While passing by the guild building to check on available jobs, you notice a new paper pinned to the board. Curious, you approach the paper and read it to yourself.
Guild Event - Gift Relay:
The Hostess Club has asked for the guild's help with their annual winter event. Your job will be to ensure the safe delivery of presents to all of children in town and to protect their hired staff. They request a friendly race to bring excitement and fun to the task. Teams will be chosen randomly, once all who wish to join have done so.
Mission Level: E Recommended Team Size: Preferably 5 on each team. More or less depends on interest. Reward: Winning team = 5k each | Losing team = 1k each
You take a moment to consider signing your name to participate or just keep walking by...
(To join either post in the discussion thread which character you'd like to use with a link to their guild office post or send Ninja_Maiden a PM with the character, class, secondary class options, bonus stats, and bonus growths. Or IM her on Skype. That's cool too.)
Posted: Sat Dec 12, 2015 4:32 pm
Information
This post contains the information needed for this game. You will find the map, item list selected for this game, and up to date info on the number of ready participants.
Special Game Rules
All characters participating in this game will place their current inventory into their item storage and enter with only the bronze equivalent of their weapon type.
Defeat works differently in these games. Instead of being out for 5 turns and paying gold to get back in, you'll be out for 3 and be able to come back in for free. Units who have been defeated will spawn next to their team's transporter.
To win the game, your team will need to earn the most points by delivering presents from your team's transporter to houses throughout the town. Houses furthest away from the center are worth more points. The game will only last 30 turns.
Both teams will lose automatically if Rathy Claus is defeated.
After a house has been visited, it can not be visited for 3 turns. It will reopen it's door after the last visiting team's turn. If a bandit reaches a house with an open door, it can not be visited for 5 turns.
Each team will have a transporter at their disposal. These units will be green NPCs.
Event posts will be different in this game. I will only post an event post at the end of a team's turn. This should help the game go a little faster.
For the sake of the game's pace, I will be strict about the 24 hour post deadline. If you don't think you'll post in time, ask someone you trust to take your turn. Get 3 skips and I will replace your character with another player who couldn't make it in or an NPC controlled by me.
If I see any snarky remarks about the dice rolls, you get 3 strikes before I kick you from the game. The rolls are random and not influenced by the players. I don't want to see any rudeness or jealousy towards other players, just because you didn't roll high enough five turns in a row. It sucks, but that's how it goes sometimes.
Participants
Team Jolly Ssbmfreak36 Seth - Knight > Soldier, Wyvern Rider
WhirlwindTerror Iris - Dark Mage > Mage, Pegasus Knight
Team Holly gabriel sama Bertrand - Armorknight > Soldier, Mercenary
Belzayne Naina - Thief > Myrmidon, Pegasus Knight
askem2 Jaren - Priest?? > Myrmidon, Bard
Kowsauni Lilith - Knight > Fighter, Wyvern Rider
Ganon Firenight Ganon - Bard > Myrmidon, Dark Mage
Map
Items → Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ] 4. Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ] 5. Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ] 6. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 7. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 8. Mine [ Uses: 1 | Worth: 500 | Bury a mine under the ground of a non-occupied adjacent space. The next unit to land on that space is dealt 10 damage ] 9. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 10. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 11. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 12. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 13. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 14. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 5 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 15. Reaper Card [ Uses: 5 | Worth: 5000 | Deal 8 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 16. Daemon Card [ Uses: 3 | Worth: 6000 | Deal 12 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 17. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 18. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 19. Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ] 20. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ]
Items → Visit / Chest / Other(Only obtained on the first visit.)
Acc: Accessory. Only one can ever be active on a unit. If a unit is holding 2 in inventory, the top one will be the one that is active. Units must equip the one they want to change during their turn.
1. Red Gem (Sells for 2500 gold) 2. Blue Gem (Sells for 5000 gold) 3. White Gem (Sells for 10000 gold) 4. Boots [ Uses: Acc | Worth: 8000 | Raises Movement by 2; Units without tantivy will roll 6-sided die, units with tantivy will roll 10-sided outdoors and 6-sided indoors ] 5. Leena's Card [ Uses: -- | Worth: -- | Allows access to Leena's secret shops ] 6. Angelic Robe [ Uses: 1 | Worth: 8000 | Permanently raises max HP by 5 ] 7. Energy Ring [ Uses: 1 | Worth: 8000 | Permanently raises Strength by 2 ] 8. Dracoshield [ Uses: 1 | Worth: 8000 | Permanently raises Defence by 2 ] 9. Talisman [ Uses: 1 | Worth: 8000 | Permanently raises Resistance by 2 ] 10. Arms Scroll [ Uses: 1 | Worth: 2500 | Permanently raises the weapon level of the equipped weapon's type by 1 rank ] 11. Red Gem (Sells for 2500 gold) 12. Blue Gem (Sells for 5000 gold) 13. White Gem (Sells for 10000 gold) 14. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 15. Disarm Scroll [ Uses: 1 | Worth: -- | Teaches the Disarm skill. Disarm beorc enemy unit of their equipped weapon. Weapon will remain in the enemy's inventory and able to be equipped next turn if it has not been stolen. Does not work on certain enemies ] 16. Provoke Scroll [ Uses: 1 | Worth: -- | Teaches the Provoke skill. Provoke all surrounding enemies to attack you instead of others, if they are in range of you; Passive ] 17. Shade Scroll [ Uses: 1 | Worth: -- | Teaches the Shade skill. Go unnoticed by enemies, causing them to attack another friendly unit if there is another one in their range. If not, you will be attacked; Passive ] 18. Shove Scroll [ Uses: 1 | Worth: -- | Teaches the Shove skill. Shove adjacent ally one space forward if possible- cannot pass enemies ] 19. Smite Scroll [ Uses: 1 | Worth: -- | Teaches the Smite skill. Smite adjacent ally two spaces forward if possible- cannot pass enemies ] 20. Paragon Scroll [ .Uses: 1 | Worth: -- | Teaches the Paragon skill. Unit gains double exp; Passive ] 21. Red Gem (Sells for 2500 gold) 22. Blue Gem (Sells for 5000 gold) 23. White Gem (Sells for 10000 gold) 24. Discipline Scroll [ Uses: 1 | Worth: -- | Teaches the Discipline skill. Unit gains double weapon exp; Passive ] 25. Outdoor Fighter Scroll [ Uses: 1 | Worth: -- | Teaches the Outdoor Fighter skill. Damage +1 and -1 damage taken when fighting outside; Passive ] 26. Indoor Fighter Scroll [ Uses: 1 | Worth: -- | Teaches the Indoor Fighter skill. Damage +1 and -1 damage taken when fighting indoors; Passive ] 27. Red Gem (Sells for 2500 gold) 28. Blue Gem (Sells for 5000 gold) 29. White Gem (Sells for 10000 gold) 30. Black Gem (Sells for 15000 gold)
1. Powerful [ All allies receive +1 STR for 5 turns ] 2. Enchanting [ All allies receive +1 MAG for 5 turns ] 3. Adamant [ All allies receive +1 DEF for 5 turns ] 4. Guardian [ All allies receive +1 RES for 5 turns ] 5. Confetti Time [ All units are randomly teleported ] 6. Fleet Feet [ All units can move an extra space for 5 turns ] 7. Snow Storm [ All units must subtract 1 to their movement roll for 5 turns ] 8. Recover [ All allies heal 5HP ] 9. Regeneration [ All allies heal 2HP for 5 turns ] 10. Clear Skies [ Clears all currently active field effects ] 11. Wrathy Claws' Help [ All enemies receive -1 to all stats for 3 turns ] 12. Great Experience [ All units receive double exp for 3 turns ] 13. Confetti Time [ All units are randomly teleported] 14. Hailstorm [ All units take 1 damage for 5 turns ] 15. FEFGA's Failed Blessing [ All allies receive -1 to all stats for 3 turns ] 16. Great Experience [ All units receive double exp for 3 turns ] 17. A Challenger Appears! [ A strong foe enters the field and will only leave upon defeat ] 18. Minefield [ Traps appear on 10 random spaces and stay until triggered ] 19. Powerful [ All allies receive +1 STR for 5 turns ] 20. Enchanting [ All allies receive +1 MAG for 5 turns ] 21. Present from Rathy Claus [ All friendly units gain +1 to all stats for 3 turns ] 22. Adamant [ All allies receive +1 DEF for 5 turns ] 23. Guardian [ All allies receive +1 RES for 5 turns ] 24. Fleet Feet [ All units can move an extra space for 5 turns ] 25. Snow Storm [ All units must subtract 1 to their movement roll for 5 turns ] 26. Recover [ All allies heal 5HP ] 27. Regeneration [ All allies heal 2HP for 5 turns ] 28. Clear Skies [ Clears all currently active field effects ] 29. Wrathy Claws' Help [ All enemies receive -1 to all stats for 3 turns ] 30. Confetti Time [ All units are teleported ]
Faceless Soldiers Crew
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Faceless Soldiers generated a random number between
1 and 2 ...
2!
Faceless Soldiers Crew
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Posted: Wed Dec 23, 2015 5:53 pm
With Chirstmas just around the corner, all of the players arrived at the town holding the annual holiday event. Their first stop would be one of the inns where the hostess club members set up shop. One of the girls greets you and take you to a table.
"I'm so glad to see you all could make it," Aruna addressed from center stage. "As the tradition goes this time of year, people are rewarded for their good behavior throughout the year by a certain man dressed in red, white, and green. This man has asked for your help delivering the presents to all the townsfolk here." A smirk appeared on the snake woman's face. "Since I know this is an easy task for all of you, I decided to make this into a friendly competition."
"On team one, nicknamed Team Jolly, is Seth, Blossom, Deborah, Brady, and Iris. Team two, also known as Team Holly, has Bertrand, Naina, Jaren, Lilith, and Ganon. In that order. You'll find the presents with your team's transporter. Don't worry about them running out or taking up too much space. We have a little Christmas magic on our side," she said with a wink.
"Now that we know the mission, let us get with show!"
Everyone moves outside into positions around their transporters. From a basket full of paper slips, Aruna pulls out a number. "First up will be ..."
Note: This is an outdoor map, so tantivy works on its normal die. Please make sure you read the game rules I made in the post above.
Posted: Wed Dec 23, 2015 7:06 pm
Bertram convoys and acquires one of the Presents.
"I don't think I'm gonna be able to make it with all this armor on, yo."
gabriel sama Crew
High-functioning Player
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Belzayne rolled 1 4-sided dice:
3Total: 3 (1-4)
Belzayne
Lonely Girl
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Posted: Wed Dec 23, 2015 7:12 pm
A gift relay? Well, normally she was one to deliver them in other methods, but hey she could do this! Time to get moving! Seemed she got overly excited that she moved to 28, and went into the transporter, obtaining one present!
Posted: Thu Dec 24, 2015 9:55 am
And Jaren passed his turn and there will be a bigger flavour post here later
Lilith surveys the snow cover field with her mismatched color eyes and comments to herself in a deep but quiet voice. "Well the time is finally here. Good luck everyone."
Lilith uses convoy and acquires 3 Presents. She then uses Canto as she gallops forward on her horse to 72
Ganon just sort of watched, incredulously, as people took a single present and then left. What the hell? Do they not have two arms? A saddlebag? A big sack to throw over their shoulder?
He was miserable. Absolutely miserable. Why had he thought this was a good idea? Out in the snow, after sundown, ectothermic and feeling the cold seep into his face. Probably it was Aruna. Aruna leaning forward and pouting, simpering about how much it would mean to the children to get presents from their 'faaaaaaaaavorite bard'.
Stupid kids. Stupid sexy snake. Stupid ego.
He was bundled up in heavy clothing, all designed to keep in heat-- and under it, his scales were covered in numerous little patches with fire runes on, little patches that delivered heat into him directly. He was just concerned he'd have to start applying new ones before the night was over. He even had to wear gloves-- the bane of every musician-- with patches under them, and was strumming his guitar, for once, with a pick, and little hard nubs on the fingers of his left claw so he could press the strings down. They'd just have to see how far he made it; every time he flickered out his tongue, he could feel a stab of cold hit it, just in time to smell chimney smoke. No telling how long before he would have to just secure an invitation inside and curl up by the fireplace.
He swigged some hot cider from a thermos and capped it, then hung it neatly at his hip, swearing under his breath before stepping around to 58, where he loaded up a sack with 4 gifts and threw it over his shoulder before swinging his guitar around, making sure the pack was secure as he turned to Jaren and began a rousing tune about a sleigh ridecomplete with stupid graphical onscreen text.
Having signed up to use his riding talents to deliver gifts to the wanting children of the town, Seth grabbed 4 Gifts from the Transporter as he could carry leaving the Transporter with a grateful, "Thank you,", before riding to Space 79 and letting his horse rest.
Blossom was excited! She was going to help people today, and have fun with some of her friends! Iris was out of the house, and maybe Deborah would be in a good mood, too! She jogged down one space down to 38, in order to take four gifts from the convoy, thanking the transporter as she showed them away in her bag, heaviest on bottom. "Be careful out here, Ganon! If you wanna go home early to warm up, no one'll blame you!" she called over, grinning. "We can handle this!"
Deborah didn't really care about any friendly competition. She was here because she was ordered to act as protection for this village while gifts were distributed. She would still do her part in delivering, though. Glancing at the other team, she noticed Ganon was on it, who was the only person here she had really ever spoken to. It was a shame they weren't on the same team, she knew he would have been good support... but maybe they could anyway, if any trouble does come.
After using the convoy and acquiring 4 gifts, she looks toward the center of town at the figure on horseback. "...Hm."
Posted: Sat Dec 26, 2015 2:37 pm
[2:30:37 PM]Kim-Quang Vo: let's see what I should do [2:30:51 PM] Seanathan: load up [2:31:02 PM] That One Guy(Ben): stock up
Brady moves to space 54
Brady convoys and acquires 4 gifts.
Night Gopher
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Iris Rystda
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Posted: Sat Dec 26, 2015 2:45 pm
Iris fumes. "It's quite about time the rest of you moved! Now if you'll excuse me, a true lady will show you how to conquer!"
Iris opens her book, raises her hand, and in a magical burst she Summons Adele onto the field on space 41!