A gathering of Patents and creations from the various Shinobi Craftsmen of the world.
Here within the Creations of the World we will catalog every items created by you, the craftsmen of the world. This thread is maintained to show the accepted limitations of Crafted items. When a new item is created, if it is specialized, aka, a new type of sword, a new vehicle, a new mechanism, the creator will be given a 'Patent' to the design, assuming it is not an easily replicated or already an every day use item.
Table of Contents: 1: Welcome 2: Weapons 3: Armour Systems 4: Vehicles 5: Miscellaneous
[b][u]Creation Name:[/u][/b] [b][u]Creation Type:[/u][/b] {Weapon, Armour, Vehicle, Misc.} [b][u]Username:[/u][/b] {Player Name} [b][u]Patent Holder:[/u][/b] {Character's Names who hold the Patent.} [b][u]Weight:[/u][/b] {How much does the item weigh?} [b][u]Size:[/u][/b] {How big is it, physically} [b][u]Effects & Rules:[/u][/b] {Any special effects, rules, etc. pertaining to the item in question}
Posted: Sat Dec 12, 2015 7:35 pm
Weapons:
Creation Name: Chakra Steel Wire Launcher
Creation Type: Weapon Username: Wolfe Whitehorn Patent Holder: Masahiro Hatake Weight: ~2lbs Size: Medium, worn on Forearm or hip. Effects & Rules: By exciting the tension coils and wire within the assembly, the wielder can launch and wrap wire around various hard point or enemy combatants. ‡ The wire can extend up to fifty feet from the wielder, without modifications. ‡ To Launch the wire requires a D-Ranked amount of Chakra. ( A Supplemental Action ) ‡ To retrieve the wire requires an E-Ranked Amount of Chakra ( A supplemental Action ) ‡ To wrap the wire around an object requires an E-Ranked Release. ( Supplemental ) ‡ To attempt to wrap a person's limb or weapon requires a minimum B-Rank Release. ( Offensive Action ) ‡‡ To break this grip a player may counteract their chakra release at Equivalent Rank or use a physical technique of equal rank.
Creation Type: Miscellaneous Username: Wolfe Whitehorn Patent Holder: Masahiro Hatake Weight: 1/2 pound Size: 4"x4"x1" deep Requisite Materials: ‡ One Quarter Ingot of Chakra Steel ‡ One Ingot/Stone of Gelel minimum Weight of 0.375lbs ‡ ( Larger variations require this amount per category and increase the Chakra level proportionately ) Construction Requirements: ‡ Requires Gelel Stone to be refined [ E-Ranked Job ] ‡ Requires Chakra Steel: Gelel Keystone to be created [ E-Ranked Job ] ‡ Requires Gearsmithing and Blacksmithing ‡ Requires Mechanic Volume II ‡ Creation of Gelel Battery is a D-Ranked Job Effects & Rules: ‡ Allows Gelel Stones to be harnessed for Energy in Mechanical Means. ‡ Acts as Battery Source ‡ Reduces risk of Gelel Overuse by altering outflow of Chakra ‡ One Gelel Battery has 160 Chakra initially. ‡ Depleting a Gelel Battery burns out the Battery Case and prevents further use. ‡ Gelel Batteries refresh at a rate of 10 Chakra per post, with a post of cooldown required before refresh begins. ‡ Gelel Batteries cannot be overcharged, i.e. charged past initial amount. ‡ Gelel Batteries cannot be utilized directly, but must be drawn on through other systems/generators/powergrids/machines.
Orichalcum Battery:
Creation Type: Miscellaneous Username: Wolfe Whitehorn Patent Holder: Masahiro Hatake Weight: 1-1/2 pounds Size: 4"x4"x8" deep Requisite Materials: ‡ Three Quarter Ingot of Chakra Steel ‡ One Ingot of Orichalcum minimum Weight of 0.75lbs ‡ ( Larger variations require this amount per category and increase the Chakra level proportionately ) Construction Requirements: ‡ Requires Orichalcum Ingot to be refined [ E-Ranked Job ] ‡ Requires Chakra Steel: Battery Case to be created [ E-Ranked Job ] ‡ Requires Gearsmithing and Blacksmithing ‡ Requires Mechanic Volume II ‡ Creation of Orichalcum Battery is a D-Ranked Job Effects & Rules: ‡ Allows Oricalchum to be harnessed for Energy in Mechanical Means. ‡ Acts as Battery Source ‡ Reduces risk of Orichalcum Overuse by altering outflow of Chakra ‡ One Orichalcum Battery has 80 Chakra initially. ‡ Depleting an Orichalcum Battery burns out the Battery Case and prevents further use. ‡ Orichalcum Batteries refresh at a rate of 5 Chakra per post, with a post of cooldown required before refresh begins. ‡ Orichalcum Batteries cannot be overcharged, i.e. charged past initial amount. ‡ Orichalcum Batteries cannot be utilized directly, but must be drawn on through other systems/generators/powergrids/machines.