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SECURITY SCREENING
Once upon a time, the Clearview Apartments had an airy, spacious lobby. It has since been transformed into a security hub and is the first line of defense against undesirable human survivors. Capable individuals, such as yourself, can volunteer to assist those who maintain the building's security full time.
Once upon a time, the Clearview Apartments had an airy, spacious lobby. It has since been transformed into a security hub and is the first line of defense against undesirable human survivors. Capable individuals, such as yourself, can volunteer to assist those who maintain the building's security full time.
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To consider this quest complete, you must clear or deny entry to three people. It doesn't matter if all three fail to make it inside during the first step; as long as you have attempted to clear three individuals, you may go for the umbrella reward.
If you are taking on this quest in a group, one person may do the rolling as long as everyone RPs the results.
If you complete this quest and post over 100 words, October will reward you with two cocktail umbrellas the next time he sees you! Please claim them in this thread using the faction quest point claim form located here.
If you are taking on this quest in a group, one person may do the rolling as long as everyone RPs the results.
Step One - The Key Card
Each resident has a key card that they must carry on their person at all times. The key card readers are the only things that have a working source of power in the building, and as long as they are active, no one without a card should even be able to get through the glass doors without resorting to violence. Ideally, you should be able to just stand there while they let themselves in.
Roll 1d4.
Roll 1d4.
- The person approaching has no key card. They beg you to let them in, but you stand firm. Eventually they give up. (It is up to you how much they fight before they go/are chased away.)
The person approaching has no key card, but you swear you recognize them. You let them inside when the main guards aren't looking. Move on to Step Two.
The person approaching produces their key card and passes through the front doors without incident. Move on to Step Two.
The person outside has spent the last twenty minutes searching for their key card and... oh, look! They finally found it! How did it even get in there? Move on to Step Two.
Step Two - The Umbrella
This is a simple umbrella check. Ask to see the resident's equipment.
Roll 1d20.
Roll 1d20.
- 1-13: An umbrella is successfully produced for inspection. Examine it. Hold it. Comment on it. Move on to Step Three.
14-20: The faker tries to explain that they just misplaced their umbrella, but even if you believe them, they can't come any farther. You may assist security in kicking the person out, or stand back and watch.
Step Three - The Salute
Every Clearview resident must know the Clearview Salute. It changes weekly, so if you have a poor memory, stay inside. In order to make sure the person trying to enter knows the salute, you must take them behind one of several cloth screens and watch them perform it.
Roll 1d6.
Roll 1d6.
- They obviously know nothing of the salute. Halfway through their attempt they give up, muttering to themself as they are escorted out.
Upon noticing that entry requires a salute, they scream in terror and run back outside.
They execute the Clearview Salute flawlessly! You feel confident welcoming them with open arms.
You almost approve this person for entry, but something about them gives you pause. You ask to see their umbrella again, and while you're examining it, it falls apart in your hands! INTRUDER!
They confidently perform a salute, but it's not the right one. They're going to have to go.
After hesitating a little, they stiffly run through the entirety of the salute, only missing one or two gestures. It's good enough, even for the proper security guard peering over your shoulder.
If you complete this quest and post over 100 words, October will reward you with two cocktail umbrellas the next time he sees you! Please claim them in this thread using the faction quest point claim form located here.
There were a lot of things she could do to kill time while in the complex, but helping out with guard duty was probably one of the more entertaining ones. At least on a good day, when there a lot of fakers trying to get in. Her favorite part was watching them try the salute...
It was such a thought that settled in Mel's mind as she made her down and to the main entrance. "Hey-hey," she greeted one of the proper guards, even gave him a pat on the shoulder. "Mind if I sit in for a while?"
OOC
Character's name: Pomelo Ranier "Mel" Antonelli
Character's faction: Apartments
Character's journal link: [ click ]
Character's survival stats: [ view ]
BRIEF DESCRIPTION OF MY CHARACTER Petit, 5'5" and 114lbs. She is rather fair skinned with relatively soft facial features (compared to her parents) and curiously blue-green eyes. Her hair is a light shade of caramel brown and is naturally wavy, an asset she's rather proud of. [ ref ]
Character's faction: Apartments
Character's journal link: [ click ]
Character's survival stats: [ view ]
BRIEF DESCRIPTION OF MY CHARACTER Petit, 5'5" and 114lbs. She is rather fair skinned with relatively soft facial features (compared to her parents) and curiously blue-green eyes. Her hair is a light shade of caramel brown and is naturally wavy, an asset she's rather proud of. [ ref ]