Battle System
Basics:
- At the start of a battle both Trainers will post the stats for the Pokemon they are going to use. [These include Species, Name, Level, Moves, Etc.]
- Pokemon will take turns Attacking and Defending.
- Which Pokemon Attacks first is decided based on which has the higher SPD stat. In the event Pokemon have an equal SPD stat both Pokemon will attack simultaneously. The winner of this confrontation will then defend, and the loser will be given the change to attack again.
- Accuracy will be determined by rolling 1D20. The Pokemon attacking must roll Higher than the Pokemon defending in order to succeed. If the Pokemon attacking rolls lower than the Pokemon defending the move will fail and their will be no damage.
- Accuracy is also determined by your aim modifier, also referred to as AM. Your initial AM is 5. Your AM may be increased as your journey continues.
- Damage Calculation is done via the following Formula:
((Attacker Accuracy Roll + AM if applicable)- Defender Accuracy Roll) + (Attacker's ATK or SP-ATK - Defender's DEF or SP-DEF.)
- Which Offensive and Defensive Stats are used are determined by the Move. Resistance/Weakness is calculated afterwards.
- When a Pokemon rolls a 20 it is called a Critical. For the remainder of the battle (unless they are switched out or faint) the Pokemon will gain +1 to their rolls for their attack or defense turn, depending on when they rolled the Critical.
- When a Pokemon rolls a 1 it is called a Fumble. For the remainder of the battle (unless they are switched out or faint) the Pokemon will have -1 added to their rolls for their attack or defense turn, depending on when they rolled the Fumble.
Items:
- Items may only be used during your own Attack Turn. Using an Item will also use up your turn. This means you cannot Attack and Use an item.
- TM/HMs and most Key Items cannot be used during Combat. Held Items must be equipped before the start of battle.
- Pokeballs will require the use of 1D20. This is known as a "Capture Roll". To successfully Capture a Pokemon you must roll equal to or higher than the Pokemon's "Capture Rate". To learn a Pokemon's Capture Rate simply ask the Mod presently in charge of the battle. Only Wild Pokemon may be caught.
Advanced:
- It is possible for a Pokemon to Counter-attack in battle. This means a Pokemon may Attack during their Defense Turn.
- The aim modifier is factored into counters. When countering, only apply half of the AM, rounded down to the nearest whole number.
- HOWEVER. In the event a Pokemon fails their Counter-attack, they will take x2 the regular damage in addition to any Resistances/Weaknesses they may have.
- FURTHER MORE. Counter-attacking consecutively will result in Fatigue Damage. Fatigue Damage is -2HP for each consecutive Counter-attack.
Death:
- Once a Pokemon's HP reaches 0 it will faint; however HP will not stop dropping simply because it has reached 0. Should at any time your Pokemon's HP drop below -7 they will suffer the death penalty. Once Dead a Pokemon cannot be brought back by Revives or a Pokemon Center. Ghost-Type Pokemon are exempt from the Death Penalty.
CHEATING:
- Deleting a post because of an undesirable roll is considered cheating. As such no student is allowed to delete a post. If you forget to roll simply quote your own post.