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Posted: Tue Nov 17, 2015 1:37 pm
Name: Senna "Starling" Lyonesse
Age: 30
Height: 5'6"
Weight: 145lbs
Race: human
Strengths: Abundant magical power, magical resistance, problem solving and perception skills Weaknesses: Physically not strong, often has bad luck, vertically challenged
Jewel: AP: 70,000
Personality: Senna is definitely a nature-child, enjoying the outdoors and keeping up a quirky personality. Despite bad luck, she's always optimistic and relaxed when around her guild. She never really stopped being a kid.
Bio: As a little girl, Senna did all the girly things growing up: chasing butterflies, picking flowers, and star gazing. It was star gazing, and the aurora skies that influenced her heavenly body magic. From there, she tried to be more like the heavens: Soft, luminous, but can turn into a tempest when in a fight! Her magic closely resembles the northern lights when she uses it during the night. This eventually lead her to learn how to take-over angelic spirits and absorb their powers for herself, combining it with her heavenly body to become even more powerful. Since becoming a master though, she spends more time looking at the skies and collecting celestial keys than she does with any actual missions. She certainly doesn't behave like a typical master, never looking seldom or wise and acts more like a child or young girl than a grown woman most of the time; she claims its because keeping one's inner child alive is important.
Guild: Cait Shelter Rank: Master Guild Mark Location: Lower ribs Mark Color: Red Guild Bonus: • Close Call : the character can negate 1 magical attack the same or 1 rank higher than the spell they use to counter it at no cost (can only be done once per fight) • Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight.
M A G I C Type of Magic: Heavenly Body, Angel Take-over, Celestial wizard
S P E L L S Heavenly Body
Spell: Meteor Description: The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. This costs 20MP per turn to keep in effect. Rank: C
Spell: Heavenly Beams Description: The user releases several fast-moving beams from their hands to attack their target. In addition to speed, the beams home in on and follow their target, making it difficult to escape. Rank: B
Spell: Altairis Description: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light Rank: A
Spell: Grand Chariot Description: While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what looks like a constellation. Each Magic Seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. Rank: A
Spell: Sema Description: The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. Rank: S
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Take Over
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Celestial
Spell Name: Gate of the Dragon Power: 400 Rank: S Description: A wingless, humanoid dragon, Gonzhu thrives on a fight! He is the leader of the Eastern Zodiac spirits. He's not easy to get along with--his temper is as hot as his fiery attacks! However, he's more incline to like a wizard if his girlfriend (Lucky) likes you. Gonzhu has a soft spot for his girlfriend and refuses to fight her or do anything to make her unhappy (which is hard enough to do with a hound). They've been dating for the last forty years, and although he is a "dragon"--and Lucky looks more like a knight in armor--he claims that Lucky is his powering rival, second strongest to himself. More often than not, he'll snob off his key owner if he's pulled away from Lucky (with the exception of being taunted or challenged by a powerful foe), thus his availability is constantly changing.
Spell Name: Gate of the Hound Power: 400 Rank: S Description: Like any dog, Lucky is extremely loyal; thus it's hard for her to transition from one owner to the next. Unlike Gonzhu (her boyfriend of forty years), Lucky is very protective of her owner and will even come uncalled if she has even the slightest feeling of Danger. Her magic is a rudimentary form of requip, so her weapon and armor form are based on her owner's personality (the more light hearted, the brighter and lighter the armor ; the more wicked at heart, the heavier and darker the armor) however, only the aesthetic is affected by this. In her status, her weaponry skill and speed are at the highest. She cannot use any formal magic like Gonzhu can, but acts as the faithful protector for close combat. However, when called away mid date with her boyfriend, she will show some melancholy for it (and even whimper a complaint).
Spell Name: Gate of the Tiger Power: 400 Rank: S Description:Tai Long is a serious spirit, willing to go the extra mile while pretending he had his arm twisted into doing it. His fight style is more practical over direct, using his roar to disorientate up to three foes for a moment before charging in with his palm magic. His physical stats make this magic ideal for him. He's more incline to train his owner for the best chance of victory; be it in martial arts or meditation. He does secretly have a crush on another spirit (which he lets slip out once in a while) but no one seems to know who it is! Talking about it makes him flustered and the typical response you can hear is "how annoying..."
Spell Name: Gate of the Fawns Power: 400 Rank: S Description: The twins dress up in deer pajamas, making them ADORABLE! Though, united, their power can be made great. Any seedling can have its growth accelerated into something useful: an oak sapling made into a sturdy tree-bridge, a morning glory made into a shielding wall. However, there is a draw: unlike plant magics, which the user may summon or cast seeds, green magic is completely reliant on the environment around them. No plants means no magic. They behave like children (they are) and so they're an odd pair when compared to other zodiac spirits.
Spell Name: Gate of the Moon Power: 400 Rank: S Description: A pale skinned spirit draped in white, silver, pale blue and pale violet veil clothing. She tends to look dazed and sleepy, but is a rather quiet spirit who reflects the tone of the people around her. A rather mild tempered spirit, Luna would rather avoid combat all together if possible and can become enraged when made to fight. Using her lantern, gentle moon light can illuminate any place; her lantern is also the source of her power over icy blasts.
Spell Name: Gate of the Sheep Power: -- Rank: S Description: Yu is a seemingly lazy spirit when first summoned--usually because she always gets called in the middle of a nap. When she wakes up entirely, her personality lights right up and shows the playful side of her. She looks like a young girl, though that may just be her preferred form on account of her three modes (play time, nap time, snack time). While "fighting" she playfully casts out sleep charms to put the foe in slumber for escapes. Also known to come without being called, she loves being in the living world when there's a sweet or tart dessert involved. She loves to meet up with people, but has been known to put her owner into a slumber if she feels that she's being treated unfairly.
Spell Name: Gate of the Desert Snake Power: 400 Rank: S Description: Rattler is an old fashioned gunslinger; only, instead of guns and bullets, it's an ear splitting sound when the draw is called. You can always tell when he's excited just by how loudly he hisses. He calls for "cool" one liners as he's summoned or right after the fight is done. Rather than spurs on his boots, are rattle snake tail ends--making the iconic sound with every step. Fun fact: he knows the ending to every western story there is (including the romance ones). Which is probably where he gets his ever changing catch phrases. Rattler also has an unknown reason for getting along well with just about every spirit.
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Spell Name: Power: Rank: Description:
Misc.
Spell Name: Cosmic Beam Power: 400 Rank: S Description: The user charges purple and blue energy that appears to be cosmic in nature. Once enough energy has been charged, it is fired towards the user's target and creates a massive explosion upon impact. The user is also able to cause pink-colored Magic projectiles to rain down in the vicinity of the caster. The damage caused by the projectiles is strong enough to destroy the surrounding terrain, leaving a large crater in its midst.
Spell Name: Urano Metria Power: 400 Rank: S Description: When the user recites the incantation, the 88 constellations of the sky come down as spheres and bestow their power upon the caster. This person then aims at their intended target and releases the energy gathered into a tremendous attack. This spell CANNOT miss its target, but consumes a large amount of magic. Requires a 3 post cool down.
Spell Name: Power: Rank: Description:
I T E M S Magical Items: Magical Weapons: Blade of Gabriel - A sword that cuts through dark and wicked magic with ease, and deals double damage to the undead or those who use wicked magic. The sword changes based on the user's preference and stays in that form. (if the user prefers 2-handed, it'll shift to a heavy claymore; prefers lightness and speed, shifts to a rapier, ect.) {In Senna's case, it takes the shape of a claymore} Magical Clothing:SaintlyArmor - Mythrill Armor that regenerates 50 MP every turn while in use (cannot be conjoined with other magic clothing type items)