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[Q] Diego Juanes Lopez // Sailor Apollo, Senshi of Art

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Silent Spy

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PostPosted: Mon Sep 07, 2015 6:28 pm


Name: Diego Juanes Lopez

Nickname: Diego introduces himself by his full name, but often goes by D or DJ by friends.

Age: 20

Birthday: Diego’s birthday is such a mystery, but he will turn 21 shortly after whatever dates he awakens. Strange!

Sign: See above.

Gemstone: See above.

Blood Type: B+

Fav. Food: Passionately made seafood paella that will make your panties drop, and avocado toast.

Hated Food: Fast food. Where is the love?

School: Destiny City University – Art Major

Hobbies:

PAINTING: Diego's true love in life is painting. He most excels with traditional art, but is very well-versed in digital art as well. He demonstrated talent in drawing and painting since childhood, and practiced his skills rigorously and earned an art scholarship to DCU for his works. His work occasionally is shared in various amateur gallery openings, and has a small following of fans - largely due to sharing his work via social media like Instagram.

AND ALL THINGS ART: Diego is a bit of an artistic prodigy. He dedicates himself to his various crafts – and while painting is at the forefront – he dabbles frequently in poetry, ceramics, playwriting, photography, and cooking. He has a higher than average skill level and competency in each of these. He also has some musical talent with a guitar, singing and dance, but credits those skills to a natural rhythm and childhood lessons. Lastly, he has an interest in general film, and fashion, but does not practice these art forms.

OBSERVING & LEARNING: Diego is always looking for inspiration, and finds that his greatest muse comes from meeting and learning about new people. Each new person he meets becomes his muse in that moment, and he simply must know everything about them to satisfying his creative instincts and impulses. He spends a lot of times at parks, coffee shops, and bars to observe people in their natural habitats, and often greets strangers just to learn more about them.

SOCAL MEDIA: Diego loves his Instagram because he's oh-so-artistic and hip and needs the world to know it. Expect to see a lot of photos of his artwork, his outfits of the day, his lattes, his avocado toasts, his desk miscellany, what he carries in his pockets, and other hipster nonsense.

Virtues:

PASSIONATE: Diego doesn’t just half-heartedly participate; he believes in total commitment. He presents such a warm enthusiasm and interest in everything around him, which can be very charming and welcoming to those he interacts with. His passion for his hobbies and creative ambition is also very blatant, which may be an admirable quality. In relationships, platonic or otherwise, he's very emotionally open and genuinely interested in the other person, their life, and everything about them.

CREATIVE: Diego is nothing if not creative. He's constantly dwelling in his own creative thought, searching for and finding inspiration in the littlest details in life. His creative approach is often beneficial in problem solving, as he may find the option that is outside the box. However, he may also be too creative in certain instances, and not see the more obvious simpler solution unless it is pointed out to him.

IDEALISTIC: Diego sees the best in people, and believes in the best sides of humanity. His rose-tinted views of the world that he loves so dearly makes him often an optimist. While some may argue this makes him naïve to the darkness of the world, he believes that while there’s beauty in this darkness, there’s always light if you know where to find it. He believes in peace, morality, and ethics, and expects that deep down, all people want for those same things.

Flaws:

INTENSE: This may be too soon, but I think I’m in love with you, he says, before introducing himself. Diego is intense, in a way that can be sometimes charming, but sometimes downright creepy and coming on far too strong. Furthermore, when he’s intense about something – while his eye may wander over time – he will be so devoted and in a tunnel-vision haze that he can’t see the forest for the trees, and his surroundings or other responsibilities may be sacrificed.

OVERLY EMOTIONAL: A true romantic, Diego is extremely sensitive. Like, extremely so. He pours so much passion and emotion into everything that he is constantly left extremely vulnerable. He’s a crybaby who will cry about spilled milk, and then write an epic poem about it. He’ll cry at happy events, from weddings to just seeing a really beautiful flower that catches his eye. He’ll cry when angry, and while unlikely to lash out physically, there will certainly be a giant outburst of emotion.

WANDERING EYE: Diego is certainly passionate, but he has so much love to give, that he can’t possibly pour that all into one hobby or person, despite his claims of sole commitment. His true love is art, in all forms, and he wanders between them. Unfortunately, he takes this same approach to any other commitment he makes, whether it be a hobby or group, or a relationship. It’s not his fault, he’ll claim. He’s in love with everything. He can’t be helped.

PHYSICAL DESCRIPTION

Eyes: Hazel-Green

Hair: Curly Black Hair Reference

Face: Face Reference: Jesus Luz; Tanned Skin; Latino

Clothes: Clothing/Fashion Reference


Senshi: Sailor Apollo, Senshi of Art

Challenge: Prepare to fight, my love.

Fuku Colour:
Main Color:
Secondary Color:

Fuku: TBD

Attacks:

Sailor Scout Attack: Artist's Portrait!
How it Works- When Sailor Apollo calls this shout, a two painted decoys are left in his or an ally's place. These decoys cannot attack, but are able to move in a way that mimics his own. He can use this to make an escape or movement around the battlefield stealthily via distraction or confusion. The decoys are made out of paint, and their colors bleed and drip paint on the ground as they move. During this time, Sailor Apollo or the selected ally leaves a similar trail of dripping paint. If a decoy is attacked, they explode into a burst of paint, that may get on the opponent. It does no damage.
Duration- Thirty seconds maximum; less if both decoys are destroyed.
Casting Action- Sailor Apollo outstretches his hand and flicks his wrist as if moving a paintbrush, summoning the decoys.
Damage Summary- N/A.
Avoidable through- N/A
Frequency of usage- Sailor Apollo may use this ability twice per battle.


Super Sailor Scout Attack: Artist's Landscape!
How it Works- When Super Sailor Apollo calls this shout, a two painted decoys are left in his or an ally's place. These decoys cannot attack, but are able to move in a way that mimics his own. He can use this to make an escape or movement around the battlefield stealthily via distraction or confusion. The decoys are made out of paint, and their colors bleed and drip paint on the ground as they move. During this time, Super Sailor Apollo or the selected ally leaves a similar trail of dripping paint. If a decoy is attacked, they explode into a burst of paint, that may get on the opponent. It does no damage. In addition, the surrounding environment (20' radius) of himself or his ally and the two decoys is also dripping in wet paint, including the walls or ground. The wet paint is slightly sticky, and will slow down opponents on foot.
Duration- Thirty seconds maximum; less if both decoys are destroyed.
Range- 20' radius around self/ally and decoys
Casting Action- Super Sailor Apollo outstretches his hand and flicks his wrist as if moving a paintbrush, summoning the decoys and painting the scenery.
Damage Summary- N/A.
Avoidable through- N/A
Frequency of usage- Super Sailor Apollo may use this ability once per battle.

Eternal Sailor Attack: Artist's Frames
How it Works- When Eternal Sailor Apollo calls this shout, a series of ten paintings appear in large frames circling the battlefield in a large radius around Apollo, or less in more enclosed spaces. The paintings may vary in content and style, but at least one painting will capture the attention of his opponents and allies alike on the battlefield and create some kind of reaction - whether just catches their eye for a moment of pondering and deep thought, or a strong emotional reaction. It may be thought-provoking, it may remind you of something devastatingly sad, or be so beautiful you want to cry. The responses can vary and can be determined by the player. However, the art itself should not depict anything from the character's personal lives - it may remind them of something - but if any person is portrayed, it is Eternal Sailor Apollo himself; landscapes are more generic; and many paintings are just abstract. While the opponents are distracted, Eternal Sailor Apollo may use the time to attack or escape. After one minute, the paintings melt into puddles of paint that quickly dry and remain on the battlefield.
Duration- Paintings last for 1 minute, regardless of how long they are distracted for. Enemy first level characters are often distracted for ~40 seconds, second stage characters for ~30 seconds, third stage characters for ~20 seconds, and fourth stage characters for ~10 seconds. Allied characters are distracted for half the time, respective to stages.
Range- 30' radius around the battlefield, or closer if enclosed spaces.
Casting Action- Eternal Sailor Apollo stretches out his arms wide, casting the circle of framed paintings.
Damage Summary- N/A
Avoidable through- If you're blind.
Frequency of usage- Eternal Sailor Apollo can use this ability once per battle.
PostPosted: Tue Sep 15, 2015 11:41 am


Silent Spy


AAAARRRT!

Hi Silent, just rolling in with your crit before stamping!

His civ looks good but I don't think Sexy Accent falls in the virtues. That said it will fit fine in a tidbits section and bring him into a balanced 3 virtues 3 flaws. On a less serious note, I think he looks amazing and like a dorky hipster - LOVE IT.

ON TO SENSHI SIDE... My inner Art!!! History nerd has some questions about the paint types for the first two stages, and then the nature of the paintings in the 3rd. Bear with me! I'm just wanting clarification since... orz i majored in fine arts so i apologize if i'm asking odd things. I just want to be sure he reflects how old his sphere is!...

What kind of paint is used in his attacks? A stickier paint is usually going to be oil paints which might be a little too new for what works, but fresco pigments will be PERFECTLY fine since those are made for walls! Also, they'd look similar to oil paints - I highly suggest looking up some murals from Pompeii ETC if your curious, Rome was fantastic with their paintings.

Coupled with the Super though, what is the amount of tie the paint lingers? When his spell ends, the paint will disappear, so the stickiness duration would need factored in - you can also omit it entirely if that's easier for you! But once a senshi's spell is done, so too is the magically created thing - paint, metal, wood, ETC, all vanishes.

The same would affect his Eternal when it ended - the paintings can melt into puddles, and then the puddles would disappear shortly after - something to remember, and it might just be a phrasing issue, no worries!

I also ask what the canvas in the painting is. Papyrus, linen, and rice paper would all be relatively thin, so light might shine through for semi-translucent effect in bright areas, just working with the minimum age on spheres, as oil painting didn't appear in full force until the 1400s or so as far as I know - at least, in terms of a primed canvas and layers upon layers of painting.

Hope to hear a reply soon and sorry if anything is confusing. Let me know when you're ready for a second look and I'll happily check and we'll get working towards a stamp! LOVE the start and concept though!

Eos Galvus

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PostPosted: Tue Sep 15, 2015 4:23 pm


NovaCracker


I can drop the Sexy Accent virtue! It is 100% in there as a joke anyways, since the Virtues/Flaws were already even.

The duration of the paint stickiness would be the duration of the spell (30 seconds), and after would dry up and no longer be sticky. Can the paint not stay? In my mind, the paint would just remain wherever it was as a colorful aftermath of the battle until it's washed out, with no other magical properties.

As for the type of paint and canvas - I'm not sure. It's all magical effects and more conceptual than based on actual materials, so the construction wasn't something I had considered. If it needs to be based on actual materials before the 1000s, then fresco paint on a linen or rice paper canvas could work?
PostPosted: Tue Sep 15, 2015 4:50 pm


Silent Spy
NovaCracker


I can drop the Sexy Accent virtue! It is 100% in there as a joke anyways, since the Virtues/Flaws were already even.

The duration of the paint stickiness would be the duration of the spell (30 seconds), and after would dry up and no longer be sticky. Can the paint not stay? In my mind, the paint would just remain wherever it was as a colorful aftermath of the battle until it's washed out, with no other magical properties.

As for the type of paint and canvas - I'm not sure. It's all magical effects and more conceptual than based on actual materials, so the construction wasn't something I had considered. If it needs to be based on actual materials before the 1000s, then fresco paint on a linen or rice paper canvas could work?


No problem! Just wanted to make sure any GMs sweeping by after me don't stare sleepily over coffee and them cry. XD -Hug- You're all good joking. But keep the sexy accent note in his journal t'is amazing.

Materials as just being indeterminate are totally fine, I just wanted to check. My inner art nerd was curious.

Alas! Magic effects do fade when the spell ends, but you could consider personal items in the future with an effect that might leave paint marks after if it fits personal item rules! I see where you're thinking as a permanent thing because paint, so I don't think a later PI is a bad thing.

OK, just wanted to clarify on the stickiness too! Might just want to note the phrasing to reflect that and I can drop the stamp! Just drop a quote when you're ready for my next sweep hun! He's looking so amazing, I'm SUPER happy to see an ART senshi. c:

Eos Galvus

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Silent Spy

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PostPosted: Sun Sep 20, 2015 11:42 am


NovaCracker
Silent Spy
NovaCracker


I can drop the Sexy Accent virtue! It is 100% in there as a joke anyways, since the Virtues/Flaws were already even.

The duration of the paint stickiness would be the duration of the spell (30 seconds), and after would dry up and no longer be sticky. Can the paint not stay? In my mind, the paint would just remain wherever it was as a colorful aftermath of the battle until it's washed out, with no other magical properties.

As for the type of paint and canvas - I'm not sure. It's all magical effects and more conceptual than based on actual materials, so the construction wasn't something I had considered. If it needs to be based on actual materials before the 1000s, then fresco paint on a linen or rice paper canvas could work?


No problem! Just wanted to make sure any GMs sweeping by after me don't stare sleepily over coffee and them cry. XD -Hug- You're all good joking. But keep the sexy accent note in his journal t'is amazing.

Materials as just being indeterminate are totally fine, I just wanted to check. My inner art nerd was curious.

Alas! Magic effects do fade when the spell ends, but you could consider personal items in the future with an effect that might leave paint marks after if it fits personal item rules! I see where you're thinking as a permanent thing because paint, so I don't think a later PI is a bad thing.

OK, just wanted to clarify on the stickiness too! Might just want to note the phrasing to reflect that and I can drop the stamp! Just drop a quote when you're ready for my next sweep hun! He's looking so amazing, I'm SUPER happy to see an ART senshi. c:


Hi Nova! Would it be possible for the dried paint to last longer than the 30 seconds of the magic or until washed out? Perhaps water would instantly dissolve the paint, so very easy to wash out, and otherwise would fade away after X amount of time? Part of the fun of the concept to me is leaving behind a colorful aftermath, and also that while the decoys and the player can runaway, they leave a trail of paint behind them that is totally trackable (they only leave a trail for the 30 seconds of the spell, but the the trail that they left lasts for longer).

Perhaps the paint fades gradually over the course of 24 hours or 12 hours or 6 hours or something? etc.

Thanks!
PostPosted: Sun Sep 20, 2015 7:48 pm


Silent Spy


Unfortuanately, the paint wouldn't last past the time of the effects. When Senshi attacks end, generally the parts they create will vanish with the magic. He can, however, cast his magic in a tight space while running, but the paint would vanish when the magic ended.

I do see where you're going; it just, unfortuanately, wouldn't work in the current rule set-up.

One thing to consider however is a future personal item. Personal Items may create a longer effect provided that they do not provide a battle advantage when used, so that might be a plot to consider!

Eos Galvus

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Silent Spy

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PostPosted: Wed Sep 23, 2015 7:15 pm


NovaCracker
Silent Spy


Unfortuanately, the paint wouldn't last past the time of the effects. When Senshi attacks end, generally the parts they create will vanish with the magic. He can, however, cast his magic in a tight space while running, but the paint would vanish when the magic ended.

I do see where you're going; it just, unfortuanately, wouldn't work in the current rule set-up.

One thing to consider however is a future personal item. Personal Items may create a longer effect provided that they do not provide a battle advantage when used, so that might be a plot to consider!


Is there any way that the paint can last? Perhaps if any magical property such as stickiness is removed? I know it may seem like a silly cosmetic thing, but the concept of the abilities is making a painted mess. If the paint has to fade away as soon as the decoys wear off (which right now they explode into paint at end of spell - but if the paint lasts only as long as the spell does, then they basically just explode into nothingness because the paint would be gone too), then it's more like Senshi of Decoys than of Art. I just feel like it all sort of loses its value.

I feel like it's if there was a water-themed Senshi that had magic, then the area would still be wet after their spell, they wouldn't magically dry up? I don't see this as much different.
PostPosted: Thu Sep 24, 2015 12:27 pm


Silent Spy
NovaCracker
Silent Spy


Unfortuanately, the paint wouldn't last past the time of the effects. When Senshi attacks end, generally the parts they create will vanish with the magic. He can, however, cast his magic in a tight space while running, but the paint would vanish when the magic ended.

I do see where you're going; it just, unfortuanately, wouldn't work in the current rule set-up.

One thing to consider however is a future personal item. Personal Items may create a longer effect provided that they do not provide a battle advantage when used, so that might be a plot to consider!


Is there any way that the paint can last? Perhaps if any magical property such as stickiness is removed? I know it may seem like a silly cosmetic thing, but the concept of the abilities is making a painted mess. If the paint has to fade away as soon as the decoys wear off (which right now they explode into paint at end of spell - but if the paint lasts only as long as the spell does, then they basically just explode into nothingness because the paint would be gone too), then it's more like Senshi of Decoys than of Art. I just feel like it all sort of loses its value.

I feel like it's if there was a water-themed Senshi that had magic, then the area would still be wet after their spell, they wouldn't magically dry up? I don't see this as much different.


While I understand what you're going with, the paint would in fact disappear with the magic. Water senshi are similar in that effect - the water would not remain. Paint is especially complicated due to the use of pigments which are part of the magic, as pigment is part of the major points of the use of paint.

Similarly, where I see concern with a Senshi of Decoys, the nature and composition of his magic functions differently from how a decoy senshi might.

For one they're still dripping and composed iof paint; assumedly based in the variety used in frescoes and similar; and deciys nay function differently. His attacks do represent the sphere well based on the nature and use - but due to the nature of senshi magic, the paint would dissipate after the magic ends. Anything that lasts after might come of a personal item, with no battle advantages.

Eos Galvus

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PostPosted: Thu Oct 01, 2015 3:48 am


NovaCracker
Silent Spy


Hey, guys! I hope you don't mind me dropping in, but I thought I might be able to help here!

In the event of senshi, they generally don't have magic that have lasting effects because we have to keep an eye on what is introduced or changing to the environment; making their magic have a concrete beginning and end time helps ensure this—however! The rule is generally in place to limit anything that could vastly alter the environment or the lives of those around them. While in the past we were able to approve senshi with stronger magic, the shop has grown in such a way that we need to try and equal out the playing field. In one-on-one battles this might seem limiting, however in group events (such as meta or game changing plot points), the senshi alone outnumber the negaverse 2:1, and even when factoring in all factions in the Order:Chaos equation, it is still heavily skewed in Order's favor. Right now we are trying to keep it as even as possible without having to give unrealistic boosts or twists of fate to allow all factions to participate evenly in events, and one of the unfortunate results is making sure that senshi magic has certain limits. In the future, when we can (hopefully) get the factions to a more even playing ground, this is probably something we can revisit—but for the time being it is something we hope our players can understand and are still able to work with and have fun with!

In this case, though, I don't think that leaving behind paint constitutes as a change to the environment; if it washes away naturally (or fades over a period of 12-24 hours) then I think this paint is comparable to sidewalk chalk. So, the paint should be fine to stay splattered around after the battle and just wash out naturally. This would allow for plot purposes like Spy wanted and doesn't infringe on the environment or affect the people within it more than as a tie-in to the sphere.

Reviewing the rest of the profile, I think everything else looks good; the radius is large but I think it makes sense in this situation since his magic serves as decoys/distractions while he escapes.

Sorry about any confusion, guys! If there are questions or anyone would like some extra explanation, please just let me know and I'll get back to you!

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