|
|
|
|
|
|
Posted: Fri Sep 18, 2015 11:45 am
Cardio:
Always remember rule number 1. Cardio. Seeing how we have a gym at our disposal, there's really no reason to not keep yourself in top condition, especially during times like this. You need to do a minimum of 300 words among all steps to claim the rewards.
Step 1: Warm up It's always important to warm up before you exercise. You wouldn't want to pull a muscle, after all. Roll 1d4 1. Ouch! Seems like you might have overdone it a bit. -3 to your work out roll. 2-3. You've warmed up adequately. Time to get to work. No modifier. 4. You've done an excellent job. Your body is perfectly primed for what's ahead. +3 to your work out roll.
Step 2: Working out Roll 1d20 and choose a cardio exercise of your choice. Running, jump rope, ect, ect. Then RP it out according to your dice results. Add or subtract whatever modifiers you might have had from the previous step. 1-5: You tried to work out, but you ended up hurting yourself more than anything else. + 0 Bars. 6 -15: You get a decent workout. Not amazing, but it's still something to help keep you in shape. +2 bars 16-20: Great job! You feel invigorated and strong for this vigorous workout. +4 Bars.
|
 |
 |
|
|
|
|
|
|
|
OpticPeach rolled 1 4-sided dice:
1
Total: 1 (1-4)
|
Posted: Fri Sep 18, 2015 11:46 am
Warm Up 9/18
Apparently she had ended up pushing herself too hard yesterday. It was expected though with all the battling done with the soap monster and the undying in the yard throwing her into a panic. Her stretches to warm her up only made her more sore, and the lack of water throughout was really making it hard to do much without getting dehydrated. All in all her warm up was awful, and not relaxing like she had hoped it would be. She just couldn't catch a break, or so it seemed. Another stretch forward and she almost toppled over from it. She wasn't really in her best state today. Maybe working out wasn't such a grand idea after all. If her stretching continued on like this her actual work out was bound to be fairly awful. She didn't want to give up so easily, but with how things were going. No. She couldn't let a little bad stretching stop her entire work out. It was one of the only things to do around here and it helped to kill her boredom. Now was not the time for her to give up. She'd already pushed herself this much, she might as well go all the way now.
[205]
|
 |
 |
|
|
|
|
|
|
|
|
OpticPeach rolled 1 20-sided dice:
4
Total: 4 (1-20)
|
|
Posted: Fri Sep 18, 2015 11:56 am
Work Out 9/18
Why had she thought this was a good idea?? Why put herself through this torment after she had already started out so badly? Because she was a fool of course. She knew her limit and she had decided to cross it out of boredom. Now she was sore and cranky and couldn't even keep up a decent pace to run at. Pushing her limits at a time like this had been a big mistake, and she was lucky the undying hadn't been around now or she would be toast for sure. Stopping to clutch her side, Diana knew she needed to stop this awful attempt at a work out. There was no way she was going to get anything done today.
[121]
+0 Bars
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Sep 19, 2015 2:04 pm
Mental Assessment: The prisons are one of the safest places to live in during the event; but those in charge want to keep it that way. This means making sure anyone who's lucky enough to be staying in a cell should be mentally equipped to handle what's in store for them. The first test any prison faction member has to go through is psychological testing; we're already filled with former criminals, it's too dangerous to ignore. The world outside is life-threatening enough; the last thing we need is insanity killing us from the inside, too.
These tests can be taken once daily while still in civvie stage of membership. This consists of one Rorschach test, and one simple ethics question. You can only do this test 10 times total, and you cannot pick the same Rorschach twice - nor can you pick the same ethics question twice. You're allowed to choose which ones you do, or if you'd rather roll for them, they are numbered from 1-10, simply roll 2d10. Just make sure you pick different ones each time.
You can do both in one post, or use separate posts for each - but you must have a word count of at least 100 words for each part, either way. Your internal dialogue can be as crazy or murderous as is canon for the character, but it would probably be best not to say you see yourself killing someone in the Rorschach test, if you want to move on to the next stage. (AKA, lying is OOCly totally allowed/encouraged).
What if my character sees nothing? -This is a perfectly valid response, and yet will obviously give you issues when getting to 100 words. Thankfully, the psychologist who is administering these tests is very insistent. You are allowed to roleplay having an argument with the psychologist, whose only response to your problem is to try harder. He tells you to twist it. Turn it. Let your eyes unfocus. He will give your character every possible generic advice on how to see something, and they may still not see anything - but at least this will give you enough fodder to use for the roleplay.
Is there a right answer to the ethics questions? -There is never a right answer for ethics questions such as these. You are an individual, and will react in different ways to different things. We will not judge or expel you for being scared. We're all scared. We will not judge or expel you for your answers if they reflect that fear. There are no right answers, but there are wrong answers. Those are the only ones we will be looking for. Answer carefully, and remember that our faction rewards respect and safety.
Rorschach Tests Choose a different one each time.
2.

Ethics Questions Answer a different one each time.
9. Your past records have been washed away. This is a brand new start for everyone here. How does this make you feel?
Rewards You may claim 2 bars for the first time you take this test. You may claim 1 bar for any other day you do it afterward. (Limit 1 time per day)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 19, 2015 3:18 pm
9/19 Mental Assessment
"What do I see?" Diana muttered, tilting her head at the strange black and white image held out before her. Well she didn't really know what she was supposed to be seeing. She understood why they were doing the test, but it was really hard for her to say just what she thought of it. Was there a right or wrong answer for it?
"Well....I don't really know. I guess I sort of see a dragonfly or some sort winged bug." That seemed like the most obvious answer to her at least. She hoped she wasn't wrong. Or maybe she was being influenced by the events around her. She just thought it was a dragonfly and that it looked free. Was that bad?
[123]
"Okay, onto the next question." Oh joy more questions, but at least this one seemed a bit easier to answer. An ethics question during a time like this. She supposed if she was going to get anywhere she had to do them. She hadn't really thought about how she could be anyone she wanted now. With the undying and impending doom no one really cared about who you were before as long as you did your part.
"It feels....relieving. I feel free again and can make up for things." She still struggled with her kleptomaniac tendencies, but she thought she was getting better. Especially now that she couldn't really take anything.
[111]
Total: 234
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Sep 20, 2015 10:20 am
Paintball:
Among all of the equipment and sports gear that lie around ready for common use on the playing field, there is a section squared off for another test that the faction has created for new members. It's simple enough - you're given a paintball gun with a silencer on it - this is important, because guns are too noisy to be fired out in the open field, even if it's still protected by the electrified fence. It might attracted too much unwanted attention.
A crudely made mechanical device pops up cardboard cut outs of what looks like were once poster advertisements of various people. There's a busty woman smoking a cigarette and leaning on something that might have been a car. There's a young man in jeans that hang too low, trying to look like James Dean in a black and white photo. There are several of these cardboard people, most of which are only from the midsection up, that pop up at random times like Whack a Moles. Interspersed between them are similar cutouts - except these have been altered. The skin has been colored to green, eyes have been blackened or reddened, and blood seems to have been drawn everywhere. These are the infected. It's your job to shoot them. And only them.
The test isn't necessarily a chance to practice your shooting skills - it's meant to test your ability to make quick decisions, and a crude attempt to lesson friendly fire casualties. The cutouts pop up fast, and at random, making for a hectic challenge; so it's also a stress test.
Step One: Roll 6d6 in one NON-RP post. Each dice is considered one cutout, in the exact order they are rolled. Even means it was a human, odd means it was a zombie.
Step Two: In your next post, roll 6d6 again. Each dice is considered the shot for the cutouts in your first roll. The first dice tells you whether you hit the first cutout, and so on. Even means you shot it, odd means you did not shoot. -You must roleplay each cutout individually, although you may do them all in this one post. Just describing what you hit is enough. -This post in total must be a minimum of 300 words.
Example: -I roll 6d6 and get 5, 6, 3, 1, 5. This means I have a zombie, a human, a zombie, a zombie, and a zombie, in that order. -I roll 6d6 again, and get 6, 3, 5, 1, 2. This means I hit a zombie, I did not fire at a human, I did not fire at a zombie, I did not fire at a zombie, I hit a zombie.
IC Modifiers: -Your character might be wary about shooting anything (This is your roleplay choice based on your character). If so, you are allowed to choose to change one of your six shots to a no-shot, each time you do this exercise. -Your character might be trigger happy (This is your roleplay choice based on your character). If so, you are allowed to choose to change one of your six shots to a hit, each time you do this exercise. -You may not do BOTH of these each time. Just one. -You may choose to do neither. -The choices you make do affect your end score.
Rewards: For every zombie you hit, you get 1 bar. For every human you did not shoot, you get 1 bar. For every human you hit, you lose 1 bar. You cannot get negative numbers, so if your third shot hits a human and you are at 0, you remain at zero. If you get a -1, then a 1, however, you end up with 0. You may do this once a day.
|
 |
 |
|
|
|
|
|
|
|
|
OpticPeach rolled 6 6-sided dice:
3, 1, 3, 5, 6, 3
Total: 21 (6-36)
|
|
Posted: Sun Sep 20, 2015 10:21 am
Paintball 9/20 Quote: zombie, zombie, zombie, zombie, human, zombie
|
 |
 |
|
|
|
|
|
|
|
OpticPeach rolled 6 6-sided dice:
4, 3, 2, 5, 2, 4
Total: 20 (6-36)
|
Posted: Sun Sep 20, 2015 10:22 am
Paintball 9/20 Quote: hit, miss, hit, miss, miss (changing to no shot), hit Though her arm was still screaming at her from her injuries caused by the grenade, she refused to let it stop her from practicing her skills. The undying waited for no one, so she couldn't just sit around and not get better when their lives were at stake. She would simply have to figure out how to shoot one armed or something. It was the only option she had, especially since she wasn't sure how long it would take for her arm to heal up. Struggling a bit to hold up her paintball gun, Diana waited for the first little cardboard cutout to pop out. The gun was much larger than she remembered, and with her left arm being pretty much useless she had to get a grip and focus. She could do this, somehow or another. The first popped out and she instinctively shot, pleaed with herself when she realized it was an undying. Her aim was a bit scewed from trying to pull the trigger with one arm and keep it steady at the same time, but she had at least hit the blasted thing. In her attempt to hold it better, she didn't realize the next cutout had popped out until it was too late. She had to get faster at this if she planned on fighting the undying soon. There'd be no waiting time to reload when she was actually out in the field. Another zombie up and another hit! She was slowly getting better at this shooting thing, even with her bum arm at the moment. She was pretty pleased to have shot it after the last miss, but it seemed she was still struggling to reload when she missed another zombie. Where were all the humans today? Prepared for the next zombie to show up, she panicked and faltered when a different cutout popped up instead. "Boy was that close for you little cardboard human! You were nearly ended my good friend," she chuckled, glad she had hesitated for that shot. Her arm was starting to ache even more from the paintball gun impacting her arm with every shot, but she had to endure just a little longer at least. There was no medication around and they still had to go out and explore to gain the bandits' trust. She couldn't just stop because of the pain she was in. Next cardboard undying and she barely grazed its shoulder with how unstable she was with the gun. Hey, at least she'd hit something though. Bars: 4 [420]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 20, 2015 11:04 am
Supply: Supply Run
It's your job as an underling to go out and find the supplies that the prison faction members need to survive. This is exactly as dangerous as it sounds. Good luck.
Step One: Finding Water The streets are an absolute wreckage heap of abandoned cars, rotting bodies, and horrid smells. You need to find a building that might have what you're looking for (in this case, bottled water), and fast - your presence has already attracted some attention.
-Roll as many d10 as you dare. You must reach 10 water to proceed, but the more you roll, the more likely you'll find company. If you don't reach 10 water, you can continue to roll until you do. Match your results below.
1. You've found a hardware store. It looks picked clean. (0 water) 2. You've found a small grocery store. The shelves are empty, but if you look in the back store room.. (2 water) 3. You've found a major convenience store. The motherload! (5 water) 4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water) 5. There's a gas station on the corner. Surely there's at least something left.. (3 water) 6. You enter a toy store. This definitely doesn't - wait, did you check the staff room fridge? (1 water) 7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water) 8. A giant building turns out to be what was once a wholesale food store. It had food in bulk.. jackpot. (5 water) 9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water) 10. You enter a computer store. Every single device is broken - and there's no water in sight. (0 water)
Remember, you must obtain 10 water to continue. Step one has a minimum word count of 300 words, that can be spread out between any posts done for step one.
Step Two: You've Been Noticed Step two is only required if you rolled one of the following numbers at any time during step one: 3, 5, or 8. If you did not roll one of these numbers, you may continue to step three without action. If you did roll one of these numbers, you attracted attention.
Something shambles closer. It was waiting, having holed up here where others have looked. Perhaps this was why you found so much; it was just too easy. Too obvious. And now, too late to run.
-To continue, you must disable the infected coming towards you. It has 5HP and is not fast enough to attack you as long as you keep attacking it. You may use your current dice based on your weapon (starting weapons are 2d6-6) and attack until it reaches 0HP. This does not kill it, it only disables it enough for you to get away. Run.
Step Three: Heading back It sure is hard to run with supplies, isn't it?
-Roll 1d10. 1-3: You drop the water you've found but make it back alive. That counts for something, doesn't it? (Fail) 4-6: You drop half of the water you've found, but you get back with 5 bottles. Every bit counts. (Pass) 7-10: You make it back alive, unhurt, with all your water intact. Well done! (Pass)
Rewards: If you successfully pass all three steps, you are awarded an extra 5 bars. (Step two is passed whether you find a zombie, or beat a zombie. There is no fail!) You also receive 25% Supply Cred. If you failed at step three, you only receive 3 bars, and 10% Supply Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!
|
 |
 |
|
|
|
|
|
|
|
OpticPeach rolled 2 10-sided dice:
1, 6
Total: 7 (2-20)
|
Posted: Sun Sep 20, 2015 11:06 am
Supply Run 9/20 - Step 1 Quote: 1. You've found a hardware store. It looks picked clean. (0 water) 6. You enter a toy store. This definitely doesn't - wait, did you check the staff room fridge? (1 water) Water: 1 It was Diana's time to prove she was worth something. She was going on her first big run, and she was ready to get what they needed. Water had been in short supply, so now she was going out to obtain all that was needed. First stop was the hardware store. Hopefully they had water, but she wasn't really too sure about it. There was really no harm in checking though, she just hoped there were no undying around. Sneaking in through a side door, she quickly looked through the building for any signs of water. Hell, even half a bottle would do. Unfortunately there was nothing useful, and it looked like the entire place had been picked clean. It was frustrating, but she would just have to continue on. Next stop, the toy store! The toy store was the same as the hardware store in terms of how likely it was to have water, but hey she could always check. She thought she had heard a rustling sound earlier on, but she still figured she was safe for now. The front of the store had toys scattered and broken all around it, a sad sight to say the least. Making her way to the back of the store where she assumed the staff room was she was pleased to find one lone bottle of water in the fridge. One down and still more to go.
|
 |
 |
|
|
|
|
|
|
|
|
OpticPeach rolled 2 10-sided dice:
4, 9
Total: 13 (2-20)
|
|
Posted: Sun Sep 20, 2015 11:09 am
Supply Run 9/20 - Step 1 Quote: 4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water) 9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water) Water: 1 (from first roll) + 4 = 5 Round two of water hunting and her first house to loot. She felt incredibly uncomfortable wandering in to an abandoned home, especially with the awful smell coming from down the hall. She...really didn't want to know what was in there and had no intention of wandering any further down that hallway. Her main goal was the kitchen and that was where she would go. She was terrified that something would show up at any minute, but she had to push on and get the water if there was any left. Pulling open the fridge, she was assaulted by horrible rotten food smells and nearly barfed at the smell. She quickly grabbed the two bottles of water surrounded by the food and stuff them into her pack, running out of there as fast as possible. She said a silent apology to the dead owners as well. Sneaking along houses and sides of stores, she was headed to the pet store next. Why the pet store would have water who knew, but she'd check anyway. Luckily she had or she wouldn't have found two more bottles of water. She wasn't sure awesome Evian water was needed for pets, but hey it got her what she needed.
|
 |
 |
|
|
|
|
|
|
|
OpticPeach rolled 2 10-sided dice:
7, 10
Total: 17 (2-20)
|
Posted: Sun Sep 20, 2015 11:11 am
Supply Run 9/20 - Step 1 Quote: 7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water) 10. You enter a computer store. Every single device is broken - and there's no water in sight. (0 water) Water: 5 (from 1st and 2nd post) + 1 = 6 She'd worked in a restaurant before, so locating the stockroom of whatever it used to be had been easy enough. She hoped there was no evil undying chef hiding out in the kitchen of the restaurant, and pushed onward to the stock area. Boxes were toppled over and broken, and the ingredients were all ruined from everything around it, but off to the side she was lucky enough to find another lone bottle. Slowly she was getting the supplies she needed. Now on to the computer store. There was obviously nothing there and she had no earthly idea why she would even assume there would be. What a waste of time it was.
|
 |
 |
|
|
|
|
|
|
|
|
OpticPeach rolled 2 10-sided dice:
9, 4
Total: 13 (2-20)
|
|
Posted: Sun Sep 20, 2015 11:13 am
Supply Run 9/20 - Step 1 Quote: 9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water) 4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water) Water: 6 (from prior rolls) + 4 = 10 No undying encountered, on to step 3 Another pet store with expensive water? What was with this city? No pet needed bottled water to survive they could just drink normal water and be fine!! Who could even afford to keep buying that expensive stuff for pets. Well no one now because the undying had taken over, but still. It was absolutely ridiculous. She wasn't there to judge though. She was there to gather the supplies and go. She didn't want to go into another house, but it seemed it was needed and of course she found another in the same place as the last. She was so wary of everything by this point that she didn't even stop to think about anything and just grabbed the water and ran.
|
 |
 |
|
|
|
|
|
|
|
OpticPeach rolled 1 10-sided dice:
4
Total: 4 (1-10)
|
Posted: Sun Sep 20, 2015 11:17 am
Supply Run 9/20 - Step 3 Quote: 4-6: You drop half of the water you've found, but you get back with 5 bottles. Every bit counts. (Pass) By this point she could hear something coming after her and was running as fast as she could with the bottles in hand. Her left arm useless, it was awful trying to keep a hold on the bottles and she eventually had to drop half of them in order to run back safely. She'd done her part though and that was what she was excited about. They had water and were safe.
|
 |
 |
|
|
|
|
|
|
|
|
OpticPeach rolled 4 10-sided dice:
9, 1, 4, 4
Total: 18 (4-40)
|
|
Posted: Mon Sep 21, 2015 12:51 pm
Supply Run 9/21 - Step 1 Quote: 9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water) 1. You've found a hardware store. It looks picked clean. (0 water) 4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water) 4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water) Water: 6 It was another day of looting stores and buildings alike, another day of trying to survive on what little they had. She felt like she'd been around the city enough already, but there was always more she could explore. There were definitely a lot of pet stores as she had come to find out, and they all seemed to be carrying water. What a strange city. She went to the hardware store...had she already been to this one? Either way there was no water to spare so she continued on. She hit up two more houses and actually had some luck with them. Good thing everyone decided bottled water was better than water from a faucet or they'd all be screwed. [121]
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|