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Zancuno

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PostPosted: Fri Oct 16, 2015 12:37 pm


So as of yet in this guild I have not made any role plays or even events purely based off lucario. In fact most of the role plays have no basing with lucario. I know most of you are here because you either: are a riolu/lucario or are a fan/has respect of the species.

So let's pull this to a vote, would you like to see more lucario themed threads and/or roleplays?

A simple yes or no would suffice

post away.
PostPosted: Fri Oct 16, 2015 2:34 pm


sure, I wouldn't mind that.

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lucario_Rukario100
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PostPosted: Fri Oct 16, 2015 10:51 pm


Yes, but keep some variety along the way of course.
PostPosted: Fri Oct 16, 2015 11:10 pm


If anything rp wise, I would probably do an aura guardian rp or an rp consisting of different lucario species along different habitats. Of course lucario isn't the only pokemon to learn aura sphere so other pokemon could appear as well as humans being able to harness. Lets not forget furries and or gijinka in this as well.

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Zancuno

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PostPosted: Sat Oct 17, 2015 10:50 am


Zancuno
A mixture or the two idea is not impossible either. It will be interesting to what will be cooked up, and thing we can re-use the lucario avi-help thread as a base line for different lucario variants, could possibly add more to the list too. But not nessecary to add more since there are already so many listed already.
PostPosted: Sun Oct 18, 2015 9:35 am


huffnut
Zancuno
A mixture or the two idea is not impossible either. It will be interesting to what will be cooked up, and thing we can re-use the lucario avi-help thread as a base line for different lucario variants, could possibly add more to the list too. But not nessecary to add more since there are already so many listed already.

True although that idea sounds like a multi-nation aura led kingdom. The different races and varieties of aura wielding pokemon being under some kind of feudal government. Although the plot is the very question. Either we could go all Bakumatsu japan civil war era kind of deal or something entirely else would have to be threatening the land. The question is to what would threaten such. Maybe even something like a natural disaster could take place.


Zancuno

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PostPosted: Sun Oct 18, 2015 11:59 am


Zancuno
huffnut
Zancuno
A mixture or the two idea is not impossible either. It will be interesting to what will be cooked up, and thing we can re-use the lucario avi-help thread as a base line for different lucario variants, could possibly add more to the list too. But not nessecary to add more since there are already so many listed already.

True although that idea sounds like a multi-nation aura led kingdom. The different races and varieties of aura wielding pokemon being under some kind of feudal government. Although the plot is the very question. Either we could go all Bakumatsu japan civil war era kind of deal or something entirely else would have to be threatening the land. The question is to what would threaten such. Maybe even something like a natural disaster could take place.
Now I am imagining something between Pokemon Conquest and Pokemon Lucario and the Mystery of Mew prologue XD But for cereal, I think the setting is a bit more important than a plot since the roleplayers can fill in the blanks with their contribution to the story. And it's also best in my mind to start with the basics rather than the end result. I'm not saying it's bad to think of a plot, if you've got one, though.
To narrow it down though, what genre of roleplay are we looking at here? It looks so far that it will be an adventure roleplay meaning lots of different locations are in order, unless, a specific place for everyone to dwell in is chosen.
PostPosted: Sun Oct 18, 2015 10:51 pm


huffnut
Zancuno
huffnut
Zancuno
A mixture or the two idea is not impossible either. It will be interesting to what will be cooked up, and thing we can re-use the lucario avi-help thread as a base line for different lucario variants, could possibly add more to the list too. But not nessecary to add more since there are already so many listed already.

True although that idea sounds like a multi-nation aura led kingdom. The different races and varieties of aura wielding pokemon being under some kind of feudal government. Although the plot is the very question. Either we could go all Bakumatsu japan civil war era kind of deal or something entirely else would have to be threatening the land. The question is to what would threaten such. Maybe even something like a natural disaster could take place.
Now I am imagining something between Pokemon Conquest and Pokemon Lucario and the Mystery of Mew prologue XD But for cereal, I think the setting is a bit more important than a plot since the roleplayers can fill in the blanks with their contribution to the story. And it's also best in my mind to start with the basics rather than the end result. I'm not saying it's bad to think of a plot, if you've got one, though.
To narrow it down though, what genre of roleplay are we looking at here? It looks so far that it will be an adventure roleplay meaning lots of different locations are in order, unless, a specific place for everyone to dwell in is chosen.

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).


Zancuno

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PostPosted: Mon Oct 19, 2015 12:00 am


huffnut
Zancuno

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).


i ran a PMD guild once... a couple years ago... too... to the point of playing the Npc's like a guildmaster and so forth to make it feel more a live, even added in a few characters of my own, such as a Regular mission and treasure run mission givers while i mixed wonder codes from the PMD explores of time/sky/darkness ect in to make it a little more engaging for those with the game, emulator or not.

only thing that killed it all was the inactivity of some and probably a few to many areas for the actual RP, probably don't really need dungeon zones apart from say, the town berry forest and beach if you want to try it that way...
PostPosted: Mon Oct 19, 2015 5:59 am


Zancuno

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).

Dilrax Stormpaw

i ran a PMD guild once... a couple years ago... too... to the point of playing the Npc's like a guildmaster and so forth to make it feel more a live, even added in a few characters of my own, such as a Regular mission and treasure run mission givers while i mixed wonder codes from the PMD explores of time/sky/darkness ect in to make it a little more engaging for those with the game, emulator or not.

only thing that killed it all was the inactivity of some and probably a few to many areas for the actual RP, probably don't really need dungeon zones apart from say, the town berry forest and beach if you want to try it that way...

Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

huffnut
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Zancuno

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PostPosted: Mon Oct 19, 2015 10:36 pm


huffnut
Zancuno

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).

Dilrax Stormpaw

i ran a PMD guild once... a couple years ago... too... to the point of playing the Npc's like a guildmaster and so forth to make it feel more a live, even added in a few characters of my own, such as a Regular mission and treasure run mission givers while i mixed wonder codes from the PMD explores of time/sky/darkness ect in to make it a little more engaging for those with the game, emulator or not.

only thing that killed it all was the inactivity of some and probably a few to many areas for the actual RP, probably don't really need dungeon zones apart from say, the town berry forest and beach if you want to try it that way...

Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

Sure actually I could make a few sub forums for this so that it can be mostly organized. Although I believe that in order to set it up, we need to form maps of some kind. It might take a great deal of planning but I believe that is what makes the better of role plays anyways. Just think, if we have issues with someone suddenly not posting, it can be solved by the players moving to another area thread. This solves the afk problem 0.0.
PostPosted: Tue Oct 20, 2015 11:12 am


Zancuno
huffnut
Zancuno

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).

Dilrax Stormpaw

i ran a PMD guild once... a couple years ago... too... to the point of playing the Npc's like a guildmaster and so forth to make it feel more a live, even added in a few characters of my own, such as a Regular mission and treasure run mission givers while i mixed wonder codes from the PMD explores of time/sky/darkness ect in to make it a little more engaging for those with the game, emulator or not.

only thing that killed it all was the inactivity of some and probably a few to many areas for the actual RP, probably don't really need dungeon zones apart from say, the town berry forest and beach if you want to try it that way...

Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

Sure actually I could make a few sub forums for this so that it can be mostly organized. Although I believe that in order to set it up, we need to form maps of some kind. It might take a great deal of planning but I believe that is what makes the better of role plays anyways. Just think, if we have issues with someone suddenly not posting, it can be solved by the players moving to another area thread. This solves the afk problem 0.0.
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

huffnut
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Zancuno

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PostPosted: Tue Oct 20, 2015 11:41 am


huffnut
Zancuno
huffnut
Zancuno

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).

Dilrax Stormpaw

i ran a PMD guild once... a couple years ago... too... to the point of playing the Npc's like a guildmaster and so forth to make it feel more a live, even added in a few characters of my own, such as a Regular mission and treasure run mission givers while i mixed wonder codes from the PMD explores of time/sky/darkness ect in to make it a little more engaging for those with the game, emulator or not.

only thing that killed it all was the inactivity of some and probably a few to many areas for the actual RP, probably don't really need dungeon zones apart from say, the town berry forest and beach if you want to try it that way...

Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

Sure actually I could make a few sub forums for this so that it can be mostly organized. Although I believe that in order to set it up, we need to form maps of some kind. It might take a great deal of planning but I believe that is what makes the better of role plays anyways. Just think, if we have issues with someone suddenly not posting, it can be solved by the players moving to another area thread. This solves the afk problem 0.0.
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

Hmmm I was thinking that if one party member decided to go on a haitus in one map, the rest of the party could move to another map and continue on until the other comes back. It sounds un-fair yes, but in reality on the other map they won't have whatever the learned or got in the next map. I think in that way it helps rid of afk freezes. Sure we could put stipulations on what can be used for a character, although as with Gaia we got to be careful with battle mechanics. Mainly because you can roll only one die. Although this might actually be fun. The problem that I saw with the mystery dungeon guild is that the team completely decided how their mission would go. Although if we had something like Dungeon Masters, it would be more interesting because the mission or area wouldn't be so easily defeated, leaving the RPer to think.
huffnut rolled 5 20-sided dice: 17, 10, 15, 12, 18 Total: 72 (5-100)
PostPosted: Tue Oct 20, 2015 11:50 am


Zancuno
huffnut
Zancuno
huffnut
Zancuno

I'm thinking it should be based like that Pokemon Mystery Dungeon rp we got into... which was booted for inactivity x.x. We might have to divide the land to different lands... wait... let's only keep the personal threads for location be the home bases or towns. The different areas *evil smirks* we could always just have someone governing what happens in those areas, sort of like the dungeon master from D&D (Dungeons and Dragons).

Dilrax Stormpaw

i ran a PMD guild once... a couple years ago... too... to the point of playing the Npc's like a guildmaster and so forth to make it feel more a live, even added in a few characters of my own, such as a Regular mission and treasure run mission givers while i mixed wonder codes from the PMD explores of time/sky/darkness ect in to make it a little more engaging for those with the game, emulator or not.

only thing that killed it all was the inactivity of some and probably a few to many areas for the actual RP, probably don't really need dungeon zones apart from say, the town berry forest and beach if you want to try it that way...

Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

Sure actually I could make a few sub forums for this so that it can be mostly organized. Although I believe that in order to set it up, we need to form maps of some kind. It might take a great deal of planning but I believe that is what makes the better of role plays anyways. Just think, if we have issues with someone suddenly not posting, it can be solved by the players moving to another area thread. This solves the afk problem 0.0.
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

Hmmm I was thinking that if one party member decided to go on a haitus in one map, the rest of the party could move to another map and continue on until the other comes back. It sounds un-fair yes, but in reality on the other map they won't have whatever the learned or got in the next map. I think in that way it helps rid of afk freezes. Sure we could put stipulations on what can be used for a character, although as with Gaia we got to be careful with battle mechanics. Mainly because you can roll only one die. Although this might actually be fun. The problem that I saw with the mystery dungeon guild is that the team completely decided how their mission would go. Although if we had something like Dungeon Masters, it would be more interesting because the mission or area wouldn't be so easily defeated, leaving the RPer to think.
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

huffnut
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Zancuno

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PostPosted: Tue Oct 20, 2015 9:35 pm


huffnut
Zancuno
huffnut
Zancuno
huffnut


Funny thing, I'm actually in a guild like this at the moment (not PMD but still Pokemon) which was only recently revived. How they have it working is by having three gms/mods rather than just one, or opposed to having too many, as well as a crunch-based system (no doubt to prevent godmodding).
As a person who plays tabletops such DnD as a hobby, I could help design such a system, if need be.

Sure actually I could make a few sub forums for this so that it can be mostly organized. Although I believe that in order to set it up, we need to form maps of some kind. It might take a great deal of planning but I believe that is what makes the better of role plays anyways. Just think, if we have issues with someone suddenly not posting, it can be solved by the players moving to another area thread. This solves the afk problem 0.0.
Hm, perhaps. Afk might be a bit harder to circumvent than that, unless my brain isn't processing what you said properly and apologize if that's the case in advance. Maps are always a fun thing to make, though, and can be quite useful. I suppose I can make a combat system as well as some stuff crunch-wise for character creation. Lots of experience with tabletops will allow me to mess around with how things could work. I know around five different mechanics that could be implemented.

Hmmm I was thinking that if one party member decided to go on a haitus in one map, the rest of the party could move to another map and continue on until the other comes back. It sounds un-fair yes, but in reality on the other map they won't have whatever the learned or got in the next map. I think in that way it helps rid of afk freezes. Sure we could put stipulations on what can be used for a character, although as with Gaia we got to be careful with battle mechanics. Mainly because you can roll only one die. Although this might actually be fun. The problem that I saw with the mystery dungeon guild is that the team completely decided how their mission would go. Although if we had something like Dungeon Masters, it would be more interesting because the mission or area wouldn't be so easily defeated, leaving the RPer to think.
Actually, you can roll multiple dice which means we could even use WoD mechanics, which needs buttloads of dice. But yeah got to be careful with mechanics and try not to overcomplicate things. And yes, Dungeon Masters (or Game Masters as other tabletops call it) are a good thing to have about and it allows for a more interactive setting. It's important to know that this will no doubt mean shorter post are more acceptable since the GM will provide description of what is seen or found and players will only have to react to it.

Makes a ton more sense actually. Honestly it sounds like we are literally piecing together an idea here. While on the side note, I'm working on the next guild event. Hopefully it should be an interesting topic. I saw Princess Auracat today but no word was replied back or post made. I haven't seen her online for weeks but at the same time she deals with school and borrowing a computer. I hope I can get most of the guild alive and also bring in some fresh blood.. or fur... maybe flesh for some.. Either way it almost sounds like I need to open up word and start making notes and building something for this rp idea. Maybe get some art involved.. but I have a ton of art to catch up on..

Edit: that avi makes me want to make a lucario minecraft skin based off it. (been doing that a lot)
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