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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[ Prison Quest ] Security Maintenance (Max)

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Smerdle

Scamp

PostPosted: Mon Sep 21, 2015 2:35 pm


Security: Security Maintenance
That electric fence around our perimeter is important for keeping the monsters out, so it's within our interest to keep it up. Sometimes the zombies get stuck on it. We'll want to dispose of those. You must write a minimum of 300 words in this quest to be able to claim any reward.

Step One: Finding electrified zombies
Before anything else, you need to find where the bodies are. Start scouting along the perimeter to see what you can find.

Roll 1d4. This determines the amount of corpses you find along the fence.

Step Two: Removing the corpse
Next is the real tricky part. Getting the zombies off the fence without frying yourself in the process. Hope you have some rubber gloves!

Roll 1d20 for every zombie you have found. You can do this in one or multiple posts. Up to you.

1. Critical fail! BZZZAAP! You feel a painful jolt of electricity before flying back and away from the fence in shock. There's a hint of smoking flesh in the air and the body also remains stuck to the fence. Take 10 damage. You may roll again to remove the body, however you cannot earn bonus bars if you happen to roll a 20 on the reroll.
2-10. You manage to pry the body off, getting a little zapped in the process. Take 2 damage.
11-19. You manage to pry the body off without any issue.
20. Critical success! Wow, that zombie was really two bodies stuck together! Two for the price of one. +3 bars to your final tally

Rewards
For every zombie you have successfully removed from the fence, you earn 3 bars.

In addition to the rewards already listed, if you are successfully remove at least half of your (round up) zombie bodies without hurting yourself, you also receive 25% Security Cred. Otherwise, you earn 10% Security Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!
Smerdle rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Mon Sep 21, 2015 2:37 pm


If there was one thing about the zombie apocalypse that Max had never really considered, it was just how tiring it would be. Not only was there the running and hiding, but there was a pervasive feeling of anticipation that never left. Even in the prisons, which were secure and relatively clean, Max had never been able to shake his mind's insistence that the other shoe was about to drop. It made sleep difficult sometimes, which was why he had quickly adapted to a nap-friendly lifestyle.

Smerdle

Scamp

Smerdle rolled 4 20-sided dice: 7, 17, 9, 19 Total: 52 (4-80)

Smerdle

Scamp

PostPosted: Mon Sep 21, 2015 2:39 pm


When he awoke from his most recent brush with shuteye, Max was surprised to find that he could see. His eyesight was definitely nowhere near what it had once been, but it was exponentially better than nothing at all, and he allowed himself a moment of silent celebration before he rose to start his next shift. He had done passably well as a blind security guard. Now it was time to see how many corpses he could clear with all of his faculties intact.

He ventured outside to find the largest number of undying on the fence yet: four. Only now that he could see them did he realize just how horrific his job had been. Their snarls sounded louder, their bloodstained hands clenching and tearing at the electrified metal as their bodies jerked. Max would even swear he could smell something this time, a warm rotted meat odor that made him approach slowly, his upper lip twisted into a snarl. It was all in his head. All he had to do was give them a little push and they would fall right off. He raised his stick, closed his eyes, and when he did, his job became clear once more. He jabbed each undying mercilessly, only opening his unfocused eyes again when he knew they were all gone.
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{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
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