Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[University Quest] Scavenge the things - Justin S.

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Fri Sep 18, 2015 11:04 pm


Freshmen Quest: Scavenging


Because this quest is meant for Freshman, the parameters of this one are clear: Stay in the lit areas only. Do not wander into the dark. Do not wander into unexplored territory.

RP Notes for this Quest
Make sure the following are mentioned in your RP:
- Your Character being given a large reusable plastic bag (bearing the Emerston bookstore's name), and a flashlight.
- Once you are finished the quest, please mention them returning the bag and flashlight!

To Complete this quest:
- You must scavenge in TWO different areas, and fill in each post with RP to consider the quest completed.
- Roll a 1d6 to start - This will determine where you are scavenging. Then, follow the information in that area's SPOILER TAG for further information.
- This quest must be done in separate posts - there should be at least 4 posts total (1 to choose location, 1 to scavenge, 1 to choose second location, 1 to scavenge second location).
- Scavenging rolls may be done in one post or three (1 post of 3d6, or 3 posts of 1d6).
- Please note that any items found are considered IC gains only and will not count towards your mini site totals. Any food or water is automatically given to the University storage for later IC rationing!

1: A First Floor Lecture Hall
- You have decided to scavenge in a first floor lecture hall. Any one of them. They are mostly barren, save for dust and abandoned backpacks.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You flip through someone's notes, and find a recipe for a no-cook meal. Interesting.
  • 2: You trip over something. The Projector in the room screeches to sudden life, sputtering and flashing for a moment before all does still. You find nothing, but you lose a couple of nerves in the process.
  • 3: You find a backpack. You dig through it, and manage to find a half-full (or half empty?) bottle of water.
  • 4: You find a couple sweaters. You may either keep them (IC find only), or bring them back to base to share.
  • 5: Something shiny catches your eye - it looks like someone dropped a toonie. Score?
  • 6: You rifle through an abandoned purse, and discover a few cereal bars. They haven't expired yet! (+1 credit)


2: Emerston University Bookstore
- You have decided to scavenge in the Emerston University Bookstore. It's mostly been picked clean, at least the shelves have, but the floor is littered with debris. There might still be something useful here, right?
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find a backpack. It's big, and fairly intact. Cool.
  • 2: Markers and Paper bound. There should be enough plain paper to start a (very ashy) fire, at least.
  • 3: You find a couple of batteries on the floor. Double-A ones too. You perform the Bounce Test, and there's a chance that they'll work! (+1 credit)
  • 4: You dig under a stack of fallen english textbooks, and find a small pack of candy that survived.
  • 5: Somehow, you manage to find an MP3 player on the ground? I wonder if you could find a charging station for it...
  • 6: You dig, and dig, and dig, and end up with nothing but paper cuts.


3: Gym Locker room
- You have decided to scavenge in the Gym locker rooms. While the lights in this area are dimmer than elsewhere, they still work. Luckily for you this Schools lockers did not automatically come with locks, as a student you had to provide your own. As such, they are mostly all openable.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1:On the floor you find a few notebooks and pens, partially used.
  • 2: This row of lockers seem to be jammed, you find nothing.
  • 3: Opening a locker you find some (really smelly) old socks and shorts. Do you keep them? (IC only) or you can bring them back to the group.
  • 4: Checking the washroom to the side of the locker room you find a closet filled with new, unused, toilet paper rolls. Something that would be great for the group! (+1 credit)
  • 5: You find a large stack of paperwork in the corner, perhaps good for making fires?
  • 6: Searching a locker you find a pretty nice jacket actually! You can choose to keep it (IC only) or bring it back to base.


4: Guidance Counselor Office
- You have decided to scavenge in the Guidance Counselor office. This would have been one of the first places you saw upon entering the University. Once neat and organized it is now a ghostland of paperwork and chairs everywhere.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: Rummaging around you find some high quality pens, some even look unused!
  • 2: Just a bunch of paperwork everywhere, darn!
  • 3: You find a calculator that runs off solar energy! Neat!
  • 4: Rummaging around in an old file cabinet you notice something sparkling at the bottom, and turn up a small hidden stash of unopened gummy bear packets. (+1 credit)
  • 5: You find a bunch of stuffed animals themed after the Universities Mascot in different costumes. You can keep a few (ICly) or leave them there.
  • 6: You find something smelly, only to discover it is a rotten sandwich left behind, ew!


5: Chemistry Lab
- You have decided to scavenge in a Chem Lab.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some sturdy rubber gloves. Good for touching gross stuff or for taking off to slap people that offend you.
  • 2: You find a pair of goggles. Eye protection is important, even during the apocalypse! Maybe especially during the apocalypse.
  • 3: Something crinkles under your feet. It is a very helpful poster. Good to know.
  • 4: While checking in the cabinets, you find some unmarked chemicals. Someone wasn't following proper lab procedure!
  • 5: You happen across what looks like a stash of sturdy laboratory glassware, all intact. Finders keepers! (+1 Credit)
  • 6: You find a box marked 'HIGHLY FLAMMABLE'. It might be best to take this one back without opening it.


6: Dining Hall
- You have decided to scavenge in the Dining Hall.
- Please roll a 3d6 and match your results to the rolls below to determine what you find.
  • 1: You find some packages of vacuum sealed meats! Pre-marinated, too! (+1 Credit)
  • 2: The cabinet you opened has something in it, but it smells awful. You might not want this.
  • 3: Someone has already ransacked the fridge, leaving nothing. Might be for the best - it would probably be spoiled by now.
  • 4: You find a full bag of sugary cereal! Sweet!
  • 5: You discover a stack of dinner trays that look like they were freshly cleaned before this all started. Might be a cool shield or sled. Or you could always eat off of it...
  • 6: One of the students working kitchen staff left their bag. A change of clothes is still inside.


If you wish to complete this in a group:
- You will still need to scavenge in two different locations, but each player must roll a 1d6 in that area.
- Example: Corey and Charlie wish to scavenge together. Corey (by OOC rolling) chooses the lecture hall. Both Corey and Charlie's players need to roll 3d6 in the lecture hall to scavenge. They finish that area. Charlie (by OOC rolling) chooses the bookstore. Both Corey and Charley's players roll a 3d6 in the bookstore to scavenge.
- All posts must be filled in with RP before it is considered complete for either player. ALL POSTS. Meaning, if Charlie's posts are filled in but Corey's aren't, neither Corey nor Charlie can mark that quest as complete.


Bloodlust Dante rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Fri Sep 18, 2015 11:05 pm


Choosing Location #1


Cleaning was out of the way, the mop and bucket was replaced with a crowbar. The dorms itself was picked practically clean of anything that seemed worthy of being used. Justin even saw people taking the mattresses to make a fort, but he assumed it was for some fantasy one of the former survivors had. No one inhabited that mattress fort since he found it. But it was to venture further out into the campus, that was where they were told to go, taking the vest of 06 and donning it for the trek. The dining hall was his choice in location, hoping that maybe there was something that was overlooked in the previous searches and raid of food items. Growing food was not currently possible so they had to make due on whatever rations they had on hand.

He hoped that no one was going to develop any Cannibalistic ideas, they had enough of that from the stragglers and the blighted.

Bloodlust Dante

Fortunate Hellraiser

Bloodlust Dante rolled 3 6-sided dice: 4, 1, 1 Total: 6 (3-18)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Fri Sep 18, 2015 11:06 pm


Whats's in the Dining Hall?
[Get: Cereal, meat* and meat* (2 CC's) ]

The Dining hall could have really been renamed as the mess hall, everything was in upheaval, from solid tables and chairs to the knocked over stove and fridge. at least there was a plastic bag of cereal hanging from on top of an overhead light fixture. "This was probably someones secret stash, maybe hiding it as most people normally don't look up." It was a bit of a haul, a few bags of pre sliced deli meat were also hidden up here. "Somebody was holding out on us." the blonde mused, taking it into his possession. it was for the colony, not just for one.
Bloodlust Dante rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Fri Sep 18, 2015 11:08 pm


Choosing Location #2

Looping around the halls of the maze like structure was maddening. a few twists and turns and the former mixologist found himself back at the other entrance to the dining hall. "How the heck did I pull that off?" turning back around, he set off to another area to search, before the person who had the stash set up returned.

Bloodlust Dante

Fortunate Hellraiser

Bloodlust Dante rolled 1 6-sided dice: 4 Total: 4 (1-6)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Fri Sep 18, 2015 11:09 pm


You went around in a circle Justin, choose a different location

There had to be a room that wasnt fully searched, Justin was sure of it. he had been looking in all the rooms in this floor, trying to glace in and put his neck on the line incase something was hiding in his blind spot. most of the rooms were trashed, toppled over and searched with most of the remaining items broken beyond repair. It was turning out to be a bust save for the meat and cereal when he decided to look into the guidance counselor room.

It was still a intact room, chair and table and shelves that werent touched and thrown badly. It had potential. Closing the door behind him, he got to work.
Bloodlust Dante rolled 3 6-sided dice: 5, 1, 6 Total: 12 (3-18)
PostPosted: Fri Sep 18, 2015 11:10 pm


What's in the Guidance counselor Office?
[Get:bad sanwich, pens and plushies (go team)]

The sandwich in the mini fridge was no longer good, all from the lack of sufficient electricity, tossed in the refuse bin to take out with the others, didn't need anyone getting sick from trying to sate their hunger with something rotten.

Nothing else as far as supplies stood out besides the package of pens and the team spirit stuffed animals that lined the desk. Justin could only imagine it was a very home team spirited kind of individual. Taking them with him, he hoped it would bring a smile to charlies face, and wipe the smirk off when he used them as flying projectiles against him.

Bloodlust Dante

Fortunate Hellraiser

Reply
{ ARCHIVED } ----------------- Day Zero, Sept 2015

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum