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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[University Quest]Freshman: Scavenging (Dylan)

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Jaglion rolled 1 6-sided dice: 1 Total: 1 (1-6)

Jaglion

Enigmatic Gambler

PostPosted: Sun Sep 20, 2015 5:30 pm


With his Emerston bag and flashlight, Dylan was ready to go off and scavenge the campus for useful things. He figured he could start in one of the lecture halls, the one that he had history classes in. There probably wouldn't be much left there but maybe he'd find something.

Freshmen Quest: Scavenging


Because this quest is meant for Freshman, the parameters of this one are clear: Stay in the lit areas only. Do not wander into the dark. Do not wander into unexplored territory.

RP Notes for this Quest
Make sure the following are mentioned in your RP:
- Your Character being given a large reusable plastic bag (bearing the Emerston bookstore's name), and a flashlight.
- Once you are finished the quest, please mention them returning the bag and flashlight!

To Complete this quest:
- You must scavenge in TWO different areas, and fill in each post with RP to consider the quest completed.
- Roll a 1d6 to start - This will determine where you are scavenging. Then, follow the information in that area's SPOILER TAG for further information.
- This quest must be done in separate posts - there should be at least 4 posts total (1 to choose location, 1 to scavenge, 1 to choose second location, 1 to scavenge second location).
- Scavenging rolls may be done in one post or three (1 post of 3d6, or 3 posts of 1d6).
- Please note that any items found are considered IC gains only and will not count towards your mini site totals. Any food or water is automatically given to the University storage for later IC rationing!

1: A First Floor Lecture Hall
- You have decided to scavenge in a first floor lecture hall. Any one of them. They are mostly barren, save for dust and abandoned backpacks.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You flip through someone's notes, and find a recipe for a no-cook meal. Interesting.
  • 2: You trip over something. The Projector in the room screeches to sudden life, sputtering and flashing for a moment before all does still. You find nothing, but you lose a couple of nerves in the process.
  • 3: You find a backpack. You dig through it, and manage to find a half-full (or half empty?) bottle of water.
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.
  • 5: Something shiny catches your eye - it looks like someone dropped a toonie. Score?
  • 6: You rifle through an abandoned purse, and discover a few cereal bars. They haven't expired yet! (+1 credit)


2: Emerston University Bookstore
- You have decided to scavenge in the Emerston University Bookstore. It's mostly been picked clean, at least the shelves have, but the floor is littered with debris. There might still be something useful here, right?
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find a backpack. It's big, and fairly intact. Cool.
  • 2: Markers and Paper bound. There should be enough plain paper to start a (very ashy) fire, at least.
  • 3: You find a couple of batteries on the floor. Double-A ones too. You perform the Bounce Test, and there's a chance that they'll work! (+1 credit)
  • 4: You dig under a stack of fallen english textbooks, and find a small pack of candy that survived.
  • 5: Somehow, you manage to find an MP3 player on the ground? I wonder if you could find a charging station for it...
  • 6: You dig, and dig, and dig, and end up with nothing but paper cuts.


3: Gym Locker room
- You have decided to scavenge in the Gym locker rooms. While the lights in this area are dimmer than elsewhere, they still work. Luckily for you this Schools lockers did not automatically come with locks, as a student you had to provide your own. As such, they are mostly all openable.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1:On the floor you find a few notebooks and pens, partially used.
  • 2: This row of lockers seem to be jammed, you find nothing.
  • 3: Opening a locker you find some (really smelly) old socks and shorts. Do you keep them? (IC only) or you can bring them back to the group.
  • 4: Checking the washroom to the side of the locker room you find a closet filled with new, unused, toilet paper rolls. Something that would be great for the group! (+1 credit)
  • 5: You find a large stack of paperwork in the corner, perhaps good for making fires?
  • 6: Searching a locker you find a pretty nice jacket actually! You can choose to keep it (IC only) or bring it back to base.


4: Guidance Counselor Office
- You have decided to scavenge in the Guidance Counselor office. This would have been one of the first places you saw upon entering the University. Once neat and organized it is now a ghostland of paperwork and chairs everywhere.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: Rummaging around you find some high quality pens, some even look unused!
  • 2: Just a bunch of paperwork everywhere, darn!
  • 3: You find a calculator that runs off solar energy! Neat!
  • 4: Rummaging around in an old file cabinet you notice something sparkling at the bottom, and turn up a small hidden stash of unopened gummy bear packets. (+1 credit)
  • 5: You find a bunch of stuffed animals themed after the Universities Mascot in different costumes. You can keep a few (ICly) or leave them there.
  • 6: You find something smelly, only to discover it is a rotten sandwich left behind, ew!


5: Chemistry Lab
- You have decided to scavenge in a Chem Lab.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some sturdy rubber gloves. Good for touching gross stuff or for taking off to slap people that offend you.
  • 2: You find a pair of goggles. Eye protection is important, even during the apocalypse! Maybe especially during the apocalypse.
  • 3: Something crinkles under your feet. It is a very helpful poster. Good to know.
  • 4: While checking in the cabinets, you find some unmarked chemicals. Someone wasn't following proper lab procedure!
  • 5: You happen across what looks like a stash of sturdy laboratory glassware, all intact. Finders keepers! (+1 Credit)
  • 6: You find a box marked 'HIGHLY FLAMMABLE'. It might be best to take this one back without opening it.


6: Dining Hall
- You have decided to scavenge in the Dining Hall.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some packages of vacuum sealed meats! Pre-marinated, too! (+1 Credit)
  • 2: The cabinet you opened has something in it, but it smells awful. You might not want this.
  • 3: Someone has already ransacked the fridge, leaving nothing. Might be for the best - it would probably be spoiled by now.
  • 4: You find a full bag of sugary cereal! Sweet!
  • 5: You discover a stack of dinner trays that look like they were freshly cleaned before this all started. Might be a cool shield or sled. Or you could always eat off of it...
  • 6: One of the students working kitchen staff left their bag. A change of clothes is still inside.


OOC

Injury: Cracked Ribs. Difficulty breathing. No sudden movement. Must take breaks to catch breath.
Character's name: Dylan Sallow
Character's faction: University
Character's journal link: Journal
Character's survival stats:
HERE
Jersey Number: 31
BRIEF DESCRIPTION OF MY CHARACTER Dylan is 5'9 with a lean runner's build. His skin is a pale beige and covered in freckles. He has short carrot orange hair, and dark blue eyes. He typically wears jeans and plain colored t-shirts. He is currently wearing a jersey with the number 31 on it.
Jaglion rolled 3 6-sided dice: 5, 5, 2 Total: 12 (3-18)
PostPosted: Sun Sep 20, 2015 5:37 pm


Dylan flicked the flashlight on, shining it around the room. Something glimmered when the light hit it, and he made his way across the room. Just a toonie. Not anything useful, but he pocketed it anyways. Maybe it'd come in handy.

Maybe it wouldn't, but he'd rather take it than leave it here.

As he looked around, he tripped, and then the projector screeched to life, He flailed around, the flashing light having startled him, and he almost threw the flashlight. He didn't, but it came pretty close. The room went still again, and he sat down on the floor taking several shallow breaths. They didn't hurt as bad.

After a few minutes, he was calmer and then went back to search. He shone the flashlight around again, finding a second toonie under another seat. He pocketed it as well, and then decided to move on. Maybe he'd have better luck in another part of campus.

Jaglion

Enigmatic Gambler

Jaglion rolled 1 6-sided dice: 2 Total: 2 (1-6)

Jaglion

Enigmatic Gambler

PostPosted: Sun Sep 20, 2015 7:25 pm


Maybe it'd be better to try the bookstore. He was pretty sure that it would mostly picked clean, but some of the smaller things might have been overlooked. It certainly couldn't be any worse than in the lecture hall, and there probably wasn't a projector unit in it for him to trip on.
Jaglion rolled 3 6-sided dice: 5, 5, 6 Total: 16 (3-18)
PostPosted: Sun Sep 20, 2015 7:48 pm


The bookstore was a mess. It had been raided multiple times by the looks of things, and he was here to add on to it. He'd be a bit more careful though, and maybe he'd even see about tidying up a bit while he was looking. It wouldn't hurt anything, and maybe he'd find something in the trash.

And if not, well, at least this wasn't a very strenuous duty. He began to look around, moving the debris on the ground around. He uncovered a mp3 player one of the nicer ones, and he took a moment to see if it turned on. Not this one, but he put it into his bag anyways.

He continued to look, digging in a large pile of torn papers. He cut his fingers several times on the paper, and finally just gave up. If there was anything in there, somebody else could have it.

He checked behind the counter, but didn't find anything. That was probably the first place that people looked, but as he left, his foot kicked another mp3 player. He grabbed it from the floor, and flicked it on. It was his lucky day. It still had almost a full charge, and he quickly turned it off to preserve its power. He would have liked to have found batteries, or bottled water, or food, but sometimes you just didn't find anything.

He headed out, heading back to base to return the bag and the flashlight.

(504 Words)

Jaglion

Enigmatic Gambler

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{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
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