We've got to keep this place running (and maybe build an awesome electric fence or remote controlled attack robot or something), and the current stock of supplies won't last forever! This could get a bit tricky, and noise is a risk, and any kind of power cell or electrical device is best handled with care - so make sure you're up for this one, Sophomore.
For this task, you will be given minimal safety equipment in addition to their standard scavenging gear (bag/light), such as pliers, wire cutters, gloves, etc. You are expected to return these, so don't lose them...and try to stay alive while they're in your possession. You will also be given a list with crudely drawn examples of 'useful things', in case you don't know what that means. You can keep that, champ.
RP Notes for this Quest:
Make sure the following are mentioned in your RP:
- Your Character wearing their assigned jersey.
- Your Character being given a large reusable plastic bag (bearing the university bookstore's name), a flashlight, and safety gear.
- Once you are finished the quest, please mention them returning the jersey, bag and flashlight, as well as any equipment they took with them!
To complete this quest:
- Roll 10d4. You can split this up into multiple posts or roll all 10 at once, but 10 must be rolled total!
- Each number correlates to the quality of what you find:
- 1: Small materials. Wires, small batteries, electrical tape, small battery-operated toys or toothbrushes or ahem, etc.
2: Slightly larger to mediocre supplies. Unopened batteries, short extension cords, basic tools, rechargeable electronics, etc.
3: Good condition items that are high in demand. Sturdy electrical cables, D cell batteries, sheets of metal, specialty tools, etc.
4: The really good stuff! Small solar panels, car batteries, portable charging units, etc.
- You can choose items not specified here at your discretion. Please note that any items found are considered IC gains only and will not count towards your mini site totals.
Obtaining credits:
- Count the number of times you rolled each number.
- You receive credits corresponding to the number you rolled most frequently:
- 1s: 2 course credits
2s: 4 course credits
3s: 6 course credits
4s: 8 course credits
- You receive 1 additional course credit for each 4 you roll.
Example: You rolled 1, 3, 2, 2, 3, 4, 1, 2, 4, 2, or 2 1s, 4 2s, 2 3s, 2 4s. You rolled mostly 2s, so you get 4 course credits, plus an additional 2 course credits for rolling 2 4s, giving you a total of 6 course credits.
As a bonus IC reward, you can choose to keep one small scavenged item of your choice. These would most likely be personal items that are not all that useful to the group as a whole, like an electronic bear that says something when you hug it, or a flashing headband, or electric toothbrush/razor, small handheld games, etc.
If you'd like to do this in a group:
- Both will need to roll 10d4. You can alternate posts with 1d4 in each, or alternate with 2d4 in each - whatever method works best for you, as long as you both roll 10 times.
- There is no word count requirement, but all posts by all group members must be filled in for the quest to be counted as complete.