Have you always wanted to play with youmifying a character but don't have the heart to do so to your own character? Would you like to have a full youma PC? A half-youma? Now you can!
While Full-Youma and Half-Youma characters are not questable as new characters, we would like to give away two of these unique characters for this event, free to a good home! To win either of these characters, we are going to give them to whoever can create the best profile for them!
Judging will be based on:
*Personality - Your character is still a character! Half youma retain more of their civilian personality than full youma, but we still want to hear about what makes your character unique! *Powers - Youma and Half youma come with a unique powerset, so if you are interested in either character, please consider if your power is reasonable for their character! (More information will be provided about appropriate powers for youma and half youma later!) *Backstory - This is perhaps one of the most important things we will be judging on—why did your character get this way? What happened? Was it voluntary? Involuntary? We want to hear all the dirty details!
While you may enter for both characters, you may only win one! You may only submit one profile per character though, so please make sure that when you are submitting your profile, it is absolutely finished!
This contest will be open until Wednesday the 28th at midnight (PST), at which time no further entries will be permitted. Judging will occur over the weekend and winners should be released after 48 hours of voting! Please read the information we have provided for each character type and fill out the form for the character you are interested in! When you have finished, please post in this thread. If you have any questions, you may contact The Space Cauldron and we will get back to you as soon as possible!
Now, about those youma…
Posted: Thu Oct 22, 2015 4:56 pm
If you are interested in a half youma, you may be interested in our Lightbulb-themed half youma! (Provided by Verithe)
A half youma, while taking on youma tendencies, can still be regarded as a human. They will be treated with respect, as with any other officer, however are also acknowledged as being a bit more feral. As a half youma, they would no longer have their weapons, however would gain a new skillset (often some magical attack—like Pokemon attacks!) or their body becomes a weapon (such as a huge increase in physicals stats or things like claws/new appendages to attack with). These characters would grow like regular Negaverse agents and would be guaranteed at least three stages of art provided IC requirements are met! They would appear as a half-youma at all times, however they would be able to use a temporary glamour (always as the civilian they were before half-youmifying; they do not get to decide how they look or magically change their appearance). Because their glamour is a temporary thing, these characters are not eligible for alt-civ art, sorry ):
Form:
[b]Name:[/b]
[b]Nickname:[/b]
[b]Age:[/b]
[b]Birthday:[/b]
[b]Sign:[/b]
[b]Gemstone:[/b] Follows your zodiac sign.
[b]Blood Type:[/b]
[b]Fav. Food:[/b]
[b]Hated Food:[/b]
[b]School:[/b] Meadowview High School (Co-Ed), Crystal Academy (Females Only, rich girls or scholarships), Hillworth Grammar School (Males only, dispriviledged backgrounds or bad behavior), St-Magsdalena's Seminary (Females only, dispriviledged backgrounds or bad behavior), Azure Valley Academy (Males only, rich boys or scholarships) Sovereign Heights Prep School (Ages 18-22 only), Destiny City University (Ages 18-22 only)
[b]Hobbies:[/b] What does your character do outside of school during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.
[i]e.g. [/i]
[i]Reading[/i] - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.
[b]Virtues:[/b] These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.
[i]e.g. [/i]
[i]Outgoing[/i] -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.
[b]Flaws:[/b] Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.
e.g.
[i]Selfish[/i] -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.
[b]Challenge:[/b] Goes on the cert. Default is "The Darkness will Prevail!"
[i]Abilities[/i] -- Your half-youma will have two unique abilities in addition to the boosts that come with being a Negaverse Agent! They retain the same boosts and abilities as another officer of their rank, however lose their weapon to gain these abilities. Half-youma may don a civilian glamour for a few hours in special situations (this takes a lot of energy) A Youma's special abilities may be:
1) Physical: This is a physical ability that assists your youma in battle. This may include something like super strength or super speed, or a unique physical aspect that would give your youma a boost others might not usually have (such as gills to breathe under water, or the ability to see with infrared).
2) Magical: This ability must be magical in nature and is comparable to a pokemon attack! It should be written with the same parameters of any other magical attack (so it must include duration, number of uses, cooldown information, and effect). This is a magical ability that either causes damage or can provide a boost for others; it should be written to be about the same power as second stage senshi attack!
[b]History[/b]: Here is your time to shine! Tell us what happened to make your character a half-youma! Were they a civilian whose corruption went wrong? An agent who ate too many starseeds? What you write here can be as long or short as you like; there are no restrictions! Tell us what you feel like we need to know about who this character used to be—and how they became who they are now!
The Space Cauldron
Captain
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The Space Cauldron
Captain
Offline
Posted: Thu Oct 22, 2015 4:57 pm
If you are interested in a youma, you may be interested in this lovely lady! (Provided by Fayth)
When a character is youmified, they lose all traces of their civilian self. They become more animalistic and lose almost all emotions. They still possess traces of their civilian self, however are a new creature entirely. They may remember some things about their life prior to becoming a youma, however this will feel like trying to remember a dream you've nearly forgotten. These youma are treated as lesser beings within the Negaverse; as a full youma they are more powerful than the usual youma we see in the shop, but because they are not really human, the Negaverse does not regard them with the same level of respect as they would another Agent. They must obey commands from other Negaverse Agents, however that of their bonded officer is the strongest (under a command from a GQ/GK!). They may assume a civilian glamour that reflects their previous civilian identity rarely. A full youma may be destroyed but, like other youma, after dusting they may regenerate in the Rift. Most of the time, a full youma will need to stay in the Rift, however they may leave for several hours at a time. Their energy steadily depletes while not in the Rift and they will need to consume energy or starseeds or return to the Rift to recuperate. Every youma gets two unique special abilities, which can be either a physical boost or a magical boost. More information about this may be found in the below form! This character will have only one stage—they will not grow like other characters. Any players with questions about playing a full youma are encouraged to ask questions; we will help however we can!
Form:
[b]Name:[/b]
[b]Nickname:[/b]
[b]Hobbies:[/b] What does your character do outside of school during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.
[i]e.g. [/i]
[i]Reading[/i] - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.
[b]Virtues:[/b] These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.
[i]e.g. [/i]
[i]Outgoing[/i] -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.
[b]Flaws:[/b] Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.
e.g.
[i]Selfish[/i] -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.
[i]Abilities[/i] -- Your youma will have two unique abilities in addition to a slew of general youma boosts. A youma may recover in the Rift even after being dusted (unless dusted by a fourth stage character), may don a civilian glamour for a few hours in special situations (this takes a lot of energy) this youma should be assumed to have the same physical boosts as a Negaverse Captain! They would not be able to teleport or have weapons, though; their body [i]is[/i] the weapon! A Youma's special abilities may be:
1) Physical: This is a physical ability that assists your youma in battle. This may include something like super strength or super speed, or a unique physical aspect that would give your youma a boost others might not usually have (such as gills to breathe under water, or the ability to see with infrared).
2) Magical: This ability must be magical in nature and is comparable to a pokemon attack! It should be written with the same parameters of any other magical attack (so it must include duration, number of uses, cooldown information, and effect). This is a magical ability that either causes damage or can provide a boost for others; it should be written to be about the same power as second stage senshi attack!
[b]History[/b]: Here is your time to shine! Tell us what happened to make your character a youma! Were they a civilian? Once a senshi who underwent a corruption gone wrong? An agent who ate too many starseeds? (If you want to use a powered backstory for your character, please do not mention powered names or spheres; there will be no claiming these, sorry!). What you write here can be as long or short as you like; there are no restrictions! Tell us what you feel like we need to know about who this character used to be—and how they became who they are now!
(I realize she has goat/ram horns but whatevesss - I do what I want >( )
Name: Fawna Nickname: Fawn, 'dear', flower, Isi (her civilian name before becoming a youma)
Hobbies: Gardening -- Fawna considers the 'Doom and Gloom' garden in the Rift to be an oasis and can usually be found there. She enjoys tending to the flowers and plants blooming down in the darkness and will sometimes use her own energy and powers to try and help them grow better. If any of the gardens or patches of vegetation she watches over comes under 'danger' of destruction by other youma that is one of the very few things that will turn her against her own kind and bring out any aggression.
Nature nurture -- Her love of flora also extends to fauna. In the Rift she is very friendly to other youma, taking on a nurturing role to any of the small feral youma that will let her. She doesn't tend to bother with the fights of dominance between youma either, generally just bowing out to the more aggressive youma. Above ground she is interested in earth fauna as well. She will not attack or drain any animals she encounters above ground including Mauvians. She's a youma that actually prefers appearing by day because of her interest in seeing animals. (Note - If the cat thing is NOT okay due to the general youma/guardian relationships I can remove that section - it's certainly not a deal breaker)
Virtues: Obedient -- Fawna is a very obedient youma as an after effect of her days as a Lieutenant. She is happy to accept and carry out the orders of almost any member or rank of the Negaverse and does them with very little question or fight. Whether that request is something silly like "sit here and watch me do this all day" or something serious like "fight to the death" or "murder those children" she will comply. She has very few morals that try to override anything so your wish is her command (minus of course like.. getting herself killed by a royal tiara).
Ears are always open -- Though Fawna is not always the biggest talker herself shes more than happy to listen to others. She'll listen without judgement to whatever they tell her (because she doesn't have that many human emotions left anyway to judge). She is also a great secret keeper as long as you tell her its a secret. Along the same lines, she hears and absorbs a lot of information simply by listening while in the rift and while above ground, and is happy to share that information with those that ask. Someone was whispering traitorous words? Senshi were chatting about a secret meeting? As long as she wasn't sworn to secrecy on something she's happy to divulge the information to any who ask.
Flaws: Non combative -- On her own Fawna has little desire for aggression or direct combat. She can drain energy or gather starseed for the most part without being aggressive so she sees no point in getting into fights if she doesn't have to. This can be an issue when one of her roles as a youma is to take out enemies. When ordered to attack someone by an officer she will happily comply (and is an okay fighter due to those claws and strong back hooves), but when traveling on her own she will rarely seek out a fight. During most aggressive encounters she is, in fact, as timid as a deer.
Friend to death -- Due to the trauma that occurred when she became a youma Fawna has a fairly dark view on life and death. She finds human life to be fleeting and pointless compared to the eternal life of her flowers or herself. She is unlikely to help an ally who is at death's door instead simply telling them it is their time. And she will in certain circumstances attempt to drain her own allies, though obviously she will stop when they command her to. Conversations with her can be a little on the darkside too.
Abilities -- 1) Physical: Tranquil Garden - The flowers and vines growing from Fawna are a living part of her body and the flowers that grow on her emit a strong pheromone (that smells like beautiful flowers). The pheromone draws and lures people to her and subtly calms them. This ability is particularly helpful when she is hunting civilians as usually they will come straight to her, intoxicated by her pheromones, and she will be able to begin draining them before they realize they should be trying to escape. The effect works on powered characters as well but is not perfect (people are not forced to approach her nor forced to be calm/non agressive - they simply have a strong urge in those regards). The more tired she is the more wilted her flowers and powers become
2) Magical: Absorption - By cutting into someone's skin (either via her claws or thorns) Fawna can absorb and suck energy out of a civilian or enemy. The stolen energy flows through her body offering her a mild energy boost but more importantly it feeds her flowers causing them to bloom bigger and bolder. The larger flowers help to strengthen her physical ability making her pheromones work even better. She can absorb energy in this way 3 or 4 times a day (over the several hours she'd be out hunting) - but when it comes to an actual powered battle she would probably only be able to use it 1 or 2 times. It should also be mentioned that she can draw energy the normal youma way too though that does not affect her flowers or anything
History: Isi was a fledgling member of the Negaverse. She was not the best Lieutenant in the world, a little on the soft side (both not great at combat and not very outwardly aggressive), but she excelled at energy draining and after a couple months she was put under the watchful eye of a Captain to help her reach her potential. The two became friends, and Isi in particular adored her Captain, trying her very best to improve and do anything to please her.
One night when they were out training they got into a particularly bad battle and by the end Isi was laying on the ground bleeding to death and gasping for her last breaths. Her Captain, distraught, did the only thing she could think of to try and save Isi, pouring Chaotic energy into Isi's starseed in an attempt to heal or promote her. Of course that could not work so instead with the trauma to her starseed Isi became a youma - Fawna. The brand new youma, still bleeding and dying, grasped her new master in a thankful embrace - only to realize after a few minutes that the Captain was no longer moving. Without realizing it, and her body working on pure self preservation, Fawna had accidentally pierced her captain's skin with her many thorns and slowly drained every last ounce of energy out of her - killing her friend and master.
The secret of what became of her Captain is one that has never been spoken and to this day she has yet to have another master.
Posted: Fri Oct 23, 2015 6:11 pm
Name: Oread
Nickname: Rea, Oreo (only if you wish your throat ripped out)
Hobbies: Music - Rea recalls very little of who or what she was before she came to serve the Dark Kingdom. However, one of the things she does recall is music. She is particularly fond of instrumentals and is often found singing softly to herself. Sometimes, the tunes are recognizable. Most of the time, however, she seems to be drawing the melodies from some hidden muse within the Rift.
Dancing - Rea has even hazier memories of dancing, but the movements have been stored in her re-worked muscle memory. And though she might be four legged now, that doesn’t keep her from dancing sinuously and gracefully for the enjoyment of her own self or whatever officers might be around.
Pressed Flowers - The one truly clear memory that Rea possesses (and she suspects that this has a great deal to do with the flowers growing upon her body) is that of flowers. All flowers. Tiny, big, subtle or peacock bright, Rea adores flowers and has devised her own little flower press to preserve those she finds on her trips out of the Rift as well as those flowers brought to her by officers as reward or bribe. She has a special nook deep within the Rift where she jealously guards all of her books full of pressed flowers.
Riddles - Much like the mythical Sphinx, Rea loves riddles. However, most unlike that august personage, Rea will not murder you where you stand if you fail to answer correctly. Riddles are simply a pleasant way of spending time. They keep the mind sharp and while away the hours waiting for orders.
Virtues: Unswervingly Loyal - Doubtless there are those more loyal to the Dark Kingdom than Rea, herself. But she has yet to encounter them. Though not loyal to the point of suicide (she will take a bullet for you, but not a Royal tiara), she will nevertheless follow orders scrupulously. Metallia is the Goddess she worships and the Dark Kingdom is her Church, mother and Father. However, she would never be so presumptuous as to treat the Kingdom’s senshi and officers as her equals or below her. Oh Chaos no! Rea knows her place in the order of things and she is more than happy to serve in whatever manner is asked of her. Without question. Without argument. Loyalty to her superiors is the very foundation of her existence.
Patient - Perhaps because of what she has become, Rea understands on an instinctual level that all things come in their own times. She knows that the flowers that adorn her body are brightest in the Spring and Summer and that their colors fade as the year deepens and darkens. As such, she’s taken to thinking in terms of the natural world and how it applies to what she’s doing. Patience is key to so many of the Kingdom’s ultimate needs. And Rea will be patient. She’s been known to stand rock still as she waits for orders. And when stalking prey, she’s never in a hurry. No, rushing would only increase the chances of a plan falling to ruin. Slow, steady and watchful is the way to do things. Patience in all things.
Nice and Accurate - When Rea speaks outside of a riddle contest, she doesn’t waste words. She will tell you precisely what she’s learned, knows or suspects. Rea doesn’t believe in wasting the few words she allows herself. Therefore, she will not prevaricate or temporize. If she doesn’t know the exact answer to your question, she will tell you so.
Flaws: Obsessive - When Rea gets onto a particular path, whether hunting for a particular flower for her collection or practicing new dance moves, she can get... well... obsessive. The more strongly she feels about something, the worse that obsession gets. And if that obsession happens to hit on another person, well, let's just say that the only reason she hasn't been restrained by her superiors yet is because the objects of her affections haven't caught on. Or been found… However, should her obsessive tendencies alight on a person, that obsession will allow a sort of twisted concern to spring up. Rea will want the object of her strange and scary affections to be safe. Not necessarily out of concern or care for the other person so much as she tends to view them as a priceless object. Something to be locked away in a pretty cabinet and gazed at from time to time. Rea's obsessions tend to last until something happens to spoil the object in her eyes. And by spoiled, we mean that Rea saw the object of her desires picking their nose or furtively fapping and the knowledge of how less than perfect they were caused her to lose all interest. Or in the case of an inanimate object, some hidden flaw or counterfeit was revealed.
Possessive - If Rea likes something, she must possess it. It’s part of what make her innocent hobby of collecting and pressing flowers so satisfying. Doesn't sound so bad, right? Well, that's because it doesn’t involve the PEOPLE she wants. It started out small enough, a scarf here, a button from a coat there. Little trophies, little keepsakes. Things that, in some way, allow Rea to keep a person for herself. The only problem is, they don't really let her keep someone forever and in a way that makes them undeniably HERS and hers alone. And so she fantasizes and plans for the day when she can act and make someone hers forever and ever and make it so that their last sight, their last thoughts and breaths are all focused on HER. Someday, she'll hold someone forever in death and no one will ever be able to take her little trophies away.
Fastidious - You wouldn’t think that what is essentially a living murderbot would care if they’re a bit gore-spattered or dusty. You would think that such things are beyond said living murderbot’s reason for being. And you would be WRONG. Rea is ridiculously, annoyingly fastidious about her person. While she understands and appreciates that things can, will and often do get messy, she fails to see any reason why she should allow herself to get in that condition. And should she get bloodied or dirty in the course of her work for her Dark Kingdom masters, she becomes increasingly distressed the longer she stays that way. She will fidget and huff softly, to start. However, the longer she goes feeling unkempt, the more vocal she becomes. Not in words, oh no! That would be disrespectful of her betters! No, Rea will emit a high, piercing keen if she has to stay filthy for longer than ten to fifteen minutes. She will cringe and become focused on just how dirty she is and lose focus on the job at hand. Really, for missions where you know that it’s going to be messy and stay that way for a good while, Rea is perhaps the last person to consider bringing along for the fun.
Abilities --
1) Physical: Goat’s Grace - While some might see being a ‘taur as a distinct disadvantage due to size, Rea uses it as a finely honed weapon. Her altered body has a stability that should be the envy of every two-legger in existence. With her four, hooved legs, Rea can climb nearly any surface and have nigh flawless balance. It’s incredibly useful in battle as she is not confined to a flat surface. And while her strong, goat legs and body as keeping her steady, she’s free to lash out with her claws without fear of losing her balance and toppling over!
2) Magical: Seal of the Rose - Rea can summon a palm-sized glowing rose bloom that, when thrown at a target, expands to the size of a manhole cover. Once expanded, the glow increases and is able to momentarily freeze a single target for up to thirty seconds while Rea Casually siphons away their precious energy or makes a strike and grab for the starseed. She is able to cast her Seal twice per encounter, however, it tires her out dreadfully.
History: Once, there was a senshi who had been endlessly curious about the world around her and her newly found place within it. She was never happier than when she was out in the sun, dancing and singing amongst whatever flowers she could find. She enjoyed her new powers and the skills and strengths they brought. And she frankly enjoyed the idea of fighting for a Lost Princess. The senshi was young and perhaps a little headstrong, but she was loyal to the idea of the Princess.
As time passed, others began to take notice of this senshi who sang and danced among the flowers and remained impossible to convince of the futility of believing in a long dead Princess. Some of those who noticed her simply shook their heads in cheerful despair and left her to her own ways. Others saw her and could think only of how to best possess this shining soul and twist her to their own uses. And of those, one had lost his heart to the senshi, though he never spoke of it to any of his brethren. And one night, the dark-souled officer tricked the senshi into rushing headfirst into a trap. And as he stood preening over his own cleverness, he watched the senshi with greed filled eyes.
And as she was helpless to defend herself, he reached for her starseed, intending to twist it and use her subsequent memory loss for his own benefit. What he hadn’t expected as he filled her starseed with raw Chaos was that she should fight back so very hard. Though it was a losing battle, she fought against the Chaos, trying to hold onto her true self, even as it was consumed by darkness. Then, something neither could have predicted happened. The senshi’s fight to remain untainted had forced the officer to pump more Chaos into her fragile starseed than was safe. Even as he began to realize his error, the senshi had begun to change before his eyes.
Screaming in pain, the senshi’s body twisted and altered, sprouting new limbs, a tail and the elongated torso needed to support such things. Beautiful flowering vines broke from the Senshi’s skin even as a pair of curved ram’s horns broke through the thin skin of her head. And when her ears altered and clawed talons tipped her fingers, the once-senshi’s throat had gone raw from screaming.
Aghast at the thing he’d created, the officer would have killed the newly formed youma had he not seen her look up into his eyes with a blank, puzzled expression behind the pain. A part of him felt pity for this thing he had created. The rest was horrified. The creation of such things was forbidden to such as he. If he did not want to be punished for such a foolish action, he would have to kill her. The shining starseed that he had coveted was gone now. The girl had had loved in his own way was gone. Yes, he had thought. Death will be a kindness I give her. Except… he wasn’t quite fast enough in his resolve. And the newly born youma recognized this strange, weak boy as the one responsible for her pain. And unlike him, she had no pity or withered love in what passed for her heart for him.
Her clawed hand snaked out with alarming speed, ripping through his chest with ease. Instinct seized her then, drawing her hand to the boy’s starseed and clasping it tightly. With a single, fluid motion, she tore the tiny, glittering thing from his chest and shoved it into her mouth. Felt it’s energy restore her own and help to ease her pain.
Closing her glowing eyes, the youma relaxed and felt the draw of the Rift from where she stood. Deep within, new senses awoke. There was a place she would be safe. Where she would be useful. A place filled with those, who, like her, now served something greater and far more real than a shadowy, forgotten Princess.
With a sigh, the youma relaxed and let herself fade. And, as if in a dream, she thought she heard a soft, whispery voice, so like the dead boy’s whisper a new name to her.
Name: Jamais Das Gleiche (Human name - she goes by any of the nicknames now)
Nickname: Nobody, Never, Rose, Brier Rose, Thorn, Pain in the a**, Pearl, Jam, Strawberry, Cherry, Grape . . . etc
Hobbies:
Collecting Roses and Daggars
Two of her favorite things were Daggers and Roses, or Roses and Daggers, Jamais found that they were very poetic and the daggers were often great for protection in a city filled with Chaos. They also held sort of a romantic side to them. As a youma Jamais continues to collect Roses and on the occasion Daggars tucking them away into her little alcove of the rift.
Bar Tending
Before she became a Youma Jamais was a bar tender at one of the local bars, often playing with the bottles and making moves that were very Coyote Ugly in style. As a youma, since she thankfully still has hands, she continues to bar keep as she remembers how to do some of it. Though she's not as great as she once was, occasionally mixing horrible tasting drinks.
Tinkering
Don't leave anything in reach of Jamais that can be taken apart and studied. She's a notorious tinkerer and even as a Youma she gets herself into trouble tearing things apart that she doesn't understand . . . only now she can't quite put them back together. . . poor Humpty.
Virtues:
Good Listener
Jam doesn’t seem like it, but she’s a person you can talk to. She listens even when it looks like she’s not, giving advice might not be her strong suit but she's a shoulder to lean on specially when you've befriended her and a great way to relieve stress and worries. Jamais loves to be able to help people in her own way and by being a good listener she feels like she's doing something important. This also helps when she's working and doing job related things because she uses her talents at being a good listener to help build business relationships and trust!
Protective
Jamais will protect those that are considered "hers" from harm. Largely because these are the only people she considers friends and they're such a small group. She tries her best not to get overly aggressive but if someone crosses the line she'll back them right back up. This helps Jamais by showing her friends she cares, maybe sometimes a little too much. However it's not something they can't correct her on. This process also helps her learn when to decide things are threats or friendly towards those she considers "hers".
Flaws:
Rough around the Edges
Jamais is very rough around the edges. It takes a while to get to know her and even longer to befriend her. However, once she considers you "hers" there's no escape from it. Jam can be violent and sometimes near deadly in personality attempting to fight and scrap. Coming off as cold and aloof. This often hurts her in making friends because she can scare people off or cause them to think she's rude. When in fact she's just not sure how to really act around people when she first meets them to make them like her.
Selfish
Jamais can be very selfish, this in a way pairs with her protective side though. In the fact that she's selfish with those she considers "hers", if she sees someone else talking to them, flirting or otherwise "hers" enjoying themselves a lot more than she really thinks they should, causes her to become very jealous and she can either move in to 'protect' them feeling like she's the one threatened because "hers" are being taken from her; or she can just completely turn around and ignore their existence. This can drive rifts between her and others because she's both stubborn and possessive. Creating awkward moments and tense situations are common outcomes here.
Abilities:
Your youma will have two unique abilities in addition to a slew of general youma boosts. A youma may recover in the Rift even after being dusted (unless dusted by a fourth stage character), may don a civilian glamour for a few hours in special situations (this takes a lot of energy); this youma should be assumed to have the same physical boosts as a Negaverse Captain! They would not be able to teleport or have weapons, though; their body is the weapon! A Youma's special abilities may be:
Physical
Jamais' hind legs are her power house, she has a very strong gate and because of this she can run for long periods of times. Not only that but she has a very powerful kick, and it can be very painful. If she kicks someone she can send them flying/face planting roughly four feet away from her. She can definitely cause some serious damage if she kicks a person/creature in the right place.
Magical - Sleeping Beauty
Jam's magical attack is purely defensive, she summons rose petals and blows them towards her targets causing anyone in about four feet away from her to fall asleep. This allows her to escape any danger she might not be able to get herself out of. Though usually a last resort.
This attack's effects can last roughly about 30 seconds giving Jamais enough time to escape her attackers if it hits. Anyone outside of the four foot range can feel mild effects such as drowsiness. She can also use this attack roughly twice during a battle if she absolutely must.
The first time Jamais learned about the negaverse was when she was working a very important social event as a bar tender. She was approached and offered an incentive to be almost like a spy for a new organization that needed important information. There was a promise of a better job, and more money if she accepted the offer to help. Being the bar tender it was easier for Jamais to interact with the people at the get together and learn their dirty little secrets.
After the night's event and her offering of information, the proposal she'd received was explained in full. An organization that was interested in bettering the community, fighting the terrorist, and well to Jamais it sounded like bettering the world in general for better. Not to mention there was added benefits such a greater ability to protect those close to her and greater strength. She agreed with great interest and this is how she was drafted into the Negaverse. Plus she just couldn't say no to a sexy little tart agent that'd commissioned her services.
Jamais' role in the negaverse grew not only in the intelligence department but soon they found she had interest in developing new things. Tinkering in general is what she called it but the negaverse had a lab that held very interesting things to Jamais and was seen as a possibility to stretch her talents into something more serious. She tinkered not only with crafting Machines and youma together but animals and plants too. Her interest in creating something new, something more dangerous, something she could control was intoxicating. It was like a dream in fact!
Though as she worked her experiments grew more violent, the reactions became harsher and results were completely unexpected. Jamais had moved her lab out of the negaverse and into a space out in the city where if things happened they could be let lose to terrorize those dreadful senshi. She'd managed to be promoted to Captain; though little to her knowledge would she see General.
One night in her tinkering she'd taken a goat-like youma and was trying to combine it with roses that she'd finished creating that seemed to give off some sort of sleep powder, unintentionally at that. However, Jam thought maybe if she took the youma and the roses and could fuse them together she could create a truly terrifying monster. That if she could control the youma, make the senshi fall asleep and she then be able to steal their starseeds! It was the perfect plan or so she thought. . .
The attempt, in Jamais' own opinion had been a half-success. She'd managed to successfully fuse the rose and goat. . . though she'd also ended up fusing herself to the youma, coming out to be a Satyr. Jamais inspected herself as she walked shakily on cloven hooves when she woke up realizing she'd pretty much on accident fused herself. . . Actually she wasn't half bad looking, and she didn't make an a** of herself.
Continuing with her plan was fairly easy, having the abilities herself. However, things often went unexpectedly and very poorly planned on her part. Causing Jamais to ingest the starseeds from Civilians, she didn't want to use the starseeds from the senshi and knights she was stealing from, instead turning those in as prizes to her superior officers. Soon though the Satyr youma found herself addicted to starseeds until one fateful day she popped one tooo many. . . Causing a mutation to begin, a painful horrible mutation, the youma half of her begin fighting her consciousness and slowly ate away at her mind and body until she became a full fledged youma, standing on all fours. There were traces of the woman left behind but largely, there standing regal and tall was a centaur of a woman, horns a top her head, roses sprouting everywhere. Her small tail gave a flick as she looked around and gave an unladylike snort.
"Foolish humans. . . mmmmm, I smell more starseeedsss. . . " She trotted off to follow the intoxicating aroma.
Posted: Sat Oct 24, 2015 10:11 am
Name: Juliette Durant
Nickname: Zappa, Lightbulb, Lights, other demeaning references to her appearance (Lt. Marble) Jules (Civilian)
Age: 24
Birthday: October 31
Sign: Scorpio
Gemstone: Opal
Blood Type: Questionable
Fav. Food: She still enjoys a thick slab of medium-rare steak, gravy, and mashed potatoes.
Hated Food: MREs of any kind, water (after exploding one too many glasses with its conductivity)
School: None
Hobbies:
Sleight of Hand - Even as a child, Juliette was blessed with a deft touch. What started as a simple mischievous streak soon grew to become supplementary income to the girl - lifting all manner of watches, knickknacks, valuables, and money clips from the unsuspecting. Occasionally she took on dares to steal keys from the particularly aware, or to benefit another through her clever tactics. Seldom did she ever steal for free, however, as she preferred to sell the items pickpocketed (though she considered it a bonus if she managed to lift straight money). She considered herself ‘for hire’ in this department when she was in the penitentiary, and sees no reason to retire her abilities now. Even in her current state, she could always find a reason to lift a little off an unsuspecting mark. Besides, what was the shame in having some fun?
Conductor - What started as a significant ability granted by her Negaverse affiliation soon found use in her curiosities. Occasionally, Marble will find great interest in testing the conductive properties of many different items - be it pools of water on the street, parked cars, or even contraptions she constructed herself of copper and other cheap metals. She is often fascinated by trying to determine how electricity arcs across gaps, or even how well she might be able to power an entire working machine. Occasionally these forays get her into trouble, such as when she accidentally shocks an innocent passerby with her hobby, and she’s forced to retire her experiments for the evening. However, she knows for certain that any conductive material is just begging for a shock - it’s just a matter of when she can get to it.
Playing Detective - Even before the shift in her being, Juliette enjoyed amateur sleuthing. Her interest began with detective novels, from Agatha Christie one-offs to the famous Sherlock Holmes series, where she learned of the skills she needed to cultivate. With a little careful listening and the right interview skills, she learned she could win a few choice morsels of information from the right people. And once she chased those leads, she soon learned of others she could question or discovered paths of interest along her way. And eventually, if she proved exceptionally clever and lucky, she could come to the bottom of a mystery that nagged her for months. The same measures occurred in prison, and even afterward, she learned how to utilize glamour and just the right dress habits to cozy up and learn what she could of target persons.
Virtues:
Determined - Once set on a plan, Juliette loathes to abandon it. Some call it a stubborn streak, but this quirk had kept her puzzling long after others abandoned the pursuit, and often times that extra dedication was all that she needed to reach her goal. Juliette rarely ever gives up on a mission, on her friends, or on a way of thinking until she is absolutely certain that there’s nothing more she can do. This trait kept her on the road to straight A’s in school when she attended, and left her well off in life (for the most part). Additionally, such determination means that with Juliette on someone’s side, they’re bound to reap great benefits.
Self-Sufficient - Juliette doesn’t need to depend on others to succeed in life. At a young age, she learned to problem-solve on her own, and has since been able to sustain her own living space without the outside assistance of anyone else. She purchased her own car with her own money, did her own apartment hunting, and even worked to support her boss in a secretarial position. Others might look up to her for her ability to operate on her own merits - it’s not often that one can do so and discover lucrative success in the process.
Obedient - Her obedience pertains more to the people around her than to the law, whom she often played against with her sleight of hand tricks. Juliette is very receptive to orders and will adhere to them right down to the letter if asked. She finds no qualms with following directions, especially if she receives personal benefit for it in the future. However, her obedience isn’t limited to situations where she reaps a reward - Juliette often acquiesces to personal asks of her friends without any trade involved. Need picked up at the airport? She’s there, no questions asked. Did someone require her to give a dissertation on curare? She’ll have it researched and ready before the weekend. It’s even rumored that she’ll stick to orders to the death.
Flaws:
Covetous - Thievery and an obstinate need for self-sufficiency nursed something of a green-eyed monster in Juliette. When she sees a striking strand of pearls, she wants it. When she sees a Timex watch, she needs it. When she sees someone else doling out hundreds like pocket change, she has to have that kind of money. The word ‘enough’ doesn’t exist in Juliette’s vocabulary, and it shows - many desirable status symbols, valuables, or even attractive people are often yearned for by Juliette, even if she can’t have them. In fact, denial of what she wants often exacerbates her desire for it. This often results in the otherwise quiet and staunch girl to become a jealous beast for what she wants, and has more than once driven away her friends over meager valuables. Though it’s a trait she tries to suppress, it inevitably rears when that glint of jewelry flashes her way.
Condescending - No one can deny that Juliette had seen a lot in her lifetime, and perhaps due to this, she thinks herself above the average Joe. Initially she simply considered herself more gifted than the rest due to her high grades in school, but this undesirable trait was soon exacerbated by her prison tribulations. Since then, she looks down on all those who crumple under hardship, as she expects that no one has endured what she was forced to deal with in the penitentiary. She harbors great doubt that any can surpass her in her favorable traits, either. This often ostracizes those she means to collect as friends, and though she offers no apologies for how she sees herself in juxtaposition to others, she doesn’t harbor any love for this personality quirk.
Irritable - Since her sentencing, Juliette is easily annoyed. Sometimes even the faintest minutia sets her off, such as a stranger playing the not-touching-you game like a child. Other times, she finds that hitting a brick wall when on a sleuthing mission gets her testy quite quickly, or dancing around a subject for a little too long might piss her off more than she’s willing to admit. Sometimes she simply wakes in the morning to a grumpy mood and parses out curt phrases for the rest of the day. It’s hard to say what, specifically, aggravates her irritability, but many know when it surfaces. Some have taken to calling this her ‘livewire personality’ due to how volatile she becomes when aggravated.
1) Physical: Infrared Sight - Thanks to Marble's third eye and conductive composition, she is able to see electromagnetic wavelengths longer than that of visible light. This ability renders most smokescreens useless - she can effectively see heat radiating off any object. Unfortunately, infrared vision cannot see through walls due to its nature, and anyone who maintains a similar temperature to the surrounding atmosphere will go unnoticed by her ability. Curiously, she is also unable to see through glass with this ability, as glass has its own heat profile.
2) Magical: Electrical Touch - For a timeframe of ten seconds, Marble is able to generate a powerful electrical surge from her forearms to her fingertips. During this time, anything she touches that is capable of conducting electricity will foster a hefty zap - one that can temporarily stun an individual for as long as she can use that target as a circuit. The moment she lets go, however, the target will return to normal with only minor electrical burns as fallout. She can only touch and hold a target for a maximum of two seconds due to the amount of energy it requires to pump electricity through them, and then the ability concludes for that use. However, if she were to touch an object, or running water, or any other non-sentient conductive surface, she can channel that electricity for up to five seconds before the ability fades. As a lieutenant, she is able to use this ability once per battle if she makes contact with a target, and if she fails to do so in that ten second duration, then she can use her ability once more.
Curiously, her lightbulb headband glows brightly while executing this magical attack.
History: On July 5th, 2013, Juliette Durant was sentenced to death for the bombing of the passenger train Atlantic Express #55, which resulted in 13 passengers killed and 25 injured. Durant was 22 years old at the time of her sentencing.
Juliette's participation in the fateful bombing was the subject of many debates, studies, and journalistic endeavors. Many dedicated sleuths covered the case for their respective newspapers, citing different angles or breaking eyewitness testimonies, and the story continued to surface throughout her trial period as two more of the injured succumbed to their wounds. Perhaps due to the continued press coverage and popular opinion at the time, Durant's projected sentencing of life without parole had escalated to call for her death. Afterward, several reporters swarmed the defendant for personal reflections about the outcome, but each received no comment.
In truth, no one received a direct confirmation or denial of Durant's part in the bombing. It was speculated that even Durant herself did not know the full extent of her part on that fateful day. In fact, the basis for one of Durant's appeals turned out to be her ignorance toward the package she ferried on board, but the defense was met with harsh criticism and was soon dismissed. Durant confessed that she only knew that she received a sum of $80,000 in hundred dollar bills to ferry a medium-sized package aboard the Atlantic Express #55, place the package in the restroom compartment for later pickup, and then dismount the train once the package was in place. She admitted she deliberately avoided questioning the man who entrusted her with the package, as she was more interested in the lump sum she was to receive after the dead drop was successful. She also testified that she never received the alleged final sum.
Juliette spent most of her sentence in quiet observance of the maximum security facility's rules and regulations, choosing to keep away from most of the other inmates. Her sentence did not treat her kindly - during the times that she mingled with the general populace, three of those times ended in a near deadly assault, and only quick wits and careful reflexes saved her from an early fulfillment of her sentence. Someone of mystery made note of her meticulous escapes in each of these fights, and committed her to memory.
Twice Juliette was sent to solitary for improper conduct when she defended herself in prison scraps. Each time, she found a note passed along by one of the guards standing watch over her cell. The first note commended her for her composure and ability to defend herself, and the posed a challenge: would she dare to assault a guard upon the last day of her solitary sentence? Did she dare to dream of freedom before her appointed day arrived? Many hours were spent puzzling over the note and its origins, but nothing Juliette knew of the prison gangs or their methods of communication lent her any clues. Try as she did, Juliette found no answers concerning her mystery correspondent. Ultimately she gave into her curiosity, and operated as asked - while she only held her own for a few scant seconds, she fulfilled the dare delineated on the note.
The second note arrived not long after the first, with veiled hints toward an organization far stronger than any gang affiliation she dreamed of within the prison system. It outlined her potential to join a group of vast importance, with associates in many critical roles, who may yet deliver her from her destined death. Juliette was enthralled with such a tale, and for many months despised the note for the measure of hope it granted her, but it did not stall her from complying with the final request delineated in the last sentence - it asked that she name a medium-rare flatiron steak as her final meal, and that such a request would be taken as her acceptance into the thrall of the unnamed organization.
The fateful day arrived, and Juliette received the promised steak. She ate in quietude, wondering when and how this organization would deliver her from her fate, or even if it could. Her faith waned over the coming hours, as she was prepared with her final outfit. As one of the guards entered the chamber after she dressed, however, she witnessed him shift almost instantaneously into an entirely different garb. She thought him nigh unrecognizable - though she had little time to ponder over his appearance. He mentioned that her acceptance had been received, and then plunged his hand beneath her chest for an agony she never thought possible - or tolerable - by the human body.
Before he finished with his work, another knock came, and the hand withdrew from her chest before the intended damage was done. Juliette collapsed in a tortured heap, and the pair of officers dragged her toward the prepared electric chair.
Strapped, buckled, and belted into place, Juliette's heart railed against her ribs while the reality of her situation dawned on her. The mysterious organization failed to deny her this fate, and instead she faced dying with a perpetual ache throbbing deep within her chest. Words failed her in the face of pain when asked for her last words. And once the switch was thrown, coursing electricity provoked a change so vast in her that one of the attending guards threw the curtains to the viewing room and the procedure was stopped immediately.
What rose from the chair didn't quite pass for human.
By the time the remaining guards reached the room, those attending were found dead with one guard unaccounted for. Juliette Durand, too, was missing from the scene in one of the strangest mysteries to grace the prison system.
Since then, Juliette Durand had quietly been learning the ropes as Lieutenant Marble, one of the most striking new recruits to the Negaverse system. She received her transfer to Destiny City only days after the event, and she intended to serve with gusto.
Hobbies: The Dark Garden: Anything that can grow in the dark and warped realm of the rift is probably as warped as the rest of the rift, and Orphne loves every crystalline twisted sprig, and every complex poison or hallucinogen they produce. Her goal for some time now has been to create a 'true' garden in the rift, gathering what scattered things she finds in its dim realm into an treacherous grove through which few can navigate without her as a guide, but those who can she can appreciate, since it shows, at least in her mind, great strength or great wisdom.
People watching Agents, Senshi, Humans… Orphne likes to observe, though she doesn’t like to admit why. She has the feeling she’s lost someone, and searches faces as though one of them might resemble one of the ones in the wispy dreams of her former life, reluctant to admit that all of them at this point are so unclear that she’s not sure would know who she was searching for if she found them. If particularly pressed or ordered, she might refer to them as “Her Archeron”, but can’t say if they were actually a man or a woman. Perhaps she means whoever brought her over to Chaos, or perhaps whoever turned her into a Youma, but she’s not sure anymore herself.
Virtues:
Sweet -- At least at first blush, Orphne appears to be a sweet, even relatively gentle Youma, easy to interact with, and not inclined to spontaneous violence like some Youma. True there’s generally a look of cool calculation, but her smile looks genuine enough and she seems to always try and find something nice to say. If anyone is looking for a youma to try and put their arms gently around a potential recruit and explain why even being a youma is not the terrible, dark thing those wicked senshi paint it as, Orphne is your girl. And if it fails… well what a wonderful place to be in to seize a star seed.
Patient -- “All gardens take time to bloom”, And Orphne is particularly well aware of this. She’s a youma who can play a long con, who can do her best to temper a more impatient agent, though she reserves this patience for anything and anyone she decides has at least ‘human’ intelligence.
Flaws:
Selfish -- With very few exceptions, Orphne is out for herself, and maybe Metalia. Her loyalty is to herself first, and her Partner may find out the hard way that her sweetness and patience disappear if she concludes they have put themselves in a situation not worth rescuing them from. Why should she get dusted if you’re just going to do this again? If she thinks you might learn something and be beneficial to her in the future, or are the type to agree you owe her a -favor- this will buy time, but those for whom she has any actual affection are rare.
Manipulator-- Under that sweet cunning smile is a manipulator who knows how to use her relatively attractive form and her intelligence to play to her audience. Since many negaverse agents look down on Youma, she’s more than happy to use this to her advantage, and may even pretend to be less intelligent, at least for a time, if she thinks it will help sell her coy flattery and preening to get her into a better position. She’s particularly fond of using this in a ‘long con’, and will happily pretend to be some sort of nature goddess, playing on her Faun-like appearance and brain to convince the uncertain that, perhaps even in spite of her clearly dark aura, that she’s just not -like- those -other- monsters. Star Seeds are delicious. Star Seeds that walk into your open arms taste even better, though some may find she is inclined to occasionally show a certain degree of mercy to girls and women, and none at all to men.
Abilities -- Your youma will have two unique abilities in addition to a slew of general youma boosts. A youma may recover in the Rift even after being dusted (unless dusted by a fourth stage character), may don a civilian glamour for a few hours in special situations (this takes a lot of energy); this youma should be assumed to have the same physical boosts as a Negaverse Captain! They would not be able to teleport or have weapons, though; their body is the weapon! A Youma's special abilities may be:
1) Physical: Thorny Body: Orphne’s claws aren’t the only part of her that’s sharp, the beguiling roses all over her body are actually part of it, and react accordingly. Physical attackers are likely to find themselves punching a briar patch as the tendrils shift to protect her, helping her deal damage while taking it. The prickly thorns and vines are aggressive enough and fine enough that they may even find a way through the chinks in armor or through thin leather or cloth to give you a warning stab. They do less damage than a hoof to the face, but they’re more intended to remind you that touching without invitation is going to get you scratched.
2) Magical: Orphne’s Grove: Orphne prefers semi secluded areas for a reason, alley ways, cut off sections of a hedge maze… they’re all perfect places to lay her Grove, a magical 10 foot area that appears to become covered with black thorny vines and dark purple and red roses. The flowers look velvety and lovely, but brushed they may feel more like delicately carved crystal, and glow eerie green when tapped or picked. (they cannot leave the grove without falling apart.) The true effect of the area is one of deceptive, slightly mournful peace. Aren’t you tired of fighting? Don’t you want to just rest, and talk? She looks trustworthy right? Just stay a while. She won’t hurt you… maybe.
History: Orphne is a love story gone wrong, though one could argue it’s not entirely likely for many love stories in the negaverse to go ‘right’. A civilian who was finishing her studies and preparing to look into a teaching degree so she could share her love of historical mythology, especially Greko-Roman mythology. She was particularly fond of exploring things from the view of the women in the myths, who were often the victims and sometimes the monsters, like Medusa, cursed to turn people to stone because she fled from sexual assault, nymphs turned into trees to escape the one pursuing them, only to be declared the sacred tree to some “Neckbeard” deity. She wanted to teach a version of the course as part of women’s studies, to change the view of the victims, and found herself caught up in being a similar victim of darkness. She developed a crush on one of her fellow students, kicking herself for falling for someone who hit all the ‘dark brooding and mysterious’ traits.
He was every bit as much bad news as her instincts said, and ironically not even a member of the Negaverse.
Several months into dating, a romantic evening turned into a violent attack when she tried to leave early, and was beaten half to death in the park when her ‘dark savior’ swept in. A flurry of dark uniform and a swift few blows, she watched them rip the star seed from her attacker, and offer her the chance to, herself, never find herself the victim again.
Whoever they were, she no longer remembers, because the corruption attempt went wildly, terribly awry. A star seed too fragile maybe, maybe just inexperience and too much chaos… but the creature that staggered to her feet was something out of myth.
Perhaps they felt embarrassed to have failed, even though Orphne doesn’t have the traces of humanity left to feel like she’s a failure, or perhaps they were punished. Either way she never saw the one she refers to as her Acheron again, not that she can recognize. They helped her across the dark river to a place she loves. She feels nothing but pride, and one day, she’ll find them and thank them. Something she did in part by naming herself after one of the fragments she could remember from before, the Nymph Orphne, who lived in the underworld.
Men live a little while. Monsters they remember forever.
Posted: Sat Oct 24, 2015 5:27 pm
Name: June Lunaris (formerly)
Nickname: Gruff (Current), Doe to a lesser extent.
Hobbies: Cooking - June enjoyed cooking when she was a human, as well as when she was an agent in the negaverse. Nothing made her happier than trying out new recipes and showing them off to others, particularly her sisters. She spent a lot of time crafting recipes from books, as well as attempting to make things from her own head. While following along with steps always brought about good results, whenever she tried to experiment things quickly took a turn for the weird. Strange combinations and sometimes even things that no longer looked like food came to be. It was always better to just say no when she brought an 'experiment' for people to try. These days, she's not really allowed in any kitchens, and when she masks herself as a human she tends to try and cook very strange things like tin cans and plastic bags. A part of her might still remember her love of cooking, though it's probably more likely that she just wants something to eat all the time, be it useless food or starseeds.
Blogging - June enjoyed sharing her recipes online, as well as taking photos of her meals and posting them on her blog. Nothing seemed to really come from it, it was just a dime a dozen food blog, but for her it was something fun that she could do entirely on her own and enjoy as she saw fit. Her sisters had no idea she had a food blog, though they did tease her whenever they caught her trying to take a picture of her food. Of course, she would rather eat the computer than use one these days.
Hiking - She and her sisters loved to keep fit to off-set their deep food appreciation. They didn't want to end up being the Three Tubby Goats of the negaverse! So they would often go out on hikes or find some other kind of activity together out in the wilderness. Training was well and good, and kept the calories in order, but there was just something calming and fun about a simple walk that could not be replaced. All three used it as their time to just relax and chat with one another about how things were going and if they were going to eat at any new restaurants. Now, as a youma, she still enjoys roaming through the forest, and likes wearing flowers and branches she collects there. Anything she doesn't wear she, of course, will eat. But going on a walk with her is a very good way to get her to calm down.
Virtues: Loyal - Then and now, Gruff will always be very loyal. When she was am agent, she was extremely loyal to her sisters and wanted nothing more than to keep them safe. She also believed in the negaverse mission, and sought to do her best against the senshi and the other alien forces. Now that she is a youma, and though she is not quite the thinker she used to be, she still holds a deep loyalty to her faction. She is more than willing to get dusted helping the negverse agents in battle, and will do all that she can against the senshi. Her hate for them only drives her loyalty to the negaverse deeper, even if she is not treated very well by many of her former friends. How she is treated is irrelevant to her- she will destroy the senshi no matter what. For her team, and for her sisters that she can no longer remember.
Adventurous - Gruff likes to go on adventures, much like June used to. As a human, she loved hiking in new areas and experiences new things with her sisters. Even trying new and different foods was something of an adventure for her. She was never afraid to dip her toes into something new, even if it was something completely unknown to her. Of course, she doesn't really HAVE toes anymore, but that doesn't mean her love of adventure has gone anywhere. If nothing else, her slightly more primitive mind has expanded her wonder towards the unknown- she enjoys finding new things even more now. Granted, some of those new things are simply things she's already forgotten about, but the point remains. If someone needs a youma who want hesitate, she's the one to drag along.
Flaws: Greedy - Naturally, being that she always used to enjoy her food, sharing had never been a big priority for her. Oh, she was happy to share recipes and portions she had made specifically for that purpose, but when it came to food she considered her own? No, that was off limits. To the point where she would get extremely angry if someone, even a sister, took something she had intended to eat for herself. Her greed exploded after the death of her sisters and her youma transformation- she lost all willingness to share anything. Though her English is now more limited (though she does have some degree of intelligence for a youma), some of her favorite words include: "Mine", "No", and "DON'T TOUCH THAT". Food, above all else, is something she will violently keep to herself. Or something she considers to be food, like a sneaker or that new book you just bought last week and haven't read yet. It's probably better not to leave things around her, unless you're trying to butter her up for some reason. That, or you just need to get rid of some trash.
Angry - June was prone to outbursts of rage when she was a human. She was always protective of her sisters, and if something bad happened to either of them, she had a hard time containing herself. Like the over protective father who would punch someone in the nose for making his daughter cry. Only... with boobs and a pretty face. As a youma, Gruff no longer remembers her sisters, but that doesn't mean she's not still a short fuse. When she sees a senshi, anger wells inside of her, and she is sometimes extremely difficult to control in a fight. The longer a fight goes on, the more old memories stir in her brain, confusing her as they flash images of the prolonged battle that killed her sisters and the more likely she is to run completely wild.
Abilities 1) Nommy Noms: Gruff has the ability to eat through just about anything with her impressive jaw power and digestive track. However, she is limited by her body. She can't eat through anything she can't fit in her mouth, so eating a human or car whole is out of the question. If she can chew on it, she can chew THROUGH it. She can also keep down most of the things she consumes, including inorganic materials like metal. She can ingest things like poison with a much higher tolerance towards it than a human and/or nega. Though if something is super heated/chilled/poisonous, as it will burn/freeze/hurt her like it would anyone else after a certain amount. She cannot eat nega or knight weapons. (though she's happy to chew on them!)
2) Spitball: Gruff can choose to cough up something she has previously eaten and use it as a high powered cud bomb. This semi-digested matter is enveloped in a greenish-yellow light that makes the matter, regardless of what it once was, highly volatile and explosive. She can produce up to five of these bombs in a single battle, before her energy is used up and she no longer has the power to produce more. She must wait until after she has recharged on starseeds or in the rift before she can produce more of these explosives. She can only produce one bomb at a time, and must wait at least ten seconds between each formation. This also depends greatly on how much she has eaten that day!
History: June was once a happy agent of the negaverse. She fought against the senshi with her two sisters, both of whom were also Lieutenant alongside her. The three sisters were something of a team, and did everything together.
They especially loved to eat together, and were always finding new things to cook and share with one another, as well as other agents. Cooking was a bonding element all three of the sisters held dear to their hearts. OF course, EATING the food was always the best part. Rarely was there a moment where June didn't have some kind of a snack in her mouth. Because of their interest in food, eating, and always hanging out with one another, the three sisters had earned the team nickname of the "Three Pretty Goats Gruff" by other members of the Negaverse. Rather than be annoyed by the somewhat unflattering name, the three young ladies embraced it fondly, and even used it themselves more often than not.
June, being the oldest, was extremely protective of her sisters, but was not against them going into battle with her, as they were all fighting for a cause they believed in. There was no way she could take that away from them. However, in the back of her mind, she did always worry that something might happen to them. That a battle might go the wrong way, or that they might end up getting themselves into a situation she couldn't get them out of again. Still, for the most part, she was happy and she loved being able to spend time with her family even during moments of what seemed like total war.
She realized too late that she should have heeded those warnings in her head- that she shouldn't have let her sisters fight the senshi threat with her.
It happened rather suddenly. The three had been on a hike along some cliffs in the forest when they found a batch of senshi formulating some kind of plan of action, possibly to try and impress their elders. Unwilling to let them go without a fight, the two younger sisters begged June to let them kill the senshi. June was worried about the setting, the unstable cliffs they had been navigating, but ultimately agreed to engage them for the sake of their cause. Letting them go seemed like the wrong choice, even with the danger. It was a battle like any other- a group of four young senshi against the Three Pretty Goats and a couple of youma they had summoned for the battle. The battle had raged for a long time, and everyone participating, on both sides, were becoming heavily exhausted. However, neither side were willing to quit. It was only when the very cliffs they were fighting on began to crumble beneath their feet that they realized the heavy toll their fighting had wrought. A massive collapse of rock and earth brought all the already battered and beaten senshi, youma and negaverse tumbling to the world a long ways below.
When June woke up, the area around her was quiet. She pushed herself to her knees, wounded but alive. Though the fall easily would have killed any regular human, she knew her powers had helped protect her. However, she soon came to see that her sisters had not been as lucky. Both had died from the fall, already too wounded and weakened by the long battle above to survive the trip down as well. If they had not been fighting, it would have been entirely different, she knew that. They would have survived. They had only died because she had engaged in that terrible battle when the odds were against them.
Then, she heard a groan. The senshi! Like her, a couple of the senshi had also survived the fall thanks to their powers, though they were also heavily injured and barely able to stand. Two of theirs had died, but two still lived. Two too many for the only remaining goat. The youma they had summoned had survived, too, and seemed in better shape than either of the senshi or the negaverse agent. In a blind rage, June did the only thing she could think to do in an effort to avenge her sisters- she stole the starseeds of the youma and ate them, consuming their beastly powers to corrupt her starseed further in return. To give her the power she needed to move her battered frame and kill the remaining senshi.
It worked- she was granted the power she so strongly desired. But her appetite was not sustained by simply killing the remaining two senshi. She stole their starseeds, too, and ate them, hungering for more. More starseeds. More revenge. It would never be enough.
The youma powers had converted her, turning her into a pretty, goat-like creature of destruction, pain and greed. Though her memories and thoughts muddled as the youma's powers took her over, she never forgot the lingering desire to have her justice, though she no longer remembered what she was trying to get revenge for.
Cajanic
Generous Unicorn
Offline
dawns_aura
Peaceful Demigod
Offline
Posted: Tue Oct 27, 2015 11:36 am
Name: Pacifica
Nickname: Pasi, You, Flowers, and a host of other nicknames
Hobbies:
Welcome To My Garden (of death): To those she respects or likes, who come to her little corner of the dark kingdom, she will proudly show off what she calls her garden. However, it is unlike any garden you might have seen before- instead of plants or crystals, or whatever, it consists of the corpses of her victims, 'planted' or 'sculpted in various ways to show them off to their best advantage... or so she likes to say. Don't say anything that might in any way be construed as criticism or dislike or disgust, or you just might end up a part of the garden...
Toxic Love: Along with her macabre garden, she has a love of poisons and toxins, taking great joy in trying to collect or synthesise new ones, at least as best as she is able. And she quite enjoys testing them out on whatever small youma or other creatures she can find and capture without damaging too badly.
Virtues: Observant- Quick to notice the little things – and file them away for future use – she sees the little things that could spell danger for her. This wasn't a trait she had used often in her daily life until she was forcibly recruited into the Negaverse, at which time it kicked in so she would survive.... The little hints that would indicate her superiors were less than pleased – with her, with the situation, whatever went wrong – and would be more than happy to take out on her. The tell-tale signs something was awry, and she was in over her head, or those subtle movements and twitches that might suggest betrayal, unease, whatever. She uses the skills now to know who to avoid, who she might be willing to help, and those who were hunting her...
Polite- This is as much a learned behavior as it is a survival tactic. Even though she is strong, she still has the instincts and -somewhat- the nature of prey animals. She is quiet, soft-spoken, doesn't like calling attention to herself, and will defer to those of higher rank or who are stronger than she is... at last in their presence, or long enough to accomplish the task given her so she would not be punished for not doing it.
Flaws: Passive- It isn't that she lacks imagination or the ability to choose to do anything, but she finds it easier to just live life and go with the flow. Pasi is unlikely to take the initiative to do, anything, really, under direct orders/threats and close supervision, she will perform whatever task she is given to the bare minimum, refusing to exert herself beyond that.
Intractable- Pasi hates nothing more than change. Too much change in her life has been bad, so she both fears and hates anything that is different or new. Set in her ways, she will fight tooth, horn and hoof to keep things as they are.
Abilities --
1) Physical: Shield of Thorns- The flowers that are a part of her weave together to form a shield that helps absorb attacks against her, cushioning the blows somewhat. The shield is most effective against blunt object blows, and weapons without a piercing tip or blade of some sort, and has minimal effect on dampening offensive magic.
2) Magical: Poppy Haze- The flowers that grow on her body release a scent when she feels most threatened or consciously chooses them to do so, that dulls reactions, makes those in her vicinity start to get a little hazy – clouding the mind so they don't remember what they were doing or perhaps making them a little sleepy- the effect only lasts for about 30 seconds and can cover a circular area with a 5 ft. radius.
The earliest thing Pasi can remember is being in the grips of excruciating pain. Pain so bad death would be more than welcome. A pain so terrible, even unconsciousness cannot drag her down into it's comforting depths. A pain she has no idea how or why it happened, just that it simply was.
The pain could have lasted for days, weeks, months, or it could have been over in mere moments. Her sense of everything was so skewed, she didn't know. Then finally, blessedly, her mind shut down to protect her sanity and things went dark...
Her next memory was one of the Rift, of darkness infusing her and chasing away the pain. Of her body seeming to stretch, and grow, and change. Of growing taller, stronger, better than whatever she had been before. It was... a comforting memory. One she held onto whenever she felt alone, or scared, or simply tired and in need of knowing there was something out there.
There were times when she wondered why she survived whatever it was that happened to her. Those moments were more frequent than not, it seemed, as she wandered the endless maze of dark corridors of the Dark Kingdom, attacked by anything and everything that thought her prey. And though she detested the need to fight, she did, to protect herself, even though she had no clue as to what she was living for.
During one such altercation, she discovered a few things about herself. About her ability to ward off certain attacks, and her ability to pacify those who would attack her. Finally she had something interesting to catch her attention. How could she do that? And how did it work?
Near the same time, she found a small area, hidden deep within the labyrinth of tunnels that was hard to find – it kept her safe, away from those who would hurt her. A space she could experiment in peace. Her own little paradise.
Her own little garden of bones...
Posted: Tue Oct 27, 2015 2:01 pm
Name: Blythe Slater
Nickname: None really
Age: 25
Birthday: February 14th
Sign: Aquarius
Gemstone: Amethyst. It makes her a little sad.
Blood Type: O-, the universal donor. Managed to stay past half-Youmafication!
Fav. Food: Fondue, Udon, Inari rolls, gyoza, and somma dat high end top ramen.
Hated Food: Nutella and rich chocolates. Her mouth feels coated and it makes her feel sick. Chocolate covering flavorings is fine though.
School: Right now she's hiding out doing freelance writing work incessantly to pay bills and hide the monster she feels she's become.
Hobbies:
Writing - Blythe finds writing to be a soothing, comforting activity to both pass time and earn money. She was once a happy little girl who liked creative writing in school, and now reklies upon writing as a means of income and a means of venting. She does a lot of non-fiuction and short stories, but her passion is the novel she has had cooking for a few years now.
Massively Multiplayer Online Games - Blythe is shy, and finds MMOs a good safe way to meet and socialize with people. She relishes every friend, even in browser games like Star Pirates, and in games like World of Warcraft or Final Fantasy XIV, and anything in between, even Everquest (even if most people avoid it now). She also enjoys them for letting her step into the role of another person, to live out her fantasies of playing hero.
Walking/Exploring/Lurking - Sometimes, Blythe does in fact go out of her home to explore, usually at night anymore to try hiding as best she's able. Sometimes, she takes a normal walk to clear her mind and think, using it as a meditaative, banal experience. Sometimes, she enjoys finding urban ruins to explore and enjoy, finding them to be interesting and inspiring, and excellent for times she is sad or afraid. Other times, curiousity will overcome her need to hide, and she will walk out into dark places, and watch people for the night. Sometimes, she does all three, mostly to watch others and feel some sense of belonging.
Virtues:
Three-Fold law Harm none, lest ye yourself be harmed
Blythe believes in the three-fold law, or law of three, in that whatever you put into the world shall be returned to you threefold. To accomodate this belief, she tries to treat others with fairness and kindness, and will try her best not to lash out when it goes one sided. Blythe knows if she brings harm it may come back in spades, and thus she tries to avoid it as much as able.
Altruistic And with all of his strength he gave a shove and a miner cried 'There's a light up above!'
Blythe gives of herself to those around her. In her effort to minimize harm, she will often share her food or clothing even if she needs them for the betterment of others, she will take in strangers into her home to keep who she can from rain, and she will often work to help as she can. Blythe puts the needs of many before the needs of the one, and even if she sometimes comes up short, she's genuinely okay with it, because it was needed. Good will eventually come in return.
Humble I am no better than what I have made of myself.
Blythe is not vain, nor proud of major deeds - she sees deeds simply as what needs done. For this end, she often places herself below her superiours, and some of her peers if she feels inexperienced. She doesn't try to put herself on a pedastal until it5 is warrented, and Blythe will often try to encourage others whom may be more overblown to maybe calm. Even if it doesn't work, she accepts them, and is accepting of being what she is - humble.
Flaws:
Karma Slave I obey Karma-aa...
As part of the Law of Three, Blythe believes Karma plays a heavy role in the act. However, she also have no patience for seeing Karma unfold, and if you treat her badly, she will reciprocate Three-Fold. While Blythe is no killer, she is an aggressive and hostile being whom believes in retribution for harm wrought threefold, provuided she observes it. She's not usually explosive, either - instead undermining the foundations of a person's life and destroying it piece by piece and ensuring they know who the culprit is. It's the most malicious she's capable of, takes a lot of proving, and peoiple rarely expect it - or like her cut-throat methods.
Doormat So use me, use me, just don't abuse me!
Blythe kind of lets people walk all over her. She doesn't think of her own needs, she doesn't think of her own wants - if others need her, she's there, bright eyed and eager to please those around her, including but not limited to random strangers, and the like. Blythe is desperately eager for approval and acceptance, and hungry for the feeling of warmth that comes from filling a neeed. The problem is, she doesn't realize she's just a stepping stone, or a doormat, to anyone. She easily listens to sweet words and warm gestures, and she just lets people do as they will.
Fearful What was that sound?!
Blythe is a fearful creature - a very timid, nervous sort whom scares easily and even tends to shriek and jump at sudden noises, eyes wide and female shaking. Blythe is easily startled by strangers making sudden motions that implicate violence on her person immeduiately, and it's very difficult to muster courage. While she can reciprocate wrongdoing threefold, she can not do so easily - swallowing her fear of harm often takes time and effort, and both are needed for her to recover enough to act in much at times.
1) Physical: Bioluminescence Stephanite is a light-based half-youma lieutenant. To this extent, the lightbulbs and eyes produce a significant glow at all times, while the rest of her body puts off a dimmer glow, allowing her to see in the dark far more easily than a pure human. Although she is easily seen without proper measures to hide her glow (Such as full body clothing or coverings), she can use her glow to bait opponents towards her, serve as abeacon, and other uses a perpetual light may provide. Note: This ability is Passive. She cannot control it, and she dislikes how hard it makes sneaking around.
2) Magical:
Flash
Lt. Stephanite is capable of concentrating light in her eyes and head lights to produce a very bright, painful flash. This ability leaves opponents blinded for 30 seconds; however it may impact allies as well. Duratiuon: Instant flash; with a 30 second resulting blindness, after which the worst you get is floaters. Uses: Three times a day. This attack has no cooldown.
Blythe paced outside of Destiny City in a small dirty camp, surrounded by others like her, prisoners swept from the streets and the corners, the dark places nobody looked and she shivered. Some others were also cold, shivering. Some had been here weeks, lean and half starved and hungry, some disappeared, returning raving and wild.
Blythe wished she'd never gone to meet her friend online, or she'd never be in what some called an intenment camp. It was those unchanged, not wearing the uniforms that suffered most. Half-starved, frightened and often beaten or taunted, coerced and some, lost for resistance. Blythe watched, hidden in saces impossibly small, curled in close to herself as she did, and often shivered.
It was normally easier to accept the uniform. Easier to give in, they said. Blythe was never taken though - not until it was quiet. The Generals had left for a meeting, leaving all too eager captains and fanatic lieutenants alone to the captives, and that was when she was taken.
Blythe diud not walk alone. There was a gaggle of them all really - nine or ten in total in various states of health; a father newly captured, a street teen there for months. The march itself was silent - brazen it was for lower ranked soldiers to choose to corrupt prisoners. Blythe was silent as they moved with bare feet and looked down to m9ind herself, until they were halted. A Captain assessed the group, pacing as he studied them.
"You are all here," He cquipped in a sharp, broken voice. "For your induction into the glorious army of the Negaverse. Of course you may refuse, but it truly isn't suggested."
The captain motioned, a few others shifting with sharp grins and wild eyes, watching for signs of struggle from the others, weapons moving. There was silence, and the captain crowed.
"Very good, very good indeed. Respiline?" He motioned to another captain, whom lead a small band of older captains to the party, and then, the burning.
The screams were shtrrill, loud - some distorting. Blythe shut her eyes as she seemed to burn inside and out, screaming and shrieking as her bones felt as if shifting, sfeeling as if her scalp was parting, opening, yawning as bones of some kind grew. Her skin burned, changing, dropping her to the ground. Screams around her turned to inhuman gasps, cries of pain, roars, before dying away, profanities slip-ping around her. Blythe simply screamed, feeling her forehead rip and tear, her eyes seeping thick fluid she could not identify, and finally, slowly, the burning and pain ebbed from sharp, white-hot knifes and tools to simple dull aches and cold, cold cold of healing burns. Blythe heard the move, kicking and inspecting, murmuring about the wastes. Screeches, occasional roars led to yelling as Blythe lie still, silenced quickly after, and finally Blythe felt herself kicked.
The blonde rolled to her back, whining softly before opening her eyes to stare as a captor, blood pounding in her head as she began hyperventilating, panicking and fearful, and the captain responsible reached.
Ity reacted in an instance, Blythe screaming in fear before a bright flash seemed to induce yelling and shouting, and she took the confusion to run, unaware iut was her own doing, running in the direction of Destiny City.
She didn't pause, didn't consider until she ran into the body of one of the generals and she shrieked again as her shoulders were caught, the girl bringing her arms up to shield herself, and the General snorted, low and seething.
"Bloody impatient-" He turned to another captain, huffing. "Careslite, see what other damage to the 'recruits' they've done. I'll see this one to Laurelite. There's no use for a half Youma in the camp. Too risky..."
Blythe whined then, as the general took her shoulders with surprising lightness, and Vlythe choked back a sob, shoving her face into her hands as she did so, allowing herself to be led as the general would. Vaguely, she registered the discolouration of her hands, the faint shine of light reflecting off of her skin, and wondered what, exactly, had been done as she sobbed,led for the Negaverse for proper introduction - although Blythe had a feeling whatever they did, it was her stupidity that left her freedom permanently lost.
Eos Galvus
Shadowy Celebrant
Online
Felyn
Eloquent Lunatic
Offline
Posted: Tue Oct 27, 2015 2:09 pm
Name: Cordelia
Nickname: Delia, if you are close to her, but you aren’t.
Hobbies:
The Explorer - Being a full youma, Cordelia finds comfort in the rift where many do not and, as such, treats it like her own personal sanctuary. Many of her days are spent wandering through the broken lands, searching for glimmers of the life that once occupied it or lost wonders that have been claimed by chaos. She knows the rift better than most and has an easier time orienting herself in the lands than those unfamiliar with the terrain. There are not many places she has not found, though getting her to give away the secrets is another story.
The Hoarder - She does not remember much about her human life, save for the tragic end, and treats it with the same mysterious curiosity that she does the lost civilization in the rift itself. Anything to do with human day-to-day life is likely to be treated with the utmost awe, to the point of collecting even the most mundane things. Forks, hairbows, coins, rings, pens, or even random artifacts from the rift itself - she collects all these things and hides them away in a small cove hidden in the rift. It looks more like a hoarder’s house than anything else, but to her it’s full of treasure.
The Ferrywoman - For the right price, Cordelia will act as a guide and protector for any agent of the negaverse inside the rift. This includes taking corrupt senshi, or really cowardly negaverse soldiers, to the typical areas (the old knight academy, the training grounds, etc) but she’s also willing to take people through the more feral, wild areas of the rift for any reason they choose. This is her primary interaction with non-youma individuals.
Virtues: A Promise is a Promise - And a deal is a deal. When Cordelia gives her word, she will never break it. Her loyalty may be something that can ultimately be bought, but there is not a price great enough to make her forsake her own integrity. She will finish every contract she has made and will see every duty through to its end. Even suggesting otherwise to her would likely earn her ire.
To the Point - There is time for chit chat and there is time for business. When Cordelia knows that there is a greater matter at hand, she dislikes to waste her time dancing around the subject. This makes her very efficient when discussing deals, pacts or partnerships. She gets right down to the nitty gritty and never leaves a grey area open for interpretation.
Unclouded Judgment - As a full youma, Cordelia’s range of emotions have been diminished significantly. It is not impossible to make her happy or mad, but it takes more than a simple bad conversation or a smile to get her there. This means that she is capable of making unbiased decisions without emotions clouding her judgment, giving her a higher rate of success in her goals because she does not act upon rash, split-second impulses. She’s often a good person to consult when having a problem that needs to be dealt with, although she might charge for the service.
Flaws: Mercenary Mind - Cordelia knows the value of her service and she is more likely to charge for her help than to give it just because someone claims to be her friend. Her aid will always go to the highest bidder if it’s a matter of choosing one above the other and those that expect her to do something based purely upon some perceived notion of loyalty or ethics will oftenfind that she doesn’t share the same opinions that they do. She’s also highly distrusting of people that try to give her gifts outside of a service and may refuse them to avoid being indebted to others.
Emotionally Numb - Even if she understands emotional attachment and does have a certain degree of her own, she isn’t likely to help someone just because they’re sad and will not entertain doing anything out of the goodness of her heart. She’s also not going to tell someone what they want to hear above what they need to hear and if asked for consult on a situation, people need to realize that she isn’t going to sugar coat the options. It makes her a hard person to befriend, but she doesn’t seem to mind that.
Grudge Holder - There are very few things that can cause Cordelia to get angry or upset, but occasionally it does happen. Stealing from her or breaking a deal are the easiest ways, though she frowns upon anyone that lacks her view of integrity. For those unfortunate souls that find their way onto her bad side, she’ll likely hold a grudge forever and there isn’t much that person is going to do to win her back. It isn’t logical to give anyone second chances.
Abilities: 1) Physical: Magnified Hearing Cordelia’s natural biology combined with superyouma senses allows her to hear things from nearly unimaginable distances. This aids her in finding negaverse agents within the rift that wish to make deals and to identify hidden enemies or attempted ambushes. However, it does have a drawback in that it is almost useless in loud, chaotic areas. If there are too many sources of sound happening within her perimeter, it begins to sound like a jumble and will give her a killer headache. She often avoids visiting the more populated areas of Destiny City at all costs and doesn’t like the city in general.
2) Magical: Heart of the Rose Duration: 45 seconds Charge: 15 seconds Uses: 2 per battle (Only one may be used at a time)
Cordelia plucks a rosebud from the vines that crawl over her body. As she holds it in her hand, it becomes charged with her magic, slowly gaining a glow until it matches the intensity of her eyes. Once it is fully charged, she tosses it at a target. When it makes contact, it sinks into the flesh and causes the target to feel as if their heart is being constricted or ripped out (the feeling may be different for each character and is meant to be a physical manifestation of a broken heart). At the same time, the target and Cordelia will both begin to see visions of the thing the target’s heart most desires - though these may just be confusing glimpses for her since it does not provide extra information regarding the relationships. The images that Cordelia receives back from them are really bits of their energy, which help her to re-grow the rose she consumed in the attack.
Once Upon a Time, but not too long ago, there were three brothers. The eldest was the most intelligent, with a mind for strategy. The middle was a strong man, who valued physical prowess above all else. The youngest was the most gentle, who sought to end conflicts with a silver tongue. As fate would have it, the eldest signed his soul away to Metallia and joined her army, seeking fame and power as the leader of his own army. Seeing the potential each of his brothers could have with chaos, and the benefits he could take from their skills, he soon convinced each of them to kneel to the power of Chaos. The eldest brothers took rank as lieutenants but, to everyone’s surprise, the youngest bore the starseed of a senshi. As time passed, their strength grew, and the brothers became a formidable, unified force.
Until the day they saw her.
She was a beautiful creature with a kind, gentle demeanor and an understanding of the universe. Her faith rested entirely in Cosmos, the mysterious and elusive being to which she had sworn her service. Although she could not bring herself to forsake her mistress, she treated the brothers with a gentleness none of them had been afforded under Metallia’s reign and their hearts softened for the first time since their corruption. One by one, each of them fell deeply in love with the knight, and the strong bond they had once shared became strained by the bitterness of rivals.
They each began to plot how they might win her heart, using their strengths to their advantage. The youngest wooed her with the gentleness of his words, reading her beautiful love poems as they lay together under the stars. The middle brother entertained her with great feats of strength, showing her his ability to fight for her and guard her from harm. The eldest brother, the smartest of all, began to hatch a plot to simply take her for himself - by forced corruption.
Aware that he would never convince the youngest to turn on the knight, he used his wit to poison the middle brother against him. He sewed the seed of betrayal, claiming that the gentle-hearted was going to defect to the other side for her and that they would not only lose the woman they loved, but also the triple threat of their power. Convinced that his eldest brother was right, as he had always been, they set a trap for the knight.
-
At midnight under a full moon, the knight of cosmos agreed to meet the eldest brother beneath an old willow, lured by the falsehood that he wanted to be purified of Metallia’s taint. The moment that she showed her face, the middle brother powered up where he had been waiting in the shadows and rushed her, trapping her in the strength of his own arms. Powerless to defend herself, she could only stare up into the eyes of the conniving older brother as he plunged his hand deep into her chest, whispering tainted words of love and devotion into her ear. As the power overwhelmed her, she fainted, and the brothers stole her away in secret to recover from the process.
A week went by without word of her and the youngest brother, who had noticed the suspicious behavior of his siblings, confronted the eldest. Always the diplomat, the eldest admitted that she had been corrupted, though he claimed that she had done it willingly so that she might be with one of them.
“She’s waiting to talk to you in the rift,” he said, with a smile etched across his wicked face.
Never suspecting malicious intent from his own brother, the youngest entered the rift alone, expecting the woman he loved to be there to protect him from the youma that would most certainly attack him alone.
-
At the apartment where the cosmos knight, now a Captain among Metallia’s ranks, was being kept she was beginning to remember more and more of the events that had led to her corruption. Day after day, she asked for the young brother - the only one that had not been there when she was taken. Day after day the eldest made excuses, until at last, his irritation overwhelmed him.
“He’s in the rift, most certainly dead, by now.” His coldness shocked her, for he did not care about his own brother and, if he could not care about his own flesh and blood, how could he ever love her? She left immediately for the rift, unhindered by the eldest since he was convinced there would be nothing left for her to find.
She ran frantically through the foreign land until she found the youngest at last, propped beneath an old, gnarled tree. The moment she got close to him she realized he was covered in blood, but breathing, though it was shallow and stuttered. She fell to her knees beside him and called his name, even as the tears welled up in her eyes and began to stream down her cheeks. As the warm liquid splashed over his face, the youngest brother roused himself, just long enough to offer her a smile.
“I was waiting for you,” he managed, low and raspy. He had long since realized the treachery that had been his undoing and had hoped only that she might find him before his final moments. His hand plunged weakly into his own chest and slowly, despite her protests, he produced his own starseed.
“I want to be with you, forever.”
Realizing the severity of the situation, she reached up with one hand, covered in his blood, and took the starseed gently from him. As his final smile spread over his lips and his eyes began to close, she whispered gently.
“You will be.”
-
Time went by and, growing suspicious of how long the knight-turned-captain had been gone in the rift, the eldest brother sent the middle one to fetch her. He found her sitting next to a body calmly, beneath the tree his eldest brother had told him to find. As he approached, she refused to look at him, so he sat next to her side instead.
“He was going to defect,” he said, gently. As he spoke, she realized that he had known his brother’s fate all along and, like his eldest brother, he showed no compassion for the sibling he had lost. Her heavy heart turned more sour, but she only looked up at him with a stoic set to her face. For a long moment, she didn’t speak, but at last a small smile pulled at her lips.
“Would you like to be with me forever?”
-
As the hours ticked by, the eldest brother was growing more and more suspicious. Had his middle brother been more of a threat than he’d realized? Had the youngest somehow managed to survive? No longer able to contain his curiosity, he gathered up his courage and entered the rift himself. It didn’t take long to find her, standing beneath a tree alone, with no sign of either of his brothers.
As he approached, her back was to him, but he stopped short instead of trying to make her look at him.
“Are you mad with me?”
She said nothing, but her head did tilt.
“I’m sorry, he was standing in the way of our love.”
Again, she was silent, though she realized he didn’t care to ask about what had happened to his other brother. Neither of them meant anything to him at all.
“Will you at least talk to me?”
Her head tilted again and though she was quiet for another long moment, she did finally speak.
“Would you like to be with me forever?”
He was so overjoyed by the question that he didn’t stop to consider the suspicious circumstance under which they were meeting. As he cried out his answer, she finally turned and closed the distance between them. Driven nearly mad by his own success, he didn’t notice the way her eyes were glowing with the power of two strong starseeds coursing through her veins, or the blood of two brothers splattered across her uniform. He didn’t even notice the way her fingertips had begun to char with too much raw energy, the first sign that she was not going to survive this as the woman he had loved at all.
He only realized his mistake as her hand plunged into his chest - not into the space containing his starseed, but through skin and bone and sinew to his very heart. A choked, confused sound escaped his throat but she anchored him with the grip, even as blood began to ooze down her arm.
“Then you belong to me.”
As she released him, he fell to her feet, grasping his chest as if he might stop the pool of blood around him. Before the life could fade completely from his eyes she slipped her hand into the subspace of his chest, this time, and ripped the starseed free of his body.
With one last, wicked smile, she slipped it past her lips and relished the feeling as her body caught fire from the inside. The last starseed sealed her fate, burning away her humanity and morphing her into something greater than herself. The blood that marred her skin spread like vines as her shape shifted, blooming with roses in three different colors - one for each man that had loved her.
She had come to the rift as a woman in love, and she would stay there as a vessel that would ferry the souls of the brothers forever.
Posted: Tue Oct 27, 2015 10:51 pm
Name: This youma does not remember her old civilian name. However, she remembers the name Roze (Said like Rose.) Whether that stems from her life prior to the youmafication, or the mineral name of Rozenite, the youma is unsure. So this is what she goes by. Beyond that, she can vaguely remember flashes of reds, purple and pink and finally black, but she doesn’t know what to make of those.
Nickname: Rosie, if you think you’re being cute.
Hobbies:
Gardening: Roze loves to garden. She lives for it. Roze has collected a plethora of seeds, both flower and tree, and has planted them in the rift. As such, she has grown a vast garden in her little corner of the rift, filled with flowers of all sorts. These ones however, are unique. Different from the world above. Because of where they are grown and kept, the flowers in Roze’s cover grow with a chaotic taint to them. Crystal shimmers and sparkles in place of petals on most of these plants. They look eviler, wilder than the other’s she’s seen. She is completely fascinated by these things. Roze has also resorted to thievery and has been known to steal potted plants off of porches and out of yards. These plants eventually wither and die. But that doesn’t mean she doesn’t take the utmost care of them. Once her potted beauties die, she takes great care in sniping them down and preserving them. Her garden is her life, second only to the commands she must carry out. An easy way to garner favor with her would be to bring her a flower or two, perhaps something she hasn’t seen before? She takes great pride in it, and should you damage it, she will return the favor tenfold.
Tea: Though she has no need for such things, Roze has a taken a particular interest in blending her lovies into various drinks such as tea. it is a little hard to do such things in the rift, but Roze has managed to acquire the necessities to do as such. Through various books, she has read up on which flower to mix with which, how long to let some steep. She puts her own spin on these teas mind you, by taking a starseed or two and grinding it into a fine powder. Consider it a youma’s version of sugar. It adds just the right amount of life to the tea that makes it enjoyable for her. If you ask nicely, she might even make you your own special brew.
Reading: This… Roze will admit, is a slightly strange habit of hers. One she had not been meaning to get attached too, but after the various books about teas and flowers she had poured over, Roze found that it was a relaxing way to spend some time. Roze often sticks to rereading her flower or tea brewing books, but has slowly begun to wander into other things such as fairy tales. The books she gets are usually gifts from officers. In Lieu of a flower, they leave her a story. Others have been requested at the officers convenience.
Virtues:
Nurturing: Roze loves seeing growth. Either in plants, or people. She will mother it, drawing it out and pushing it to the best of it’s abilities, that she know’s it can be. She can see the growing seed in each and every one that she meets. Despite being a youma, she will foster each seedling that comes to her, helping it along the way. She is patient, for she knows how long it takes for seedlings to sprout and to begin to grow and blossom into the beautiful flower they are meant to be.
Finesse: Roze moves with all the grace and then some, despite her size. She is quick and agile, perfect for covering lots of ground in the shortest amount of time, both in the rift and city. Roze tends to things carefully, and with a concern for detail and She applies this to anything and everything she does.
Captivating: If someone says youma, one might think of shadow like creatures. Things straight from the horrors of your nightmares. But how often would you think of a Centaur straight out of a fairytale? Despite being a full youma, she is still very humanoid. Roze knows that she doesn’t look like you’re typical youma, and uses it to get what she wants. It gives her more potential access to books and plants, while people get to observe a creature that was only thought to exist in myths.
Flaws:
Vain: Roze is vain to a fault. She values her appearance almost, but not as much as her beloved garden. Everything must be perfect, not a hair, petal or thorn out of place. There have been times, where the youma has spent hours fixing her appearance. She doesn’t like it when she looks like an overgrown weed and will get QUITE upset about it if not given the chance to tidy herself up. Her vanity issue has also, on a couple of occasions, spread to those around her. She will occasionally pick at or straighten up an officer’s uniform. They have to look respectable you know.
Arrogant Pride: Roze will be one of the first to boast of achievements. Either her own or of those in the ranks. Both minor achievements and major, it doesn’t matter. It is worth mentioning if only just to throw it in some Order Senshi or Knights face. However, outside of her own, she would not particularly care for anyone’s achievements outside of the General Sovereigns, or her own eventual master.
Venus Flytrap: Behind all that beauty, and grace, are lies. Much like the vines that grow on her body, Roze is a slowly growing entity. Weaving and tangling her way around her until she has you right where she needs you to be. Roze will drain you of what she needs from you. Time, energy, life and then once she is done with you… Well, you just might end up with one last purpose in life. As nutrient rich plant food… Flowers and plants sprout from dead animals all the time. Who is to say it doesn’t work on other things as well?
Abilities --
1) Physical Attack - Thorns: Roze is able to summon thorn ridden vines that sprout from the ground and ensnare anyone caught in them. They then sap energy from its victim. Much how plants draw energy from what is around it.
2) Magical Attack - Aroma: Roze emits a faint aroma. The scent differs from person to person, it is said that it smells like tree, herbal/spice or floral smell that each person is attracted to the most. This scent acts as a deterrent agent. Distracting those around Roze from their task, and the youma itself. She is able to release pheromone at any time, and has used it as a quick escape once or twice.
Spoiler Tagging cause I can. xD Writting in FPPoV... because I was told I could do it.
Arrogance, Grudges, Obsession, and Jealousy.
My story involved all of these.
You could say I was in the wrong place, at the wrong time, others could say I was in the right place, at the right time. It matters not. I was just in a place, at a time.
I have been told, that before I came to take this form, I was an agent of Order. A being from the White Moon Kingdom. But beyond that, I was given little detail as to just what that meant for me. The Captain never spoke of it. I never bothered to question it further. There was no point.
The Captain in question, was Snapdragonzite. Weird name right? Yeah I thought so too, but I’ve heard…. stranger.
The story I’ve been told, happened during a time I don’t quite remember anymore. We fought constantly, whenever Snap and I crossed paths. From the way he gets so vividly heated when he speaks of this, tells me he does not like this part of the story. How it was disgraceful for a Captain such as himself, to get beaten by someone who held a basic level rank like I did time and time again. Beginner’s luck, I would say. Possibly Fool's luck on his part.
He tells me that I was cocky and arrogant, but again, the way he presents himself to me, tells me it was him who was cocky and arrogant. But I won’t question it. He is the one who remembers these things now. Not I. He is the Captain, and I am the Youma. Why should I? He tells me this story over and over again, so that I might ‘learn my place’. But even I can pick up on a few things. He had become obsessed with me, I think. Jealous that a ‘little girl’ could easily beat a Captain of the Negaverse. It became his goal to destroy me. To destroy, what I stood for.
He wanted to corrupt me, he says. So that he could bring me down a peg or two and learn what real power is. He wanted to make me his, in a way. I think that by corrupting me, he figured he could mold me into a little servant girl. I do not think he was expecting me to become what I am. I do not think he knew that I could become what I am.
Snappy, as I have come to call him on occasions, given his attitude, left me there. Whether to rot away, or roam the city like some lost sheep I do not know. Nor do I exactly care. But it just further proves that he is the coward he so vehemently denies that he is not. He took one look at me in my state, and took off running down the city streets like a dog with his tail tucked between his legs.
Snapdragonzite is also greedy. When he wants something, he goes after it. He does not like being told no and will hold that as a grudge against whomever did so. He wants attention, to be favored by the so called Kings and Queens of the Negaverse. He must have thought that, by turning me into an Agent of the Negaverse, he could warrant such attention.
From what I gather however, my existence has garnered the wrong kind of attention from those Kings and Queens. For him at least. The green haired one seemed exceptionally aggravated and vexed by his little ‘accomplishment’. He has been demoted, left to do mundane tasks for others, like he probably expected me to do for him. It makes no difference to me. The Kings and Queens have left me to do whatever I please, within reason, and as long as I follow the orders given to me. A simple enough task to accomplish.
The Sovereigns of the Negaverse did not take origins of my creation, and Snappy’s blatant disregard for my existence in kind. He is even more jealous now, then he was when I was human. He regrets my creation, and holds a grudge out against me. Claiming it is my fault. His arrogance will get him killed one day, for that I am certain.
I have also been told, to Snappy’s chagrin. That he has been ‘assigned’ to me until I have been otherwise… terminated, shall we say. He has been told that he can not abandon me again. He must also protect me now, in order to keep me from getting dusted by those of which I once was. This hurts his ego. I can tell. That however, has not stopped him from trying to ignore either of those tasks. He has left me before, and tried to make it look like my own ignorance. He has also ‘accidentally’ tried to eradicate me once or twice.
I guess it’s true what they say though. Ignorance is bliss. Snappy’s near constant jealousy leaves me with a bitter taste in my mouth. I hope it doesn’t last long. For in Snapdragonzite desire to crush me, and then to get rid of me, it seems he will be with me for white a while. In a final act, he will help me grow, and blossom into the the world in which I have been planted in. Though what he doesn’t know, won’t hurt him too much.
Snappy will make such a lovely fertilizer for my garden.
Fav. Food: Fish. Any kind of fish, be it from the sea or freshwater source. Just about the only kind she's more neutral on is canned tuna, and that's because it doesn't seem as much like fish to her as it might once have been.
Hated Food: Power outlets, electric sockets, batteries - anything a particularly bored nega might try to force on her due to her more unusual traits.
School: N/A
Hobbies: Tinkering: Nora is and always has been avidly interested in engineering and mechanics. Before her corruption, she was in fact attending school to get her engineering degree, and took vo-tech classes in summer that allowed her to work in a more hands-on manner with machines and shopwork. While she can no longer attend such conventional classes, she does not intend to let her time go to waste and instead spends much of her free time making use of the knowledge she does have and her gifts from the dark kingdom to try and make and improve upon technology. While ostensibly for the good of the negaverse, it's really just something she does for fun. ... And if she happens to make something that will blow up in the face of one of the people who insult her unusual appearance? That is just a bonus.
Urban Exploration: When you can't live a normal life any longer, or go to places with a lot of people, an obvious hobby to take up is to go to places where there aren't people, aside from the occasional victim stranger who shouldn't be there in the first place. Nora finds it soothing to go into old, defunt buildings and find some way to make them her own, if just for a short time. She prefers not to vandalize her haunts, since they generally see enough of that - rather, she'll leave a small token in a building she's graced with her presence, a small sign of herself in these old, fogotten places. A gift of sorts, from someone who's been forgotten and abandoned in her own right.
Virtues: Technical Genius - It may seem strange to have an ability with machines and engineering as a virtue, but only until something breaks or won't operate correctly. Then you realize how handy it is to know someone with an ability to simply look at a thing and see where the problem is, and know what needs to be done to fix it. This is where Nora's talent really shines through - give her a piece of mechanical equipment or technology, and a little time to work on it in private, and she can take a broken toaster oven and make it as good as new (and will probably try to improve upon the initial design, as well). Granted, there may be a few explosions along the way, but genius stops for no kabooms, and the end result is usually - usually - worth the wait.
Creative Thinker - There are people who can only manage to complete a project if they follow the instruction booklet, and people who limit themselves to what a recipe states is required to make a particular dish. Nora is not one of those people. Whether it's a tweak on an established pattern that she thinks might work a little better, or an addition that hasn't yet been considered, or outright throwing the book out entirely and using two different devices to amalgamate into a third, Nora is absolutely not afraid to think in an nontraditional manner. She is very much an outside-the-box thinker, and as long as an idea sounds like it would be good in her own mind, she has no issue following through on trying it out, no matter how unconventional or downright strange it may seem to others.
Determined - Never let it be said that Nora doesn't work hard to get what she wants. She knows that effort pays off in the end, and she's more than willing to make things happen for herself. If that means getting her hands dirty, or putting in hours and hours of work with little to no immediate reward? Fine; it's just another stepping stone to her on her path to greatness. She does not give up easily, nor give in to despair. Setbacks are only that - temporary blockages in the way of her goals that must be overcome and pounded into the ground at her feet. And Nora will not stop until she's done exactly that, and made who or whatever flung them in her way regret doing so.
Flaws: Arrogant - Nora is the best, the smartest, the most creative person she knows. You are not better than her. She may have to show respect to superior officers and those with more power than her, but that doesn't mean she believes they truly outclass her. Rather, she simply sees those who outrank her as a reason to gain more power and rank of her own - after all, she is their better, and one day everyone will see that she is as great and terrible as she knows she is. She was made to lead, and others to follow. In short? Nora has serious, serious ego problems of the inflated variety, and it makes her a pain to work with. If you're a full youma, a corrupt senshi, or a nega of comparable rank? Good luck getting her to talk to you without sounding condescending. Especially if the conversation turns to tech. Everyone but her is an idiot in that area, to her mind, and she takes no pains to conceal that or to spare feelings.
Envious - Since Nora believes herself to be the best, any time that is proven to be untrue she gets very, very angry and upset. She is supposed to be the star, she should shine above all others and be recognized for her talents. Should anyone she deems unworthy (and most are, in her mind) receive the rewards she pushes herself so hard for, she will be very bitter and envious, and set out to make their lives absolutely miserable. Nora can hold a grudge, and desperately wants the accolades she sees others get - even if they're for something entirely unrelated to her own talents. After all, she should be the one being rewarded! Doesn't she work hard? Isn't she intelligent and creative? Why, then, do others profit more than her?
Obnoxious - Nora is hard to get along with, and this isn't due just to her ego and envious nature. Rather, she is simply entirely inept with people and has a constant case of saying the worst thing possible. Combined with her tendency to condescend toward others, this creates a persona that is very aggravating and snobbish, and makes her the last choice for anyone's group missions unless there is a specific need for her abilities with tech - and even then, it's entirely possible that someone with less technical skill but less social ineptitude will be chosen... which will in turn upset Nora and make her harder to deal with.
Challenge: Goes on the cert. Default is "My greatness will shine through!"
Abilities --
1) Electromagnetic vision: The third eye on Vesuvianite's forehead does not see in the conventional sense. Rather, it 'sees' in the electromagnetic spectrum - this allows Vesuvianite to function no matter the visual conditions she is in, as well as locate anything that has a form of electromagnetic radiation - for instance, if there's a radio transmitting nearby, she will be able to locate it and move toward it. It's a passive ability in that she cannot turn it off, but she puts it to use in her work with technology and is learning to use it to help her in other was.
2) Complete Current: Vesuvianite's second ability is a magical attack, albeit one that requires physical contact to initiate. To begin her attack, Vesuvianite must get both hands on her target. They need not be in any particular place, so long as both hands are touching. With this done, her magic does the rest and runs an electric current through both herself and her target, electrocuting the target for damage while causing no harm to Vesuvianite herself. The attack can only be used twice per battle and does not do lethal damage, plus it can be easily avoided as when the half-youma is prepping for her attack, the lightbulbs on her head begin to glow very brightly.
History: Growing up, Nora Davis was that kid, the science fair nerd with hypercompetitive parents who expected the best out of their child and the best had better win. In short, she was smart, she knew she was smart, and worse, her parents knew she was smart, and so set entirely unrealistic expectations for her to live up to as a result. Lesser grades and red ribbons were as much a failure as detention or not entering at all, and the pressure was on for Nora to not only achieve, but to be at the top.
She actually managed this rather well, up until high school.
You see, Nora's high school was a large one that several smaller junior highs fed into, and while Nora was a shoe-in for top marks amongst her agemates in junior high, in high school... even her absolute best never brought her above second place. To be so near to the top that she felt she deserved, yet stuck in the shadow of another, smarter student ate away at her pride and made her feel like the failure she really wasn't.
Graduating saluatorian instead of valedictorian was salt in the wound, and when it turned out that she and her self-proclaimed rival were both not only going to the same school, but that he had gotten a full ride scholarship while she would be required to take out student loans in order to attend... Well, let's just say that she was terribly easy prey for the Negaverse. Upon corruption, the newly-minted Vesuvianite decided that not only did she not want to stay a low-ranking Lieutenant forever, she also hated her joke of a weapon (a tiny toy hammer), and most importantly of all, she wanted revenge. But in order to get it, she needed more power.
Power that could be most-easily obtained through consuming starseeds. It started as just an occasional indulgence - a power boost to get her through a long night of working on another project, determined to outdo her self-proclaimed (and utterly oblivious) rival, or a passing whim... or even simply because of her own curiosity about what would be different about consuming one.
The day that sealed her fate, however, was when the college of engineering - which her infuriatingly naive rival shared with her - offered the opportunity for internships with a well-known expert in the field. There were two places, and while Nora couldn't stand the thought of working with her civilian life's 'enemy', she was more than willing to concede to sharing a place with him as an intern for the sake of her own personal advancement.
Unfortunately, what happened was decidedly less pleasing: not only did she not land one of the internships, she hadn't even been truly considered. When she approached the head of her department with shaking hands and a burning rage in her heart, he explained that the internships that had been offered required as much people skill as technical ability, and she simply wasn't up to the task.
The blonde woman was furious, and when she stormed out ot he office that day and left campus, she vowed to make certain no-one overlooked her ever again. But to ensure that, she needed more power... and she knew the best source for that.
In the end, it was that last, desperate gamble for one more starseed, just a little more energy, just a little more strength to boost her own natural talents that transformed her. And with that transformation necessitated the complete abandonment of her old life. Vesuvianite wasn't too worried about that, however - even if her school didn't appreciate her talents, even if they threw her away, she would one day grind them beneath her heel from the position of power she now intended to gain within the Negaverse itself.