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Posted: Sun Oct 11, 2015 9:06 pm
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Posted: Mon Nov 16, 2015 8:55 pm
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Adding extra spells, the rank doesn't matter sweatdrop
The profile itself is approved. 3nodding Just clearify that last spell and adjust, and all spells are also approved ^_^Kaya Wolf Moon Name: Kaya Hisakata aka Midnight Fang Age: 15 Height: 5'4" Weight: 117 lbs. Race: Human Strengths: Enhanced physical abilities and senses Weaknesses: Motion sickness Jewel: 100,000 AP: 100 Personality: Kaya always has a goofy grin plastered on her face. Hardly anything seems to get her down. She is very laidback, carefree, and fun-loving which often gives the impression that she doesn’t take anything seriously. Her happy-go-lucky attitude belies the sadness of her past- something that very few know about. Kaya is also extremely loyal and considers everyone in the guild to be family, being willing to put her life on the line in order to protect them. As such, she is quick to anger if anyone threatens or hurts her friends. Back story: Kaya has very few memories of her early life. She was found by Watatsumi, the Water Dragon King, adrift in the ocean. She was battered and bleeding with broken chains around her wrists and ankles. Watatsumi took pity upon the young child and took her in, raising her from the ages of 4 to 9. During this time, Kaya grew to view Watatsumi as her only family and strove to make him proud. It was at the age of 8 that Kaya stumbled upon a large white egg with silver markings from which hatched her closest friend- a raven-haired Exceed named Kokuei. The trio lived in peace until, on the eve of her 9th birthday, Kaya and Kokuei were made to leave their home. Bounty hunters had ventured onto the island where the duo lived, seeking to steal two fabled jewels protected by Watatsumi. The dragon fought the bandits off but, alas, not before they apparently succeeded in their goal. Unbeknownst to the bounty hunters, the authentic jewels managed to survive the chaos of that day. Watatsumi decided that, in order to prevent such a disaster from occurring again, he would take one with him to the deepest parts of the ocean. There he would slumber and keep the jewel from reaching human hands. The other was given to Kaya in the form of a crystal. After receiving final instructions from her father, Kaya watched silently as he slipped away into the moonlit water. His last words to her were “Remember my child, even the darkest of places can be brightened by the smallest of lights.” Kaya and Kokuei spent the next 3 months journeying across the continent until being found by a Fairy Tail guild member. Guild: Fairy Tail Rank: Mage Guild Mark Location: Right shoulder/upper arm Mark Color: Midnight Blue Guild Bonus: {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details} • Team Work : working with a team gains the character an additional 50AP in any job and keeps the total Jewel reward rather than only a portion. • Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight. S T A T S Hit Points: 500 Magic Pool: 700 ( Roll link) Strength: ★✯✯✯✯ Defense: ★✯✯✯✯ Agility: ★✯✯✯✯ Flexibility: ★✯✯✯✯ Accuracy: ★✯✯✯✯ Magic Resistance: ★✯✯✯✯ Magic Power: ★★✯✯✯ Weaponry Skills: ✯✯✯✯✯ Synthesis: ★✯✯✯✯ Intelligence: ★✯✯✯✯ Physical Damage Light: 20 Medium: 40 Heavy: 50 M A G I C Type of Magic: Water Dragon Slaying Magic S P E L L S : 2/8 Spell Name: Water Dragon's Secret Art: Poseidon's Wrath Rank: {A} Description: Kaya gathers a large amount of water roughly 80 feet above the battlefield. She then drops the water onto her opponent(s), essentially crushing them. The technique can vary in its size and effects, ranging from a shallow puddle that merely gets the target wet to a deep lake that can crush or suffocate. 1 post duration with a cool down period of 3 posts. Range= 0 feet (at its smallest) to 200 feet in circumference (at its widest). *NOT YET ACHIEVED* Spell Name: Water Dragon's Cascading Bullet Rank: {C} Description: Kaya forms small vortexes of water around her left and right arms. Clasping her hands together, she uses the water to create a wall in front of her from which she can continuously fire bullet-sized projectiles of water. The water bullets are dense enough to start inflicting bodily damage. 1 post duration. Range= 50 feet. *APPROVED* Spell Name: Water Dragon's Siren Wail Rank: {C} Description: fter gathering a large quantity of water, Kaya shapes it into the form of a large sphere. She traps her opponents within this sphere and yells into it. The water amplifies the sound exponentially, causing temporary disorientation and deafness. While the technique itself is short-lived, the side effects can last much longer. 1 post duration. Range= 20-50 feet. *AWAITING APPROVAL* Spell Name: Water Dragon's Crashing Fury Rank: {C} Description: Kaya unleashes a continuous barrage of punches, her hands covered with water, creating a crushing impact with each subsequent contact. 1 post duration. Range= 10 feet. *AWAITING APPROVAL* I T E M S Magical Items: None Magical Weapons: None Magical Clothing: None Vivi vampire If my math is correct, then I spent the 500 points on upgrading the Poseidon's Wrath spell to A-rank, adding 2 additional spells, and achieving 100 AP and 100,000 Jewel which would total 500 altogether.
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Posted: Tue Nov 17, 2015 8:31 am
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Name: Amber Glory
Age: 14
Height: 5'0"
Weight: 120lbs
Race: human
Strengths: Spell power Weaknesses: Easily discouraged, low physical skill
❦Jewel: 200,000 ❦AP: 200
Personality: Shy, easily manipulated, easily discouraged
Back story: As a little girl, Amber only remembered it being dark. The first thing she remembers in her life is walking under a cloudy night sky. However, The more she wondered, day after day, the more she tired and became lost--not that she ever knew where she was to begin with. Eventually, she wondered into a wide grass plain where food (which was already scarce) was even harder to find. On one of her hungriest days, she happened on a campfire, where hunters had begun smoking and preserving meats. She was fed, to her heart's content, and allowed to sleep by the warmth of the fire. But in the night, the men took her; one after the other. In the morning, they left her there, packing up and leaving as though nothing had happened. As though they hadn't stolen innocents and harmed such a young girl. The next few days were in agony and spent in tears. She couldn't understand why people could do something so cruel, and fell into despair. From then on, she's held a fear and distrust of men. When someone in Mermaid Heel found her, brought her back, fed and healed her best they could, she decided to stay there where she felt safe.
Guild: Mermaid Heel Rank: Mage Guild Mark Location: Forearm Mark Color: Pink Guild Bonus: • Girl Power : triple damage is dealt in magical attack or twice as much in physical damage IF the opponent is male. • Suave : market places offer the members of mermaid heel a 50% discount on everything
S T A T S
Hit Points: 500 Magic Pool: 500
{Up to 5 "★" can be added to each of your personal stats} {"✯" are blanks} {Each Wizard has 10 ★ to spend}
Strength: ✯✯✯✯✯ Defense: ✯✯✯✯✯ Agility: ★✯✯✯✯ Flexibility: ★✯✯✯✯ Accuracy: ★✯✯✯✯ Magic Resistance: ★✯✯✯✯ Magic Power: ★★✯✯✯ Weaponry Skills: ✯✯✯✯✯ Synthesis: ★★✯✯✯ Intelligence: ★★✯✯✯
Physical Damage Light: 20 Medium: 40 Heavy: 50
M A G I C Type of Magic: SIN
S P E L L S : 2/8 Spell Name: Regret Power: 75 Rank: {C} Description: The sin of regretful actions. By embodying this sin, the user takes on a wicked imp like form, leaving a lot of exposure (seemingly) but now having a scale pattern of armor, wings, and elongated limbs for melee fighting.
Spell Name: Despair Power: 75 Rank: {C} Description: The sin of feeling despair. Embodying this sin, the user takes on a dark elf like appearance, and sends out a shock wave that does little damage while leaving an excruciating pain and drawing up unwanted memories in the target.
❦Spell Name:Variance Power: Rank: B Description: The refusal to submit to truth. When embodying this sin, the user is forced to remember the one things they wish to forget, having to carry that trauma and taking the form of a contentious spirit. In this form, the user can slash out dark blades with a wave of their arm or take a melee approach in combat. Covered in armor, the spell will shut off if the foe knows what it is the caster wishes to forget.
❦Spell Name Emulations Power: Rank: B Description: unholy zeal; selfish ambition; strife to excel at the expense of another. When one has sacrificed another for their own benefit, they now embody that sin and take an unearthly form. In this form, the user's speed is increased by 2 stars and can perform melee fight skills to unleash unholy damage
❦Spell Name: Uncleanliness Power: Rank: A Description:
I T E M S Magical Items: {Should be nothing for now} Magical Weapons: {Should be nothing for now} Magical Clothing: {Should be nothing for now}shadowabyss1301 Awaiting review and approval 3nodding
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Posted: Tue Nov 17, 2015 12:30 pm
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Posted: Thu Nov 19, 2015 10:25 am
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Posted: Thu Nov 19, 2015 10:29 pm
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Is a WIP
Name: Grappa / Jellisha
Age: Fresh outta the egg!~
Height: A few feet or so...
Weight: 30 lbs
Race: Exceed
Strengths: Both are loyal to their friends and their guild and its members. They're quite agile in the air as well. Weaknesses: Unfortunately, both have an incredible sweet tooth that can normally get in the way of their duties, among other childish antics.
❦Jewel: 200,000 ❦AP: 200
Personality: Grappa is a cheerful and happy-go-lucky young exceed, obviously the younger sister of the two. She very childish in her mannerisms and behavior, always wanting to go explore and investigate this strange new world to her. She gets frightened easily and is normally calm, but when enraged, can become even more frightening than her sister. Jellisha, on the other hand, is her critical just about in every situation. While not as childish as Grappa, she prefers to sit back and motivate both herself and her allies and such. Sometimes, she's the only thing hold Grappa back from fighting with something, most commonly an inanimate object, like a plush.
Backstory: Alone in the vicinity of Mermaid Heel lied an egg that had been found quite some time ago by a few lesser rank mages out on a mission. It was brought back and examined, the guild master confirming that it was indeed an Exceed egg that had not hatched for some peculiar reason. For its safety, the guild master kept it within his halls, though the mischievous egg was very prone to getting loose and then ending up in a variety of strange places. Near the guild hall kitchen, in the forest, the egg had a knack for almost always ending up in danger. As time went on, the egg did not hatch and simply stayed put, the women of Mermaid Heel not believing that it would ever hatch. Until recently, the egg has been rather energetic as of late, almost anxious to go out and find something or someone.
Guild: Mermaid Heel Rank: Mage Guild Mark Location: Right Paws Mark Color: Blue Guild Bonus: • Girl Power : Triple damage is dealt in magical attack or twice as much in physical damage IF the opponent is male. • Suave : Marketplaces offer the members of Mermaid Heel a 50% discount on everything.
S T A T S
Hit Points: 500 Magic Pool: 700
Strength: ✯✯✯✯✯ Defense: ★✯✯✯✯ Agility: ★★★✯✯ Flexibility: ✯✯✯✯✯ Accuracy: ★★✯✯✯ Magic Resistance: ★✯✯✯✯ Magic Power: ★★★✯✯ Weaponry Skills: ✯✯✯✯✯ Synthesis: ✯✯✯✯✯ Intelligence: ✯✯✯✯✯
Physical Damage Light: 20 Medium: 40 Heavy: 50
M A G I C Type of Magic: Aera
S P E L L S : 2/8 Spell Name: Power: 275 Rank: {A} Description:
Spell Name: Power: 75 Rank: {C} Description:
❦Spell Name: Power: 75 Rank: {C} Description:
❦Spell Name: Power: 75 Rank: {C} Description:
❦Spell Name: Power: 75 Rank: {C} Description:
I T E M S Magical Items: Magical Weapons: Magical Clothing:
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Posted: Sun Nov 22, 2015 11:36 am
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Posted: Tue Dec 19, 2017 6:52 pm
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