - Hare - Snake - Rat - Dog - Bird (Each Tiger denotes an increase in jutsu rank)
Range: 10ft - 50ft
Description: After a series of handseals are performed, Shihou creates a thin layer of invisible gas in a dome around her. After some time passes, the jutsu truly kicks in and the gas becomes superheated, turning into plasma. The plasma field can now be seen and provides a good measure of defense against water, as the heat causes it to evaporate on contact. The layer however is too thin to provide defense against other elements. As the jutsu increases in rank, it becomes bigger and thicker, eventually becoming an impregnable field of defense, with the exception of lightning being able to pass clean through. The field lasts as long as chakra is continually pumped to the field, or until Sol State ends.
Who can use it: Shihou


Name: Plasma Pulse
Rank: B
Type: Ninjutsu
Class: Defense
Handseals: Bird - Tiger - Dog - Snake - Rat - Tiger - Ram - Monkey - Ox - Dragon - Tiger - Hare - Snake -
Range: 10ft
Description: Shihou performs the required handseals and creates a pulsing plasma field around her body. The field, unlike other jutsus, is not scolding hot. It does however act as an electromagnetic field, disrupting electronics and magnetizing all metal within the field. The magnetized metals all become attracted to each other, preventing any use of weapons inside the field outside of those that Shihou uses by manipulating the field in her favor. This lasts until the user exits Sol State.
Who can use it: Shihou
PostPosted: Thu Jan 14, 2016 12:40 pm


Name: Fierce Bite
Rank: E
Type: Kekkei Genaki
Class: Offensive
Handseals: Serpent
Range: This involves closed ranged within range of the user's mouth.
Description: The user allows for their fangs to come out, where these fangs are now infused with a concentrated amount of chakra, 5 chakra for each fang and cannot be only placed in one fang [meaning you will spend 10 regardless]. These fangs, now infused with chakra, will allow for a more intense bite than what the base bite is. This bite will be able to pierce through skin and muscle, and the cool down for this attack involves 1 post cool down to allow for the muscles used in the bite to relax.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Spider Webbing Enhancement
Rank: E
Type: Kekkei Genaki
Class: Offensive
Handseals: Snake + Rate or Snake + Tiger
Range: This involves out 3 to 8 meters, depending on what is around the user as well as the ability to see the target. This means that if there are objects in the way then the objects will get in the way of the ability to hit the target.
Description: The user takes the webbing from their bulb located on their back and infuses it by completing one of two motions of their hands.
----------Adhesive: Snake + Rat = The webbing is covered with a chakra based lining that then turns the webbing into a super sticky thread that can be used by all ranks; however, costs depend on the rank. The sticky adhesive nature of the webbing lasts for at least one thread. Increased ranking of this webbing allows it to last longer.

E - 10 (One post length)
D - 20 (Two post length)
C - 40 (Three post length)
B - 80 (Four post length)
A - 110 (Five post length)
S - 120 (Five post length)
S+ - 140 (Five post length)

----------Sharpened Wire: Snake + Tiger = The webbing becomes thinned and sharpened enough to cut through most low density metals or cause minor to major wounds, depending on the ranking of the jutsu.
E - 20 (One post length)
D - 40 (Two post length)
C - 60 (Three post length)
B - 80 (Four post length)
A - 120 (Five post length)
S - 140 (Five post length)
S+ - 160 (Five post length)
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Spider Trapping
Rank: E
Type: Kekkei Genaki
Class: Offensive
Handseals: Serpent + Monkey
Range: The range for this attack to hit or either miss is about 2 meters in range.
Description: The user takes a large amount of webbing, charged with their own chakra, and throw the webbing at an opponent to create a large sack around them, trapping them within a shell of webbing. WIthin the webbing, the user is still able to use any kind of jutsu; however, to break through the webbing charged with chakra requires the user to pay an amount equal to the amount of chakra used by the user plus an additional amount. This means that if one were to use a based ranked amount such as Rank D, then the opponent will have to use the regular cost amount plus as explained in the list below.
This jutsu is brought by hand motions of Serpent and then Monkey, where the webbing comes from (seemingly) the middle of their hands into a large ball.
Ranks:
E - 5 + additional 20 chakra on top
D - 10 + additional 20 chakra on top
C - 20 + additional 20 chakra on top
B - 40 + additional 20 chakra on top
A - 80 + additional 20 chakra on top
S - 160 + additional 20 chakra on top
S+ - 320 + additional 20 chakra on top
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Spider Trapping: Shield
Rank: E
Type: Kekkei Genaki
Class: Offensive
Handseals: Serpent + Monkey
Range: The range for this technique is close range and used for defense and possibly offensive.
Description: The user takes a large amount of webbing, charged with their own chakra, and then the user runs their hands across the air from the ground upward to suddenly freeze the webbing in place. The webbing frozen in place now has the energy of the chakra, making it tough as steel; however, it can be broken if there is an exertion of chakra into the shield. The shield created is roughly the size of the person who uses the ability, but it is considered weaker if it is a larger shield than a smaller shield.
This jutsu is brought by hand motions of Serpent and then Monkey, where the webbing comes from (seemingly) the middle of their hands into a large ball.
Ranks:

E - 5 + additional 20 chakra on top
D - 10 + additional 20 chakra on top
C - 20 + additional 20 chakra on top
B - 40 + additional 20 chakra on top
A - 80 + additional 20 chakra on top
S - 160 + additional 20 chakra on top
S+ - 320 + additional 20 chakra on top
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Web Clone
Rank: E
Type: Kekkei Genaki
Class: Defensive
Handseals: Snake + Dog
Range: Various
Description: Webbing clones are shot from the bulb of the user. These clones first appear as balls of webbing which take an additional post to transform into clone foms.
These clones are incredibly resilliant to taijutsu, taijutsu losing [3] ranks. This is due to the compiled and tightly knit webbing which comprises them.
Three webbing clones can be summoned at any time, though because of their bodies, can only use web based techniques, [4] webbing techniques per clone.
These clones may be broken if there is a certain amount of chakra used to break the concentrated amount of chakra withint he webbing.
Ranks:

E - 50 + additional 20 chakra on top
D - 100 + additional 20 chakra on top
C - 200 + additional 20 chakra on top
B - 300 + additional 20 chakra on top
A - 500 + additional 20 chakra on top
S - 600 + additional 20 chakra on top
S+ - 875 + additional 20 chakra on top
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Spider Sight
Rank: D
Type: Kekkei Genkai
Class: N/A
Handseals: Serpent + Dog + Ram
Range: Range is a cone of where the head stands on the person's body. The range outward is about 3 meters and additional advantages of other jutsu to see chakra and such can be used; however, the user must know these jutsu to use these jutsu in additional to this Kekkei Genkai based jutsu.
Description: The user's four other eyes open and allow for additional sight of the surrounding area to be gained. This additional sight is brought to the mind by each set of eyes acting on their own but not entirely as each set must act on the person's command. These eyes are able to collect information as far as they are able to see such as the top set of eyes can look up, while the second set can look to the right and the third set can look to the left, collecting data for the user to use during a fight. The draw back is that the eyes can only see what is within the range of the area the head is looking at, meaning to see more of the area the person has to move their in either direction to get more information.
This jutsu is brought up by using the "Serpent" hand motion, and is quite simple and easy for the user to cast.
The sight lasts 5 posts in use and there has to be a cool-down of 3 posts so that the other eyes are able to rest with the intense use during this jutsu.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Poison Bite
Rank: D
Type: Kekkei Genkai
Class: Offensive
Handseals: Dragon + Serpent
Range: This involves closed ranged within range of the user's mouth to be able to inject the poison into the opponent.
Description: The user of this jutsu starts by using the hand gestures of "Dragon" moved into "Snake/Serpent". The user then is able to use their eat as well as the hidden fangs on the sides of their face, tucked away by their hair and to make them seem more human to inject poison into an opponent. The mechanism that is controlled via this way is that the user's mouth opens wider, creating cracking marks up to the tuck away large spider fangs that are located where the person's ears would be located. The user's mouth opens and these fangs are pulled down when the person closes their mouth on an opponent's body part, releasing poison into said body part. The poison lasts for 3 total posts (the next two posts by the opponent, plus the next post by the user) at Rank D Level.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Spider Whisper
Rank: D
Type: Kekkei Genkai
Class: N/A
Handseals: Horse + Tiger
Range: The range is 3 meters out from the user to call upon the spiders.
Description: After using the symbol of Horse into Tiger, the user opens their mouth slightly to emit a whisper that follows along a wavelength of noise that attracts wolf spiders, black widow spiders, and trap-door spiders to follow the user so long as the jutsu lasts. The jutsu lasts as long as the user holds the "Tiger" hand symbol to their mouth to make a constant whispering noise. This means it acts as a flute.
The number of spiders start at a base number and increase as the user keeps the jutsu hand symbol going. The increase rate is based on the base amount number, meaning Genin is +10 and the next post would increase it again by 10.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Tsukami Version: Steel Grasp/Suchiru Tsukami
Rank: D
Type: Kekkei Genkai
Class: N/A
Handseals: Tiger + Hare + Boar + Ram
Range: Various
Description: Tsukami are various web techniques utilized by the Jurugomo clan. These techniques mold chakra into their webbing to give them certain attributes unrelated to elemental chakra. Each unique webbing has different abilities and functions for said users.
Lasts [10] turns. Switching between other Tsukami [Grasp] techniques cost [0] chakra while in the ten post activation period.
Depending on the width of webbing depends on the strength of the webbing. However, with Suchīru tsukami active, even thin strands are comparable to steel itself. Thicker strands only become stronger and stronger, so much so it'd take advanced techniques like Yoton to break.
Because Suchīru tsukami has no adhesive properties, it's typically used as traps. When the techniques is used, it can be used underground and travel much like worms travel. Opponents, unless sensory or have specific Doton technique, cannot detect Suchīru tsukami underground. Only when it springs up, will it be known. When it springs, it can gain an immediate variation transformation depending on the users specification.
C-Rank bladed kenjutsu needed to break Suchiru Tsukami.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Tsukami Version: Hyogen-ryoku o Tsukami
Rank: D
Type: Kekkei Genkai
Class: (Offensive, defensive)
Handseals: Bird + Ox + Monkey
Range: Various
Description: Tsukami are various web techniques utilized by the Jurugomo clan. These techniques mold chakra into their webbing to give them certain attributes unrelated to elemental chakra. Each unique webbing has different abilities and functions for said users.
Lasts [10] turns. Switching between other Tsukami [Grasp] techniques cost [0] chakra while in the ten post activation period.
Hyōgen-ryoku o tsukami is possibly the trickiest technique. A thin spout of webbing is shot from the hand. What seems to be thin quickly expands into a small net, grabbing an appendage, expanding further to net said appendage. It'll wrap much like a noose, and depending on users speed, will be even faster.
While wrapped, different variations of Tsukami can be used to weaken, or if need be, dismember said limb. C-Rank bladed Kenjutsu needed to remove technique.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Tsukami Version: Acidic Grasp/Sansei Tsukami
Rank: C
Type: Kekkei Genkai
Class: N/A
Handseals: Snake + Bird + Tiger
Range: Various
Description: Tsukami are various web techniques utilized by the Jurugomo clan. These techniques mold chakra into their webbing to give them certain attributes unrelated to elemental chakra. Each unique webbing has different abilities and functions for said users.
Lasts [10] turns. Switching between other Tsukami [Grasp] techniques cost [0] chakra while in the ten post activation period.
Webbing techniques lose their adhesive properties and become coated in a lithe, acidic coating which can melt basic metals and flesh. Acidic effects leave burns, and prolonged exposure, say more then twenty seconds, can remove limbs.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Tsukami Version: Ribon o Tsukami
Rank: C
Type: Kekkei Genkai
Class: N/A
Handseals: Snake + Bird + Hare
Range: Various
Description: Tsukami are various web techniques utilized by the Jurugomo clan. These techniques mold chakra into their webbing to give them certain attributes unrelated to elemental chakra. Each unique webbing has different abilities and functions for said users.
Lasts [10] turns. Switching between other Tsukami [Grasp] techniques cost [0] chakra while in the ten post activation period.
Ribon o tsukami must be used in conjunction with Suchiru Tsukami. When Suchiru is used, whether beneath ground or not, the strands of web will split into wire and grab opponent by their various limbs. The razor sharp wire is slightly weaker than steel and can be cut by C-Rank bladed kenjutsu.
This technique can also be used to a collection of tools from mid-air for defensive purposes.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name:Fierce Poison Bite
Rank: B
Type: Kekkei Genkai
Class: Offensive
Handseals: Serpent + Tiger
Range: This involves closed ranged within range of the user's mouth to be able to inject the poison into the opponent.
Description: The user of this jutsu starts by using the hand gestures of "Dragon" moved into "Snake/Serpent". The user then is able to use their eat as well as the hidden fangs on the sides of their face, tucked away by their hair and to make them seem more human to inject poison into an opponent. The mechanism that is controlled via this way is that the user's mouth opens wider, creating cracking marks up to the tuck away large spider fangs that are located where the person's ears would be located. The user's mouth opens and these fangs are pulled down when the person closes their mouth on an opponent's body part, releasing poison into said body part. The poison lasts for 5 total posts (the next three posts by the opponent, plus the next two posts by the user) at Rank C Level. After the poison wears off, there are residual feelings of numbness and tingling.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan



Name: Hunting Ground
Rank: B
Type: Kekkei Genkai
Class: N/A
Handseals: Snake + Monkey + Bird + Hare + Tiger
Range: Various
Description: This technique calls spiders within a large 20 meter range, which they begin to spin webbing across the area and allows for the user to start picking up the webbing for web techniques, infusing the webbing they pick up with their own chakra in order to allow them to use the webbing.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Akumu to yokubo
Rank: B
Type: Kekkei Genkai
Class: N/A
Handseals: Hare + Monkey + Boar
Range: Various
Description: Webbing techniques give off a sweet, vanilla aroma. This aroma can induce a random genjutsu depending on stated genjutsu in users genjutsu list. Genjutsu's induced do not cost chakra and can be predictable, others not so much depending on the complexity and conditions of genjutsu.
Technique user will be aware when genjutsu are cast only through spider sight unless of the genjutsu class.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Transformation: Spider Brood
Rank: A
Type: Kekkei Genkai
Class: N/A
Handseals: Serpent + Horse + Tiger + Dragon + Monkey + Rat + Serpent
Range: Short
Description: The user starts this jutsu by a screech that is released from the person's mouth, exposing the large fangs, twitching the other limbs that are not in use and opening up all eyes. The body then starts to grow and change as the image of spiders clawing all over the user is seen by those who are watching the event. The user's body starts growing to allow the lower body turning into the body of a large spider even with 6 legs, regardless if the person has 6 legs or 6 arms. The arms the user does has fade away and they are left with one pair of main arms. The movement of the body is still increased and faster than before, giving a buff of +1 to speed and reflexes. Their face now shows all 6 years, two large fangs that go now vertical as well as the piercing horns. The pinchers on the bulb are now larger and allow for strong pinching as well as increased speed in ability to cut webbing in large amounts for usage.
All the abilities now used require +1 rank in order to break them, meaning that if one requires a rank of C to break, now require a rank of B to break.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Yokai Kanashimi
Rank: S
Type: Kekkei Genkai
Class: N/A
Handseals: Serpent + Rat + Hare + Serpent ( Can be used by skill users as a clone substitution if attacked)
Range: Various
Description: User dissolves their body into a swarm of tiny spiders which can easily hide in the hunting ground technique. Each spider carries the innate abilities of the clans Bite techniques, except Ultimate Poison Bite. Each spider has sharply speed and leaping prowess, similar to jumping spiders.
This technique lasts until user desires to return to their original form.
If more than ten spiders survive after a cataclysmic attack, they'll come together to reform the body of said user.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


Name: Ultimate Poison Bite
Rank: S
Type: Kekkei Genkai
Class: Offensive
Handseals: Dragon + Serpent
Range: This involves closed ranged within range of the user's mouth to be able to inject the poison into the opponent.
Description: The user of this jutsu starts by using the hand gestures of "Dragon" moved into "Snake/Serpent". The user then is able to use their eat as well as the hidden fangs on the sides of their face, tucked away by their hair and to make them seem more human to inject poison into an opponent. The mechanism that is controlled via this way is that the user's mouth opens wider, creating cracking marks up to the tuck away large spider fangs that are located where the person's ears would be located. The user's mouth opens and these fangs are pulled down when the person closes their mouth on an opponent's body part, releasing poison into said body part. The poison lasts for 5 total posts (the next three posts by the opponent, plus the next two posts by the user) at Rank C Level. After the poison wears off, there are residual feelings of weakness, which interferes with the person's ability to move, use jutsu, and attack.
Who can use it: Jorogumo (Kekkei Genkai)/Kumokai Clan


iDerz
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Crypt_Launcher

PostPosted: Fri Jan 15, 2016 6:22 am


TheBurritoBandit
Additional taijutsu to be added to Crumbling Mountain style

Name: Bronze Boulder Strike
Rank: C-Rank
Type: Taijutsu
Class: Offensive
Description: Relative to many Doton attacks, this strikes utilizes the basic palm strike to more extreme levels. While the chakra enhancement flows through the body, Bronze Boulder Strike becomes the pinnacle of force. In close quarters the user will pull the entirety of their right or left arm back. Using the enhancement, will launch the palm forward. Chakra used to enhance the bodies physical attributes will manifest around the palm giving it a tint of bronze coloring. When the palm is lunged forward towards the opponents torso, their head will give a slight lean. An arm will cover the forward while the feet shift into a more braced motion. The impact from the palm sends out an earth shatter crash equal to several 10 Meter Punches.

Chakra enhancements are reduced by +1 for each use. Genin lose all Chakra Enhancements.
Once enhancements are completely gone, 10 chakra is eliminated from users chakra pool until cool down. ( Example: 70/70, 60/60, 50/50. )
Who can use it: Anyone


Name: Cliff Breaker Drop
Rank: C-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Description: User brings an elbow up underneath the opponents chin. They'll follow by stepping forward to capitalize on the strike with another strike, uppercutting with the other hand, launching said opponent into the air. They'll leap after them and clench both fist together and finally axe fist them into the ground.

Doton techniques after the last strike can be used at one reduced rank for a finale strike.
Who can use it: Anyone


Name: Beat of the Mountain Drum
Rank: B-Rank
Type: Taijutsu
Class: Offensive
Description: Mountain Drum begins with two quick open palm strikes tot he chest. An overhead quick will follow, landing to strike with another open palm strike. These four strikes can be repeated quicker and quick, mixing and supplementing open palm strikes for closed fist and direct quick.
Each post this technique is used it gains additional speed requiring the opponent for higher and higher reflexes to enable them to dodge, regardless of possible predictability.
Max of [3] posts.
Who can use it: Anyone
PostPosted: Fri Jan 15, 2016 12:29 pm


Crypt_Launcher
Both this and the one above are both Burrito Approved


Requirements:
- Shadow Clone jutsu is required.
- In order to rank this style, you must have one clone summoned for 25 posts outside and in battle.
- 500 word training post to learn style. (Can be split up into different posts.)

Strengths:
- Clone Parade Style easily out maneuvers any other taijutsu style with sheer numbers.
- Shadow Clone only requires a single hand seal regardless of proficiency.
- Basic Clone Technique summons six clones instead of three.

Weakness:
- Excessive use of clones and clone techniques can be costly on chakra.
- Excellent sensory types might see through techniques.
- No alone time.

D-Rank
Name: Two Bop Drop [Ni bappudoroppu}
Rank: D-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Range: N/A
Description: What better way to begin this than by adding clumsy charm. Your job is to try and hit the opponent. Can you do that? Well, you're not suppose to. Charge at your opponent and swing, nothing else. Fumble your swing and turn your back to the opponent. Making a single hand seal, summon you Shadow Clone right over their head. And there's your drop and bop.
Who can use it: Anyone


Name: Plume of Painful Discovery [Itami o tomonau hakken no puramu]
Rank: D-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Range: N/A
Description: You still don't know exactly what you're doing but it doesn't hurt to experiment. Lets begin with Clone Technique. You'll begin by summoning six clone techniques. Yes, there's no substance to them just illusions. Follow by charging the opponent beside all six clones. One clone dives after the opponent, dispersing into a shroud of smoke. Another clone swings to the right while another tot he left, charging to disperse into smoke again. Each clone will act as your compass and distraction, keeping the opponent encased in smoke. And before he knows it, you'll come dropping overhead, leg extended for a fearsome falling boot to their skull. Ouch.
Who can use it: Anyone


Name: Which Switch With Which? [Reru dono suitchi?]
Rank: D-Rank
Type: Taijutsu/Ninjutsu
Class: Supplementary
Range: N/A
Description: All these clones, so lets play a trick. Summon six clones with a single hand seal and charge the enemy. If you've already used the Plum technique once, they'll already assume what you're trying. However, this is different. Each clone will use the original course designated, doing their best to keep opponent in smoke. In the brief moment your opponent is masked, use the technique again to supplement yourself and escape. Said newly summoned clone will portray you, acting out the attack only to purposely miss. You, however, will be safely hidden away while your opponent doesn't suspect a thing. Use this time to share your ninjutsu.
Who can use it:


Name: Deadly Inception
Rank: D-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Range: N/A
Description: Here we are beginning to enter the deadlier forms. Illusion clones are quite handy, especially when you hide little trinkets in their fists. Take six ordinary ninja tools (Shuriken, Kunai, Senbon, small tools. ) and summon six basic clones. In these clones fist or feet, depending on how you want each clone to attack, the opponent will find a nasty surprise. With each successive strike by these clones, they'll disperse but leave one of these nasty objects lodged in your opponents body.
Who can use it: Anyone


C-Rank
Name: Serpentine Duo [Sāpentainde~yuo]
Rank: C-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Range: N/A
Description: Summon a shadow clone and hand them a kunai, it's time to attack. For every attack you do, your clone will do the opposite in perfect synchronization. (Example, if you attack swinging your kunai towards the opponents face, your clone will beside you swinging for their leg. ) During these attacks, you'll quickly rotate with your clone, moving to strike said area your clone struck while the clone does vice versa.

Effects: Between the user and clone moving in opposing sync, attacks can be predictable but incredibly hard to maneuver around. Because of the synchronization, the opponent will have little, if any, time to use jutsu's besides defensive taijutsu.
Who can use it: Anyone


Name: Temporary Break Up/It's Not You It's Me [Ichiji-tekina bureiku appu / Sore wa, anata wa sore wa watashidate inai nodesu ]
Rank: C-Rank
Type: Taijutsu/Ninjutsu
Class: Counter
Range: Varies
Description: Use Serpentine Duo and lock your opponent in combat. Keep them on a strong defensive and don't let up. Once he's enthralled in the combat and recognizes the game take a heavy swing with either your hand or strike and attempt to lock them in a block. Your clone will break away to use a ninjutsu of varying rank while your opponent is locked. Break away from the stalemate moments before the jutsu strikes down.
Who can use it: Anyone


Name: Between Myself and Gold [Jibun to kin to]
Rank: C-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Range: N/A
Description: Some times two clones just doesn't cut it. Create another shadow clone totaling two shadow clones and yourself. Numbers mean everything, now strike. One clone dives to strike the opponents head while another runs into a baseball slide towards the opponents legs. In the gap between them, you dive and summon a fourth clone behind the opponent. With a fierce shoulder tackle from you, the clone behind them will throw an elbow into the opponents spine.
Who can use it: Anyone


Name: Shadow of a Clone [Kurōn no kage]
Rank: C-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive/Counter
Range: N/A
Description: Every shinobi knows the basic of Maruton techniques. However, the basics are always neglected, except by you. Summon six clones in front of you. Hide in one clones shadow, move as they move and charge the enemy. They'll search for the seventh but to no avail. These clones will attack and disperse on contact, except for one. You'll come with a surprise attack of your own, assuredly catching the opponent off guard
Who can use it:


Name: Insanity Before Sanity [Shōki no mae ni kyōki]
Rank: C-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive
Range: N/A
Description: All these clones are getting to you. You summon twelve clones, or so you thought. Another clone was summoned (Free shadow clone summon with this technique.) This clone lashes, striking other clones creating a cluster of confusion and smoke until... Only one stands... You, or so the opponent thinks. With a careful transformation jutsu, you've given the impression of believable dirt on your clothes. Angered by these turn of events, you charge the opponent. Your strike is straight forward but what opponent doesn't know, you and the clone are the same.
The Clone will attempt to lock the opponent in a block and you'll appear from the clones shadow, or do you. This clone (This clone costs chakra will swing from behind the attacking clone with a kunai to strike the opponent. If and when blocked, maybe dodged, you'll burst from a hiding spot prepared to take full advantage of the opponents situation with a ninjutusu.

Only C-Rank ninjutsu can be used.
Who can use it: Anyone


B-Rank
Name: Beloved Chums Rejoice [Saiai chamusu yorokobimasu]
Rank: B-Rank
Type: Taijutsu/Ninjutsu
Class: Supplementary
Range: N/A
Description: One hand seal creates two Shadow Clones instead of one for the same chakra amount. Rejoice, you've got more friends!
Who can use it:


Name: Shinobi or Sadists?
Rank: B-Rank
Type: Taijutsu/Ninjutsu
Class: Offensive/Defensive
Range: 20 Meters
Description: When weapons scatter the field, any weapon, what's to be done with them? Well, you stick them in your opponents ugly face. Summon 24 clones for the chakra costs of six clones over these weapons. Some where in these clones, whether it be their face, chest, even buttocks, these weapons are some where's in them.
Much like Deadly Inception, this technique is able to be stacked numerous times depending on the amount of weapons. As for the clones, they'll charge blindly at the opponent. Their attacks will become rather deranged as some will try to purposely sit on the opponent, another possibly hip bump them, and more. These clones can't hurt the individual but the weapons hidden in their bodies can.

Chakra costs doubles for each time this technique stacks.
Who can use it: Anyone


Name: Catastrophic Fantastical Barrage [Chimei-tekina gensō danmaku
Rank: B-Rank
Type: Taijutusu/Ninjutsu
Class: Offensive
Range: N/A
Description: Not every technique is about tricks and gimmicks, it's time to show these taijutsu monkeys who owns the yard. Summon four shadow clones. These shadow clones are summoned around you and your opponent, in four points of a box. First, draw your kunai and attack your opponent. Another clone will dive in to deliver a downward punch. If opponent dodges, another leap in, using a momentous spin to target the opponents stomach. Attempting to anticipate the opponents movements, the third clone will lunge forward, landing into a handstand. It'll use the initial moment to spring forward bringing both feet into the opponents jaw, narrowly missing the second clone, sending him into air.
Trapped in mid-air, your fourth and final clone will join the first clone to wrap around the opponent. You finish the job with a B-Rank or lower ninjutsu while the opponent is trapped.
Who can use it: Anyone


Name: More Smoke and- Gas! [Shōsai Ando gasu kemuri!]
Rank: A-Rank
Type: Taijutsu/Ninjutsu
Class: Supplementary
Range: 5 Meters for each clone
Description: In the past, your Plume Technique proved invaluable, so lets revisit that wonderful formation... With an added bonus. Each Clone, of the six, erupts into a cloud of Poison Mist. Any contact with the opponent, they'll immediately disperse into nefarious toxic gas forcing them into quite the predicament. To make matters more exciting, each clone dispersal only makes the cloud bigger.

Requirement: Must have Null Release: Poison Mist.
Uses Poison Mist jutsu for B-Rank chakra
Who can use it: Anyone


Name: Benign Lacerations [Ryōsei resshō]
Rank: A-Rank
Type: Taijutsu/Genjutsu
Class: Support
Range: Dispersal Smoke Radius- 6 Feet?
Description: Ninjutsu's aren't cutting the cheese these days, are they? Time to change up tactics and show how nefarious these clones can be. Six clones are summoned to charge the opponent, and even if they don't make their mark and are dispersed, if the opponent inhales even the slightest bit of dispersal smoke; genjutsu. Those clones, they didn't disperse and worse, they landed their attacks. Opponents will believe they been stabbed and slashed in three random spots on their body. Clones, though gone to your eyes the opponent will still see. Try to act the part, don't want them catching on.

Genjutsu costs A-Rank chakra.
Who can use it: Anyone

Crypt_Launcher


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PostPosted: Mon Jan 18, 2016 5:11 am


Name: Ketsueki Buki no Sakusei ( Blood Weapon Creation )
Rank: A
Type: Kekkai Genkai
Class: Supplementary
Handseals: N/A
Range: Short
Description: A basic use of Shinku Osen, the user draws blood from their body to produce weapons. The general type of weapon varies depending on what the user desires, but can range from anything like a shuriken, a sword, a scythe, a whip or even a bow. Given the clan members ability to freely manipulate their blood, these weapons are very hard to destroy. They can only be broken by a Raiton jutsu of S-rank.
Who can use it: Ketsuekikage Clan


Name: Shinku no Tsubasa ni Notte ( On Crimson Wings )
Rank: A
Type: Kekkai Genkai
Class: Supplementary
Handseals: Bird | Dragon | Bird
Range: N/A
Description: A more advanced jutsu, the user forms wings of blood, granting them an unlimited range of flight.
Who can use it: Ketsuekikage Clan


Name: Bijon no no Kurimuson Shi ( Crimson Death of Vision )
Rank: S-Rank
Type: Kekkai Genkai| Kinjutsu
Class: Offensive
Handseals: TIger | Boar | Dragon
Range: Medium
Description: A forbidden jutsu even amongst this dark natured clan, it was devised as a tool to use against enemies who possess a doujutsu. First, the clan member somehow inserts their blood into the opponent's body, before lulling the opponent into thinking nothing is amiss. Using their ability to control their own blood, they then have it move through the opponent's body to their eyes, where it quickly expands into a solid ball of bloody spikes in each eyeball. Blindness is assured and, without treatment, death most likely is too.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon no Hane no Jaakuna Arashi ( Unholy Storm of Crimson Feathers )
Rank: S
Type: Kekkai Genkai
Class: Offensive
Handseals: Dragon | Bird | Dragon
Range: AOE ( 20 meters )
Description: After using Shinku no Tsubasa ni Notte the clan member forms a separate string of handseals. As the name suggests, the bloody feathers of their wings are launched in a piercing rain of arrow like feathers, with the capability of punching a hole through even the hardest of armor when a feather scores a direct hit. Up to a thousand feathers are launched.
Who can use it: Ketsuekikage Clan


Name: Kussaku Kurimuzon no Ken ( Fists of Drilling Crimson )
Rank: A
Type: Kekkai Genkai
Class: Offensive
Handseals: N/A
Range: N/A
Description: Using this jutsu, the user coats their hands in blood which then hardens to become as hard as metal. These 'gloves' are usually enhanced by spikes protruding from them. Some Ketsuekikage members have these spikes spin in a drilling motion.
Who can use it: Ketsuekikage Clan


Name: Shinku Akuma no Subete no Piasu Yari ( All Piercing Spear of the Crimson Devil )
Rank: A
Type: Kekkai Genkai
Class: Offensive
Handseals: N/A
Range: All Ranges
Description: Essentially, the user spits a spear of blood from their mouth, roughly a meter long and harder than most materials used by shinobi for weapons or armor. This spear is capable of piercing through all but the most stalwart defenses and, while being about two fingers thick, punches a hole roughly the size of an entire fist through whatever it hits, due to it's speed and force.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon no Umihebi o Reijingu ( Raging Crimson Sea Serpent )
Rank: A
Type: Kekkai Genkai
Class: Offensive
Handseals: Dragon || Horse || Serpent
Range: Various
Description: Spilling some of their blood into a water source, either a pre-existing one or one of their own creation, the user summons a sea serpent similar to Suiton: Suiryuudan no Jutsu. What makes this technique more dangerous than that technique is the user's ability to harden the serpent into what is essentially a raging river of rock hard water, meaning it does an extreme amount of crushing damage to whatever it hits.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon Hari ni Yotte Hateshinai Shi ( Unending Death by Crimson Needles )
Rank: B
Type: Kekkai Genkai
Class: Offensive
Handseals: Dragon | Boar | Dog | Tiger
Range: Medium
Description: An insidious technique, the Ketsuekikage member uses their natural affinity with water to vomit forth a storm of blood tainted water senbon. These senbon can pierce rock, and have the nasty habit of coming back for a second, third or even more bombing raid. That is, because of the blood they tainted the water with, the user is able to make the senbon strike multiple times.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon Ejji no Dansu ( Dance of the Crimson Edge )
Rank: B
Type: Kekkai Genkai
Class: Offensive
Handseals: N/A
Range: Short
Description: Generally used when fighting close up, the user fights in a fashion most fluid and graceful. Where their strikes end, a paper thin but razor sharp sheet of blood tainted water carries on, slicing through anything in it's path.
Who can use it: Ketsuekikage Clan


Name: Chi no Tōbatsu ( Subjugation of Blood )
Rank: SS
Type: Kekkai Genkai
Class: Supplementary
Handseals: N/A
Range: Short
Description: Similar to Orochimaru's body replacement technique, this jutsu injects all the users blood into the body of a defeated victim. Their blood then subjugates and destroys the victim's own blood, allowing the user to gain a new body and all abilities the body previously possessed.
Who can use it: Ketsuekikage Clan


Name: Shinku Sokusenshō ( Crimson Embolism )
Rank: B
Type: Kekkai Genkai
Class: Offensive
Handseals: Rat
Range: N/A
Description: A technique whereby the clan member can get big bang for their buck. A single drop of their blood, once inside the opponent, can be made to travel to the users brain or heart, where it will clot, giving the victim a possibly fatal embolism if not treated by skilled medical ninja.
Who can use it: Ketsuekikage Clan


Name: Kurimuzonshurapuneru no Bakuhatsu ( Explosion of Crimson Shrapnel )
Rank: B
Type: Kekkai Genkai
Class: Offensive
Handseals: Dragon | Tiger | Dragon
Range: Medium
Description: After creating a clone with Ketsueki Mizu no Bunshin, the user can make this clone suddenly erupt, blasting the immediate area around it with little, rock hard balls of blood and water.
Who can use it: Ketsuekikage Clan


Name: Ketsueki Mizu no Bunshin ( Blood Water Clone )
Rank: B
Type: Kekkai Genkai
Class: Supplementary
Handseals: Same as for a water clone
Range: N/A
Description: By adding some of their own blood into the creation of a water clone, they raise the power of the clone by one rank. It can use any techniques the user knows, although the amount of blood that would have to be given to them makes it unviable to have them use Kekkai Genkai techniques in combat. Meaning, they can only use bloodline techniques in non combat situations.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon Kiri Shinobiyorimasu ( Creeping Crimson Mist )
Rank: S
Type: Kekkai Genkai
Class: Supplementary
Handseals: N/A
Range: AOE ( 1 mile )
Description: Used by the more advanced members of the clan, this technique summons a deep crimson mist from a pre prepared scroll. The mist contains blood which the opponent can breathe in if not careful and chakra, making it hard for those who don't possess the Byakugan to see through it.
Who can use it: Ketsuekikage Clan


Name: Shinku Saisei ( Crimson Regeneration )
Rank: B
Type: Kekkai Genkai
Class: (Offensive, defensive)
Handseals: N/A
Range: N/A
Description: By absorbing the blood of others, the Ketsuekikage clan member is able to heal their wounds and regenerate some of the blood they have used in battle.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon Omāju
Rank: C-S
Type: Kekkai Genkai
Class: Supplementary
Handseals: N/A
Range: Various
Description: By sacrificing some of their blood, the user can take control of elemental ninjutsu which have a physical basis; i.e Suiton and Doton techniques.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon no Jaakuna Yoroi ( Unholy Armor of Crimson )
Rank: S
Type: Kekkai Genkai
Class: Defensive
Handseals: Dragon | Tiger | Serpent | Boar | Dog
Range: N/A
Description: A jutsu in which the Ketsuekikage clan member creates a powerful armor of blood around themselves. This armor is nigh unbreakable, shatterable by techniques S-ranked with sufficient force to crack it. It gives a stat bonus of +1 to Strength/Speed/Toughness. It takes the form of a crimson oni, appearing as a terrifying demon come to haunt the battlefield.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon Shinigami no Tatchi ( Touch of the Crimson Reaper )
Rank: B
Type: Kekkai Genkai
Class: Supplementary
Handseals: Serpent | Rat | Dragon | Boar | Rat | Serpent
Range: Medium
Description: A Ketsuekikage clan secret technique. By touching an opponent, the user corrupts their blood and makes it so that any wounds received after the seal is applied bleed to their heaviest, no clotting whatsoever.
Who can use it: Ketsuekikage Clan


Name: Kurimuzon no Kusari ( Chains of Crimson )
Rank: A
Type: Kekkai Genkai
Class: Offensive
Handseals: Dog | Boar | Ox | Dragon | Serpent
Range: Medium
Description: Allows the user to bind the foe with chains made of the users blood.
Who can use it:Ketsuekikage Clan



TheBurritoBandit
PostPosted: Sun Jan 24, 2016 7:58 pm


TheBurritoBandit

Name: Blood Letter
Rank: E-Rank
Type: Ninjutsu
Class: Supplementary
Handseals: None
Range: Self
Description: Blood Letter is a basic technique known by all Ketsuekikage members. Any blood loss from any would is quickly drawn back into the body. Thus, saving them from potential bleed out and conserving blood for future techniques.
Who can use it: Anyone


Name: Crimson Thirst
Rank: E-Rank
Type: Ninjutsu
Class: Supplementary
Handseals: None
Range: Self
Description: Another blood absorption ability, Crimson Thirst allows Ketsuekikage members to synthesize blood, even infected blood and apply it to themselves. Again, this helps sustain their own blood supplies.

Any blood drawn by technique will be added to the user with the addition of +5 Chakra Absorbtion.
Who can use it: Anyone


Name: Lacerated Spike
Rank: D-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Rat, Snake
Range: Various
Description: Where ever blood has been purposely spilled by said user they can use this technique. Where little droplets once were, depending on how many, half meter high blood spikes will protrude from the ground. These spikes aren't exactly the most durable, breaking like toughened glass but remain sharp none the less.

Any blood drawn by technique will be added to the user with the addition of +5 Chakra Absorbtion.
Who can use it: Anyone


Name: Voracious Sight
Rank: D-Rank
Type: Ninjutsu
Class: Supplementary
Handseals: None
Range: Self
Description: Whenever members of Ketsuekikage are low on blood their vision adopts a new ability. Physical non-sentient objects are rendered blurry while organic beings, such as humans and animals, can be seen by viewing their blood streams.

Genjutsu's, of the visual design, are rendered nearly useless unless they're A-Rank or above during this desperate state.
Who can use it: Anyone


Name: Impalement
Rank: D-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Bird, Snake
Range: Self
Description: A basic usage of blood based techniques, the user exploits their blood control to great heights. By swinging their fist, an incredibly sharp spike composed of hardened blood will quickly manifest to impale said target before withdrawing into the users body, conserving blood.

Any blood drawn by technique will be added to the user with the addition of +5 Chakra Absorbtion.
Who can use it: Anyone


Name: Internal Disarray
Rank: C-Rank
Type: Ninjutsu
Class: Defensive
Handseals: Rat, Hare, Bird, Snake
Range: Self
Description: A technique used to great affected against close-range combatants, the user will exploit their blood based abilities for a surprising defense. Before being struck, and if timed right, users produce a large amount of blood from their pours. By doing this, produce blood will expand into spikes to either impale or deter attackers. Soon after, the blood immediately withdraws back into the body.

Any blood drawn by technique will be added to the user with the addition of +5 Chakra Absorbtion.
Who can use it: Anyone


Name: Composed Hunger
Rank: C-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Snake, Hare, Rat, Snake
Range: Various
Description: Used in conjunction with Suiton techniques, a small amount of blood will leak into any suiton technique. At any given time after the suiton technique, if water from technique remains, a serpent composed of blood will appear. This serpent ensnares said opponent and bites into them.
Additional C-Rank Chakra can be added to harden blood when serpent successfully ensnares opponent to ensure said trap.

+10 Chakra is drained from one ensnared for each post ensnared. Chakra draining doubles with additional shinobi rank. (Example: Genin, Chunin, Jonin, and Kage.)
Who can use it: Anyone


Name: Tethered Serpent
Rank: C-Rank
Type: Ninjutsu
Class: Offensive
Handseals: Rat, Hare, Dog, Bird
Range: Self- 10 Feet
Description: In order to ensure blood is properly consumed and appropriately distributed between abilities, users will call upon nefarious techniques. By summoning a serpent composed entirely of blood, it'll coil around the users body. Said serpent will remain around the users body until it can successfully tangle around another to draw blood.

Reflexes for serpent are equal to +5 genin level. With each additional shinobi rank, the reflexes scales.
Additional C-Rank Chakra can be added to harden blood when serpent successfully ensnares opponent to ensure said trap.

+10 Chakra is drained from one ensnared for each post ensnared. Chakra draining doubles with additional shinobi rank. (Example: Genin, Chunin, Jonin, and Kage.)
Who can use it: Anyone

Crypt_Launcher

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