
Name: Randall "Alpha" Blight
Age: 35
Height: 6'1"
Weight: 185lbs
Race: Human
Strengths: Expert in Hand-to-hand combat, quick thinker, experienced leader
Weaknesses: Forgetful, easily triggered outside of the guild, weak tactical skills
❦ Jewel: 1,000,000
❦ AP: 70,000
Personality: Randall is a leader, and he demands the up most respect from his guild members. He can be a bit laid back on his down time, and often enjoys music, and goofing off sometimes with the other members. He's not a tactical genius, and isn't shy about it, so he often consults his "council": the Ace and S- ranks.
Bio: Randall grew up with both of his parents being Rune Knights in Era. He didn't really care about magic in his childhood years, only that he admired his parents jobs. His father taught Randall swordsmanship at a young age for self defense when they weren't around because of work.
Randalls mother would teach him Requip later at age 10, since the boy had a habit of collecting different sticks and rods to use as swords while training. After he learned his first magic, he was hooked. That's when he set his goal of working with his parents, and becoming a Rune Knight!
His parents had different plans as they were already looking into having Randall join the local Mage Guild, but he refused.
At age 15, Randall was on his way to being a fine mage, and made friends with the mage guild Sabertooth, even though he was still set on being a Rune Knight. One day, his parents went on a mission to tackle a dark guild, pretty common at the time. But this time, they didn't come home. The master of the dark guild blew up the guild just to get away...
At age 20, Randall was the youngest squad leader in the history of the assassination squad of the Rune Knights. He had taken out countless dark guilds and terror groups with just his squad alone, and he was getting close to his patents killer. The target had formed another dark guild and was planning to ambush the kings caravan. That night his squad eliminated the guild, and with the target's own motive of escape, left the scene with no survivors.
At 23, Randall was tired. He retired from the Knights and went back home, and joined Sabertooth, like his parents wanted. He still had friends there, and was accepted immediately. Randall rose through the ranks of the guild, making it to Ace at 30. It was a blast! He even fell unlove with a member of the guild, Lita. Love birds to the core. He asked her to be his wife. She said yes.
One night, Randall had night terrors. It happened every now and again. Lita woke up to calm him down, and was rewarded with a knife in the gut. Randall awoke to see what he had done. Lita assured him that it wasn't his fault as he cried, her dieing in his arms, in their bed.
He never told the whole story to anyone, and because of him killing another member, was excommunicated from Sabertooth. Years later, Randall, now Alpha, is now the Master of Southern Wolves, a Dark Mage Guild only because they are willing to take all kinds of jobs for money, even killings.
Guild: Southern Wolves
Rank: Master
Guild Mark Location: Back of the neck
Mark Color: Royal Purple
Guild Bonus:
• Power Boost : Magic spells increase their power/damage by 1 rank, but cost their original rank toll in magic
• Sinister Plots : Spells of the same type are not negated by the opposing wizard
S T A T S
Hit Points: 2000
Magic Pool: 1700
{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend; Master-ranks get an additional 6 ★}
Strength: ★★★★★
Defense: ★★★✯✯
Agility: ★★★✯✯
Flexibility: ★★✯✯✯
Accuracy: ★★★✯✯
Magic Resistance: ★★★★✯
Magic Power: ★★★★✯
Weaponry Skills: ★★★★★
Synthesis: ✯✯✯✯✯
Intelligence: ★★✯✯✯
Physical Damage
Light: 205 - w/weapon 305
Medium: 225 - w/weapon 325
Heavy: 245 - w/weapon 345
M A G I C
Type of Magic: Requip- The Knight, Beast Magic, Gravity magic, Figure Eyes,❦Familiar
S P E L L S
Beast Magic
Spell Name: Animal Whisper
Power: null
Rank: null
Description: The user can freely communicate and understand any animal they come into contact with.
Spell Name: Beast Masters Mage Mark
Power: -
Rank: C
Description: The user can cast the spell on their own Familiar which then enables the user to resize their familiar to be either bigger or smaller then its original size. The spell lasts as long as the user has magic. The size of the animals can only grow up to 5x larger or 5x smaller then their original size.
Spell Name: Animal Enhancement: Speed
Power: -
Rank: B
Description: The user pours their magic into their animal to increase their speed three times their normal speed. The spell lasts for 5 posts before it has a cool down period of 2 posts. Can also be used on an ally's familiar.
Spell Name: Animal Enhancement: Strength
Power: -
Rank: B
Description: The user pours their magic into their animal to increase their strengh three times their normal strength. The spell lasts for 5 posts before it has a cool down period of 2 posts. Can also be used on an ally's familiar.
Spell Name: War Cry of the Beast Lord
Power: -
Rank: A
Description: The Beast Wizard lets out a powerful roar that can force back weaker enemies and deafen all opposing forces for a moment. Stronger enemies and longer deafening times are measured by how many familiars the wizard has which can either roar or howl. 2 posts are needed as a cool down time before the spell can be used again
Spell Name: Gift of the Hunter
Power: -
Rank: A
Description: A weapon from an idol who is closely associated with animals or hunting is brought into the wizard's realm to borrow for a time but never to keep (ex: Artemis and her bow). However, there is no guarantee that the same weapon will be continuously granted, and each weapon varies slightly
Spell Name: Animal Enhancement: Induced Evolution
Power: -
Rank: S
Description: The user forces their animal to evolve depending on the opponent's magic. If the opponent uses an elemental magic like fire or lightning, the animal can adapt to that element and become immune to that magic. The enhancement lasts for 10 posts before the animal loses the enhancement.
Spell Name: Glory of the Beast King
Power: -
Rank: S
Description: The user calls for an animal deity to grant them a melee weapon, blessed with a single element, to borrow for the duration of a battle.
Gravity Magic
Spell Name: Fall
Power: -
Rank: B
Description: The user starts to glow purple, then the light rapidly extends, affecting an area of 5 meters. This triples the downward gravitational forces in the affected area, making combat and movement significantly more difficult
Spell Name: Rise
Power: -
Rank: B
Description: The exact opposite of the spell "Fall". While Fall makes things fall by triple, Rise makes things float. Think of it as a Anti-gravitational field
Spell Name: Earths Core
Power: 440
Rank: A
Description: By combining with the spell Fall, the user raises their fist, and punch it towards the ground. Once it comes into contact, area of 5 meters would be affected by the user, and anything within the 5 meters radius would feel a strong punch crushing them down to the solid ground. Stopping this technique is impossible, though defending it would be a way, a A-Rank to S-Rank defensive spell would do just fine.
Spell Name: Black Hole
Power: -
Rank: S
Description: The user closes their palms and charges a dark orb that creates a gravity field around itself. The dark orb becomes larger and stronger after a short period of time. The orb sucks in everything around it like a black hole. Anything that is absorbed in this black hole will be gone forever. While using this spell, the user is to remain stationary. Stopping this attack is near impossible, except for one way, landing a hit on the user while he or she is using this spell, it would cancel this spell immediately.
Requip- The Knight
Spell Name: Bolt
Power: Medium/ 315 magic dmg
Rank: B
Description: A rapier that shoots Light magic from the point.
Spell Name: Black Silence
Power: Light
Rank: A
Description: A standard sized karmabit made of obsidian, that multiples the wielders speed by 3.
Spell Name: Fang
Power: Medium
Rank:A
Description: A katana made of obsidian that drains 10mp from the opponent that is cut. Randalls main weapon.
Spell Name: Drainer
Power: Heavy + poison
Rank: A
Description: A trident with a blade hidden in the handle that has a 50% chance transmiting a poison when it breaks skin.
Spell Name: Orthus
Power: Medium/ 440 magic dmg + burn/freeze
Rank: A
Description: A steel quarter staff yhe pulls apart to be come twin blades. One burns while the other freezes,
Spell Name: Dante
Power: 440 magic dmg
Rank: S
Description: a flame-bladed claymore. Causes wild explosions when the blade strikes,
Spell Name: Lita's Cut
Power: Heavy
Rank: S
Description: A giant pair of giant scissors. The user can destroy spells by cutting them. 60Mp for every use, and a 2 post cool down.
Misc.
Spell Name: Figure Eyes
Power: -
Rank: S
Description: Figure Eyes is a special type of Eye Magic that allow the user to take control of the souls of living things who come into direct eye contact with him, and to manipulate them as if they were his dolls. Foe's Agility, Flexibility, and Accuracy are lowered by 1 star while active (Costs 50 MP to maintain). Activating this Eye Magic usually forces targets to close their eyes, in order to avoid eye contact with him; this very action, however, leaves them open to other attacks.
I T E M S
Magical Items: Lacrima Headphones
Magical Weapons: A Southern Wolves ring on his right middle finger with lightning lacrima in it.
Magical Clothing: Saintly Armor - Randall wears under his clothes, Mythrill Chain mail that regenerates 50 MP every turn while in use