Sunday felt like taking a walk, because walking always helped her think.. and she really felt like she needed a good think, right now. It was as if something had fallen out of her head, and she might just find it again if she retraced her steps.
But she'd never been here before.
So it wouldn't work.
Instead, she ran right into something she couldn't see.
MOB SUMMON
[ MOB NAME] INVINCIBLE
MOB HP: 1 HP
Mob Autodamage: -49 HP (this is activated on any move against it, including healing/runic items. Remember that HP is carried over between ALL fights until end of the day. The only way HP can be healed is with healing items!
Mob Special Ability: You can't see this monster, obviously, because it's invincible. You can only fight this monster if obviously, you are not dead on the minis site. Only the person HITTING IT can get the loot.
Mob Loot: Roll 1d4 to see what you get:
1: Shotgun (2d12-6) on the minis site. Redeem it
here! You can only win this ONCE ever on this mob, if you win it again from this same mob, void the second win (you win nothing!)
2: A needle on the minis site (+40 HP). Redeem it
here!
3. Junkyard card Joker. Redeem it
here!
4. THE RARE AND ELUSIVE
INVINCIBLE APEX MOUNT! Drop it off
here if you win it! Can be applied to any existing student/horseman. This is the ONLY time to win one.