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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[ University Quest ] Power Up - Sophomore ( Rook )

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OnionGrump


Mewling Trash

PostPosted: Tue Sep 22, 2015 2:32 pm


Sophomore Quest: Power Up
We've got to keep this place running (and maybe build an awesome electric fence or remote controlled attack robot or something), and the current stock of supplies won't last forever! This could get a bit tricky, and noise is a risk, and any kind of power cell or electrical device is best handled with care - so make sure you're up for this one, Sophomore.

For this task, you will be given minimal safety equipment in addition to their standard scavenging gear (bag/light), such as pliers, wire cutters, gloves, etc. You are expected to return these, so don't lose them...and try to stay alive while they're in your possession. You will also be given a list with crudely drawn examples of 'useful things', in case you don't know what that means. You can keep that, champ.

RP Notes for this Quest:
Make sure the following are mentioned in your RP:
- Your Character wearing their assigned jersey.
- Your Character being given a large reusable plastic bag (bearing the university bookstore's name), a flashlight, and safety gear.
- Once you are finished the quest, please mention them returning the jersey, bag and flashlight, as well as any equipment they took with them!

To complete this quest:
- Roll 10d4. You can split this up into multiple posts or roll all 10 at once, but 10 must be rolled total!
- Each number correlates to the quality of what you find:
  • 1: Small materials. Wires, small batteries, electrical tape, small battery-operated toys or toothbrushes or ahem, etc.
  • 2: Slightly larger to mediocre supplies. Unopened batteries, short extension cords, basic tools, rechargeable electronics, etc.
  • 3: Good condition items that are high in demand. Sturdy electrical cables, D cell batteries, sheets of metal, specialty tools, etc.
  • 4: The really good stuff! Small solar panels, car batteries, portable charging units, etc.

- You can choose items not specified here at your discretion. Please note that any items found are considered IC gains only and will not count towards your mini site totals.

Obtaining credits:
- Count the number of times you rolled each number.
- You receive credits corresponding to the number you rolled most frequently:
  • 1s: 2 course credits
  • 2s: 4 course credits
  • 3s: 6 course credits
  • 4s: 8 course credits

- You receive 1 additional course credit for each 4 you roll.
Example: You rolled 1, 3, 2, 2, 3, 4, 1, 2, 4, 2, or 2 1s, 4 2s, 2 3s, 2 4s. You rolled mostly 2s, so you get 4 course credits, plus an additional 2 course credits for rolling 2 4s, giving you a total of 6 course credits.

As a bonus IC reward, you can choose to keep one small scavenged item of your choice. These would most likely be personal items that are not all that useful to the group as a whole, like an electronic bear that says something when you hug it, or a flashing headband, or electric toothbrush/razor, small handheld games, etc.

If you'd like to do this in a group:
- Both will need to roll 10d4. You can alternate posts with 1d4 in each, or alternate with 2d4 in each - whatever method works best for you, as long as you both roll 10 times.
- There is no word count requirement, but all posts by all group members must be filled in for the quest to be counted as complete.
OnionGrump rolled 10 4-sided dice: 4, 3, 3, 1, 2, 3, 1, 2, 1, 4 Total: 24 (10-40)
PostPosted: Tue Sep 22, 2015 2:52 pm


Rubbing at his eyes and tugging lightly at his jersey, which he was currently expected to wear, along with the safety gear, Rook gave one final clip of the wire cutters and began crawling under the fence and into the parking lot of the university grounds.

Having been recently promoted, Rook was now permitted to go outside on his own and do some of the more... trying tasks. Which as interesting and thrilling as that was, he wasn't quite sure the excitement was worth the danger. But alas, with their little faction being in constant need of supplies, they needed to start expanding their searching grounds if they hoped to ever bring back anything more to ride this out. After all, the main building had mostly been picked clean by now. Fortunately for him, he knew of a few places that might just have what they were looking for. A small building located on the opposite side of the car lot.

He let out a breathe and wriggled further under, taking extra caution not to rattle the chain link fence with his efforts and alert any undying or infected in the area. It took a moment and snagged him a few times, but eventually he managed to get free of the fence and start off towards the building, which he reached in little time. Fortunately nothing had spotted him yet, so he took it as a sign to continue. So with a careful twist of a knob, he silently nudged the door open.

"Ah there we go." He grinned, shining the flashlight on the shelves and approaching the first row; running his hand over a couple of items. Car batteries, solar panels, and a lot more. He knew this place would still have something of use in here. After all he had helped carry some of it here. The science students had gotten permission to use the small building as a temporary storage unit, stashing all of their projects, as well as any other supplies they might have collected and needed. Good thing too, because now he got to reap the rewards.

Taking out the Emerston's labeled plastic bag from his pocket and giving it a light shake to open it up, he began collecting several of the objects off of the shelves.

The solar panels and such were a definite, as well as some of the smaller more mediocre items, such as batters and cables. It wasn't until his bag was mostly filled now and at risk of splitting open, that he started to make his way back to the door.

"Right. thank you science students of past." He gave a mock salute and exited the building, picking his way back across the lot and under the fence. When he was finally safe back inside, he handed over the bagged supplies, as well the equipment and his jersey. Though he might have kept a couple of the batteries for himself.

User Image - Blocked by "Display Image" Settings. Click to show.
3s: 6 course credits + two 4's rolled = 8 credits.
+ Rook kept a few batteries.


OnionGrump


Mewling Trash

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{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
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