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Posted: Sat Dec 05, 2015 11:02 pm
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[b]About:[/b] [b]Appearance:[/b] [b]Alignment:[/b] [b]Habitat:[/b] [b]Era:[/b] [b]Abilities:[/b]
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Posted: Mon Dec 07, 2015 5:03 pm
Hylian About: Largely believed to be the descendants of the great goddess Hylia, these pointy-eared, noble(esque) people remain a prominent species in Hyrule, more often than not taking, or at least striving for, a position of dominance, which they believe to be their eternal providence. History has shown through wars that this is as much a burden as it is a blessing for the race often called highest in Hyrule, though, and the struggle to deal with opposing forces serves as testament to their indelible faith in their goddess. That said, they see the goddess Hylia as the most important deity, not disregarding the merits of Farore, Din and Nayru, but certainly not celebrating them as much as other species. As the blood of the gods continues to wain Humans are seen as more prevalent, showing that perhaps it is the faith and mystical practices of the Hylians which keeps them Hylian. Appearance: The species has changed little since the beginning, showing, if nothing else, perhaps a clearer reflection of the appearance of the goddess herself. They are typically blond haired, blue eyed, slightly elvish looking humanoids with fair complexions and overall fine features, though variations can be seen in all these area except the pointed ears. It should be noted, however, that darker skin tends to imply Sheikah or Gerudo genes. Alignment: Lawful good. Habitat: Milder climates. Adventuring Hylians may travel to places like Death Mountain, but I wouldn't expect to see them moving there or extreme places like them. Era: All Abilities: *Magical Aptitude: it isn't uncommon to see a Hylian use magic. Magicians in the class also have quite a bit of potential, with a sizable amount of mana. *Telepathy *Enhanced Strength (Warriors/adventurers only) *Influence: Hylians don't get the other races to cooperate with them without being at least somewhat charismatic.
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Posted: Mon Dec 07, 2015 5:35 pm
Goron  About: The Gorons (pronounced /ˈgɔɹɒn/ GAWR-on) are a race of rock people inhabiting Hyrule, Termina, and several other countries, typically living in mountain ranges. Gorons are one of the most consistently present races throughout The Legend of Zelda series. By the time of The Wind Waker, other major races such as the Zora, Kokiri, and Deku are nowhere to be found, presumably having either evolved or migrated. In Skyward Sword, which is the earliest game in the Zelda series timeline, the Goron race is still exactly the same, but all other races (excluding the Hylians) either do not make an appearance or have not evolved yet. Appearances: The Gorons are a large, mountain-dwelling race, with sizes ranging from medium, tall, and even gigantic. The largest known Goron in the series is Biggoron, who is roughly about the same height as the peak of Death Mountain. Befitting with that of their habitat, their durable, round bodies greatly resemble that of stones and boulders, and nearly all Gorons have a hide of ridged stones on their backsides. They usually have light brown skin; however, green, red, and blue Gorons have also been seen only in the world of Labrynna. They also have small eyes and noticeable lips, which conceal unaligned square teeth. Combined with their round shape, Gorons can also curl themselves into a ball shape and roll like a boulder, which is also their primary attack against enemies. Alignment: Typically seen as Neutral Habitat Gorons typically live in or under mountain ranges of several countries, including mountains such as Death Mountain of Hyrule and Snowhead of Termina, among others. Although they are also adept at living in non-mountainous regions, as seen in some titles such as The Minish Cap. It is not uncommon to see Gorons come down from their mountain homes or even travel to faraway lands, such as in The Wind Waker and Skyward Sword. Some also live on islands, such as on Goron Island.
Era: All
Abilities: Gorons possess immense strength which many in their race are proud of, and many groups of Gorons like to hold competitions that test each other's physical strength and even rolling ability, including competitions such as sumo wrestling and rolling racing, among others. While Gorons do have many strengths, they are also not without their weaknesses. Gorons tend to move slowly, which their ability to roll makes up for, and one of their apparent weaknesses is deep water as they cannot swim. However, as mentioned in Twilight Princess, Gorons can hold their breath for long periods without ever needing to breathe and thus cannot drown.[4] Another common trait is that they have symbols in the shape of the Goron's Ruby tattooed to the sides of their arms, whether this is natural or not is unknown.
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Posted: Mon Dec 07, 2015 5:42 pm
Kokiri  About: The Kokiri are small child-like beings that inhabit the Kokiri Forest, as they compromise the land there with planted houses on its acres and within its borders. To date, they have only existed in the realms of Ocarina of Time and The Wind Waker, but are referenced in several games of the Zelda franchise. Appearances: The Kokiri are an ageless race that takes the form of human children. Like Hylians, they possess long, pointed ears. Apart from Saria, all known Kokiri have either blonde or red hair. Despite their agelessness, Kokiri are still mortal beings that may be killed. Through some unknown process, the Great Deku Tree gave life to the Kokiri. Given the presence of twins within Kokiri Forest, it is possible that this was a biological process, rather than a magical one. Furthermore, three of the Kokiri are referred to as "brothers," though this may only be in the sense of the word rather than having any closer biological connection than any of the other Kokiri. It was said that the Kokiri die if they leave the forest. However, at the end of Ocarina of Time, the Kokiri are seen in Lon Lon Ranch along with other characters celebrating Ganondorf's defeat. Because of this, it is possible that the story is told only for general safety to prevent Kokiri to leave and be killed because of the monsters outside the Kokiri Forest. When the world began to flood, the Kokiri took on the forms of Koroks, which are beings made of wood, like the Deku. Because of this, it may be that the Kokiri retain the form of children by choice. Alignment: Typically seen as Good Habitat: The only known place of habit is with in the Kokiri Forest.
Era: OOT Abilities: None that are notable.
* Given a fairy at a very young age that will watch over them.
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Posted: Mon Dec 07, 2015 8:47 pm
(Sea) Zora About: Seen as the closest of the species of Hyrule to the goddesses, the Zora remain as prestigious as they are mysterious, despite their flat economy and the ties it causes to the Royal Family. Thought to be evolved from the Parella, they are one of the oldest races in Hyrule. They are a quiet monarchy who take less aggression to those not part of the Royal Family, but don't let that convince you, wanderers, to try interacting with them casually. Appearance: Unlike most races, the Zora appear to be participating in evolution--at least at a phenotypic level. Depending on the era they can have large, fanned ulnar fins, or have somewhat more heavy bone structures to imply a more terrestrial amphibious life; more distinct colorations to hint at current environmental and mating conditions, etc. The typical form, though, is an Undine-esque humanoid with visible gills and and caudal-type fin which hangs off the back of the head. Alignment: Lawful good. Habitat: Zora's Domain, most bodies of relatively clean water, Zora's River, Great Bay. Era: OOT, Twilight Princess, late Skyward Sword, and Original Game (Oracles games) Abilities: *Aquadynamics: They're so fast at swimming! emotion_kirakira *Closest to the Gods: Zoras have a closer relationship with the goddesses than other races, most typically, and can plead to the goddesses, Especially Nayru, for help. Whether or not they answer is another story. *Light Magic: A fair amount of magic goes into a Zora's persona, what with the mysticism and all, so they can use some magic. It isn't on the same level as Hylian, but there's no reason, seemingly, that a Zora couldn't learn a minor water spell or two. *Keepers of Order: As children of Nayru, Zoras tend to be staunch upholders of the order in Hyrule, fighting for justice and so forth. As such, Zoras receive a boost when they feel vindicated.
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Posted: Tue Dec 08, 2015 4:49 pm
Sheikah
About: The Sheikah are perhaps the most mysterious race in all Hyrule, remaining forever a figure in the shadows of the Hylians. However, to say their history is only such is to grossly underestimate these noble people. In times when the Royal family is not seen as the dominant focus of their lives the Sheikah remain a creative force in the realm, preserving methods and magics from time immemorial to combat the evil that would corrupt Hyrule. Though this leaves them a little two-dimensional, seen as having only one real goal--albeit a noble one. They have become the echo of the Hylians' pulse, and will surely be extinguished when the Royal Flame goes out; there is no shadow in perfect darkness.
Appearance: Typically seen as "Hylians with a tan," Sheikah are much the same as their holy brethren. Unlike Gerudo, though, they most commonly have blonde hair as opposed to the red, hinting at a slightly closer relation than the desert dwelling race to the Hylians both in politics and genetically.
Alignment: Lawful good
Habitat: Most commonly see in Kakariko, though they could go wherever a Hylian could, in theory.
Era:Skyward Sword through Twilight Princess, Original Game, Anime/Manga eras
Abilities:
*Mind/Body: A good Sheik would never allow his/her mind or body to be unsharp; same as their swords.
*Arcane Logos: The use of mysterious symbology has been employed by the Sheikah for thousands of years, giving rise to such marvels as the Sheikah Stones, the various magical seals used by the Royal Family and their magicians, etc. Therefor it would only make sense that a full-fledged Sheikah would be capable of similar magical feats--on a smaller scale, of course.
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Posted: Tue Dec 08, 2015 9:02 pm
Gerudo
(FEMALE ONLY.)
About:
If God truly needs the devil then the Legend of Zelda series must truly need the Gerudo. The thieves and bandits of the West, the Gerudo have been referred to as the Dark Tribe, and were also rumored to be devotees of the twisted deity Demise. Though this seems a little unfair. Their history, violent as it is, can't be seen only as the provocations of an angry people. More discerning is to see Hylian influence and occupation with sacred Gerudo figures as the cause for such violence. There's is a rich heritage, and anyone willing to steal is its co-author.
Appearance: Think Sheik, but with red hair.
Alignment: Lawful "evil"
Habitat: Desert areas, almost exclusively. Though Termina's Gerudo live as pirates on the Great Bay.
Era: late Skyward Sword, OOT, Twilight Princess, Original Game (Oracles)
Abilities:
*Purloin: Being thieves, the Gerudo are adept at theft and can lift money and treasure from almost anyone with ease.
*No Honor: Of course, this doesn't work so well against other Gerudo.
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Posted: Tue Dec 08, 2015 9:17 pm
Deku
About:
A curious race, the Deku remain at least somewhat influential as being one of the more sentient races in Hyrule. Having close ties with the Kokiri, as well as sacred knowledge of the Faron Province's sprawling woods, their opinion is often heard by the Royal Family. In Termina they take the Goron role of merchants, but in Hyrule it seems enough for the Deku Scrubs to simple keep the Woods.
Appearance: Short and, well, made of wood, the Deku are distinguished by their long snouts and sullen, glowing eyes.
Alignment: Chaotic good.
Habitat: Anywhere dense brush and foliage can be found (forests).
Era: Skyward Sword (Minish cap), OOT, Original Game (Oracles), Spirit tracks (Four Swords Adventures
Abilities:
*Quick feet: slightly faster than Hylians
*Nuts!: can spit Deku nuts for a sizable distance
*Haggle: ten percent off anything.
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Posted: Thu Dec 10, 2015 7:04 am
Humans
About:"... And the blood of the gods waned."
As resilient as anything, and perhaps more, the humans are the most prevalent eviolute of the Hylian race. Not to be confused with the Hylians, the humans seem to have significantly less in the way of magical ability. As the timeline presses on the Hylians become noticeably less numerous, their numbers seeming to be replaced with humans. Throughout the series these humans have made up for their shortcomings in the way of spiritual/magical ability with their ingenuity and work ethic.
Appearance: Just like Hylians, but with rounded ears. Also, more likely to have hair and eye color other than blonde and blue.
Alignment: Every alignment seems to be equally prevalent.
Habitat: Everywhere but the more extreme locations such as Death Mountain, Zora Domain, etc.
Era: All
Abilities:
Steadfast: Humans are able to keep going a little longer than other races.
Adapt and Overcome: After five posts, if not dead, a human will steadily gain resistances to attacks of any nature.
Jack of all Trades: Humans start out with incredibly low stats, but are balanced. They also learn twice as fast as other races.
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Posted: Thu Dec 10, 2015 7:07 am
Poe
About: Many types of ghosts are depicted in the Legend of Zelda franchise, but no category is as prevalent or iconic as the Poes. These nasty, lamp-swinging phantasms are as mysterious as they are pesky. Some of them are incredibly articulate, hinting at a reluctant demise, while others are somewhat blindly angry and less sentient. This deepens their mystery and hints at a downfall of cognition after death. Not all Poes are malicious, adding to the confusion. Some have elemental powers, some wise words, some even scythes, but rest assured there is a common denominator: that laugh.
Appearance: Variant. Most seems to have a gypsy-type appearance with a lamp in hand and glowing eyes.
Alignment: Chaotic evil to neutral.
Habitat: Literally everywhere...
Era: All
Abilities:
Phasing: can phase through walls and such.
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Posted: Thu Dec 10, 2015 7:14 am
Oocca
About: The legendary Oocca, who helped build the temple of Time, are an integral part of Hyrulean history and offer, if not the creeps, wisdom and an air of forgotten prestige to the story. Oocca have great psychic abilities, hinting at a greater understanding of the holy/arcane arts long forgotten by the surface. They are also rumored to, if you're ready, be the result of the b*****d mixing of Hylians and Loftwings... Whether or not this is true, the place they live, The City in the Sky, remains isolationist. It's only when things are worst that they appear to the Hero.
Appearance: Ever see that M C Escher painting? Yep, little birds with human heads. ... Weird.
Alignment: Lawful Neutral to Lawful Good
Habitat: City in the Sky
Era: All
Abilities:
*Teleportation
*Telepathy
*Brief flight
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Posted: Thu Dec 10, 2015 7:17 am
Parella
About: One of the five tribes of the surface, and therefor one of the oldest races, the Parella are the ancient ancestors to the Zoras. They aided the goddess Hylia in her campaign to end Demise. They are seen as being incredibly close to Faron, hinting at the Zoras' future role as staunch followers of the law of the goddesses as not being new at all. They are also incredibly sentient for a non-humanoid race, which also meshes nicely with their future eviolutes.
Appearance: An Ocktorok-like snout on top of an elongated neck with a medusa body gives the Parella a unique appearance compared to most aquatic species.
Alignment: lawful good
Habitat: Faron Lake, other bodies of water (Skyward Sword era)
Era: Early to mid Skyward Sword
Abilities:
*Agile Swimming
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Posted: Thu Dec 10, 2015 4:14 pm
Minish
About: AKA Picori, the Minish are only about the size of a thumb, and appear only to well-behaved children. Their world is very much parallel to Hyrule, in that a sacred blade must be given to a Hero to save it. Vaati, a minish turned evil, is one of the more dangerous enemies seen in the franchise.
Appearance: Little elvin people with caps.
Alignment: chaotic good
Habitat: Minish Woods
Era: Presumably all
Abilities:
*Masters of the forge: ten percent durability and crafting.
*Small target: 20% plus evasion.
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