|
|
|
|
|
|
Posted: Sun Sep 20, 2015 4:23 pm
Security: Security Maintenance That electric fence around our perimeter is important for keeping the monsters out, so it's within our interest to keep it up. Sometimes the zombies get stuck on it. We'll want to dispose of those. You must write a minimum of 300 words in this quest to be able to claim any reward.
Step One: Finding electrified zombies Before anything else, you need to find where the bodies are. Start scouting along the perimeter to see what you can find.
Roll 1d4. This determines the amount of corpses you find along the fence.
Step Two: Removing the corpse Next is the real tricky part. Getting the zombies off the fence without frying yourself in the process. Hope you have some rubber gloves!
Roll 1d20 for every zombie you have found. You can do this in one or multiple posts. Up to you.
1. Critical fail! BZZZAAP! You feel a painful jolt of electricity before flying back and away from the fence in shock. There's a hint of smoking flesh in the air and the body also remains stuck to the fence. Take 10 damage. 2-10. You manage to pry the body off, getting a little zapped in the process. Take 2 damage. 11-19. You manage to pry the body off without any issue. 20. Critical success! Wow, that zombie was really two bodies stuck together! Two for the price of one. +2 bars to your final tally
Rewards For every zombie you have successfully removed from the fence, you earn 2 bars.
In addition to the rewards already listed, if you are successfully remove at least half of your (round up) zombie bodies without hurting yourself, you also receive 25% Security Cred. Otherwise, you earn 10% Security Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!
|
 |
 |
|
|
|
|
|
|
|
Smerdle rolled 1 4-sided dice:
1
Total: 1 (1-4)
|
Posted: Sun Sep 20, 2015 4:25 pm
What had been an easy task prior to their invasion of the first zone was now at least four thousand degrees more difficult with his new debilitating injury. First off, he couldn't actually see the undying he was meant to be clearing, so he had to make his way slowly down the electric fence, prodding at it gingerly until he found something worthy of banishment.
|
 |
 |
|
|
|
|
|
|
|
|
Smerdle rolled 1 20-sided dice:
10
Total: 10 (1-20)
|
|
Posted: Sun Sep 20, 2015 4:30 pm
Then there was the matter of putting in the work when he had no idea how fit the undying might be. As it turned out, locating one hadn't been all that hard. Its snarls and soft groans had only grown more frantic and insistent as Max moved closer, and he didn't need to be able to see to know how far away he had to be to push the creature away.
"Hey," he said curiously, listening to the undying struggle in response to his voice. This one was the life of the party when compared to the pair from last time. If he just pushed it off, it would get right back up and walk into the fence again. He had to take off an arm, scare it off, something more.
In the end, he chose a sound bludgeoning. Max had already had the stick, and a nice, firm beating was something even a blind man could deliver. At least he hoped so.
"Okay," Max said, raising his weapon over his head. He brought it down again with a muffled shout, missing the creature in favor of the ground and subsequently suffering a shocking jolt that clanged up his arms. The second time things went a great deal more smoothly. The stick met something far spongier than concrete, and for the first time since he'd been hit, Max was grateful he couldn't see. When he brought the stick down again, there was nothing left to clean.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|