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[Shard Quest] Gonna Find Us Some Shinies (Nellie x Cain) Goto Page: 1 2 3 [>] [»|]

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baby_gwing

Fanatical Raider

PostPosted: Mon Oct 26, 2015 5:27 am


Going on a Shard Quest:

User Image - Blocked by "Display Image" Settings. Click to show.

NEW: 10/22/15:



Halloween Raffle Bonus!

If you attempt this shard quest, and post at least 500 words, you may collect 1 Raffle Ticket.

if you complete this shard quest, and post at least 500 words, you may collect 3 Raffle Tickets!

Go HERE to claim!


The Woodland Wilds

gaia_crown [ Setting : ] Through some manner, your character and their party have found a portal to an overgrown forest, done in shades of bio-luminescent blue and unearthly violets amongst verdant foliage. You may make up the details beyond that, but no matter what it is, it is old, and filled with obstacles, challenges, and more. Think ancient trees the size of skyscrapers, winding dark forest paths, and ancient castles left to crumble.

If in Halloween, it is a less populated area. If in the Human World, there's no one around for miles.

gaia_crown [ Rules : ]
- The DM starts by rolling 2 20-sided dice for each character, including their own to determine the amount of stamina that character has.
- If more than one character is in the group, roll all characters at once. IE: If you roll 4d20, and get 8, 7, 1, 4. Player 1, Bob, will have 15 stamina, and Jane will have 5.
- Each ACTION consumes one stamina. Once a character has used up all their stamina they must return to the beginning of Round 1.
- If a character's HP drops to 0, they cannot go any further and must portal/pendant out/dissipate. When they return, they must start again from Round 1.


gaia_crown [ Round 1: ] This round takes place in a hedge-like labyrinth, barely a few footsteps in. All is quiet; no one is there but you and yours. For now.

- All players roll a 6 sided dice. This roll does not consume any stamina.
Roll 1: For every player that rolls this, you trigger a boss: a behemoth minotaur.
- Yes, that means if two players roll a 1, you now have two bosses... congratulations.
- No one can proceed to Round 2 until it has been defeated.
- The DM is in charge of keeping track of the boss's HP. The boss has 30/ 30 HP and does 3 auto damage every time it is attacked. Normal battle rules apply.
-IF NO ONE rolls a 1, or if you have defeated the boss, you may proceed to Round 2.


gaia_crown [ Round 2: ] All players now continue into an overgrown network of vines, infesting a building of choice, with flowers and thorns blooming on all sides. They clearly do not belong.

- All players roll 1d100 to determine their result.
Roll 1-25: It appears that you've gotten caught in vines that curl around wrists and ankles, slowing you down. Keep rolling, and subtract 3 Stamina because of how long it took to find your way.
Roll 26-50: A flower blows a puff of pollen in your face, and suddenly, you want to belong. To the network, to something more-- and then it's gone. Keep rolling, and subtract 1 Stamina.
Roll 51-70: There is a pool, formed from condensation and an open ceiling, and your reflection in it holds a picture of that which you desire most. But it vanishes shortly, and you must move on. Keep rolling, and subtract 1 Stamina.
Roll 71-100: You manage to make it through the vines and escape into an open area. Continue to Round 3.


gaia_crown [ Round 3: ] You reach a large lake with stepping stones covered in algae and moss leading the way to the end.

- All players need to roll to get a total of 25 steps each to make it to the next round.
- All players must roll 1d10. This is how many steps your character walks up, accompanied by the following effect:
Roll 1: You slip on nothing. Subtract 1 Stamina.
Roll 2: Although it is a very near miss, a snapping animal's jaws do not, in fact, bite your feet off. Subtract 1 Stamina.
Roll 3: A lashing vine reaches out of the water and drags you down into the murky depths. Fighting takes quite a while, and your health is equally affected. - 50% of your remaining HP.
Roll 4: Instant death for you. Return to Round 1, reroll stamina, and proceed.
Roll 5: A mist rolls over the water, concealing even your own feet. Navigating takes longer than ever, and requires quite a bit of faith. Subtract 3 Stamina.
Roll 6: -5 HP. The stone you are on begins to sink, and you need to hop several at once instead of just one. Subtract 2 Stamina.
Roll 7-10: Nothing happens. Subtract 1 Stamina.


gaia_crown [ Round 4: ] Finally, you make it across the water, and come upon a grive with a collection of shards scattered amongst the leaves and plants. However: this area is unstable. You feel as though someone is watching you very closely, and the vines begin to curl inwards, trapping you inside. The mirror shards jitter in place, rattling like teeth. You don't have much time: grab something and GO!

- Roll 1d12. This is the shard you end up with, congratulations! Match the correct roll of yours to the item, and read the results carefully.
- There is only one of EACH shard so if you manage to claim the shard in your quest, please claim it in this thread with the form below.
- Once again, your character my only have one shard at a time.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you may look for the two closest unclaimed shards. IE: If you roll 7, and 4, 5, 6, 7, and 9 are taken, you may choose between 3 and 8.
- You get ONE FREE reroll. You may only use the results of your most recent roll.


1. The First Shard: A jade green shard, the size of a palm. Looking into it reveals a world of intrigue and espionage. Using this allows you to enter the Shard of a secret spy universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: Any modern era or forward, no magic. Characters can all be humans, or their natural factions. The constant is that there are several spy agencies competing with each other, unknown to the world. Several may utilize themed code names. There is either an assassination or a mission going on.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- Rival Spies Forced to Work Together From Opposing Agencies (2-3 characters)
- The Mentor
- The Villain
- The Sidekick (heroic or villainous)
- The Mysterious Benefactor
- The Victim/Hostage/Mark
- The One Swept Up In This On Accident


2. The Second Shard: A seafoam shard that was once a piece of figurine. Looking into it reveals a you that is either heroic or villainous, with alter egos and/or hidden identities. Using this allows you to enter the Shard of a superhero/supervillain universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any modern era, but races can be swapped or remain the same. Everyone has a power of some sort (yes, money counts as a superpower), and a costume. There is something that must be stopped, or a startling reveal.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- Superhero
- Supervillain
- Sidekick(s)
- Civilian(s)
- The Plucky Reporter
- The One Who Doesn't Use a Secret Identity At All
- The Badass In Charge


3. The Third Shard: A navy shard, with galaxies reflected inside of it. Looking into it reveals a spaceship, hurtling through the black void. Using this allows you to enter the Shard of a space travel universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard can be set in any futuristic period, with or without magic and species. There is a traitor aboard, or they are visiting a foreign planet.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Captain
- The Pilot
- The Science Officer
- The Mechanic/Engineer
- The Linguistics One
- The Alien Ambassador
- The Traitor


4. The Fourth Shard: A grey shard, barely reflective at all, curved into a half moon. Looking into it reveals all sorts of creatures and the ones who hunt them down. Using this allows you to enter the Shard of a supernatural creature universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, and any sort of race swap or creature usage is acceptable, barring direct cosplays. (Still not allowed!) Someone is being pursued.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Hunter(s) of Creatures
- The Chosen One
- The Monster With a (Metaphorical) Heart of Gold
- The Monster Who Ate a (Metaphorical) Heart of Gold
- The Bar Owner
- The Researcher
- The Monster Gang Leader
- The Demon With a Contract
- The Plucky Sidekick
- The Witch of Nebulous Origins
- The Cheerleader/Sportsball Player


5. The Fifth Shard: A shard that is jagged on all sides, reflecting nothing. Looking into this shard reveals a world razed to the ground, and people struggling to survive. Using this allows you to enter the Shard of a post-apocalyptic universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, so long as there has been a cataclysm that has caused serious distress to the world, and cut the population slim. Characters can be any race they desire. They are trying to move on.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Wanderer
- The Unnerving Friendly One
- The Companion Animal (weapons, familiars)
- The Rich One, Somehow
- The Mutated One
- The Tinkerer
- Mayor
- The Rebuilder
- The Collector of Oddities


6. The Sixth Shard: A shard that has a faint aura of tedium. Looking into this shard reveals a fully decked out you-- and a you behind... a computer screen?? Using this allows you to enter the Shard of an MMO universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in two places: a fictional MMO of your choosing, and a modern era. All characters can be human or their original, player's choice. There is no magic beyond normal canon fear. There's some guild drama, or a strange event is going on...
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Tank
- The Support
- The Angry Healer
- ...The Patient Healer
- The Crafter
- The Adventurer
- The Elitist
- The Guild Leader
- The AI Beyond the Game's Rules


7. The Seventh Shard: A mournful shard, in blue, glowing softly. Looking into this shard reveals seven goddesses, and their loyal following Using this allows you to enter the Shard of a Legacy universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in the Legacy event's universe, although the goddesses are not the same, and the events setting Legacy into motion don't go further. There is a worship going on.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Goddess of Ruin
- The Goddess of Paranoia
- The Goddess of Longing
- The Goddess of Anguish
- The Goddess of Vanity
- The Goddess of Malevolence
- The Goddess of Affliction
- The Devout Followers
- The Questioning Followers
- The ??? Influence
-


8. The Eighth Shard: A shard that is always wet. Looking into this shard reveals the ocean vast and deep-- with you inside it. Using this allows you to enter the Shard of an underwater civilization universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard can be set in any time, with or without magic, as long as it is underwater, be it more sea-creature in origin, or an established civilization. Something is raising trouble, and people keep disappearing.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Detective
- The Creature(s)
- The Ruler(s)
- The Instigator
- The Scientists
- The Damsel/Sir in Distress
- The Femme/Homme Fatale


9. The Ninth Shard: A simple silver sliver. Looking into this shard reveals a...skellyvision/television. Using this allows you to enter the Shard of a forced TV show universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set on any movie set, but no one else knows/acknowledges it's a set. Characters can be any species.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Protagonist
- The Love Interest
- The Other Love Interest
- McDreamy
- The Rival
- The BFF
- The BIG BAD


10. The Tenth Shard: A shard that's sunshine yellow and hopeful. Looking into it reveals a world where Halloween and Humans and Deus Ex work together peaceably. Using this allows you to enter the Shard of a no 1999 universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in the canon universe, minus the fact that 1999 occurred. (A horsemen attempt to cause the apocalypse, resulting in the loss of most hunters.) Peace is fragile, and the Horsemen now are looking to do what they did not succeed with.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The One Who Swapped Divisions
- The One Raised By Wolves
- The Personality Flip Flop
- The One Opposed to Cooperation
- The One Working For the Horsemen
- Normal Hunter/Student/Horsemen
- The One Who Got Promoted


11. The Eleventh Shard: A warm, almost scaled mirror shard. Looking into this shard reveals a universe filled with dragons. Using this allows you to enter the Shard of a dragon-rider universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set any time, with magic, but all characters are humans. Weapons/reaper familiars can be dragons. A new hatching day approaches.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Best Rider
- The One Without a Dragon
- The Matriarch/Patriarch
- The Teacher
- The Embittered One
- The One Who Wants to Be the Best
- The Chosen One, Who Actually Isn't Chosen At All


12. The Twelfth Shard: A plain mirror, in a star shape. Looking into this shard reveals a role swap between hunters and weapons, reapers and familiars, or more. Using this allows you to enter the Shard of an role swap universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in approximately canon times and era. Hunters are now weapons, weapons are hunters. IE: humans are now demons/reapers/etc, and students are hunters. Horsemen are now...students?! A looming mission is the theme, be it serious or crack.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Hunter->Weapon Swap
- The Student->Hunter Swap
- The Horsemen->Student Swap
- The Horseman->Hunter Swap

PostPosted: Mon Oct 26, 2015 5:29 am


Nellie was doing some research of her own in the library when she couldn’t help but overhear two hunters who were seated directly across talking excitedly about some magic mirror shards that they chanced upon from a portal that was located not far from the Mexico outpost. Thinking that she might be onto something, she sent Cain a text to ask if he would like to join her. It wasn’t going to be terribly dangerous given that the portal was located within the outpost’s vicinity so she figured that the both of them ought to be fine on their own even though they were just trainees.

Arriving at the lighthouse five minutes before the time that they were supposed to meet, she looked around for a bit to see if she could spot the Life hunter.

Cheekiebirdiee

baby_gwing

Fanatical Raider


Cheekiebirdiee

Mysterious Kitten

PostPosted: Mon Oct 26, 2015 4:31 pm


When the text from Nellie came in Cain had been finishing up filing some reports away. That done there wasn't much else the life trainee had planned for the day, so, why not he asked himself as eyes ran the words in message. Beside not having anything to do lately the blonde headed trainee was finding it more pleasant than annoying to be around the strange girl.

A send of a simple fine back and Cain went back to prepare himself for their meeting. Having a small nap before the tanned trainee was running a little late after awaking which Nellie would notice as she looked around only to not spot him. In a puff he came up behind Nellie and breathed heavily before pausing to catch his breath, " are you ready?" He said it as if he wasn't the one running behind.


baby_gwing
PostPosted: Tue Oct 27, 2015 5:52 pm


It didn't bother Nellie one bit at all that Cain was running a little late. The Life hunter had replied confirming that he would come and so she had every intention of waiting at the portal for him regardless of how long it was going to take.

Turning to the sound of someone coming up from behind her, the Mist smiled when she saw that it was him. He looked like he had run all the way here to meet her so she let him catch his breath for a bit, nodding at his question as she started towards the portal that would take them to their first destination. "Yes. Let's go then. To the Mexico outpost. The portal shouldn’t be far from there."

Cheekiebirdiee

baby_gwing

Fanatical Raider


Cheekiebirdiee

Mysterious Kitten

PostPosted: Wed Oct 28, 2015 2:47 pm


"Right." Cain mutered a touch of red dusting cheeks as he straightened up and followed the woman through the portal. As he reached the other side a brow lifted. "...This doesn't look like Mexico." The words were almost growled, almost. It looked like an overgrown forest, were forest even in mexico!? Cains America geography left something to be desired.

A shift and he moved a step or two from Nellie and looked around, glancing up at the first tree. It was massive, he couldn't even find the top it was so large. An unnerving sense washed over the man as he stared to the ancient nature.


baby_gwing
baby_gwing rolled 4 20-sided dice: 6, 18, 20, 14 Total: 58 (4-80)
PostPosted: Wed Oct 28, 2015 3:20 pm


((Rolling for stamina - Nellie = 24, Cain = 34 x3 b ))

"This isn't?" Nellie blurted out almost immediately, eyes looking up as well at the colours of bio-luminescent blue and violet that made up the dense overhead foliage. "Oh..." Alright. That certainly wasn't normal which meant that Cain was right. Wherever the both of them had now ended up in clearly was some place other than Mexico.

"Maybe... this is where Nellie and Cain needed to go in the first place." The little Mist offered, gesturing towards the path that she had found, all the while still trying to remain optimistic though she was bracing herself for an admonishing that would no doubt come any time now from the Life.

Cheekiebirdiee

baby_gwing

Fanatical Raider

Cheekiebirdiee rolled 1 6-sided dice: 2 Total: 2 (1-6)

Cheekiebirdiee

Mysterious Kitten

PostPosted: Wed Oct 28, 2015 6:04 pm


"No." Cain bluntly and swiftly replied after the girls words, groaning in annoyance as the bio-luminescent blue and violets started to brighter. Thought it was beautiful it was pissing him off fast. A deep breath and the man gripped his weapon and took another step. At the 'Oh' an eye roll came and he figured Nellie was now on the same page as him, heh, cute.

The next thing the girl spoke was not at all reassuring and made him question if Nellie even knew where the hell they were going. "Great. Whatever...lets look around we are already here." A snort and he looked towards the motioned path, hand brushing Nellies as he walked passed her. "Let's see whats this way then." They might as well check it out. A moment into the walk and they would find themselves in a hedge-like labyrinth. An eerily quiet one. A moment to pause and he glanced back to Nellie to make sure she was keeping up.

HP: 40
Stamina : 34


baby_gwing
baby_gwing rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Oct 29, 2015 6:12 am


Eh?

Cain wasn't going to scold her or say something to the same effect about how ill prepared she was for asking him along on this expedition?

Nellie found herself pleasantly surprised by that though she wasn't about to question it and risked incurring the other trainee's wrath as a result. She followed quietly behind, flashing a small smile when Cain glanced back to presumably check that she was able to keep pace with him, all the while listening hard just on the off chance that something decided to spring a surprise on them while they were making their way through the hedge-like labyrinth. The both of them eventually made it through, emerging into a clearing that was covered entirely by vines.

HP: 40
Stamina: 24

Cheekiebirdiee

baby_gwing

Fanatical Raider

Cheekiebirdiee rolled 1 100-sided dice: 100 Total: 100 (1-100)

Cheekiebirdiee

Mysterious Kitten

PostPosted: Fri Oct 30, 2015 6:55 pm


The vines were blinked at for a good long moment before Cain ran a hand through blonde hair and sighed. They seemed to be covering what looked like a clinic. "This seems like the start of a scary movie." He hissed a touch sourly before looking to Nellie, "I'll go first I guess stay close." Cain put his weapon out front and used it to help slice at some vines in his way. Entering through the vine infested building and from time to time looking back for Nellie.

A boot crushed some type of bottle and Cain jumped a bit before calming his own beating hear and blushing. Hoping maybe that Nellie hadn't seen or at least wouldn't ask if he was ok. To distract them the tip of his weapon pointed out a flower, "it seems...odd in here." Like the vines didn't belong, like almost that the building should be functioning.

Or had been recently.

A moment to observe it with Nellie and Cain moved on, slightly head and found himself at the end of the vines with a lift of brow at what awaited them.


HP: 40
Stamina : 34 ? are we suppose to take one for the roll lol ?

baby_gwing
baby_gwing rolled 1 100-sided dice: 44 Total: 44 (1-100)
PostPosted: Fri Oct 30, 2015 10:08 pm


Quote:
Roll 26-50: A flower blows a puff of pollen in your face, and suddenly, you want to belong. To the network, to something more-- and then it's gone. Keep rolling, and subtract 1 Stamina.


The flowers and vines, though beautiful, looked unnatural. It seemed as if this place used to be some sort of establishment before something presumably happened, leaving the flowers and vines to grow like this unchecked. "Okie." Nellie gave an appreciative nod when Cain volunteered to go first ahead of her. She knew very well that the Life hunter was under no obligation at all to play nice with or coddle her, least of all put himself in harm's way for her sake. His offering to do so nonetheless was shaping her initial impression of him into a more favourable one although it wasn't something that she was going to take for granted any time soon. Not that she had the luxury of time at the moment to think long and hard on the how and what was making him act the way he had.

The Mist jumped as well at the sound of something breaking. "W-What was that?" She squeaked, momentarily straying from where she was behind Cain which ended up with her getting too close to one of the blooming flowers. Too late. Before Nellie could realise what had happened, the flower as if on cue blew a puff of pollen into her face. Taking a whiff of the pollen, Nellie blinked as she began to feel a little lightheaded. The fact that the distance between her and Cain now was increasing not at all bothering her as she responded to the other hunter's remark about the oddity of the flower and the place in general.

"Is it? It feels like home to Nellie though. Perhaps Cain should go on first without Nellie..." She remained where she was and giggled to herself. Yes, that was sounding like a fine proposition with every second that ticked by.

HP: 40
Stamina: 23

xCheekiebirdiee
It's not clear so maybe he doesn't lose any stamina at all from this? 8D

baby_gwing

Fanatical Raider


Cheekiebirdiee

Mysterious Kitten

PostPosted: Sat Oct 31, 2015 8:25 pm


Cain hadn't heard Nellie due to their distance, if he had the strangeness of her giggles would have prompted the lifer to pull her along. But as it was the man was outside of the vines and blinking around. "Nellie?" He called with a turn back around, debating on going back or waiting.

As it was waiting won out, figuring that the woman would eventually come this way as there weren't to many options inside. Plus it gave him a moment to sit and rest while trying to look around and see if he could piece together were they hell they were.

HP: 40
Stamina : 34

baby_gwing
baby_gwing rolled 1 100-sided dice: 31 Total: 31 (1-100)
PostPosted: Sat Oct 31, 2015 9:57 pm


Quote:
Roll 26-50: A flower blows a puff of pollen in your face, and suddenly, you want to belong. To the network, to something more-- and then it's gone. Keep rolling, and subtract 1 Stamina.


With Cain both out of sight and consequentially out of mind, Nellie was free to do whatever she wanted under the hallucinogenic effect of the flower's pollen. The Mist turned her back to the Life hunter, stretching a hand out to tug one of the vines closer so that she could again appreciate the flower's lovely scent up close in person.

"Nellie won't leave you here all by yourself. Nellie will stay and take very good care of you." She spoke with a smile, her hand now tracing the vast expense of the vine's network as she started wandering further off course from where the exit was.

HP: 40
Stamina: 22

Cheekiebirdiee

baby_gwing

Fanatical Raider

baby_gwing rolled 1 100-sided dice: 54 Total: 54 (1-100)

baby_gwing

Fanatical Raider

PostPosted: Sun Nov 01, 2015 4:41 pm


Having forgotten entirely about Cain as well as what had brought her here in the first place, Nellie continued exploring her surroundings on her own. Stopping at a pool of water, she looked into it and was startled when she saw in it not her reflection but an image of her and her parents together back home.

She shook her head and sighed. Her parents had died and she at another place now. That wasn’t something that was going to happen at any point since the dead wouldn’t be coming back. It was with a heavy heart that she backed away from the water and moved on.

HP: 40
Stamina: 21
baby_gwing rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Sun Nov 01, 2015 4:42 pm


As the last of the flower pollen’s effect left her system, Nellie gradually began to recall who she was and the organisation that she belonged to now though she couldn’t yet recall how she had gotten here in the first place and whether she had come alone or with someone else.

As she made her way through the vines, she felt them suddenly curl tightly around her wrists and ankles. Almost as if they had a mind of their own and were reluctant to give up on their prize. No. She couldn’t stay here. She had to keep going and find a way to get back to the island somehow. Focusing solely on that thought for now, she tugged her arms and legs free and kept going.

HP: 40
Stamina: 18

baby_gwing

Fanatical Raider

baby_gwing rolled 1 100-sided dice: 70 Total: 70 (1-100)

baby_gwing

Fanatical Raider

PostPosted: Sun Nov 01, 2015 4:44 pm


She passed another pool of water and it showed her another image when she gazed upon it this time. She saw Cain and herself holding hands and sitting side by side on a couch. They were talking about something and they looked happy.

And just like that, one moment it was there, the next it was gone. That’s right. She remembered now. She had come here with Cain to look for something and gotten separated from him somehow. She had to go look for him.

HP: 40
Stamina: 17
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